From 059e0277ff3b5aea5984c39c03204ee954052539 Mon Sep 17 00:00:00 2001 From: nhw_cron Date: Thu, 28 Nov 2019 12:17:54 -0500 Subject: [PATCH] This is cron-daily v1-Nov-24-2019. guidebook updated: doc/Guidebook.txt --- doc/Guidebook.txt | 2518 ++++++++++++++++++++++----------------------- 1 file changed, 1259 insertions(+), 1259 deletions(-) diff --git a/doc/Guidebook.txt b/doc/Guidebook.txt index d8a3bc93d..e991beead 100644 --- a/doc/Guidebook.txt +++ b/doc/Guidebook.txt @@ -126,7 +126,7 @@ - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -192,7 +192,7 @@ you have seen on the current dungeon level; as you explore more - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -258,7 +258,7 @@ - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -324,7 +324,7 @@ Intelligence affects your ability to cast spells and read - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -390,7 +390,7 @@ ical attacks. Many dungeons show only your experience level - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -456,7 +456,7 @@ - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -522,7 +522,7 @@ nasty and vicious. Sometimes, however, they can be helpful. - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -588,7 +588,7 @@ symbol at the chosen location, conditionally check for "More - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -654,7 +654,7 @@ if you remember a monster there). - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -720,7 +720,7 @@ - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -786,7 +786,7 @@ - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -803,6 +803,12 @@ in inventory. Precede `e' with the `m' prefix to bypass at- tempting to eat anything off the floor. + If you attempt to eat while already satiated, you might + choke to death. If you risk it, you will be asked whether + to "continue eating?" if you survive the first bite. You + can set the paranoid_confirmation:eating option to require a + response of yes instead of just y. + E Engrave a message on the floor. E- - write in the dust with your fingers. @@ -844,15 +850,9 @@ ing upon it, depending on your user interface). For the non-boolean choices, a further menu or prompt will appear once you've closed this menu. The available options are - listed later in this Guidebook. Options are usually set be- - fore the game rather than with the `O' command; see the sec- - tion on options below. - - ^O Show overview. - - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -862,6 +862,12 @@ + listed later in this Guidebook. Options are usually set be- + fore the game rather than with the `O' command; see the sec- + tion on options below. + + ^O Show overview. + Shortcut for "#overview": list interesting dungeon levels visited. @@ -910,15 +916,9 @@ `T' command below. It lists armor as the inventory choices but will accept an accessory and attempt to remove it.) - ^R Redraw the screen. - - s Search for secret doors and traps around you. It usually - takes several tries to find something. - - - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -928,6 +928,11 @@ + ^R Redraw the screen. + + s Search for secret doors and traps around you. It usually + takes several tries to find something. + Can also be used to figure out whether there is still a mon- ster at an adjacent "remembered, unseen monster" marker. @@ -976,15 +981,10 @@ ^T Teleport, if you have the ability. - v Display version number. - - V Display the game history. - - w Wield weapon. - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -994,6 +994,12 @@ + v Display version number. + + V Display the game history. + + w Wield weapon. + w- - wield nothing, use your bare (or gloved) hands. Some characters can wield two weapons at once; use the `X' @@ -1042,15 +1048,9 @@ Z Zap (cast) a spell. - Z. - to cast at yourself, use `.' for the direction. - - __________ - (R)UNIX is a registered trademark of The Open Group. - - - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -1060,6 +1060,8 @@ + Z. - to cast at yourself, use `.' for the direction. + ^Z Suspend the game (UNIX(R) versions with job control only). : Look at what is here. @@ -1108,15 +1110,13 @@ ` Show discovered types for one class of objects. - ! Escape to a shell. - - # Perform an extended command. + __________ + (R)UNIX is a registered trademark of The Open Group. - - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -1126,6 +1126,12 @@ + ! Escape to a shell. + + # Perform an extended command. + + + As you can see, the authors of NetHack used up all the let- ters, so this is a way to introduce the less frequently used com- mands. What extended commands are available depends on what fea- @@ -1174,15 +1180,9 @@ If the tool used acts on items on the floor, using the `m' prefix skips those items. - If used on a wand, that wand will be broken, releasing its - magic in the process. Confirmation is required. - - #attributes - Show your attributes. Default key is `^X'. - - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -1192,6 +1192,12 @@ + If used on a wand, that wand will be broken, releasing its + magic in the process. Confirmation is required. + + #attributes + Show your attributes. Default key is `^X'. + #autopickup Toggle the autopickup option on/off. Default key is `@'. @@ -1240,15 +1246,9 @@ Advance or check weapon and spell skills. Autocompletes. Default key is `M-e'. - #exploremode - Enter the explore mode. - - Requires confirmation; default response is n (no). To real- - ly switch to explore mode, respond with y. You can set the - paranoid_confirmation:quit option to require a response of - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -1258,6 +1258,12 @@ + #exploremode + Enter the explore mode. + + Requires confirmation; default response is n (no). To real- + ly switch to explore mode, respond with y. You can set the + paranoid_confirmation:quit option to require a response of yes instead. #fire @@ -1306,15 +1312,9 @@ Show discovered types for one class of objects. Default key is ``'. - #levelchange - Change your experience level. Autocompletes. Debug mode - only. - - #lightsources - Show mobile light sources. Autocompletes. Debug mode only. - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -1324,6 +1324,13 @@ + #levelchange + Change your experience level. Autocompletes. Debug mode + only. + + #lightsources + Show mobile light sources. Autocompletes. Debug mode only. + #look Look at what is here, under you. Default key is `:'. @@ -1370,17 +1377,10 @@ ited level will be included regardless of annotations. Au- tocompletes. Default keys are `^O', and `M-O'. - #panic - Test the panic routine. Terminates the current game. Auto- - completes. Debug mode only. - - Asks for confirmation; default is n (no); continue playing. - To really panic, respond with y. You can set the para- - noid_confirmation:quit option to require a response of yes - instead. - NetHack 3.6 November 17, 2019 + + NetHack 3.6 November 27, 2019 @@ -1390,6 +1390,15 @@ + #panic + Test the panic routine. Terminates the current game. Auto- + completes. Debug mode only. + + Asks for confirmation; default is n (no); continue playing. + To really panic, respond with y. You can set the para- + noid_confirmation:quit option to require a response of yes + instead. + #pay Pay your shopping bill. Default key is `p'. @@ -1434,6 +1443,19 @@ really quit, respond with y. You can set the paranoid_con- firmation:quit option to require a response of yes instead. + + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 23 + + + #quiver Select ammunition for quiver. Default key is `Q'. @@ -1445,17 +1467,6 @@ Redraw the screen. Default key is `^R', and also `^L' if number_pad is on. - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 23 - - - #remove Remove an accessory (ring, amulet, etc). Default key is `R'. @@ -1499,6 +1510,18 @@ #seetools Show the tools currently in use. Default key is `('. + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 24 + + + #seetrap Show the type of an adjacent trap. Default key is `^'. @@ -1511,17 +1534,6 @@ #sit Sit down. Autocompletes. Default key is `M-s'. - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 24 - - - #stats Show memory usage statistics. Autocompletes. Debug mode only. @@ -1563,8 +1575,20 @@ Travel to a specific location on the map. Default key is `_'. Using the "request menu" prefix shows a menu of inter- esting targets in sight without asking to move the cursor. - When picking a target with cursor and the autodescribe op- - tion is on, the top line will show "(no travel path)" if + When picking a target with cursor and the autodescribe + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 25 + + + + option is on, the top line will show "(no travel path)" if your character does not know of a path to that location. #turn @@ -1577,17 +1601,6 @@ Note that you must use suitable weapons for this type of combat, or it will be automatically turned off. - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 25 - - - #untrap Untrap something (trap, door, or chest). Default key is `M- u', and `u' if number_pad is on. @@ -1628,6 +1641,19 @@ #wield Wield a weapon. Default key is `w'. + + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 26 + + + #wipe Wipe off your face. Autocompletes. Default key is `M-w'. @@ -1642,18 +1668,6 @@ #wizgenesis Create a monster. May be prefixed by a count to create more - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 26 - - - than one. Autocompletes. Debug mode only. Default key is `^G'. @@ -1693,6 +1707,19 @@ #zap Zap a wand. Default key is `z'. + + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 27 + + + #? Help menu: get the list of available extended commands. @@ -1708,18 +1735,6 @@ behavior. On other systems, if typing "Alt" plus another key transmits a two character sequence consisting of an Escape fol- lowed by the other key, you may set the altmeta option to have - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 27 - - - NetHack combine them into meta+key. M-? #? (not supported by all platforms) @@ -1758,6 +1773,19 @@ M-q #quit + + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 28 + + + M-r #rub M-R #ride @@ -1776,18 +1804,6 @@ - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 28 - - - - - If the number_pad option is on, some additional letter com- mands are available: @@ -1825,6 +1841,17 @@ the lock with the `a' (apply) command, or by kicking it open with the `^D' (kick) command. + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 29 + + + Open doors cannot be entered diagonally; you must approach them straight on, horizontally or vertically. Doorways without doors are not restricted in this fashion. @@ -1837,21 +1864,6 @@ (search) command. Once found they are in all ways equivalent to normal doors. - - - - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 29 - - - 5.2. Traps (`^') There are traps throughout the dungeon to snare the unwary @@ -1894,6 +1906,18 @@ Ordinarily when you climb a set of stairs, you will arrive on the corresponding staircase at your destination. However, + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 30 + + + pets (see below) and some other monsters will follow along if they're close enough when you travel up or down stairs, and occa- sionally one of these creatures will displace you during the @@ -1904,20 +1928,6 @@ types of inter-level connections are nearly indistinguishable during game play. - - - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 30 - - - 5.4. Shops and shopping Occasionally you will run across a room with a shopkeeper @@ -1961,6 +1971,19 @@ * The price of a given item can vary due to a variety of factors. + + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 31 + + + * A shopkeeper treats the spot immediately inside the door as if it were outside the shop. @@ -1973,17 +1996,6 @@ * Shops do not get restocked with new items, regardless of inven- tory depletion. - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 31 - - - 6. Monsters Monsters you cannot see are not displayed on the screen. @@ -2026,6 +2038,18 @@ monster has moved and you don't wish to fight, you can use the `m' command to move without fighting; likewise, if you don't re- member a monster but want to try fighting anyway, you can use the + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 32 + + + `F' command. 6.2. Your pet @@ -2039,17 +2063,6 @@ feed it, too, by throwing it food. A properly trained pet can be very useful under certain circumstances. - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 32 - - - Your pet also gains experience from killing monsters, and can grow over time, gaining hit points and doing more damage. Initially, your pet may even be better at killing things than @@ -2091,6 +2104,18 @@ You may encounter the shades and corpses of other adventur- ers (or even former incarnations of yourself!) and their personal + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 33 + + + effects. Ghosts are hard to kill, but easy to avoid, since they're slow and do little damage. You can plunder the deceased adventurer's possessions; however, they are likely to be cursed. @@ -2105,17 +2130,6 @@ more will result in it disappearing from your map, similarly if it is the one who moved rather than you. - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 33 - - - However, if you encounter a monster which you can't see or sense -- perhaps it is invisible and has just tapped you on the noggin -- a special "remembered, unseen monster" marker will be @@ -2156,6 +2170,18 @@ When you pick up an object, it is assigned an inventory let- ter. Many commands that operate on objects must ask you to find + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 34 + + + out which object you want to use. When NetHack asks you to choose a particular object you are carrying, you are usually pre- sented with a list of inventory letters to choose from (see Com- @@ -2170,18 +2196,6 @@ When you use one of these objects, if its effect is obvious, NetHack will remember what it is for you. If its effect isn't extremely obvious, you will be asked what you want to call this - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 34 - - - type of object so you will recognize it later. You can also use the "#name" command, for the same purpose at any time, to name all objects of a particular type or just an individual object. @@ -2222,6 +2236,18 @@ distinguished in your inventory by the presence of the word "cursed", "uncursed" or "blessed" in the description of the item. In some cases "uncursed" will be omitted as being redundant when + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 35 + + + enough other information is displayed. The implicit_uncursed op- tion can be used to control this; toggle it off to have "un- cursed" be displayed even when that can be deduced from other at- @@ -2236,18 +2262,6 @@ exception; they normally do more damage with bare (or gloved) hands than they do with weapons. - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 35 - - - There are wielded weapons, like maces and swords, and thrown weapons, like arrows and spears. To hit monsters with a weapon, you must wield it and attack them, or throw it at them. You can @@ -2289,6 +2303,17 @@ mand which allows you to unwield the current weapon in addition to taking off other worn items. + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 36 + + + Those of you in the audience who are AD&D players, be aware that each weapon which existed in AD&D does roughly the same dam- age to monsters in NetHack. Some of the more obscure weapons @@ -2299,21 +2324,6 @@ `f' (fire, an alternate way of throwing), `Q' (quiver), `x' (ex- change), `X' (twoweapon), and "#enhance" (see below). - - - - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 36 - - - 7.2.1. Throwing and shooting You can throw just about anything via the `t' command. It @@ -2355,6 +2365,21 @@ in the same direction; if the first ones kill a monster, the oth- ers can still continue beyond that spot. + + + + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 37 + + + 7.2.2. Weapon proficiency You will have varying degrees of skill in the weapons avail- @@ -2368,18 +2393,6 @@ polearms. Each role has a limit on what level of proficiency a character can achieve for each group. For instance, wizards can become highly skilled in daggers or staves but not in swords or - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 37 - - - bows. The "#enhance" extended command is used to review current @@ -2421,6 +2434,18 @@ you stop -- or before you begin, for that matter -- wielding two weapons at once. The primary is your wielded weapon and the sec- ondary is just an item in your inventory that's been designated + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 38 + + + as alternate weapon.) If your primary weapon is wielded but your off hand is empty @@ -2433,19 +2458,6 @@ first wield the intended secondary, swap it to off hand, and then wield the primary. - - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 38 - - - The whole process can be simplified via use of the push- weapon option. When it is enabled, then using `w' to wield some- thing causes the currently wielded weapon to become your alter- @@ -2488,6 +2500,18 @@ leather jacket 9 no armor 10 + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 39 + + + You can also wear other pieces of armor (for example hel- mets, boots, shields, cloaks) to lower your armor class even fur- ther, but you can only wear one item of each category (one suit @@ -2500,18 +2524,6 @@ would give you better protection than normal chain mail, lowering your armor class one unit further to 4. When you put on a piece of armor, you immediately find out the armor class and any - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 39 - - - "plusses" it provides. Cursed pieces of armor usually have nega- tive enchantments (minuses) in addition to being unremovable. @@ -2554,6 +2566,18 @@ or "THANX MAUD" backwards). Scrolls disappear after you read them (except for blank ones, without magic spells on them). + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 40 + + + One of the most useful of these is the scroll of identify, which can be used to determine what another object is, whether it is cursed or blessed, and how many uses it has left. Some ob- @@ -2565,25 +2589,13 @@ feature on versions where NetHack mail delivery is triggered by electronic mail appearing in your system mailbox, you must let NetHack know where to look for new mail by setting the "MAIL" en- - vironment variable to the file name of your mailbox. You may - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 40 - - - - also want to set the "MAILREADER" environment variable to the - file name of your favorite reader, so NetHack can shell to it - when you read the scroll. On versions of NetHack where mail is - randomly generated internal to the game, these environment vari- - ables are ignored. You can disable the mail daemon by turning - off the mail option. + vironment variable to the file name of your mailbox. You may al- + so want to set the "MAILREADER" environment variable to the file + name of your favorite reader, so NetHack can shell to it when you + read the scroll. On versions of NetHack where mail is randomly + generated internal to the game, these environment variables are + ignored. You can disable the mail daemon by turning off the mail + option. The command to read a scroll is `r'. @@ -2620,6 +2632,18 @@ In a truly desperate situation, when your back is up against the wall, you might decide to go for broke and break your wand. + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 41 + + + This is not for the faint of heart. Doing so will almost cer- tainly cause a catastrophic release of magical energies. @@ -2632,18 +2656,6 @@ The command to use a wand is `z' (zap). To break one, use the `a' (apply) command. - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 41 - - - 7.8. Rings (`=') Rings are very useful items, since they are relatively per- @@ -2686,6 +2698,18 @@ lar to wands. To cast one at yourself, just give a `.' or `s' for the direction. A few spells require you to pick a target lo- cation rather than just specify a particular direction. Other + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 42 + + + spells don't require any direction or target. Just as weapons are divided into groups in which a character @@ -2699,17 +2723,6 @@ slots are shared with weapons skills. (See also the section on "Weapon proficiency".) - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 42 - - - Casting a spell also requires flexible movement, and wearing various types of armor may interfere with that. @@ -2750,6 +2763,19 @@ Like rings, amulets have various magical properties, some benefi- cial, some harmful, which are activated by putting them on. + + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 43 + + + Only one amulet may be worn at a time, around your neck. The commands to use amulets are the same as for rings, `P' @@ -2763,21 +2789,9 @@ you exit. Other small rocks are also categorized as gems, but they are - much less valuable. All rocks, however, can be used as - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 43 - - - - projectile weapons (if you have a sling). In the most desperate - of cases, you can still throw them by hand. + much less valuable. All rocks, however, can be used as projec- + tile weapons (if you have a sling). In the most desperate of + cases, you can still throw them by hand. 7.13. Large rocks (``') @@ -2815,6 +2829,19 @@ then once you see or feel that location again you will re-discov- er the object and resume remembering it. + + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 44 + + + The situation is the same for a pile of objects, except that only the top item of the pile is displayed. The hilite_pile op- tion can be enabled in order to show an item differently when it @@ -2830,18 +2857,6 @@ action which breaks a challenge, it will no longer be listed. This gives players extra "bragging rights" for winning the game with these challenges. Note that it is perfectly acceptable to - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 44 - - - win the game without resorting to these restrictions and that it is unusual for players to adhere to challenges the first time they win the game. @@ -2881,6 +2896,18 @@ corpse. Eating leather, dragon hide, or bone items while poly- morphed into a creature that can digest it, or eating monster brains while polymorphed into a mind flayer, is considered eating + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 45 + + + an animal, although wax is only an animal byproduct. Regardless of conduct, there will be some items which are @@ -2896,18 +2923,6 @@ "fruits", although they could be anything from "cherries" to "pork chops", are also assumed to be vegan. - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 45 - - - An atheist is one who rejects religion. This means that you cannot #pray, #offer sacrifices to any god, #turn undead, or #chat with a priest. Particularly selective readers may argue @@ -2947,6 +2962,18 @@ may respond with the monster type "none" if you want to decline. You can change the form of an item into another item of the same type ("polypiling") or the form of your own body into another + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 46 + + + creature ("polyself") by wand, spell, or potion of polymorph; avoiding these effects are each considered challenges. Polymor- phing monsters, including pets, does not break either of these @@ -2963,17 +2990,6 @@ NetHack should do things, there are options you can set to change how NetHack behaves. - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 46 - - - 9.1. Setting the options Options may be set in a number of ways. Within the game, @@ -3011,8 +3027,20 @@ Any line beginning with `[' and ending in `]' is considered a section marker. The text between the square brackets is the section name. Lines after a section marker belong to that sec- - tion, and are ignored unless a CHOOSE statement was used to se- - lect that section. Section names are case insensitive. + tion, and are ignored unless a CHOOSE statement was used to + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 47 + + + + select that section. Section names are case insensitive. You can use different configuration statements in the file, some of which can be used multiple times. In general, the state- @@ -3028,18 +3056,6 @@ "no" or `!' to turn it off. For compound options, the option name and value are separated by a colon. Some options are per- sistent, and apply only to new games. You can specify multiple - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 47 - - - OPTIONS statements, and multiple options separated by commas in a single OPTIONS statement. (Comma separated options are pro- cessed from right to left.) @@ -3078,6 +3094,18 @@ AUTOCOMPLETE Enable or disable an extended command autocompletion. Autocom- pletion has no effect for the X11 windowport. You can specify + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 48 + + + multiple autocompletions. To enable autocompletion, list the extended command. Prefix the command with "!" to disable the autocompletion for that command. @@ -3094,18 +3122,6 @@ Change the key bindings of some special keys, menu accelera- tors, or extended commands. You can specify multiple bindings. Format is key followed by the command, separated by a colon. - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 48 - - - See the "Changing Key Bindings" section for more information. Example: @@ -3145,6 +3161,17 @@ Define the directory that contains the sound files. See the "Configuring User Sounds" section. + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 49 + + + SYMBOLS Override one or more symbols in the symbol set used for all dungeon levels except for the special rogue level. See the @@ -3161,17 +3188,6 @@ names, one per line, up to a maximum of 128 lines. Each line is processed by the function that handles wishing. - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 49 - - - Example: WIZKIT=~/wizkit.txt @@ -3209,6 +3225,19 @@ equals sign, and then the value of the string. The value is ter- minated by the next comma or the end of string. + + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 50 + + + For example, to set up an environment variable so that color is on, legacy is off, character name is set to "Blue Meanie", and named fruit is set to "lime", you would enter the command @@ -3226,18 +3255,6 @@ The NETHACKOPTIONS value is effectively the same as a single OPTIONS statement in a configuration file. The "OPTIONS=" prefix is implied and comma separated options are processed from right - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 50 - - - to left. Other types of configuration statements such as BIND or MSGTYPE are not allowed. @@ -3276,6 +3293,17 @@ get a location on the map (default true). The whatis_coord op- tion controls whether the description includes map coordinates. + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 51 + + + autodig Automatically dig if you are wielding a digging tool and moving into a place that can be dug (default false). Persistent. @@ -3292,18 +3320,6 @@ This option controls what happens when you attempt the `f' (fire) command when nothing is quivered or readied (default false). When true, the computer will fill your quiver or - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 51 - - - quiver sack or make ready some suitable weapon. Note that it will not take into account the blessed/cursed status, enchant- ment, damage, or quality of the weapon; you are free to manual- @@ -3343,6 +3359,17 @@ up looking like insufficient space). Only applies when MFLOPPY was defined during compilation. + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 52 + + + clicklook Allows looking at things on the screen by navigating the mouse over them and clicking the right mouse button (default off). @@ -3359,17 +3386,6 @@ dark_room Show out-of-sight areas of lit rooms (default on). Persistent. - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 52 - - - disclose Controls what information the program reveals when the game ends. Value is a space separated list of prompting/category @@ -3409,6 +3425,17 @@ Order of the disclosure categories does not matter, program display for end-of-game disclosure follows a set sequence. + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 53 + + + (for example "disclose:yi na +v -g o") The example sets inven- tory to prompt and default to yes, attributes to prompt and de- fault to no, vanquished to disclose without prompting, genocid- @@ -3424,18 +3451,6 @@ Name your starting dog (for example "dogname:Fang"). Cannot be set with the `O' command. - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 53 - - - extmenu Changes the extended commands interface to pop-up a menu of available commands. It is keystroke compatible with the tradi- @@ -3475,6 +3490,18 @@ option will take precedence. The default is to randomly pick an appropriate gender. If you prefix the value with `!' or "no", you will exclude that gender from being picked randomly. + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 54 + + + Cannot be set with the `O' command. Persistent. goldX @@ -3490,18 +3517,6 @@ the `/' command, ask if you want to see it (default on). Turn- ing help off makes just looking at things faster, since you aren't interrupted with the "More info?" prompt, but it also - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 54 - - - means that you might miss some interesting and/or important in- formation. Persistent. @@ -3542,6 +3557,17 @@ Ignore interrupt signals, including breaks (default off). Per- sistent. + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 55 + + + implicit_uncursed Omit "uncursed" from inventory lists, if possible (default on). @@ -3556,18 +3582,6 @@ lootabc When using a menu to interact with a container, use the old `a', `b', and `c' keyboard shortcuts rather than the mnemonics - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 55 - - - `o', `i', and `b' (default off). Persistent. mail @@ -3609,6 +3623,17 @@ of a menu. Implemented by the Amiga, Gem and tty ports. De- fault `\'. + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 56 + + + menu_first_page Menu character accelerator to jump to the first page in a menu. Implemented by the Amiga, Gem and tty ports. Default `^'. @@ -3622,18 +3647,6 @@ Menu character accelerator to invert all items in a menu. Im- plemented by the Amiga, Gem, X11 and tty ports. Default `@'. - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 56 - - - menu_invert_page Menu character accelerator to invert all items on this page of a menu. Implemented by the Amiga, Gem and tty ports. Default @@ -3675,6 +3688,18 @@ monpolycontrol Prompt for new form whenever any monster changes shape (default + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 57 + + + off). Debug mode only. mouse_support @@ -3688,18 +3713,6 @@ Omitting a value is the same as specifying 1 and negating mouse_support is the same as specifying 0. - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 57 - - - msghistory The number of top line messages to keep (and be able to recall with `^P') (default 20). Cannot be set with the `O' command. @@ -3742,6 +3755,17 @@ Use digit keys instead of letters to move (default 0 or off). Valid settings are: + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 58 + + + 0 - move by letters; "yuhjklbn" 1 - move by numbers; digit `5' acts as `G' movement prefix 2 - like 1 but `5' works as `g' prefix instead of as `G' @@ -3753,23 +3777,11 @@ specifying 1 and negating number_pad is the same as specifying 0. (Settings 2 and 4 are for compatibility with MS-DOS or old PC Hack; in addition to the different behavior for `5', `Alt-5' - acts as `G' and `Alt-0' acts as `I'. Setting -1 is to - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 58 - - - - accommodate some QWERTZ keyboards which have the location of - the `y' and `z' keys swapped.) When moving by numbers, to en- - ter a count prefix for those commands which accept one (such as - "12s" to search twelve times), precede it with the letter `n' + acts as `G' and `Alt-0' acts as `I'. Setting -1 is to accommo- + date some QWERTZ keyboards which have the location of the `y' + and `z' keys swapped.) When moving by numbers, to enter a + count prefix for those commands which accept one (such as "12s" + to search twelve times), precede it with the letter `n' ("n12s"). packorder @@ -3798,31 +3810,19 @@ ing a peaceful monster; wand-break - require "yes" rather than `y' to confirm breaking a wand; + eating - require "yes" rather than `y' to confirm whether + to continue eating; Were-change - require "yes" rather than `y' to confirm changing - form due to lycanthropy when hero has polymorph + form due to lycanthropy when hero has polymorph control; - pray - require `y' to confirm an attempt to pray rather + pray - require `y' to confirm an attempt to pray rather than immediately praying; on by default; - Remove - require selection from inventory for `R' and `T' - commands even when wearing just one applicable + Remove - require selection from inventory for `R' and `T' + commands even when wearing just one applicable item. - all - turn on all of the above. - - By default, the pray choice is enabled, the others disabled. - To disable it without setting any of the other choices, use - "paranoid_confirmation:none". To keep it enabled while setting - any of the others, include it in the list, such as "para- - noid_confirmation:attack pray Remove". - - perm_invent - If true, always display your current inventory in a window. - This only makes sense for windowing system interfaces that im- - plement this feature. - - - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -3832,9 +3832,22 @@ + all - turn on all of the above. + + By default, the pray choice is enabled, the others disabled. + To disable it without setting any of the other choices, use + "paranoid_confirmation:none". To keep it enabled while setting + any of the others, include it in the list, such as "para- + noid_confirmation:attack pray Remove". + + perm_invent + If true, always display your current inventory in a window. + This only makes sense for windowing system interfaces that im- + plement this feature. + petattr - Specifies one or more text highlighting attributes to use when - showing pets on the map. Effectively a superset of the + Specifies one or more text highlighting attributes to use when + showing pets on the map. Effectively a superset of the hilite_pet boolean option. Curses interface only; value is one or more of the following letters. @@ -3848,47 +3861,34 @@ l - Left line indicator r - Right line indicator - Some of those choices might not work, particularly the final - three, depending upon terminal hardware or terminal emulation + Some of those choices might not work, particularly the final + three, depending upon terminal hardware or terminal emulation software. - Currently multiple highlight-style letters can be combined by - simply stringing them together (for example, "bk"), but in the - future they might require being separated by plus signs (such - as "b+k", which works already). When using the `n' choice, it - should be specified on its own, not in combination with any of + Currently multiple highlight-style letters can be combined by + simply stringing them together (for example, "bk"), but in the + future they might require being separated by plus signs (such + as "b+k", which works already). When using the `n' choice, it + should be specified on its own, not in combination with any of the other letters. pettype - Specify the type of your initial pet, if you are playing a - character class that uses multiple types of pets; or choose to - have no initial pet at all. Possible values are "cat", "dog", + Specify the type of your initial pet, if you are playing a + character class that uses multiple types of pets; or choose to + have no initial pet at all. Possible values are "cat", "dog", "horse", and "none". If the choice is not allowed for the role - you are currently playing, it will be silently ignored. For - example, "horse" will only be honored when playing a knight. + you are currently playing, it will be silently ignored. For + example, "horse" will only be honored when playing a knight. Cannot be set with the `O' command. pickup_burden - When you pick up an item that would exceed this encumbrance - level (Unencumbered, Burdened, streSsed, straiNed, overTaxed, - or overLoaded), you will be asked if you want to continue. + When you pick up an item that would exceed this encumbrance + level (Unencumbered, Burdened, streSsed, straiNed, overTaxed, + or overLoaded), you will be asked if you want to continue. (Default `S'). Persistent. - pickup_thrown - If this option is on and autopickup is also on, try to pick up - things that you threw, even if they aren't in pickup_types or - match an autopickup exception. Default is on. Persistent. - pickup_types - Specify the object types to be picked up when autopickup is on. - Default is all types. You can use autopickup_exception config- - uration file lines to further refine autopickup behavior. Per- - sistent. - - - - - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -3898,63 +3898,63 @@ + pickup_thrown + If this option is on and autopickup is also on, try to pick up + things that you threw, even if they aren't in pickup_types or + match an autopickup exception. Default is on. Persistent. + + pickup_types + Specify the object types to be picked up when autopickup is on. + Default is all types. You can use autopickup_exception config- + uration file lines to further refine autopickup behavior. Per- + sistent. + pile_limit - When walking across a pile of objects on the floor, threshold - at which the message "there are few/several/many objects here" - is given instead of showing a popup list of those objects. A - value of 0 means "no limit" (always list the objects); a value - of 1 effectively means "never show the objects" since the pile - size will always be at least that big; default value is 5. + When walking across a pile of objects on the floor, threshold + at which the message "there are few/several/many objects here" + is given instead of showing a popup list of those objects. A + value of 0 means "no limit" (always list the objects); a value + of 1 effectively means "never show the objects" since the pile + size will always be at least that big; default value is 5. Persistent. playmode - Values are "normal", "explore", or "debug". Allows selection - of explore mode (also known as discovery mode) or debug mode + Values are "normal", "explore", or "debug". Allows selection + of explore mode (also known as discovery mode) or debug mode (also known as wizard mode) instead of normal play. Debug mode - might only be allowed for someone logged in under a particular - user name (on multi-user systems) or specifying a particular + might only be allowed for someone logged in under a particular + user name (on multi-user systems) or specifying a particular character name (on single-user systems) or it might be disabled - entirely. Requesting it when not allowed or not possible re- + entirely. Requesting it when not allowed or not possible re- sults in explore mode instead. Default is normal play. pushweapon - Using the `w' (wield) command when already wielding something - pushes the old item into your alternate weapon slot (default - off). Likewise for the `a' (apply) command if it causes the + Using the `w' (wield) command when already wielding something + pushes the old item into your alternate weapon slot (default + off). Likewise for the `a' (apply) command if it causes the applied item to become wielded. Persistent. race Selects your race (for example, "race:human"). Default is ran- - dom. If you prefix the value with `!' or "no", you will ex- + dom. If you prefix the value with `!' or "no", you will ex- clude that race from being picked randomly. Cannot be set with the `O' command. Persistent. rest_on_space - Make the space bar a synonym for the `.' (#wait) command (de- + Make the space bar a synonym for the `.' (#wait) command (de- fault off). Persistent. role - Pick your type of character (for example "role:Samurai"); syn- - onym for "character". See "name" for an alternate method of - specifying your role. Normally only the first letter of the - value is examined; `r' is an exception with "Rogue", "Ranger", + Pick your type of character (for example "role:Samurai"); syn- + onym for "character". See "name" for an alternate method of + specifying your role. Normally only the first letter of the + value is examined; `r' is an exception with "Rogue", "Ranger", and "random" values. If you prefix the value with `!' or "no", - you will exclude that role from being picked randomly. Cannot + you will exclude that role from being picked randomly. Cannot be set with the `O' command. Persistent. - roguesymset - This option may be used to select one of the named symbol sets - found within "symbols" to alter the symbols displayed on the - screen on the rogue level. - rlecomp - When writing out a save file, perform run length compression of - the map. Not all ports support run length compression. It has - no effect on reading an existing save file. - - - - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -3964,10 +3964,20 @@ + roguesymset + This option may be used to select one of the named symbol sets + found within "symbols" to alter the symbols displayed on the + screen on the rogue level. + + rlecomp + When writing out a save file, perform run length compression of + the map. Not all ports support run length compression. It has + no effect on reading an existing save file. + runmode - Controls the amount of screen updating for the map window when - engaged in multi-turn movement (running via shift+direction or - control+direction and so forth, or via the travel command or + Controls the amount of screen updating for the map window when + engaged in multi-turn movement (running via shift+direction or + control+direction and so forth, or via the travel command or mouse click). The possible values are: teleport - update the map after movement has finished; @@ -3976,13 +3986,13 @@ crawl - like walk, but pause briefly after each step. This option only affects the game's screen display, not the ac- - tual results of moving. The default is "run"; versions prior - to 3.4.1 used "teleport" only. Whether or not the effect is + tual results of moving. The default is "run"; versions prior + to 3.4.1 used "teleport" only. Whether or not the effect is noticeable will depend upon the window port used or on the type of terminal. Persistent. safe_pet - Prevent you from (knowingly) attacking your pets (default on). + Prevent you from (knowingly) attacking your pets (default on). Persistent. sanity_check @@ -3990,8 +4000,8 @@ off). Debug mode only. scores - Control what parts of the score list you are shown at the end - (for example "scores:5 top scores/4 around my score/own + Control what parts of the score list you are shown at the end + (for example "scores:5 top scores/4 around my score/own scores"). Only the first letter of each category (`t', `a', or `o') is necessary. Persistent. @@ -4000,27 +4010,17 @@ off). Persistent. showrace - Display yourself as the glyph for your race, rather than the - glyph for your role (default off). Note that this setting af- - fects only the appearance of the display, not the way the game + Display yourself as the glyph for your race, rather than the + glyph for your role (default off). Note that this setting af- + fects only the appearance of the display, not the way the game treats you. Persistent. showscore Show your approximate accumulated score on bottom line (default off). Persistent. - silent - Suppress terminal beeps (default on). Persistent. - sortloot - Controls the sorting behavior of the pickup lists for inventory - and #loot commands and some others. Persistent. The possible - values are: - - full - always sort the lists; - - - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -4030,63 +4030,63 @@ - loot - only sort the lists that don't use inventory letters, + silent + Suppress terminal beeps (default on). Persistent. + + sortloot + Controls the sorting behavior of the pickup lists for inventory + and #loot commands and some others. Persistent. The possible + values are: + + full - always sort the lists; + loot - only sort the lists that don't use inventory letters, like with the #loot and pickup commands; none - show lists the traditional way without sorting. sortpack - Sort the pack contents by type when displaying inventory (de- + Sort the pack contents by type when displaying inventory (de- fault on). Persistent. sparkle Display a sparkly effect when a monster (including yourself) is - hit by an attack to which it is resistant (default on). Per- + hit by an attack to which it is resistant (default on). Per- sistent. standout Boldface monsters and "--More--" (default off). Persistent. statushilites - Controls how many turns status hilite behaviors highlight the - field. If negated or set to zero, disables status hiliting. + Controls how many turns status hilite behaviors highlight the + field. If negated or set to zero, disables status hiliting. See "Configuring Status Hilites" for further information. status_updates - Allow updates to the status lines at the bottom of the screen + Allow updates to the status lines at the bottom of the screen (default true). suppress_alert - This option may be set to a NetHack version level to suppress - alert notification messages about feature changes for that and + This option may be set to a NetHack version level to suppress + alert notification messages about feature changes for that and prior versions (for example "suppress_alert:3.3.1"). symset - This option may be used to select one of the named symbol sets - found within "symbols" to alter the symbols displayed on the - screen. Use "symset:default" to explicitly select the default + This option may be used to select one of the named symbol sets + found within "symbols" to alter the symbols displayed on the + screen. Use "symset:default" to explicitly select the default symbols. time - Show the elapsed game time in turns on bottom line (default + Show the elapsed game time in turns on bottom line (default off). Persistent. timed_delay - When pausing momentarily for display effect, such as with ex- - plosions and moving objects, use a timer rather than sending - extra characters to the screen. (Applies to "tty" interface - only; "X11" interface always uses a timer based delay. The de- - fault is on if configured into the program.) Persistent. - - tombstone - Draw a tombstone graphic upon your death (default on). Persis- - tent. - - toptenwin - Put the ending display in a NetHack window instead of on stdout - (default off). Setting this option makes the score list + When pausing momentarily for display effect, such as with ex- + plosions and moving objects, use a timer rather than sending + extra characters to the screen. (Applies to "tty" interface + only; "X11" interface always uses a timer based delay. The - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -4096,23 +4096,32 @@ - visible when a windowing version of NetHack is started without - a parent window, but it no longer leaves the score list around + default is on if configured into the program.) Persistent. + + tombstone + Draw a tombstone graphic upon your death (default on). Persis- + tent. + + toptenwin + Put the ending display in a NetHack window instead of on stdout + (default off). Setting this option makes the score list visi- + ble when a windowing version of NetHack is started without a + parent window, but it no longer leaves the score list around after game end on a terminal or emulating window. travel Allow the travel command (default on). Turning this option off - will prevent the game from attempting unintended moves if you + will prevent the game from attempting unintended moves if you make inadvertent mouse clicks on the map window. Persistent. verbose - Provide more commentary during the game (default on). Persis- + Provide more commentary during the game (default on). Persis- tent. whatis_coord - When using the `/' or `;' commands to look around on the map - with autodescribe on, display coordinates after the descrip- - tion. Also works in other situations where you are asked to + When using the `/' or `;' commands to look around on the map + with autodescribe on, display coordinates after the descrip- + tion. Also works in other situations where you are asked to pick a location. The possible settings are: @@ -4129,30 +4138,21 @@ whatis_filter When getting a location on the map, and using the keys to cycle - through next and previous targets, allows filtering the possi- + through next and previous targets, allows filtering the possi- ble targets. n - no