diff --git a/doc/Guidebook.mn b/doc/Guidebook.mn index 212f90d9f..a8f739d5a 100644 --- a/doc/Guidebook.mn +++ b/doc/Guidebook.mn @@ -1,4 +1,4 @@ -.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.598 $ $NHDT-Date: 1745139202 2025/04/20 00:53:22 $ +.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.611 $ $NHDT-Date: 1769271623 2026/01/24 08:20:23 $ .\" .\" This is an excerpt from the 'roff' man page from the 'groff' package. .\"+-- @@ -47,7 +47,7 @@ .ds f0 \*(vr .ds f1 \" empty .\"DO NOT REMOVE NH_DATESUB .ds f2 Date(%B %-d, %Y) -.ds f2 December 11, 2025 +.ds f2 January 24, 2026 . .\" A note on some special characters: .\" \(lq = left double quote @@ -2582,6 +2582,54 @@ Sometimes the bless or curse state of objects is referred to as their or \(lq\f(CRBUCX\fP\(rq for Blessed, Uncursed, Cursed, or unknown. (The term \fIbeatitude\fP is occasionally used as well.) .hn 2 +Artifacts +.pg +Some objects have been imbued with special powers and are known as +\fBArtifacts\fP. +They have specific types (such as long sword or orcish dagger) and distinct +names such as \fIGiantslayer\fP or \fIGrimtooth\fP. +Artifact weapons typically do more damage than their ordinary counterparts. +Some do extra damage against all monsters, others only against specific +types of monsters so aren't better than regular weapons against other types. +Some confer defensive capabilities when wielded or have other powers that +aren't listed here. +.pg +You might find them simply lying on the floor, including but not limited +to inside shops, or be granted as a reward for \(lq#offer\(rq on an altar +to your patron deity. +A few might be dropped by monsters, or might be converted from an ordinary +object of the same type via assigning the right name. +.\" should we mention dipping for Excalibur here? +Or you might wish for them, if you happen to be granted a wish, but such +wishes can fail. +.pg +Some artifacts have a specific alignment, others don't. +You won't obtain aligned ones that have a different alignment from yours +via offering and might get a shock if you attempt to wish for any of those +or find one and attempt to use it. +.pg +Each role has a distinct artifact that is contained in the \fIQuest\fP +dungeon branch. +These are commonly known as quest artifacts. +All are aligned and most are non-weapons. +They won't be found randomly. +.pg +The \(oq\f(CR\\\fP\(cq and \(oq\f(CR\`a\fP\(cq commands will list +artifacts that you have fully identified (knowing the name and item type +isn't sufficient). +.hn 2 +Relics +.pg +There are three unique items that are named and have limited special +powers but aren't classified as artifacts. +Each is guarded by a particular monster and you'll need to collect all +three for use late in the game. +They are \fIthe Bell of Opening\fP, +\fIthe Candelabrum of Invocation\fP, and +\fIthe Book of the Dead\fP. +Their corresponding descriptions when not yet identified are +silver bell, candelabrum, and papyrus spellbook. +.hn 2 Weapons (\(oq)\(cq) .pg Given a chance, most monsters in the Mazes of Menace will gratuitously try to