add some guard code to the Is_*_level macros in dungeon.h
All Is_*_level tests during early startup would test as true until dungeon_topology was initialized in a new game or restored from a save file. That could result in some unexpected code paths being taken.
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@@ -235,6 +235,9 @@ dipping lichen corpse into acid when not blind and acid was undicovered would
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pluralization improvement for words ending in a k-sound like "biotech"
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check for whether a monster was entering a region (gas cloud) erroneously
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depended upon whether or not the hero was inside the same region
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all Is_*_level tests during early startup would test as true until
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dungeon_topology was initialized in a new game or restored from
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a save file
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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