win32gui: adds a splash screen
The splash screen uses the VERSION_MAJOR, VERSION_MINOR, and PATCHLEVEL macros, but there is no room in case one of these goes into two digits. That seems like a safe assumption to make. The Makefile have rip.uu/splash.uu added to them. However, this won't work if you don't have splash.uu. Instead, just copy rip.uu or another .uu and name it splash.uu. Make expects to have splash.uu present (at least Borland's make). It doesn't add splash.uu decoding to the IDE framework. It does a bit in winhack.rc and Makefile.bcc to bring winhack.rc up to sync with Borland's compiler. If you don't like the splash screen, then I'll have to redo that part of the patch apart from the others.
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12
Files
12
Files
@@ -226,12 +226,12 @@ levstuff.dsp levstuff.mak makedefs.dsp mhaskyn.c mhaskyn.h
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mhcmd.c mhcmd.h mhdlg.c mhdlg.h mhfont.c
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mhfont.h mhinput.c mhinput.h mhmain.c mhmain.h
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mhmap.c mhmap.h mhmenu.c mhmenu.h mhmsg.h
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mhmsgwnd.c mhmsgwnd.h mhrip.c mhrip.h mhstatus.c
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mhstatus.h mhtext.c mhtext.h mnsel.uu mnselcnt.uu
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mnunsel.uu mswproc.c nethack.dsw nethackw.dsp petmark.uu
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recover.dsp resource.h tile2bmp.c tile2bmp.dsp tilemap.dsp
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tiles.dsp tiles.mak winhack.c winhack.h winhack.rc
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winMS.h
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mhmsgwnd.c mhmsgwnd.h mhrip.c mhrip.h mhsplash.h
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mhsplash.c mhstatus.c mhstatus.h mhtext.c mhtext.h
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mnsel.uu mnselcnt.uu mnunsel.uu mswproc.c nethack.dsw
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nethackw.dsp petmark.uu recover.dsp resource.h splash.uu
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tile2bmp.c tile2bmp.dsp tilemap.dsp tiles.dsp tiles.mak
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winhack.c winhack.h winhack.rc winMS.h
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