filtering [default] v - in view only a - in same area only - The area-filter tries to be slightly predictive -- if you're + The area-filter tries to be slightly predictive -- if you're standing on a doorway, it will consider the area on the side of the door you were last moving towards. - Filtering can also be changed when getting a location with the - "getpos.filter" key. - - whatis_menu - When getting a location on the map, and using a key to cycle - through next and previous targets, use a menu instead to pick a - target. (default off) - - whatis_moveskip - When getting a location on the map, and using shifted movement - NetHack 3.6 November 17, 2019 + + NetHack 3.6 November 27, 2019 @@ -4162,19 +4162,29 @@ + Filtering can also be changed when getting a location with the + "getpos.filter" key. + + whatis_menu + When getting a location on the map, and using a key to cycle + through next and previous targets, use a menu instead to pick a + target. (default off) + + whatis_moveskip + When getting a location on the map, and using shifted movement keys or meta-digit keys to fast-move, instead of moving 8 units at a time, move by skipping the same glyphs. (default off) windowtype When the program has been built to support multiple interfaces, - select which one to use, such as "tty" or "X11" (default de- + select which one to use, such as "tty" or "X11" (default de- pends on build-time settings; use "#version" to check). Cannot be set with the `O' command. - When used, it should be the first option set since its value - might enable or disable the availability of various other op- - tions. For multiple lines in a configuration file, that would - be the first non-comment line. For a comma-separated list in + When used, it should be the first option set since its value + might enable or disable the availability of various other op- + tions. For multiple lines in a configuration file, that would + be the first non-comment line. For a comma-separated list in NETHACKOPTIONS or an OPTIONS line in a configuration file, that would be the rightmost option in the list. @@ -4183,42 +4193,32 @@ off). Debug mode only. zerocomp - When writing out a save file, perform zero-comp compression of - the contents. Not all ports support zero-comp compression. It + When writing out a save file, perform zero-comp compression of + the contents. Not all ports support zero-comp compression. It has no effect on reading an existing save file. 9.5. Window Port Customization options - Here are explanations of the various options that are used - to customize and change the characteristics of the windowtype + Here are explanations of the various options that are used + to customize and change the characteristics of the windowtype that you have chosen. Character strings that are too long may be - truncated. Not all window ports will adjust for all settings - listed here. You can safely add any of these options to your - configuration file, and if the window port is capable of adjust- - ing to suit your preferences, it will attempt to do so. If it - can't it will silently ignore it. You can find out if an option - is supported by the window port that you are currently using by + truncated. Not all window ports will adjust for all settings + listed here. You can safely add any of these options to your + configuration file, and if the window port is capable of adjust- + ing to suit your preferences, it will attempt to do so. If it + can't it will silently ignore it. You can find out if an option + is supported by the window port that you are currently using by checking to see if it shows up in the Options list. Some options - are dynamic and can be specified during the game with the `O' + are dynamic and can be specified during the game with the `O' command. align_message - Where to align or place the message window (top, bottom, left, + Where to align or place the message window (top, bottom, left, or right) - align_status - Where to align or place the status window (top, bottom, left, - or right). - - ascii_map - If NetHack can, it should display an ascii character map if it - can. - - color - If NetHack can, it should display color if it can for different - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -4228,11 +4228,21 @@ + align_status + Where to align or place the status window (top, bottom, left, + or right). + + ascii_map + If NetHack can, it should display an ascii character map if it + can. + + color + If NetHack can, it should display color if it can for different monsters, objects, and dungeon features. eight_bit_tty - If NetHack can, it should pass eight-bit character values (for - example, specified with the traps option) straight through to + If NetHack can, it should pass eight-bit character values (for + example, specified with the traps option) straight through to your terminal (default off). font_map @@ -4240,7 +4250,7 @@ map window. font_menu - If NetHack can, it should use a font by the chosen name for + If NetHack can, it should use a font by the chosen name for menu windows. font_message @@ -4252,39 +4262,29 @@ status window. font_text - If NetHack can, it should use a font by the chosen name for + If NetHack can, it should use a font by the chosen name for text windows. font_size_map - If NetHack can, it should use this size font for the map win- + If NetHack can, it should use this size font for the map win- dow. font_size_menu If NetHack can, it should use this size font for menu windows. font_size_message - If NetHack can, it should use this size font for the message + If NetHack can, it should use this size font for the message window. font_size_status - If NetHack can, it should use this size font for the status + If NetHack can, it should use this size font for the status window. font_size_text If NetHack can, it should use this size font for text windows. - fullscreen - If NetHack can, it should try and display on the entire screen - rather than in a window. - guicolor - Use color text and/or highlighting attributes when displaying - some non-map data (such as menu selector letters). Curses in- - terface only; default is on. - - - - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -4294,15 +4294,24 @@ + fullscreen + If NetHack can, it should try and display on the entire screen + rather than in a window. + + guicolor + Use color text and/or highlighting attributes when displaying + some non-map data (such as menu selector letters). Curses in- + terface only; default is on. + large_font If NetHack can, it should use a large font. map_mode - If NetHack can, it should display the map in the manner speci- + If NetHack can, it should display the map in the manner speci- fied. player_selection - If NetHack can, it should pop up dialog boxes, or use prompts + If NetHack can, it should pop up dialog boxes, or use prompts for character selection. popup_dialog @@ -4310,27 +4319,27 @@ preload_tiles If NetHack can, it should preload tiles into memory. For exam- - ple, in the protected mode MS-DOS version, control whether - tiles get pre-loaded into RAM at the start of the game. Doing - so enhances performance of the tile graphics, but uses more + ple, in the protected mode MS-DOS version, control whether + tiles get pre-loaded into RAM at the start of the game. Doing + so enhances performance of the tile graphics, but uses more memory. (default on). Cannot be set with the `O' command. scroll_amount - If NetHack can, it should scroll the display by this number of + If NetHack can, it should scroll the display by this number of cells when the hero reaches the scroll_margin. scroll_margin - If NetHack can, it should scroll the display when the hero or - cursor is this number of cells away from the edge of the win- + If NetHack can, it should scroll the display when the hero or + cursor is this number of cells away from the edge of the win- dow. selectsaved - If NetHack can, it should display a menu of existing saved + If NetHack can, it should display a menu of existing saved games for the player to choose from at game startup, if it can. Not all ports support this option. softkeyboard - Display an onscreen keyboard. Handhelds are most likely to + Display an onscreen keyboard. Handhelds are most likely to support this option. splash_screen @@ -4338,19 +4347,10 @@ it starts up (default yes). statuslines - Number of lines for traditional below-the-map status display. - Acceptable values are 2 and 3 (default is 2). Curses and tty - interfaces only. - - term_cols and - - term_rows - Curses interface only. Number of columns and rows to use for - the display. Curses will attempt to resize to the values spec- - ified but will settle for smaller sizes if they are too big. + Number of lines for traditional below-the-map status display. - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -4360,17 +4360,26 @@ + Acceptable values are 2 and 3 (default is 2). Curses and tty + interfaces only. + + term_cols and + + term_rows + Curses interface only. Number of columns and rows to use for + the display. Curses will attempt to resize to the values spec- + ified but will settle for smaller sizes if they are too big. Default is the current window size. tiled_map If NetHack can, it should display a tiled map if it can. tile_file - Specify the name of an alternative tile file to override the + Specify the name of an alternative tile file to override the default. tile_height - Specify the preferred height of each tile in a tile capable + Specify the preferred height of each tile in a tile capable port. tile_width @@ -4380,43 +4389,34 @@ Use bold black instead of blue for black glyphs (TTY only). use_inverse - If NetHack can, it should display inverse when the game speci- + If NetHack can, it should display inverse when the game speci- fies it. vary_msgcount - If NetHack can, it should display this number of messages at a + If NetHack can, it should display this number of messages at a time in the message window. windowborders - Whether to draw boxes around the map, status area, message - area, and persistent inventory window if enabled. Curses in- + Whether to draw boxes around the map, status area, message + area, and persistent inventory window if enabled. Curses in- terface only. Acceptable values are 0 - off, never show borders 1 - on, always show borders 2 - auto, on if display is at least (24+2)x(80+2) (default) - (The 26x82 size threshold for `2' refers to number of rows and - columns of the display. A width of at least 110 columns + (The 26x82 size threshold for `2' refers to number of rows and + columns of the display. A width of at least 110 columns (80+2+26+2) is needed for align_status set to left or right.) windowcolors - If NetHack can, it should display windows with the specified + If NetHack can, it should display windows with the specified foreground/background colors. Windows GUI only. The format is - OPTION=windowcolors:wintype foreground/background - - where wintype is one of "menu", "message", "status", or - "text", and foreground and background are colors, either a hexa- - decimal \'#rrggbb', one of the named colors (black, red, green, - brown, blue, magenta, cyan, orange, brightgreen, yellow, bright- - blue, brightmagenta, brightcyan, white, trueblack, gray, purple, - silver, maroon, fuchsia, lime, olive, navy, teal, aqua), or one - of Windows UI colors (activeborder, activecaption, appworkspace, - background, btnface, btnshadow, btntext, captiontext, graytext, - NetHack 3.6 November 17, 2019 + + NetHack 3.6 November 27, 2019 @@ -4426,8 +4426,18 @@ - greytext, highlight, highlighttext, inactiveborder, inactivecap- - tion, menu, menutext, scrollbar, window, windowframe, window- + OPTION=windowcolors:wintype foreground/background + + where wintype is one of "menu", "message", "status", or + "text", and foreground and background are colors, either a hexa- + decimal \'#rrggbb', one of the named colors (black, red, green, + brown, blue, magenta, cyan, orange, brightgreen, yellow, bright- + blue, brightmagenta, brightcyan, white, trueblack, gray, purple, + silver, maroon, fuchsia, lime, olive, navy, teal, aqua), or one + of Windows UI colors (activeborder, activecaption, appworkspace, + background, btnface, btnshadow, btntext, captiontext, graytext, + greytext, highlight, highlighttext, inactiveborder, inactivecap- + tion, menu, menutext, scrollbar, window, windowframe, window- text). wraptext @@ -4436,12 +4446,12 @@ 9.6. Platform-specific Customization options - Here are explanations of options that are used by specific + Here are explanations of options that are used by specific platforms or ports to customize and change the port behavior. altkeyhandler - Select an alternate keystroke handler dll to load (Win32 tty - NetHack only). The name of the handler is specified without + Select an alternate keystroke handler dll to load (Win32 tty + NetHack only). The name of the handler is specified without the .dll extension and without any path information. Cannot be set with the `O' command. @@ -4451,25 +4461,37 @@ altmeta On other (non-Amiga) systems where this option is available, it - can be set to tell NetHack to convert a two character sequence - beginning with ESC into a meta-shifted version of the second + can be set to tell NetHack to convert a two character sequence + beginning with ESC into a meta-shifted version of the second character (default off). - This conversion is only done for commands, not for other input + This conversion is only done for commands, not for other input prompts. Note that typing one or more digits as a count prefix prior to a command -- preceded by n if the number_pad option is - set -- is also subject to this conversion, so attempting to - abort the count by typing ESC will leave NetHack waiting for + set -- is also subject to this conversion, so attempting to + abort the count by typing ESC will leave NetHack waiting for another character to complete the two character sequence. Type - a second ESC to finish cancelling such a count. At other + a second ESC to finish cancelling such a count. At other prompts a single ESC suffices. BIOS Use BIOS calls to update the screen display quickly and to read - the keyboard (allowing the use of arrow keys to move) on ma- - chines with an IBM PC compatible BIOS ROM (default off, OS/2, + the keyboard (allowing the use of arrow keys to move) on ma- + chines with an IBM PC compatible BIOS ROM (default off, OS/2, PC, and ST NetHack only). + + + NetHack 3.6 November 27, 2019 + + + + + + NetHack Guidebook 69 + + + flush (default off, Amiga NetHack only). @@ -4479,24 +4501,11 @@ page_wait (default on, Mac NetHack only). - - - - NetHack 3.6 November 17, 2019 - - - - - - NetHack Guidebook 69 - - - rawio - Force raw (non-cbreak) mode for faster output and more bullet- - proof input (MS-DOS sometimes treats `^P' as a printer toggle - without it) (default off, OS/2, PC, and ST NetHack only). - Note: DEC Rainbows hang if this is turned on. Cannot be set + Force raw (non-cbreak) mode for faster output and more bullet- + proof input (MS-DOS sometimes treats `^P' as a printer toggle + without it) (default off, OS/2, PC, and ST NetHack only). + Note: DEC Rainbows hang if this is turned on. Cannot be set with the `O' command. soundcard @@ -4504,51 +4513,42 @@ mand. subkeyvalue - (Win32 tty NetHack only). May be used to alter the value of + (Win32 tty NetHack only). May be used to alter the value of keystrokes that the operating system returns to NetHack to help - compensate for international keyboard issues. OPTIONS=subkey- - value:171/92 will return 92 to NetHack, if 171 was originally - going to be returned. You can use multiple subkeyvalue state- - ments in the configuration file if needed. Cannot be set with + compensate for international keyboard issues. OPTIONS=subkey- + value:171/92 will return 92 to NetHack, if 171 was originally + going to be returned. You can use multiple subkeyvalue state- + ments in the configuration file if needed. Cannot be set with the `O' command. video Set the video mode used (PC NetHack only). Values are "autode- - tect", "default", or "vga". Setting "vga" (or "autodetect" - with vga hardware present) will cause the game to display + tect", "default", or "vga". Setting "vga" (or "autodetect" + with vga hardware present) will cause the game to display tiles. Cannot be set with the `O' command. videocolors - Set the color palette for PC systems using NO_TERMS (default - 4-2-6-1-5-3-15-12-10-14-9-13-11, (PC NetHack only). The order - of colors is red, green, brown, blue, magenta, cyan, - bright.white, bright.red, bright.green, yellow, bright.blue, - bright.magenta, and bright.cyan. Cannot be set with the `O' + Set the color palette for PC systems using NO_TERMS (default + 4-2-6-1-5-3-15-12-10-14-9-13-11, (PC NetHack only). The order + of colors is red, green, brown, blue, magenta, cyan, + bright.white, bright.red, bright.green, yellow, bright.blue, + bright.magenta, and bright.cyan. Cannot be set with the `O' command. videoshades Set the intensity level of the three gray scales available (de- fault dark normal light, PC NetHack only). If the game display - is difficult to read, try adjusting these scales; if this does - not correct the problem, try !color. Cannot be set with the + is difficult to read, try adjusting these scales; if this does + not correct the problem, try !color. Cannot be set with the `O' command. 