make a small change to sound interface
add a const
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@@ -24,7 +24,7 @@
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* interface function pointer used to invoke it:
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*
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* void (*sound_hero_playnotes)(int32_t instrument,
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* char *str, int32_t volume);
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* const char *str, int32_t volume);
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*
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* SNDCAP_ACHIEVEMENTS Invoked by the core when an in-game achievement
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* is reached. The soundlib routines could play
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@@ -105,7 +105,7 @@ struct sound_procs {
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void (*sound_exit_nhsound)(const char *);
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void (*sound_achievement)(schar, schar, int32_t);
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void (*sound_soundeffect)(char *desc, int32_t, int32_t volume);
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void (*sound_hero_playnotes)(int32_t instrument, char *str, int32_t volume);
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void (*sound_hero_playnotes)(int32_t instrument, const char *str, int32_t volume);
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void (*sound_play_usersound)(char *filename, int32_t volume, int32_t idx);
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};
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@@ -20,7 +20,7 @@ static void windsound_init_nhsound(void);
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static void windsound_exit_nhsound(const char *);
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static void windsound_achievement(schar, schar, int32_t);
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static void windsound_soundeffect(char *, int32_t, int32_t);
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static void windsound_hero_playnotes(int32_t instrument, char *str, int32_t volume);
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static void windsound_hero_playnotes(int32_t instrument, const char *str, int32_t volume);
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static void windsound_play_usersound(char *, int32_t, int32_t);
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struct sound_procs windsound_procs = {
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@@ -77,7 +77,7 @@ windsound_soundeffect(char *desc, int32_t seid, int32_t volume)
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#define WAVEMUSIC_SOUNDS
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void
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windsound_hero_playnotes(int32_t instrument, char *str, int32_t volume)
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windsound_hero_playnotes(int32_t instrument, const char *str, int32_t volume)
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{
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#ifdef WAVEMUSIC_SOUNDS
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int reslt = 0;
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@@ -1753,7 +1753,7 @@ struct sound_procs nosound_procs = {
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(void (*)(const char *)) 0, /* exit_nhsound */
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(void (*)(schar, schar, int32_t)) 0, /* achievement */
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(void (*)(char *, int32_t, int32_t)) 0, /* sound effect */
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(void (*)(int32_t, char *, int32_t)) 0, /* hero_playnotes */
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(void (*)(int32_t, const char *, int32_t)) 0, /* hero_playnotes */
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(void (*)(char *, int32_t, int32_t)) 0, /* play_usersound */
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};
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@@ -1056,7 +1056,7 @@ void NetHackQtBind::qtsound_soundeffect(char *desc UNUSED, int32_t seid UNUSED,
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{
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}
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void NetHackQtBind::qtsound_hero_playnotes(int32_t instrument UNUSED, char *str UNUSED, int32_t volume UNUSED)
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void NetHackQtBind::qtsound_hero_playnotes(int32_t instrument UNUSED, const char *str UNUSED, int32_t volume UNUSED)
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{
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}
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#endif
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@@ -100,7 +100,7 @@ public:
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static void qtsound_exit_nhsound(const char *);
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static void qtsound_achievement(schar, schar, int32_t);
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static void qtsound_soundeffect(char *, int32_t, int32_t);
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static void qtsound_hero_playnotes(int32_t instrument, char *str, int32_t volume);
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static void qtsound_hero_playnotes(int32_t instrument, const char *str, int32_t volume);
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static void qtsound_play_usersound(char *, int32_t, int32_t);
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#endif
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