implement #986 - camera flash 'tweak'
Implement the suggested feature that a camera's flash actually update hero's memory of the map as it traverses across the level. Turned out to be more work than anticipated despite having the code for a thrown or kicked lit candle or lamp to build upon. Among other things it needed to update the circle code to handle previously unused radius 0 to operate on the center point only. I've never touched that before and hope this hasn't introduced any bugs. Also removes several instances of vision code operating on column #0. (At least one is still present.)
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@@ -324,6 +324,8 @@ extended achievement and conduct fields for xlogfile
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record amount of gold in hero's possession in xlogfile
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new objects: amulets of flying and guarding
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new monsters: displacer beast ('f') and genetic engineer ('Q')
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make camera flash which reveals previously unseen map features or objects or
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monsters record those on the hero's map; monsters revert to 'unseen'
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Platform- and/or Interface-Specific New Features
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