9.7. Regular Expressions - Regular expressions are normally POSIX extended regular ex- - pressions. It is possible to compile NetHack without regular ex- - pression support on a platform where there is no regular expres- - sion library. While this is not true of any modern platform, if - your NetHack was built this way, patterns are instead glob pat- - terns. This applies to Autopickup exceptions, Message types, Menu - colors, and User sounds. + Regular expressions are normally POSIX extended regular ex- + pressions. It is possible to compile NetHack without regular - - - - - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -4558,34 +4558,40 @@ + expression support on a platform where there is no regular ex- + pression library. While this is not true of any modern platform, + if your NetHack was built this way, patterns are instead glob + patterns. This applies to Autopickup exceptions, Message types, + Menu colors, and User sounds. + 9.8. Configuring Autopickup Exceptions You can further refine the behavior of the autopickup option beyond what is available through the pickup_types option. - By placing autopickup_exception lines in your configuration - file, you can define patterns to be checked when the game is + By placing autopickup_exception lines in your configuration + file, you can define patterns to be checked when the game is about to autopickup something. autopickup_exception - Sets an exception to the pickup_types option. The autopick- - up_exception option should be followed by a regular expression - to be used as a pattern to match against the singular form of + Sets an exception to the pickup_types option. The autopick- + up_exception option should be followed by a regular expression + to be used as a pattern to match against the singular form of the description of an object at your location. - In addition, some characters are treated specially if they oc- + In addition, some characters are treated specially if they oc- cur as the first character in the pattern, specifically: < - always pickup an object that matches rest of pattern; > - never pickup an object that matches rest of pattern. - The autopickup_exception rules are processed in the order in - which they appear in your configuration file, thus allowing a + The autopickup_exception rules are processed in the order in + which they appear in your configuration file, thus allowing a later rule to override an earlier rule. - Exceptions can be set with the `O' command, but because they - are not included in your configuration file, they won't be in - effect if you save and then restore your game. autopickup_ex- + Exceptions can be set with the `O' command, but because they + are not included in your configuration file, they won't be in + effect if you save and then restore your game. autopickup_ex- ception rules and not saved with the game. Here are some examples: @@ -4594,27 +4600,21 @@ autopickup_exception=">*corpse" autopickup_exception=">* cursed*" - The first example above will result in autopickup of any - type of arrow. The second example results in the exclusion of - any corpse from autopickup. The last example results in the ex- + The first example above will result in autopickup of any + type of arrow. The second example results in the exclusion of + any corpse from autopickup. The last example results in the ex- clusion of items known to be cursed from autopickup. 9.9. Changing Key Bindings - It is possible to change the default key bindings of some - special commands, menu accelerator keys, and extended commands, - by using BIND stanzas in the configuration file. Format is key, - followed by the command to bind to, separated by a colon. The + It is possible to change the default key bindings of some + special commands, menu accelerator keys, and extended commands, + by using BIND stanzas in the configuration file. Format is key, + followed by the command to bind to, separated by a colon. The key can be a single character ("x"), a control key ("^X", "C-x"), - a meta key ("M-x"), or a three-digit decimal ASCII code. - - For example: - - - - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -4624,30 +4624,34 @@ + a meta key ("M-x"), or a three-digit decimal ASCII code. + + For example: + BIND=^X:getpos.autodescribe BIND={:menu_first_page BIND=v:loot Extended command keys - You can bind multiple keys to the same extended command. Un- - bind a key by using "nothing" as the extended command to bind - to. You can also bind the "", "", and "" + You can bind multiple keys to the same extended command. Un- + bind a key by using "nothing" as the extended command to bind + to. You can also bind the "", "", and "" keys. Menu accelerator keys - The menu control or accelerator keys can also be rebound via - OPTIONS lines in the configuration file. You cannot bind ob- + The menu control or accelerator keys can also be rebound via + OPTIONS lines in the configuration file. You cannot bind ob- ject symbols into menu accelerators. Special command keys - Below are the special commands you can rebind. Some of them - can be bound to same keys with no problems, others are in the - same "context", and if bound to same keys, only one of those - commands will be available. Special command can only be bound + Below are the special commands you can rebind. Some of them + can be bound to same keys with no problems, others are in the + same "context", and if bound to same keys, only one of those + commands will be available. Special command can only be bound to a single key. count - Prefix key to start a count, to repeat a command this many + Prefix key to start a count, to repeat a command this many times. With number_pad only. Default is `n'. doinv @@ -4657,30 +4661,26 @@ Prefix key to force fight a direction. Default is `F'. fight.numpad - Prefix key to force fight a direction. With number_pad only. + Prefix key to force fight a direction. With number_pad only. Default is `-'. getdir.help - When asked for a direction, the key to show the help. Default + When asked for a direction, the key to show the help. Default is `?'. getdir.self - When asked for a direction, the key to target yourself. De- + When asked for a direction, the key to target yourself. De- fault is `.'. getdir.self2 - When asked for a direction, the key to target yourself. De- + When asked for a direction, the key to target yourself. De- fault is `s'. getpos.autodescribe - When asked for a location, the key to toggle autodescribe. De- - fault is `#'. - - getpos.all.next - When asked for a location, the key to go to next closest + When asked for a location, the key to toggle autodescribe. - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -4690,63 +4690,63 @@ - interesting thing. Default is `a'. + Default is `#'. + + getpos.all.next + When asked for a location, the key to go to next closest inter- + esting thing. Default is `a'. getpos.all.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest interesting thing. Default is `A'. getpos.door.next - When asked for a location, the key to go to next closest door + When asked for a location, the key to go to next closest door or doorway. Default is `d'. getpos.door.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest door or doorway. Default is `D'. getpos.help - When asked for a location, the key to show help. Default is + When asked for a location, the key to show help. Default is `?'. getpos.mon.next - When asked for a location, the key to go to next closest mon- + When asked for a location, the key to go to next closest mon- ster. Default is `m'. getpos.mon.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest monster. Default is `M'. getpos.obj.next - When asked for a location, the key to go to next closest ob- + When asked for a location, the key to go to next closest ob- ject. Default is `o'. getpos.obj.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest object. Default is `O'. getpos.menu - When asked for a location, and using one of the next or previ- - ous keys to cycle through targets, toggle showing a menu in- + When asked for a location, and using one of the next or previ- + ous keys to cycle through targets, toggle showing a menu in- stead. Default is `!'. getpos.moveskip - When asked for a location, and using the shifted movement keys - or meta-digit keys to fast-move around, move by skipping the + When asked for a location, and using the shifted movement keys + or meta-digit keys to fast-move around, move by skipping the same glyphs instead of by 8 units. Default is `*'. getpos.filter When asked for a location, change the filtering mode when using - one of the next or previous keys to cycle through targets. - Toggles between no filtering, in view only, and in the same + one of the next or previous keys to cycle through targets. + Toggles between no filtering, in view only, and in the same area only. Default is `"'. - getpos.pick - When asked for a location, the key to choose the location, and - possibly ask for more info. Default is `.'. - - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -4756,17 +4756,21 @@ - getpos.pick.once + getpos.pick When asked for a location, the key to choose the location, and + possibly ask for more info. Default is `.'. + + getpos.pick.once + When asked for a location, the key to choose the location, and skip asking for more info. Default is `,'. getpos.pick.quick When asked for a location, the key to choose the location, skip - asking for more info, and exit the location asking loop. De- + asking for more info, and exit the location asking loop. De- fault is `;'. getpos.pick.verbose - When asked for a location, the key to choose the location, and + When asked for a location, the key to choose the location, and show more info without asking. Default is `:'. getpos.self @@ -4774,23 +4778,23 @@ fault is `@'. getpos.unexplored.next - When asked for a location, the key to go to next closest unex- + When asked for a location, the key to go to next closest unex- plored location. Default is `x'. getpos.unexplored.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest unexplored location. Default is `X'. getpos.valid - When asked for a location, the key to go to show valid target + When asked for a location, the key to go to show valid target locations. Default is `$'. getpos.valid.next - When asked for a location, the key to go to next closest valid + When asked for a location, the key to go to next closest valid location. Default is `z'. getpos.valid.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest valid location. Default is `Z'. nopickup @@ -4800,19 +4804,15 @@ Key to redraw the screen. Default is `^R'. redraw.numpad - Key to redraw the screen. With number_pad only. Default is + Key to redraw the screen. With number_pad only. Default is `^L'. repeat Key to repeat previous command. Default is `^A'. - reqmenu - Prefix key to request menu from some commands. Default is `m'. - - - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -4822,15 +4822,18 @@ + reqmenu + Prefix key to request menu from some commands. Default is `m'. + run Prefix key to run towards a direction. Default is `G'. run.nopickup - Prefix key to run towards a direction without picking up items + Prefix key to run towards a direction without picking up items on the way. Default is `M'. run.numpad - Prefix key to run towards a direction. With number_pad only. + Prefix key to run towards a direction. With number_pad only. Default is `5'. rush @@ -4841,7 +4844,7 @@ You can change the way the messages are shown in the message area, when the message matches a user-defined pattern. - In general, the configuration file entries to describe the + In general, the configuration file entries to describe the message types look like this: MSGTYPE=type "pattern" type - how the message should be shown; @@ -4854,31 +4857,28 @@ show - show message normally; hide - never show the message; stop - wait for user with more-prompt; - norep - show the message once, but not again if no other mes- + norep - show the message once, but not again if no other mes- sage is shown in between. - Here's an example of message types using NetHack's internal + Here's an example of message types using NetHack's internal pattern matching facility: MSGTYPE=stop "You feel hungry." MSGTYPE=hide "You displaced *." - specifies that whenever a message "You feel hungry" is shown, - the user is prompted with more-prompt, and a message matching + specifies that whenever a message "You feel hungry" is shown, + the user is prompted with more-prompt, and a message matching "You displaced ." is not shown at all. - The order of the defined MSGTYPE lines is important; the last - matching rule is used. Put the general case first, exceptions + The order of the defined MSGTYPE lines is important; the last + matching rule is used. Put the general case first, exceptions below them. - 9.11. Configuring Menu Colors - - Some platforms allow you to define colors used in menu lines - when the line matches a user-defined pattern. At this time the - tty, curses, win32tty and win32gui interfaces support this. - NetHack 3.6 November 17, 2019 + + + NetHack 3.6 November 27, 2019 @@ -4888,63 +4888,63 @@ - In general, the configuration file entries to describe the + 9.11. Configuring Menu Colors + + Some platforms allow you to define colors used in menu lines + when the line matches a user-defined pattern. At this time the + tty, curses, win32tty and win32gui interfaces support this. + + In general, the configuration file entries to describe the menu color mappings look like this: MENUCOLOR="pattern"=color&attribute pattern - the pattern to match; - color - the color to use for lines matching the pat- + color - the color to use for lines matching the pat- tern; - attribute - the attribute to use for lines matching the - pattern. The attribute is optional, and if + attribute - the attribute to use for lines matching the + pattern. The attribute is optional, and if left out, you must also leave out the preced- - ing ampersand. If no attribute is defined, + ing ampersand. If no attribute is defined, no attribute is used. The pattern should be a regular expression. - Allowed colors are black, red, green, brown, blue, magenta, - cyan, gray, orange, light-green, yellow, light-blue, light-ma- - genta, light-cyan, and white. And no-color, the default fore- - ground color, which isn't necessarily the same as any of the + Allowed colors are black, red, green, brown, blue, magenta, + cyan, gray, orange, light-green, yellow, light-blue, light-ma- + genta, light-cyan, and white. And no-color, the default fore- + ground color, which isn't necessarily the same as any of the other colors. - Allowed attributes are none, bold, dim, underline, blink, and - inverse. "Normal" is a synonym for "none". Note that the + Allowed attributes are none, bold, dim, underline, blink, and + inverse. "Normal" is a synonym for "none". Note that the platform used may interpret the attributes any way it wants. - Here's an example of menu colors using NetHack's internal pat- + Here's an example of menu colors using NetHack's internal pat- tern matching facility: MENUCOLOR="* blessed *"=green MENUCOLOR="* cursed *"=red MENUCOLOR="* cursed *(being worn)"=red&underline - specifies that any menu line with " blessed " contained in it - will be shown in green color, lines with " cursed " will be - shown in