more shop damage repair
Stop attempting to catch up for lost time for shop damage repair when getlev() loads a previousl visited level. Normal shopkeeper behavior will take care of that. Also, fixes the display related aspects of shop damage repair interacting with ball and chain. They don't happen when its done while the map is being shown.
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@@ -2436,7 +2436,8 @@ extern void sellobj(struct obj *, xchar, xchar);
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extern int doinvbill(int);
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extern struct monst *shkcatch(struct obj *, xchar, xchar);
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extern void add_damage(xchar, xchar, long);
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extern int repair_damage(struct monst *, struct damage *, boolean);
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extern int repair_damage(struct monst *, struct damage *);
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extern void fix_shop_damage(void);
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extern int shk_move(struct monst *);
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extern void after_shk_move(struct monst *);
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extern boolean is_fshk(struct monst *);
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