fix 'doterrain menu bug'

From a report sent directly to devteam:  the #terrain command had the
same bug as the '`' command (which was one of the very first ones
reported):  impossible("add_menu called before start_menu").  Only X11
notices.
This commit is contained in:
PatR
2015-12-29 15:09:50 -08:00
parent 0c2443ebd0
commit 5834ace823
2 changed files with 3 additions and 2 deletions
+2 -2
View File
@@ -92,8 +92,8 @@ MacOSX: initial binary release was built from out of date source code that
had 'BETA' and 'DEBUG' inappropriately enabled had 'BETA' and 'DEBUG' inappropriately enabled
MacOSX: force TIMED_DELAY build option on so that 'runmode' run-time option MacOSX: force TIMED_DELAY build option on so that 'runmode' run-time option
is functional is functional
X11: core bug for '`' (backtick) command was only noticed by X11 interface, X11: core bug for '`' (backtick) and #terrain commands was only noticed by
which issued impossible message "add_menu: called before start_menu" X11 interface: impossible "add_menu: called before start_menu"
General New Features General New Features
+1
View File
@@ -1176,6 +1176,7 @@ doterrain(VOID_ARGS)
* a legend for the levl[][].typ codes dump * a legend for the levl[][].typ codes dump
*/ */
men = create_nhwindow(NHW_MENU); men = create_nhwindow(NHW_MENU);
start_menu(men);
any = zeroany; any = zeroany;
any.a_int = 1; any.a_int = 1;
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE, add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,