red, and lines with " cursed " followed by "(being - worn)" on the same line will be shown in red color and under- + specifies that any menu line with " blessed " contained in it + will be shown in green color, lines with " cursed " will be + shown in red, and lines with " cursed " followed by "(being + worn)" on the same line will be shown in red color and under- lined. You can have multiple MENUCOLOR entries in your config- - uration file, and the last MENUCOLOR line that matches a menu + uration file, and the last MENUCOLOR line that matches a menu line will be used for the line. Note that if you intend to have one or more color specifica- - tions match " uncursed ", you will probably want to turn the im- + tions match " uncursed ", you will probably want to turn the im- plicit_uncursed option off so that all items known to be uncursed are actually displayed with the "uncursed" description. - 9.12. Configuring User Sounds - - Some platforms allow you to define sound files to be played - when a message that matches a user-defined pattern is delivered - to the message window. At this time the Qt port and the win32tty - and win32gui ports support the use of user sounds. - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -4954,18 +4954,25 @@ - The following configuration file entries are relevant to + 9.12. Configuring User Sounds + + Some platforms allow you to define sound files to be played + when a message that matches a user-defined pattern is delivered + to the message window. At this time the Qt port and the win32tty + and win32gui ports support the use of user sounds. + + The following configuration file entries are relevant to mapping user sounds to messages: SOUNDDIR The directory that houses the sound files to be played. SOUND - An entry that maps a sound file to a user-specified message - pattern. Each SOUND entry is broken down into the following + An entry that maps a sound file to a user-specified message + pattern. Each SOUND entry is broken down into the following parts: - MESG - message window mapping (the only one supported in + MESG - message window mapping (the only one supported in 3.6); pattern - the pattern to match; sound file - the sound file to play; @@ -4976,7 +4983,7 @@ 9.13. Configuring Status Hilites Your copy of NetHack may have been compiled with support for - "Status Hilites". If so, you can customize your game display by + "Status Hilites". If so, you can customize your game display by setting thresholds to change the color or appearance of fields in the status display. @@ -4984,8 +4991,8 @@ OPTION=hilite_status:field-name/behavior/color&attributes - For example, the following line in your configuration file - will cause the hitpoints field to display in the color red if + For example, the following line in your configuration file + will cause the hitpoints field to display in the color red if your hitpoints drop to or below a threshold of 30%: OPTION=hilite_status:hitpoints/<=30%/red/normal @@ -4993,24 +5000,17 @@ (That example is actually specifying red&normal for <=30% and no- color&normal for >30%.) - For another example, the following line in your configura- - tion file will cause wisdom to be displayed red if it drops and + For another example, the following line in your configura- + tion file will cause wisdom to be displayed red if it drops and green if it rises: OPTION=hilite_status:wisdom/down/red/up/green - Allowed colors are black, red, green, brown, blue, magenta, - cyan, gray, orange, light-green, yellow, light-blue, light-magen- - ta, light-cyan, and white. And "no-color", the default fore- - ground color on the display, which is not necessarily the same as - black or white or any of the other colors. - - Allowed attributes are none, bold, dim, underline, blink, - and inverse. "Normal" is a synonym for "none"; they should not - be used in combination with any of the other attributes. + Allowed colors are black, red, green, brown, blue, magenta, + cyan, gray, orange, light-green, yellow, light-blue, light- - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -5020,22 +5020,30 @@ + magenta, light-cyan, and white. And "no-color", the default + foreground color on the display, which is not necessarily the + same as black or white or any of the other colors. + + Allowed attributes are none, bold, dim, underline, blink, + and inverse. "Normal" is a synonym for "none"; they should not + be used in combination with any of the other attributes. + To specify both a color and an attribute, use `&' to combine - them. To specify multiple attributes, use `+' to combine those. + them. To specify multiple attributes, use `+' to combine those. For example: "magenta&inverse+dim". - Note that the display may substitute or ignore particular - attributes depending upon its capabilities, and in general may - interpret the attributes any way it wants. For example, on some + Note that the display may substitute or ignore particular + attributes depending upon its capabilities, and in general may + interpret the attributes any way it wants. For example, on some display systems a request for bold might yield blink or vice ver- sa. On others, issuing an attribute request while another is al- - ready set up will replace the earlier attribute rather than com- - bine with it. Since NetHack issues attribute requests sequen- + ready set up will replace the earlier attribute rather than com- + bine with it. Since NetHack issues attribute requests sequen- tially (at least with the tty interface) rather than all at once, the only way a situation like that can be controlled is to speci- fy just one attribute. - You can adjust the appearance of the following status + You can adjust the appearance of the following status fields: title dungeon-level experience-level strength gold experience @@ -5046,16 +5054,16 @@ charisma armor-class condition alignment score - The pseudo-field "characteristics" can be used to set all six - of Str, Dex, Con, Int, Wis, and Cha at once. "HD" is "hit - dice", an approximation of experience level displayed when - polymorphed. "experience", "time", and "score" are condition- + The pseudo-field "characteristics" can be used to set all six + of Str, Dex, Con, Int, Wis, and Cha at once. "HD" is "hit + dice", an approximation of experience level displayed when + polymorphed. "experience", "time", and "score" are condition- ally displayed depending upon your other option settings. - Instead of a behavior, "condition" takes the following condi- - tion flags: stone, slime, strngl, foodpois, termill, blind, - deaf, stun, conf, hallu, lev, fly, and ride. You can use "ma- - jor_troubles" as an alias for stone through termill, "mi- + Instead of a behavior, "condition" takes the following condi- + tion flags: stone, slime, strngl, foodpois, termill, blind, + deaf, stun, conf, hallu, lev, fly, and ride. You can use "ma- + jor_troubles" as an alias for stone through termill, "mi- nor_troubles" for blind through hallu, "movement" for lev, fly, and ride, and "all" for every condition. @@ -5064,19 +5072,11 @@ * "always" will set the default attributes for that field. - * "up", "down" set the field attributes for when the field - value changes upwards or downwards. This attribute times - out after statushilites turns. - - * "changed" sets the field attribute for when the field val- - ue changes. This attribute times out after statushilites - turns. (If a field has both a "changed" rule and an "up" - or "down" rule which matches a change in the field's val- - ue, the "up" or "down" one takes precedence.) + * "up", "down" set the field attributes for when the field + value changes upwards or downwards. This attribute times - - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -5086,47 +5086,55 @@ - * percentage sets the field attribute when the field value - matches the percentage. It is specified as a number be- - tween 0 and 100, followed by `%' (percent sign). If the - percentage is prefixed with `<=' or `>=', it also matches - when value is below or above the percentage. Use prefix - `<' or `>' to match when strictly below or above. (The - numeric limit is relaxed slightly for those: >-1% and - <101% are allowed.) Only four fields support percentage - rules. Percentages for "hitpoints" and "power" are - straightforward; they're based on the corresponding maxi- - mum field. Percentage highlight rules are also allowed + out after statushilites turns. + + * "changed" sets the field attribute for when the field val- + ue changes. This attribute times out after statushilites + turns. (If a field has both a "changed" rule and an "up" + or "down" rule which matches a change in the field's val- + ue, the "up" or "down" one takes precedence.) + + * percentage sets the field attribute when the field value + matches the percentage. It is specified as a number be- + tween 0 and 100, followed by `%' (percent sign). If the + percentage is prefixed with `<=' or `>=', it also matches + when value is below or above the percentage. Use prefix + `<' or `>' to match when strictly below or above. (The + numeric limit is relaxed slightly for those: >-1% and + <101% are allowed.) Only four fields support percentage + rules. Percentages for "hitpoints" and "power" are + straightforward; they're based on the corresponding maxi- + mum field. Percentage highlight rules are also allowed for "experience level" and "experience points" (valid when the showexp option is enabled). For those, the percentage is based on the progress from the start of the current ex- perience level to the start of the next level. So if lev- - el 2 starts at 20 points and level 3 starts at 40 points, - having 30 points is 50% and 35 points is 75%. 100% is - unattainable for experience because you'll gain a level + el 2 starts at 20 points and level 3 starts at 40 points, + having 30 points is 50% and 35 points is 75%. 100% is + unattainable for experience because you'll gain a level and the calculations will be reset for that new level, but - a rule for =100% is allowed and matches the special case + a rule for =100% is allowed and matches the special case of being exactly 1 experience point short of the next lev- el. - * absolute value sets the attribute when the field value - matches that number. The number must be 0 or higher, ex- - cept for "armor-class' which allows negative values, and - may optionally be preceded by `='. If the number is pre- - ceded by `<=' or `>=' instead, it also matches when value - is below or above. If the prefix is `<' or `>', only + * absolute value sets the attribute when the field value + matches that number. The number must be 0 or higher, ex- + cept for "armor-class' which allows negative values, and + may optionally be preceded by `='. If the number is pre- + ceded by `<=' or `>=' instead, it also matches when value + is below or above. If the prefix is `<' or `>', only match when strictly above or below. * text match sets the attribute when the field value matches - the text. Text matches can only be used for "alignment", - "carrying-capacity", "hunger", "dungeon-level", and "ti- - tle". For title, only the role's rank title is tested; + the text. Text matches can only be used for "alignment", + "carrying-capacity", "hunger", "dungeon-level", and "ti- + tle". For title, only the role's rank title is tested; the character's name is ignored. - The in-game options menu can help you determine the correct + The in-game options menu can help you determine the correct syntax for a configuration file. - The whole feature can be disabled by setting option sta- + The whole feature can be disabled by setting option sta- tushilites to 0. Example hilites: @@ -5134,15 +5142,7 @@ - - - - - - - - - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -5167,23 +5167,23 @@ NetHack can load entire symbol sets from the symbol file. - The options that are used to select a particular symbol set + The options that are used to select a particular symbol set from the symbol file are: symset Set the name of the symbol set that you want to load. roguesymset - Set the name of the symbol set that you want to load for dis- + Set the name of the symbol set that you want to load for dis- play on the rogue level. - You can also override one or more symbols using the SYMBOLS - and ROGUESYMBOLS configuration file options. Symbols are speci- + You can also override one or more symbols using the SYMBOLS + and ROGUESYMBOLS configuration file options. Symbols are speci- fied as name:value pairs. Note that NetHack escape-processes the - value string in conventional C fashion. This means that \ is a - prefix to take the following character literally. Thus \ needs - to be represented as \\. The special prefix form \m switches on - the meta bit in the symbol value, and the ^ prefix causes the + value string in conventional C fashion. This means that \ is a + prefix to take the following character literally. Thus \ needs + to be represented as \\. The special prefix form \m switches on + the meta bit in the symbol value, and the ^ prefix causes the following character to be treated as a control character. NetHack Symbols @@ -5208,7 +5208,7 @@ - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -5274,7 +5274,7 @@ - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -5340,7 +5340,7 @@ - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -5406,7 +5406,7 @@ - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -5422,57 +5422,57 @@ Notes: * Several symbols in this table appear to be blank. They are the - space character, except for S_pet_override and S_hero_override - which don't have any default value and can only be used if en- + space character, except for S_pet_override and S_hero_override + which don't have any default value and can only be used if en- abled in the "sysconf" file. - * S_rock is misleadingly named; rocks and stones use S_gem. - Statues and boulders are the rock being referred to, but since - version 3.6.0, statues are displayed as the monster they de- - pict. So S_rock is only used for boulders and not used at all + * S_rock is misleadingly named; rocks and stones use S_gem. + Statues and boulders are the rock being referred to, but since + version 3.6.0, statues are displayed as the monster they de- + pict. So S_rock is only used for boulders and not used at all if overridden by the more specific S_boulder. 