more shop damage repair
Stop attempting to catch up for lost time for shop damage repair when getlev() loads a previousl visited level. Normal shopkeeper behavior will take care of that. Also, fixes the display related aspects of shop damage repair interacting with ball and chain. They don't happen when its done while the map is being shown.
This commit is contained in:
36
src/shk.c
36
src/shk.c
@@ -156,7 +156,7 @@ money2u(struct monst* mon, long amount)
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}
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static struct monst *
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next_shkp(register struct monst* shkp, register boolean withbill)
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next_shkp(register struct monst *shkp, boolean withbill)
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{
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for (; shkp; shkp = shkp->nmon) {
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if (DEADMONSTER(shkp))
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@@ -1983,9 +1983,11 @@ find_oid(unsigned int id)
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/* Returns the price of an arbitrary item in the shop,
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0 if the item doesn't belong to a shopkeeper or hero is not in the shop. */
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long
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get_cost_of_shop_item(register struct obj* obj, int* nochrg)
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/* alternate return value: 1: no charge, 0: shop owned, */
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{ /* -1: not in a shop (so should't be formatted as "no charge") */
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get_cost_of_shop_item(
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struct obj *obj,
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int *nochrg) /* alternate return value: 1: no charge, 0: shop owned,
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* -1: not in a shop (so don't format as "no charge") */
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{
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struct monst *shkp;
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struct obj *top;
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xchar x, y;
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@@ -3632,7 +3634,7 @@ discard_damage_owned_by(struct monst *shkp)
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/* Shopkeeper tries to repair damage belonging to them */
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static void
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shk_fixes_damage(struct monst* shkp)
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shk_fixes_damage(struct monst *shkp)
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{
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struct damage *dam = find_damage(shkp);
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boolean shk_closeby;
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@@ -3649,7 +3651,7 @@ shk_fixes_damage(struct monst* shkp)
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else if (!Deaf && shk_closeby)
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You_hear("someone muttering an incantation.");
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(void) repair_damage(shkp, dam, FALSE);
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(void) repair_damage(shkp, dam);
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discard_damage_struct(dam);
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}
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@@ -3769,19 +3771,19 @@ litter_newsyms(xchar *litter, xchar x, xchar y)
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int
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repair_damage(
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struct monst *shkp,
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struct damage *tmp_dam,
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boolean catchup) /* restoring a level */
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struct damage *tmp_dam)
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{
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xchar x, y;
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xchar *litter;
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struct obj *otmp;
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struct trap *ttmp;
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int k, disposition = 1;
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boolean stop_picking = FALSE;
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boolean catchup, stop_picking = FALSE;
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if (!repairable_damage(tmp_dam, shkp))
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return 0;
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catchup = g.moves > tmp_dam->when + REPAIR_DELAY;
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x = tmp_dam->place.x;
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y = tmp_dam->place.y;
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@@ -3873,11 +3875,25 @@ repair_damage(
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return disposition;
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}
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/* normally repair is done when a shopkeeper moves, but we also try to
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catch up for lost time when reloading a previously visited level */
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void
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fix_shop_damage(void)
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{
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struct monst *shkp;
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for (shkp = next_shkp(fmon, FALSE); shkp;
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shkp = next_shkp(shkp->nmon, FALSE)) {
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if (shkp->mcanmove && inhishop(shkp))
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shk_fixes_damage(shkp);
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}
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}
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/*
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* shk_move: return 1: moved 0: didn't -1: let m_move do it -2: died
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*/
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int
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shk_move(struct monst* shkp)
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shk_move(struct monst *shkp)
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{
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xchar gx, gy, omx, omy;
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int udist;
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