diff --git a/src/spell.c b/src/spell.c index 71b60c80c..3ff322dc8 100644 --- a/src/spell.c +++ b/src/spell.c @@ -1656,9 +1656,7 @@ spellsortmenu(void) if (i == SORTRETAINORDER) { let = 'z'; /* assumes fewer than 26 sort choices... */ /* separate final choice from others with a blank line */ - any.a_int = 0; - add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, - ATR_NONE, clr, "", MENU_ITEMFLAGS_NONE); + add_menu_str(tmpwin, ""); } else { let = 'a' + i; } diff --git a/src/weapon.c b/src/weapon.c index 87f2eba5d..93436aef7 100644 --- a/src/weapon.c +++ b/src/weapon.c @@ -1195,25 +1195,21 @@ enhance_weapon_skill(void) /* start with a legend if any entries will be annotated with "*" or "#" below */ if (eventually_advance > 0 || maxxed_cnt > 0) { - any = cg.zeroany; if (eventually_advance > 0) { Sprintf(buf, "(Skill%s flagged by \"*\" may be enhanced %s.)", plur(eventually_advance), (u.ulevel < MAXULEV) ? "when you're more experienced" : "if skill slots become available"); - add_menu(win, &nul_glyphinfo, &any, 0, 0, - ATR_NONE, clr, buf, MENU_ITEMFLAGS_NONE); + add_menu_str(win, buf); } if (maxxed_cnt > 0) { Sprintf(buf, "(Skill%s flagged by \"#\" cannot be enhanced any further.)", plur(maxxed_cnt)); - add_menu(win, &nul_glyphinfo, &any, 0, 0, - ATR_NONE, clr, buf, MENU_ITEMFLAGS_NONE); + add_menu_str(win, buf); } - add_menu(win, &nul_glyphinfo, &any, 0, 0, - ATR_NONE, clr, "", MENU_ITEMFLAGS_NONE); + add_menu_str(win, ""); } /* List the skills, making ones that could be advanced