Merge branch 'autounlock' of https://github.com/copperwater/NetHack into copperwater-autounlock-3.7
github pull request #228 commentary follows: This adds a boolean option, autounlock, defaulting to true. When this is set to TRUE, messages stating that some door or container is locked are automatically followed by a prompt asking if you would like to unlock it, if you are carrying an unlocking tool (key, lock pick, or credit card). Architecturally, this extends the pick_lock function to take three additional arguments (door coordinates or a box on the ground you are autounlocking). Because this adds a new field to struct flag, this is not a save-compatible change. I have not adjusted EDITLEVEL or VERSION_COMPATIBILITY, though. The code that selects an unlocking tool will always look first for a skeleton key, then a lock pick, then a credit card. Since curses, rust, and other attributes don't really have an effect on the viability of the unlocking device, it didn't seem to warrant making a more complex function for that. closes #228
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@@ -1101,7 +1101,7 @@ E boolean FDECL(picking_at, (int, int));
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E void FDECL(breakchestlock, (struct obj *, BOOLEAN_P));
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E void NDECL(reset_pick);
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E void FDECL(maybe_reset_pick, (struct obj *));
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E int FDECL(pick_lock, (struct obj *));
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E int FDECL(pick_lock, (struct obj *, xchar, xchar, struct obj *));
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E int NDECL(doforce);
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E boolean FDECL(boxlock, (struct obj *, struct obj *));
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E boolean FDECL(doorlock, (struct obj *, int, int));
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@@ -20,6 +20,7 @@ struct flag {
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boolean autodig; /* MRKR: Automatically dig */
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boolean autoquiver; /* Automatically fill quiver */
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boolean autoopen; /* open doors by walking into them */
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boolean autounlock; /* automatically apply unlocking tools */
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boolean beginner;
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boolean biff; /* enable checking for mail */
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boolean bones; /* allow saving/loading bones */
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