address #H5590 - paranoid_confirm vs lycanthropy

Polymorph control gives the player a chance to accept or reject a form
change due to lycanthropy, but if it occurs during combat or movement
the player might type 'y' before realizing that the prompt is pending.
Provide a paranoid_confirmation setting for 'Were-change' to allow a
player to require "yes" instead of 'y' for that.

The existing setting 'wand' is renamed to 'wand-break' and now requires
at least two letters in the config file options instead of just 1.  The
spelling of its synonym is changed from 'breakwand' to 'break-wand';
it can be shorted to as few as 2 letters (same as before) but if more
than 5 are present, the new dash is required.

Both 'wand-break' and 'Were-change' are placed before 'pray' in the 'O'
menu for paranoid_confirmation so that all the "yes" vs 'y' settings
are grouped together.

Bonus fixes:
Reverting from were-critter form to human (due to timeout) did not give
a player with polymorph control the option of remaining in creature
form; now it does.
The 'O' command's menu would not show "wand" (now "wand-break") in the
current value of paranoid_confirmation.  (A post 3.6.0 issue, so no
fixes entry included.)

The revised Guidebook.mn has been tested; Guidebook.tex has not.
This commit is contained in:
PatR
2017-09-12 04:14:44 -07:00
parent 8d1e0d1756
commit 5710944258
7 changed files with 77 additions and 47 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 timeout.c $NHDT-Date: 1496619133 2017/06/04 23:32:13 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.71 $ */
/* NetHack 3.6 timeout.c $NHDT-Date: 1505214876 2017/09/12 11:14:36 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.75 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -363,6 +363,8 @@ nh_timeout()
if (u.mtimedone && !--u.mtimedone) {
if (Unchanging)
u.mtimedone = rnd(100 * youmonst.data->mlevel + 1);
else if (is_were(youmonst.data))
you_unwere(FALSE); /* if polycontrl, asks whether to rehumanize */
else
rehumanize();
}