diff --git a/dat/tribute b/dat/tribute index c630eeb15..6047c444e 100644 --- a/dat/tribute +++ b/dat/tribute @@ -968,7 +968,7 @@ The city council countered it by offering twenty pence for every rat tail. This did, for a week or two, reduce the number of rats--and then people were suddenly queueing up with tails, the city treasury was being drained, and no one seemed to be doing much work. And there /still/ -seemed to be a lot of rats around. Lord Vetenari had listened carefully +seemed to be a lot of rats around. Lord Vetinari had listened carefully while the problem was explained, and had solved the thing with one memorable phrase which said a lot about him, about the folly of bounty offers, and about the natural instinct of Ankh-Morporkians in any @@ -1220,7 +1220,7 @@ followed by long periods of being dead." # transcribed from some other edition based on quote marks used; # a great number of very short paragraphs--it stretches a long way # when using a blank line to separate one paragraph from another; -# one omitted bit is that after Granny suffles the deck of cards +# one omitted bit is that after Granny shuffles the deck of cards # and deals two poker hands, Death swaps them, suggesting that # he suspected her of cheating; initial transcription left off # the most interesting bit, Death's wink at the end) @@ -1484,7 +1484,7 @@ touching lips. %e passage %passage 2 It was hard enough to kill a vampire. You could stake them down and turn - them into dust and ten years later someone drops a drop of blood in the +them into dust and ten years later someone drops a drop of blood in the wrong place and guess who's back? They returned more times than raw broccoli. @@ -1678,7 +1678,7 @@ There's a fifth element, and generally it's called Surprise. # The actual text is probably only novella length. # %title The Last Hero (7) -# p. 41 (end of 1st paragraph) +# p. 41 (EOS edition) %passage 1 Too many people, when listing all the perils to be found in the search for lost treasure or ancient wisdom, had forgotten to put at the top of @@ -1686,7 +1686,7 @@ the list 'the man who arrived just before you'. [The Last Hero, written by Terry Pratchett, illustrated by Paul Kidby] %e passage -# p. 5 (1st page of text, 4th & 5th paragraphs) +# p. 5 # second paragraph is a bit "on the nose" but is too good to leave out %passage 2 The reason for the story was a mix of many things. There was humanity's @@ -1705,7 +1705,7 @@ or become really, really angry. [The Last Hero, written by Terry Pratchett, illustrated by Paul Kidby] %e passage -# p. 19 (bottom 20%) +# p. 19 %passage 3 'And they're /heroes/,' said Mr Betteridge of the Guild of Historians. @@ -1723,7 +1723,7 @@ heroes. You had civilisation, such as it was, and you had heroes. [The Last Hero, written by Terry Pratchett, illustrated by Paul Kidby] %e passage -# p. 25 (2nd & 3rd fifths) +# p. 25 %passage 4 They were, all of them, old men. Their background conversation was a litany of complaints about feet, stomachs and backs. They moved @@ -1736,7 +1736,7 @@ the word 'fear'. It was something that happened to other people. [The Last Hero, written by Terry Pratchett, illustrated by Paul Kidby] %e passage -# p. 97 (middle) +# p. 97 %passage 5 Captain Carrot saluted. 'Force is always the last resort, sir,' he said. @@ -1779,7 +1779,7 @@ lucky guessing was what being a wizard was all about. [The Last Hero, written by Terry Pratchett, illustrated by Paul Kidby] %e passage -# p. 146 (top) +# p. 146 %passage 7 Evil Harry looked down and shuffled his feet, his face a battle between pride and relief. @@ -2065,7 +2065,7 @@ that moment you had never known that you always wanted to do it... # # # -%title Raising Steam (2) +%title Raising Steam (8) %passage 1 Yesterday you never thought about it and after today you don't know what you would do without it. @@ -2080,13 +2080,103 @@ If you take enough precautions, you never need to take precautions. [Raising Steam, by Terry Pratchett] %e passage +# p. 57 (Anchor Books edition) +%passage 3 +Rhys Rhysson, Low King of the dwarfs, was a dwarf of keen intelligence, +but he sometimes wondered why someone with that intelligence would go into +dwarfish politics, let alone be King of the Dwarfs. Lord Vetinari had it +so easy he must hardly know he was born! The King thought that humans +were, well, reasonably sensible, whereas there was an old dwarf proverb +which, translated, said, "Any three dwarfs having a sensible conversation +will always end up having four points of view." + + [Raising Steam, by Terry Pratchett] +%e passage +# p. 64 +%passage 4 +Curious, the Patrician thought, as Drumknott hurried away to dispatch a +clacks to the editor of the /Times/, that people in Ankh-Morpork professed +not to like change while at the same time fixating on every new +entertainment and diversion that came their way. There was nothing the +mob liked better than novelty. Lord Vetinari sighed again. Did they +actually think? These days /everybody/ used the clacks, even little old +ladies who used it to send him clacks messages complaining about all +these newfangled ideas, totally missing the irony. And in this doleful +mood he ventured to wonder if they ever thought back to when things were +just old-fangled or not fangled at all as against the modern day when +fangled had reached its apogee. Fangling was indeed, he thought, here +to stay. Then he wondered: had anyone ever thought of themselves as a +fangler? + + [Raising Steam, by Terry Pratchett] +%e passage +# p. 175 (third paragraph has a final sentence, but it's about 'grags' +# which wouldn't make any sense here where's no context about them) +%passage 5 +"Mister Lipwig, you know what they say about dwarfs?" + +Moist looked blank. "Very small people?" + +"'Two dwarfs is an argument, three dwarfs is a war,' Mister Lipwig. It's +squabble, squabble, squabble. It's built into their culture. [...]" + + [Raising Steam, by Terry Pratchett] +%e passage +# p. 233 (second paragraph of a footnote) +%passage 6 +There clearly has been magic at work in the Netherglades and its future as +the pharmacopoeia of the world is being tested by Professor Rincewind of +Unseen University. A dispatch from him reveals that the juice pressed from +a certain little yellow flower induces certainty in the patient for up to +fifteen minutes. About what they are certain they cannot specify, but the +patient is, in that short time, completely certain about /everything/. And +further research has found that a floating water hyacinth yields in its +juices total /un/certainty about anything for half a hour. Philosophers +are excited about the uses for these potions, and the search continues for +a plant that combines the qualities of both, thereby being of great use to +theologians. + + [Raising Steam, by Terry Pratchett] +%e passage +# p. 288 +%passage 7 +The town of Big Cabbage, theoretically the last place any sensible person +would want to visit, was nevertheless popular throughout the summer because +of the attractions of Brassica World and the Cabbage Research Institute, +whose students were the first to get a cabbage to a height of five hundred +yards propelled entirely by its own juices. Nobody asked why they felt it +was necessary to do this, but that was science for you, and, of course, +students. + + [Raising Steam, by Terry Pratchett] +%e passage +# pp. 363-364 ("Of the Wheel the Spoke" is the goblin's formal name; perhaps +# a new name chosen or given after inventing the bicycle?) +%passage 8 +A few weeks later, Drumknott persuaded Lord Vetinari to accompany him to +the area behind the palace where a jungle of drain pipes emptied and +several mismatched sheds, washhouses, and lean-tos housed some of the +necessary functions without which a modern palace could not operate.(1) + +There was a young goblin waiting there, rather nervous, clasping what +looked like two wheels held together by not very much. The wheels were +spinning. + +Durmknott cleared his throat. "Show his lordship your new invention, +Mister Of the Wheel the Spoke." + +(1) Frankly most palaces are just like this. Their backsides do not bear +looking at. + + [Raising Steam, by Terry Pratchett] +%e passage %e title %e section #----------------------------------------------------- # Used for interaction with Death. # %section Death -%title Death Quotes (4) +%title Death Quotes (6) %passage 1 WHERE THE FIRST PRIMAL CELL WAS, THERE WAS I ALSO. WHERE MAN IS, THERE AM I. WHEN THE LAST LIFE CRAWLS UNDER FREEZING STARS, THERE WILL I BE. %e passage @@ -2101,7 +2191,14 @@ THINK OF IT MORE AS BEING ... DIMESIONALLY DISADVANTAGED. %passage 4 I MAY HAVE ALLOWED MYSELF SOME FLICKER OF EMOTION IN THE RECENT PAST, BUT I CAN GIVE IT UP ANY TIME I LIKE. %e passage -# Not a direct quote, but a reference to Thief of Time and the fact that the player is War +%passage 5 +# Not a direct quote, but a reference to Thief of Time and the fact that +# the player is War HAVE YOU SPOKEN TO RONNIE LATELY? +%e passage +# Raising Steam, p. 180 (Anchor Books edition) +%passage 6 +PLEASE DO NOT PANIC. YOU ARE MERELY DEAD. +%e passage %e title %e section