more shop damage repair

Stop attempting to catch up for lost time for shop damage repair
when getlev() loads a previousl visited level.  Normal shopkeeper
behavior will take care of that.

Also, fixes the display related aspects of shop damage repair
interacting with ball and chain.  They don't happen when its done
while the map is being shown.
This commit is contained in:
PatR
2022-04-09 15:55:21 -07:00
parent dadbea1d8c
commit 593c3532fc
7 changed files with 45 additions and 48 deletions

View File

@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.870 $ $NHDT-Date: 1649530942 2022/04/09 19:02:22 $
HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.870 $ $NHDT-Date: 1649530942 2022/04/09 19:02:22 $
General Fixes and Modified Features
-----------------------------------
@@ -875,6 +875,8 @@ avoid "the Lord Surtur's corpse glows iridescently" when shk_your() or the()
restoring while attached ball or chain is on floor in a breach of a shop wall
could have it be moved out of wall gap as that gets repaired, then
might trigger an impossible about being positioned too far from hero
don't try to catch up for lost time for shop damage repair in restdamage()
called from getlev(); let normal shopkeeper movement take care of it
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository