kicking and killing an unseen monster
<Someone> reported that kicking [unlike hitting] an unseen monster to death would leave an "I" on the screen. This was due to a missing DEADMONSTER check. I also noticed that code to avoid leaving an extra "I" behind when a monster jumps of of the way was only half right, resulting in an extra "I" anyway.
This commit is contained in:
@@ -152,6 +152,7 @@ Cancelled while polymorphed and Unchanging should provide feedback
|
||||
stone to flesh on a statue with contents would lose the contents if a
|
||||
monster was on the same location as the statue
|
||||
steed movement would use your speed if walking step by step
|
||||
kicking a known, unseen monster would sometimes leave behind an extra I symbol
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
Reference in New Issue
Block a user