9.15. Configuring NetHack for Play by the Blind - NetHack can be set up to use only standard ASCII characters - for making maps of the dungeons. This makes the MS-DOS versions - of NetHack completely accessible to the blind who use speech - and/or Braille access technologies. Players will require a good - working knowledge of their screen-reader's review features, and - will have to know how to navigate horizontally and vertically - character by character. They will also find the search capabili- - ties of their screen-readers to be quite valuable. Be certain to - examine this Guidebook before playing so you have an idea what - the screen layout is like. You'll also need to be able to locate - the PC cursor. It is always where your character is located. - Merely searching for an @-sign will not always find your charac- + NetHack can be set up to use only standard ASCII characters + for making maps of the dungeons. This makes the MS-DOS versions + of NetHack completely accessible to the blind who use speech + and/or Braille access technologies. Players will require a good + working knowledge of their screen-reader's review features, and + will have to know how to navigate horizontally and vertically + character by character. They will also find the search capabili- + ties of their screen-readers to be quite valuable. Be certain to + examine this Guidebook before playing so you have an idea what + the screen layout is like. You'll also need to be able to locate + the PC cursor. It is always where your character is located. + Merely searching for an @-sign will not always find your charac- ter since there are other humanoids represented by the same sign. - Your screen-reader should also have a function which gives you - the row and column of your review cursor and the PC cursor. - These co-ordinates are often useful in giving players a better + Your screen-reader should also have a function which gives you + the row and column of your review cursor and the PC cursor. + These co-ordinates are often useful in giving players a better sense of the overall location of items on the screen. - NetHack can also be compiled with support for sending the - game messages to an external program, such as a text-to-speech - synthesizer. If the "#version" extended command shows "external - program as a message handler", your NetHack has been compiled + NetHack can also be compiled with support for sending the + game messages to an external program, such as a text-to-speech + synthesizer. If the "#version" extended command shows "external + program as a message handler", your NetHack has been compiled with the capability. When compiling NetHack from source on Linux - and other POSIX systems, define MSGHANDLER to enable it. To use - the capability, set the environment variable NETHACK_MSGHANDLER + and other POSIX systems, define MSGHANDLER to enable it. To use + the capability, set the environment variable NETHACK_MSGHANDLER to an executable, which will be executed with the game message as the program's only parameter. - While it is not difficult for experienced users to edit the - defaults.nh file to accomplish this, novices may find this task + While it is not difficult for experienced users to edit the + defaults.nh file to accomplish this, novices may find this task somewhat daunting. Included within the "symbols" file of all of- ficial distributions of NetHack is a symset called NHAccess. Se- - lecting that symset in your configuration file will cause the - game to run in a manner accessible to the blind. After you have - gained some experience with the game and with editing files, you + lecting that symset in your configuration file will cause the + game to run in a manner accessible to the blind. After you have + gained some experience with the game and with editing files, you may want to alter settings via SYMBOLS= and ROGUESYMBOLS= in your - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -5483,19 +5483,19 @@ configuration file to better suit your preferences. See the pre- - vious section for the special symbols S_pet_override to force a - consistent symbol for all pets and S_hero_override to force a - unique symbol for the player character if accessibility is en- + vious section for the special symbols S_pet_override to force a + consistent symbol for all pets and S_hero_override to force a + unique symbol for the player character if accessibility is en- abled in the sysconf file. - The most crucial settings to make the game more accessible + The most crucial settings to make the game more accessible are: symset:NHAccess Load a symbol set appropriate for use by blind players. roguesymset:NHAccess - Load a symbol set for the rogue level that is appropriate for + Load a symbol set for the rogue level that is appropriate for use by blind players. menustyle:traditional @@ -5505,40 +5505,40 @@ Show menus on a cleared screen and aligned to the left edge. number_pad - A lot of speech access programs use the number-pad to review + A lot of speech access programs use the number-pad to review the screen. If this is the case, disable the number_pad option and use the traditional Rogue-like commands. autodescribe - Automatically describe the terrain under the cursor when tar- + Automatically describe the terrain under the cursor when tar- geting. mention_walls - Give feedback messages when walking towards a wall or when + Give feedback messages when walking towards a wall or when travel command was interrupted. whatis_coord:compass - When targeting with cursor, describe the cursor position with + When targeting with cursor, describe the cursor position with coordinates relative to your character. whatis_filter:area - When targeting with cursor, filter possible locations so only - those in the same area (eg. same room, or same corridor) are + When targeting with cursor, filter possible locations so only + those in the same area (eg. same room, or same corridor) are considered. whatis_moveskip - When targeting with cursor and using fast-move, skip the same + When targeting with cursor and using fast-move, skip the same glyphs instead of moving 8 units at a time. nostatus_updates - Prevent updates to the status lines at the bottom of the - screen, if your screen-reader reads those lines. The same in- + Prevent updates to the status lines at the bottom of the + screen, if your screen-reader reads those lines. The same in- formation can be seen via the "#attributes" command. - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -5550,16 +5550,16 @@ 9.16. Global Configuration for System Administrators - If NetHack is compiled with the SYSCF option, a system ad- - ministrator should set up a global configuration; this is a file + If NetHack is compiled with the SYSCF option, a system ad- + ministrator should set up a global configuration; this is a file in the same format as the traditional per-user configuration file (see above). This file should be named sysconf and placed in the - same directory as the other NetHack support files. The options + same directory as the other NetHack support files. The options recognized in this file are listed below. Any option not set us- - es a compiled-in default (which may not be appropriate for your + es a compiled-in default (which may not be appropriate for your system). - WIZARDS = A space-separated list of user names who are allowed + WIZARDS = A space-separated list of user names who are allowed to play in debug mode (commonly referred to as wizard mode). A value of a single asterisk (*) allows anyone to start a game in debug mode. @@ -5567,28 +5567,28 @@ SHELLERS = A list of users who are allowed to use the shell es- cape command (!). The syntax is the same as WIZARDS. - EXPLORERS = A list of users who are allowed to use the explore + EXPLORERS = A list of users who are allowed to use the explore mode. The syntax is the same as WIZARDS. MAXPLAYERS = Limit the maximum number of games that can be run- ning at the same time. - SUPPORT = A string explaining how to get local support (no de- + SUPPORT = A string explaining how to get local support (no de- fault value). - RECOVER = A string explaining how to recover a game on this + RECOVER = A string explaining how to recover a game on this system (no default value). - SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE + SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE option. When disabled, incubi and succubi behave like nymphs. - CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ- + CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ- ARDS, and SHELLERS check for the player name instead of the us- er's login name. CHECK_SAVE_UID = 0 or 1 to disable or enable, respectively, the - UID (used identification number) checking for save files (to - verify that the user who is restoring is the same one who + UID (used identification number) checking for save files (to + verify that the user who is restoring is the same one who saved). The following options affect the score file: @@ -5597,14 +5597,14 @@ ENTRYMAX = Maximum number of entries in the score file. - POINTSMIN = Minimum number of points to get an entry in the + POINTSMIN = Minimum number of points to get an entry in the score file. - PERS_IS_UID = 0 or 1 to use user names or numeric userids, re- + PERS_IS_UID = 0 or 1 to use user names or numeric userids, re- spectively, to identify unique people for the score file. - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -5614,11 +5614,11 @@ - MAX_STATUENAME_RANK = Maximum number of score file entries to + MAX_STATUENAME_RANK = Maximum number of score file entries to use for random statue names (default is 10). DUMPLOGFILE = A filename where the end-of-game dumplog is - saved. Not defining this will prevent dumplog from being cre- + saved. Not defining this will prevent dumplog from being cre- ated. Only available if your game is compiled with DUMPLOG. Al- lows the following placeholders: @@ -5634,43 +5634,43 @@ 10. Scoring - NetHack maintains a list of the top scores or scorers on + NetHack maintains a list of the top scores or scorers on your machine, depending on how it is set up. In the latter case, - each account on the machine can post only one non-winning score - on this list. If you score higher than someone else on this - list, or better your previous score, you will be inserted in the - proper place under your current name. How many scores are kept + each account on the machine can post only one non-winning score + on this list. If you score higher than someone else on this + list, or better your previous score, you will be inserted in the + proper place under your current name. How many scores are kept can also be set up when NetHack is compiled. - Your score is chiefly based upon how much experience you + Your score is chiefly based upon how much experience you gained, how much loot you accumulated, how deep you explored, and how the game ended. If you quit the game, you escape with all of - your gold intact. If, however, you get killed in the Mazes of + your gold intact. If, however, you get killed in the Mazes of Menace, the guild will only hear about 90% of your gold when your - corpse is discovered (adventurers have been known to collect - finder's fees). So, consider whether you want to take one last - hit at that monster and possibly live, or quit and stop with - whatever you have. If you quit, you keep all your gold, but if + corpse is discovered (adventurers have been known to collect + finder's fees). So, consider whether you want to take one last + hit at that monster and possibly live, or quit and stop with + whatever you have. If you quit, you keep all your gold, but if you swing and live, you might find more. - If you just want to see what the current top players/games + If you just want to see what the current top players/games list is, you can type nethack -s all on most versions. 11. Explore mode - NetHack is an intricate and difficult game. Novices might + NetHack is an intricate and difficult game. Novices might falter in fear, aware of their ignorance of the means to survive. Well, fear not. Your dungeon comes equipped with an "explore" or - "discovery" mode that enables you to keep old save files and - cheat death, at the paltry cost of not getting on the high score + "discovery" mode that enables you to keep old save files and + cheat death, at the paltry cost of not getting on the high score list. - There are two ways of enabling explore mode. One is to - start the game with the -X command-line switch or with the play- - mode:explore option. The other is to issue the "#exploremode" + There are two ways of enabling explore mode. One is to + start the game with the -X command-line switch or with the play- + mode:explore option. The other is to issue the "#exploremode" - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -5680,63 +5680,63 @@ - extended command while already playing the game. Starting a new + extended command while already playing the game. Starting a new game in explore mode provides your character with a wand of wish- - ing in initial inventory; switching during play does not. The - other benefits of explore mode are left for the trepid reader to + ing in initial inventory; switching during play does not. The + other benefits of explore mode are left for the trepid reader to discover. 11.1. Debug mode Debug mode, also known as wizard mode, is undocumented aside - from this brief description and the various "debug mode only" - commands listed among the command descriptions. It is intended + from this brief description and the various "debug mode only" + commands listed among the command descriptions. It is intended for tracking down problems within the program rather than to pro- - vide god-like powers to your character, and players who attempt - debugging are expected to figure out how to use it themselves. - It is initiated by starting the game with the -D command-line + vide god-like powers to your character, and players who attempt + debugging are expected to figure out how to use it themselves. + It is initiated by starting the game with the -D command-line switch or with the playmode:debug option. - For some systems, the player must be logged in under a par- - ticular user name to be allowed to use debug mode; for others, - the hero must be given a particular character name (but may be - any role; there's no connection between "wizard mode" and the - Wizard role). Attempting to start a game in debug mode when not - allowed or not available will result in falling back to explore + For some systems, the player must be logged in under a par- + ticular user name to be allowed to use debug mode; for others, + the hero must be given a particular character name (but may be + any role; there's no connection between "wizard mode" and the + Wizard role). Attempting to start a game in debug mode when not + allowed or not available will result in falling back to explore mode instead. 12. Credits - The original hack game was modeled on the Berkeley UNIX - rogue game. Large portions of this paper were shamelessly - cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy - and Kenneth C. R. C. Arnold. Small portions were adapted from + The original hack game was modeled on the Berkeley UNIX + rogue game. Large portions of this paper were shamelessly + cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy + and Kenneth C. R. C. Arnold. Small portions were adapted from Further Exploration of the Dungeons of Doom, by Ken Arromdee. NetHack is the product of literally dozens of people's work. - Main events in the course of the game development are described + Main events in the course of the game development are described below: - Jay Fenlason wrote the original Hack, with help from Kenny + Jay Fenlason wrote the original Hack, with help from Kenny Woodland, Mike Thome and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into - a very different game, and published (at least) three versions + a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX machines to the Usenet. - Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, - producing PC HACK 1.01e, added support for DEC Rainbow graphics - in version 1.03g, and went on to produce at least four more ver- + Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, + producing PC HACK 1.01e, added support for DEC Rainbow graphics + in version 1.03g, and went on to produce at least four more ver- sions (3.0, 3.2, 3.51, and 3.6). - R. Black ported PC HACK 3.51 to Lattice C and the Atari + R. Black ported PC HACK 3.51 to Lattice C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, - incorporating many of the added features, and produced NetHack + incorporating many of the added features, and produced NetHack - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -5746,7 +5746,7 @@ - 1.4. He then coordinated a cast of thousands in enhancing and + 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3. Later, Mike coordinated a major rewrite of the game, heading @@ -5754,55 +5754,55 @@ Creps, Eric Hendrickson, Izchak Miller, John Rupley, Mike Threep- oint, and Janet Walz, to produce NetHack 3.0c. - NetHack 3.0 was ported to the Atari by Eric R. Smith, to - OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three + NetHack 3.0 was ported to the Atari by Eric R. Smith, to + OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main NetHack Development Team to produce subsequent revisions of 3.0. - Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm - Meluch, Stephen Spackman and Pierre Martineau designed overlay - code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the - Macintosh. Along with various other Dungeoneers, they continued - to enhance the PC, Macintosh, and Amiga ports through the later + Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm + Meluch, Stephen Spackman and Pierre Martineau designed overlay + code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the + Macintosh. Along with various other Dungeoneers, they continued + to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. - Headed by Mike Stephenson and coordinated by Izchak Miller - and Janet Walz, the NetHack Development Team which now included - Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, - Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, + Headed by Mike Stephenson and coordinated by Izchak Miller + and Janet