win32gui: adds a splash screen

The splash screen uses the VERSION_MAJOR,
VERSION_MINOR, and PATCHLEVEL macros, but there is no room in case one
of these goes into two digits.  That seems like a safe assumption to
make.

The Makefile have rip.uu/splash.uu added to them.  However, this won't
work if you don't have splash.uu.  Instead, just copy rip.uu or another
.uu and name it splash.uu.  Make expects to have splash.uu present (at
least Borland's make).   It doesn't add splash.uu decoding to the IDE
framework.  It does a bit in winhack.rc and Makefile.bcc to bring
winhack.rc up to sync with Borland's compiler.  If you don't like the
splash screen, then I'll have to redo that part of the patch apart from
the others.
This commit is contained in:
nethack.allison
2002-03-04 22:40:01 +00:00
parent 92684f0b7c
commit 5911621d9f
4 changed files with 7234 additions and 6 deletions

12
Files
View File

@@ -226,12 +226,12 @@ levstuff.dsp levstuff.mak makedefs.dsp mhaskyn.c mhaskyn.h
mhcmd.c mhcmd.h mhdlg.c mhdlg.h mhfont.c
mhfont.h mhinput.c mhinput.h mhmain.c mhmain.h
mhmap.c mhmap.h mhmenu.c mhmenu.h mhmsg.h
mhmsgwnd.c mhmsgwnd.h mhrip.c mhrip.h mhstatus.c
mhstatus.h mhtext.c mhtext.h mnsel.uu mnselcnt.uu
mnunsel.uu mswproc.c nethack.dsw nethackw.dsp petmark.uu
recover.dsp resource.h tile2bmp.c tile2bmp.dsp tilemap.dsp
tiles.dsp tiles.mak winhack.c winhack.h winhack.rc
winMS.h
mhmsgwnd.c mhmsgwnd.h mhrip.c mhrip.h mhsplash.h
mhsplash.c mhstatus.c mhstatus.h mhtext.c mhtext.h
mnsel.uu mnselcnt.uu mnunsel.uu mswproc.c nethack.dsw
nethackw.dsp petmark.uu recover.dsp resource.h splash.uu
tile2bmp.c tile2bmp.dsp tilemap.dsp tiles.dsp tiles.mak
winhack.c winhack.h winhack.rc winMS.h