Don't switch away from polearm if monster in range
Using 'f', if hero is wielding a polearm, and a monster is in range, don't switch away even if we do have ammo in quiver and a launcher in the inventory.
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@@ -126,6 +126,7 @@ extern void use_unicorn_horn(struct obj **);
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extern boolean tinnable(struct obj *) NONNULLPTRS;
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extern void reset_trapset(void);
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extern int use_whip(struct obj *) NONNULLPTRS;
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extern boolean could_pole_mon(void);
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extern int use_pole(struct obj *, boolean) NONNULLPTRS;
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extern void fig_transform(union any *, long) NONNULLARG1;
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extern int unfixable_trouble_count(boolean);
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