make a small change to sound interface

add a const
This commit is contained in:
nhmall
2023-01-22 13:49:38 -05:00
parent 5e0fea186c
commit 595d425d73
5 changed files with 7 additions and 7 deletions
+2 -2
View File
@@ -24,7 +24,7 @@
* interface function pointer used to invoke it: * interface function pointer used to invoke it:
* *
* void (*sound_hero_playnotes)(int32_t instrument, * void (*sound_hero_playnotes)(int32_t instrument,
* char *str, int32_t volume); * const char *str, int32_t volume);
* *
* SNDCAP_ACHIEVEMENTS Invoked by the core when an in-game achievement * SNDCAP_ACHIEVEMENTS Invoked by the core when an in-game achievement
* is reached. The soundlib routines could play * is reached. The soundlib routines could play
@@ -105,7 +105,7 @@ struct sound_procs {
void (*sound_exit_nhsound)(const char *); void (*sound_exit_nhsound)(const char *);
void (*sound_achievement)(schar, schar, int32_t); void (*sound_achievement)(schar, schar, int32_t);
void (*sound_soundeffect)(char *desc, int32_t, int32_t volume); void (*sound_soundeffect)(char *desc, int32_t, int32_t volume);
void (*sound_hero_playnotes)(int32_t instrument, char *str, int32_t volume); void (*sound_hero_playnotes)(int32_t instrument, const char *str, int32_t volume);
void (*sound_play_usersound)(char *filename, int32_t volume, int32_t idx); void (*sound_play_usersound)(char *filename, int32_t volume, int32_t idx);
}; };
+2 -2
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@@ -20,7 +20,7 @@ static void windsound_init_nhsound(void);
static void windsound_exit_nhsound(const char *); static void windsound_exit_nhsound(const char *);
static void windsound_achievement(schar, schar, int32_t); static void windsound_achievement(schar, schar, int32_t);
static void windsound_soundeffect(char *, int32_t, int32_t); static void windsound_soundeffect(char *, int32_t, int32_t);
static void windsound_hero_playnotes(int32_t instrument, char *str, int32_t volume); static void windsound_hero_playnotes(int32_t instrument, const char *str, int32_t volume);
static void windsound_play_usersound(char *, int32_t, int32_t); static void windsound_play_usersound(char *, int32_t, int32_t);
struct sound_procs windsound_procs = { struct sound_procs windsound_procs = {
@@ -77,7 +77,7 @@ windsound_soundeffect(char *desc, int32_t seid, int32_t volume)
#define WAVEMUSIC_SOUNDS #define WAVEMUSIC_SOUNDS
void void
windsound_hero_playnotes(int32_t instrument, char *str, int32_t volume) windsound_hero_playnotes(int32_t instrument, const char *str, int32_t volume)
{ {
#ifdef WAVEMUSIC_SOUNDS #ifdef WAVEMUSIC_SOUNDS
int reslt = 0; int reslt = 0;
+1 -1
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@@ -1753,7 +1753,7 @@ struct sound_procs nosound_procs = {
(void (*)(const char *)) 0, /* exit_nhsound */ (void (*)(const char *)) 0, /* exit_nhsound */
(void (*)(schar, schar, int32_t)) 0, /* achievement */ (void (*)(schar, schar, int32_t)) 0, /* achievement */
(void (*)(char *, int32_t, int32_t)) 0, /* sound effect */ (void (*)(char *, int32_t, int32_t)) 0, /* sound effect */
(void (*)(int32_t, char *, int32_t)) 0, /* hero_playnotes */ (void (*)(int32_t, const char *, int32_t)) 0, /* hero_playnotes */
(void (*)(char *, int32_t, int32_t)) 0, /* play_usersound */ (void (*)(char *, int32_t, int32_t)) 0, /* play_usersound */
}; };
+1 -1
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@@ -1056,7 +1056,7 @@ void NetHackQtBind::qtsound_soundeffect(char *desc UNUSED, int32_t seid UNUSED,
{ {
} }
void NetHackQtBind::qtsound_hero_playnotes(int32_t instrument UNUSED, char *str UNUSED, int32_t volume UNUSED) void NetHackQtBind::qtsound_hero_playnotes(int32_t instrument UNUSED, const char *str UNUSED, int32_t volume UNUSED)
{ {
} }
#endif #endif
+1 -1
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@@ -100,7 +100,7 @@ public:
static void qtsound_exit_nhsound(const char *); static void qtsound_exit_nhsound(const char *);
static void qtsound_achievement(schar, schar, int32_t); static void qtsound_achievement(schar, schar, int32_t);
static void qtsound_soundeffect(char *, int32_t, int32_t); static void qtsound_soundeffect(char *, int32_t, int32_t);
static void qtsound_hero_playnotes(int32_t instrument, char *str, int32_t volume); static void qtsound_hero_playnotes(int32_t instrument, const char *str, int32_t volume);
static void qtsound_play_usersound(char *, int32_t, int32_t); static void qtsound_play_usersound(char *, int32_t, int32_t);
#endif #endif