Add m_next2u, analogous to m_next2m and next2u
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@@ -827,7 +827,7 @@ dochug(register struct monst* mtmp)
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break;
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case MMOVE_MOVED: /* monster moved */
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/* if confused grabber has wandered off, let go */
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if (mtmp == u.ustuck && !next2u(mtmp->mx, mtmp->my))
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if (mtmp == u.ustuck && !m_next2u(mtmp))
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unstuck(mtmp);
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if (grounded(mdat))
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disturb_buried_zombies(mtmp->mx, mtmp->my);
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