kicking and killing an unseen monster

<Someone> reported that kicking [unlike hitting] an unseen monster
to death would leave an "I" on the screen.  This was due to a missing
DEADMONSTER check.  I also noticed that code to avoid leaving an extra "I"
behind when a monster jumps of of the way was only half right, resulting in
an extra "I" anyway.
This commit is contained in:
cohrs
2002-07-09 04:21:58 +00:00
parent 034892d5a8
commit 568b8de533
2 changed files with 7 additions and 1 deletions

View File

@@ -152,6 +152,7 @@ Cancelled while polymorphed and Unchanging should provide feedback
stone to flesh on a statue with contents would lose the contents if a
monster was on the same location as the statue
steed movement would use your speed if walking step by step
kicking a known, unseen monster would sometimes leave behind an extra I symbol
Platform- and/or Interface-Specific Fixes