Walz, the NetHack Development Team which now included + Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, + Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of - the code. They added multiple dungeons, a new display, special - individual character quests, a new endgame and many other new + the code. They added multiple dungeons, a new display, special + individual character quests, a new endgame and many other new features, and produced NetHack 3.1. - Ken Lorber, Gregg Wonderly and Greg Olson, with help from - Richard Addison, Mike Passaretti, and Olaf Seibert, developed + Ken Lorber, Gregg Wonderly and Greg Olson, with help from + Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. - Norm Meluch and Kevin Smolkowski, with help from Carl Sche- + Norm Meluch and Kevin Smolkowski, with help from Carl Sche- lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike - Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny - Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack + Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny + Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their de- velopment, Bart House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port- - ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua - Delahunty, was responsible for the VMS version of NetHack 3.1. + ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua + Delahunty, was responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. - Dean Luick, with help from David Cohrs, developed NetHack - 3.1 for X11. Warwick Allison wrote a tiled version of NetHack - for the Atari; he later contributed the tiles to the NetHack De- - velopment Team and tile support was then added to other plat- + Dean Luick, with help from David Cohrs, developed NetHack + 3.1 for X11. Warwick Allison wrote a tiled version of NetHack + for the Atari; he later contributed the tiles to the NetHack De- + velopment Team and tile support was then added to other plat- forms. - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -5815,60 +5815,60 @@ The 3.2 NetHack Development Team, comprised of Michael Alli- son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er- - ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released + ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marked the tenth anniversary of the formation of - the development team. In a testament to their dedication to the - game, all thirteen members of the original NetHack Development - Team remained on the team at the start of work on that release. - During the interval between the release of 3.1.3 and 3.2, one of - the founding members of the NetHack Development Team, Dr. Izchak - Miller, was diagnosed with cancer and passed away. That release - of the game was dedicated to him by the development and porting + the development team. In a testament to their dedication to the + game, all thirteen members of the original NetHack Development + Team remained on the team at the start of work on that release. + During the interval between the release of 3.1.3 and 3.2, one of + the founding members of the NetHack Development Team, Dr. Izchak + Miller, was diagnosed with cancer and passed away. That release + of the game was dedicated to him by the development and porting teams. During the lifespan of NetHack 3.1 and 3.2, several enthusi- - asts of the game added their own modifications to the game and + asts of the game added their own modifications to the game and made these "variants" publicly available: - Tom Proudfoot and Yuval Oren created NetHack++, which was - quickly renamed NetHack--. Working independently, Stephen White - wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and + Tom Proudfoot and Yuval Oren created NetHack++, which was + quickly renamed NetHack--. Working independently, Stephen White + wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce SLASH. Larry Stewart-Zerba and War- - wick Allison improved the spell casting system with the Wizard - Patch. Warwick Allison also ported NetHack to use the Qt inter- + wick Allison improved the spell casting system with the Wizard + Patch. Warwick Allison also ported NetHack to use the Qt inter- face. - Warren Cheung combined SLASH with the Wizard Patch to pro- - duce Slash'EM, and with the help of Kevin Hugo, added more fea- - tures. Kevin later joined the NetHack Development Team and in- + Warren Cheung combined SLASH with the Wizard Patch to pro- + duce Slash'EM, and with the help of Kevin Hugo, added more fea- + tures. Kevin later joined the NetHack Development Team and in- corporated the best of these ideas in NetHack 3.3. The final update to 3.2 was the bug fix release 3.2.3, which - was released simultaneously with 3.3.0 in December 1999 just in + was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. - The 3.3 NetHack Development Team, consisting of Michael Al- - lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, - Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor- - ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet - Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 + The 3.3 NetHack Development Team, consisting of Michael Al- + lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, + Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor- + ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet + Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to - separate race and profession. The Elf class was removed in pref- + separate race and profession. The Elf class was removed in pref- erence to an elf race, and the races of dwarves, gnomes, and orcs - made their first appearance in the game alongside the familiar - human race. Monk and Ranger roles joined Archeologists, Barbar- - ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, - Tourists, Valkyries and of course, Wizards. It was also the - first version to allow you to ride a steed, and was the first - version to have a publicly available web-site listing all the - bugs that had been discovered. Despite that constantly growing + made their first appearance in the game alongside the familiar + human race. Monk and Ranger roles joined Archeologists, Barbar- + ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, + Tourists, Valkyries and of course, Wizards. It was also the + first version to allow you to ride a steed, and was the first + version to have a publicly available web-site listing all the + bugs that had been discovered. Despite that constantly growing - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -5878,40 +5878,40 @@ - bug list, 3.3 proved stable enough to last for more than a year + bug list, 3.3 proved stable enough to last for more than a year and a half. - The 3.4 NetHack Development Team initially consisted of - Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin - Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet - Walz, and Paul Winner, with Warwick Allison joining just before + The 3.4 NetHack Development Team initially consisted of + Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin + Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet + Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. - As with version 3.3, various people contributed to the game + As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. - Michael Allison maintained NetHack 3.4 for the MS-DOS plat- + Michael Allison maintained NetHack 3.4 for the MS-DOS plat- form. Paul Winner and Yitzhak Sapir provided encouragement. - Dean Luick, Mark Modrall, and Kevin Hugo maintained and en- + Dean Luick, Mark Modrall, and Kevin Hugo maintained and en- hanced the Macintosh port of 3.4. - Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, - and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft + Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, + and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical inter- - face for the Windows port. Alex Kompel also contributed a Win- + face for the Windows port. Alex Kompel also contributed a Win- dows CE port for 3.4.1. Ron Van Iwaarden was the sole maintainer of NetHack for OS/2 - the past several releases. Unfortunately Ron's last OS/2 machine - stopped working in early 2006. A great many thanks to Ron for + the past several releases. Unfortunately Ron's last OS/2 machine + stopped working in early 2006. A great many thanks to Ron for keeping NetHack alive on OS/2 all these years. - Janne Salmijarvi and Teemu Suikki maintained and enhanced - the Amiga port of 3.4 after Janne Salmijarvi resurrected it for + Janne Salmijarvi and Teemu Suikki maintained and enhanced + the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian "Marvin" Bressler maintained 3.4 for the Atari af- @@ -5920,21 +5920,21 @@ The release of NetHack 3.4.3 in December 2003 marked the be- ginning of a long release hiatus. 3.4.3 proved to be a remarkably stable version that provided continued enjoyment by the community - for more than a decade. The NetHack Development Team slowly and - quietly continued to work on the game behind the scenes during - the tenure of 3.4.3. It was during that same period that several + for more than a decade. The NetHack Development Team slowly and + quietly continued to work on the game behind the scenes during + the tenure of 3.4.3. It was during that same period that several new variants emerged within the NetHack community. Notably sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack - and its successors originally by Daniel Thaler and then by Alex - Smith, and Dynahack by Tung Nguyen. Some of those variants con- - tinue to be developed, maintained, and enjoyed by the community + and its successors originally by Daniel Thaler and then by Alex + Smith, and Dynahack by Tung Nguyen. Some of those variants con- + tinue to be developed, maintained, and enjoyed by the community to this day. In September 2014, an interim snapshot of the code under de- velopment was released publicly by other parties. Since that code - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -5944,63 +5944,63 @@ - was a work-in-progress and had not gone through the process of - debugging it as a suitable release, it was decided that the ver- - sion numbers present on that code snapshot would be retired and - never used in an official NetHack release. An announcement was - posted on the NetHack Development Team's official nethack.org - website to that effect, stating that there would never be a + was a work-in-progress and had not gone through the process of + debugging it as a suitable release, it was decided that the ver- + sion numbers present on that code snapshot would be retired and + never used in an official NetHack release. An announcement was + posted on the NetHack Development Team's official nethack.org + website to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release version. - In January 2015, preparation began for the release of + In January 2015, preparation began for the release of NetHack 3.6. - At the beginning of development for what would eventually - get released as 3.6.0, the NetHack Development Team consisted of - Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, - Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen- - son, Janet Walz, and Paul Winner. In early 2015, ahead of the + At the beginning of development for what would eventually + get released as 3.6.0, the NetHack Development Team consisted of + Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, + Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen- + son, Janet Walz, and Paul Winner. In early 2015, ahead of the release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek S. Ray joined the NetHack Development Team. Near the end of the development of 3.6.0, one of the signif- - icant inspirations for many of the humorous and fun features - found in the game, author Terry Pratchett, passed away. NetHack + icant inspirations for many of the humorous and fun features + found in the game, author Terry Pratchett, passed away. NetHack 3.6.0 introduced a tribute to him. 3.6.0 was released in December 2015, and merged work done by - the development team since the release of 3.4.3 with some of the + the development team since the release of 3.4.3 with some of the beloved community patches. Many bugs were fixed and some code was restructured. - The NetHack Development Team, as well as Steve VanDevender + The NetHack Development Team, as well as Steve VanDevender and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper- ate on various UNIX flavors and maintained the X11 interface. - Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main- + Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main- tained the port of NetHack 3.6 for Mac OSX. - Michael Allison, David Cohrs, Bart House, Pasi Kallinen, - Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main- + Michael Allison, David Cohrs, Bart House, Pasi Kallinen, + Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main- tained the port of NetHack 3.6 for Microsoft Windows. - Pat Rankin attempted to keep the VMS port running for + Pat Rankin attempted to keep the VMS port running for NetHack 3.6, hindered by limited access. Kevin Smolkowski has up- - dated and tested it for the most recent version of OpenVMS (V8.4 + dated and tested it for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha and Integrity (aka Itanium aka IA64) but not VAX. - Ray Chason resurrected the msdos port for 3.6 and contrib- + Ray Chason resurrected the msdos port for 3.6 and contrib- uted the necessary updates to the community at large. - In late April 2018, several hundred bug fixes for 3.6.0 and - some new features were assembled and released as NetHack 3.6.1. + In late April 2018, several hundred bug fixes for 3.6.0 and + some new features were assembled and released as NetHack 3.6.1. The NetHack Development Team at the time of release of 3.6.1 con- - sisted of Warwick Allison, Michael Allison, Ken Arromdee, David - Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, + sisted of Warwick Allison, Michael Allison, Ken Arromdee, David + Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -6010,14 +6010,14 @@ - Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike + Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz, and Paul Winner. In early May 2019, another 320 bug fixes along with some en- - hancements and the adopted curses window port, were released as + hancements and the adopted curses window port, were released as 3.6.2. - Bart House, who had contributed to the game as a porting + Bart House, who had contributed to the game as a porting team participant for decades, joined the NetHack Development Team in late May 2019. @@ -6027,19 +6027,19 @@ 12.1. SPECIAL THANKS On behalf of the NetHack community, thank you very much once - again to M. Drew Streib and Pasi Kallinen for providing a public - NetHack server at nethack.alt.org. Thanks to Keith Simpson and + again to M. Drew Streib and Pasi Kallinen for providing a public + NetHack server at nethack.alt.org. Thanks to Keith Simpson and Andy Thomson for hardfought.org. Thanks to all those unnamed dun- - geoneers who invest their time and effort into annual NetHack - tournaments such as Junethack, The November NetHack Tournament + geoneers who invest their time and effort into annual NetHack + tournaments such as Junethack, The November NetHack Tournament and in days past, devnull.net (gone for now, but not forgotten). - - - - - - - - - - - From time to time, some depraved individual out there in - netland sends a particularly intriguing modification to help out + From time to time, some depraved individual out there in + netland sends a particularly intriguing modification to help out with the game. The NetHack Development Team sometimes makes note - of the names of the worst of these miscreants in this, the list + of the names of the worst of these miscreants in this, the list of Dungeoneers: Adam Aronow J. Ali Harlow Mikko Juola Alex Kompel Janet Walz Nathan Eady @@ -6066,7 +6066,7 @@ - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019 @@ -6097,7 +6097,7 @@ Irina Rempt-Drijfhout Mike Passaretti Izchak Miller Mike Stephenson - Brand and product names are trademarks or registered trade- + Brand and product names are trademarks or registered trade- marks of their respective holders. @@ -6132,7 +6132,7 @@ - NetHack 3.6 November 17, 2019 + NetHack 3.6 November 27, 2019