bag of tricks, horn of plenty, #tip (trunk only)
<Someone> reported that he applied an unID'd bag and it became
discovered as a bag of tricks even though a spellbook appeared on the floor
next to him rather than having a monster show up (the monster was a mimic).
Suppress the bag discovery unless you can see or sense a monster appear.
(This doesn't really achieve much for most players, who'll recognize the
bag because they know that only one type of container doesn't prompt to
take things out and/or put things in, but I think it does make sense.)
While mucking with bag of tricks I decided that to be consistent with
the behavior of other containers, the #tip command should release all the
monsters in the bag instead of just one.
And after doing that, I realized that horn of plenty ought to behave
much the same, so #tip will operate on it now. However, it won't be listed
as a likely candidate in the "which item?" prompt unless/until it has been
discovered. (Attempting to empty any other type of horn yields "nothing
happens", same as for a horn of plenty with no charges left.) Emptying a
horn of plenty in a shop can be extremely verbose, but I don't think that
qualifies as a bug and don't currently have any plans to alter it.
This commit is contained in:
39
src/apply.c
39
src/apply.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)apply.c 3.5 2006/05/13 */
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/* SCCS Id: @(#)apply.c 3.5 2006/06/17 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2985,7 +2985,7 @@ doapply()
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res = use_container(&obj, 1);
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break;
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case BAG_OF_TRICKS:
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bagotricks(obj);
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(void) bagotricks(obj, FALSE);
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break;
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case CAN_OF_GREASE:
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use_grease(obj);
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@@ -3107,40 +3107,7 @@ doapply()
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res = do_play_instrument(obj);
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break;
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case HORN_OF_PLENTY: /* not a musical instrument */
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if (obj->spe > 0) {
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struct obj *otmp;
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const char *what;
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consume_obj_charge(obj, TRUE);
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if (!rn2(13)) {
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otmp = mkobj(POTION_CLASS, FALSE);
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if (objects[otmp->otyp].oc_magic) do {
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otmp->otyp = rnd_class(POT_BOOZE, POT_WATER);
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} while (otmp->otyp == POT_SICKNESS);
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what = "A potion";
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} else {
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otmp = mkobj(FOOD_CLASS, FALSE);
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if (otmp->otyp == FOOD_RATION && !rn2(7))
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otmp->otyp = LUMP_OF_ROYAL_JELLY;
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what = "Some food";
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}
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pline("%s spills out.", what);
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otmp->blessed = obj->blessed;
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otmp->cursed = obj->cursed;
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otmp->owt = weight(otmp);
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otmp = hold_another_object(otmp, u.uswallow ?
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"Oops! %s out of your reach!" :
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(Is_airlevel(&u.uz) ||
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Is_waterlevel(&u.uz) ||
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levl[u.ux][u.uy].typ < IRONBARS ||
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levl[u.ux][u.uy].typ >= ICE) ?
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"Oops! %s away from you!" :
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"Oops! %s to the floor!",
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The(aobjnam(otmp, "slip")),
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(const char *)0);
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makeknown(HORN_OF_PLENTY);
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} else
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pline(nothing_happens);
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(void) hornoplenty(obj, FALSE);
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break;
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case LAND_MINE:
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case BEARTRAP:
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