Catch up with post-343 lev_comp changes
- Iced pools vs. iced moats - allow making map outer edges nonpasswall & nondiggable, so eg. xorns cannot be teleported there
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@@ -293,6 +293,8 @@ mazelevel { savetoken(yytext); yylval.i=MAZELEVEL; return FLAG_TYPE; }
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premapped { savetoken(yytext); yylval.i=PREMAPPED; return FLAG_TYPE; }
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shroud { savetoken(yytext); yylval.i=SHROUD; return FLAG_TYPE; }
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graveyard { savetoken(yytext); yylval.i=GRAVEYARD; return FLAG_TYPE; }
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icedpools { savetoken(yytext); yylval.i=ICEDPOOLS; return FLAG_TYPE; }
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solidify { savetoken(yytext); yylval.i=SOLIDIFY; return FLAG_TYPE; }
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[0-9]+d[0-9]+ { char *p = strchr(yytext, 'd');
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savetoken(yytext);
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if (p) {
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