diff --git a/doc/Guidebook.mn b/doc/Guidebook.mn index 0d0232850..c9d14f6a5 100644 --- a/doc/Guidebook.mn +++ b/doc/Guidebook.mn @@ -46,7 +46,7 @@ .ds f0 \*(vr .ds f1 \" empty .\"DO NOT REMOVE NH_DATESUB .ds f2 DATE(%B %-d, %Y) -.ds f2 April 12, 2024 +.ds f2 July 16, 2024 . .\" A note on some special characters: .\" \(lq = left double quote @@ -455,69 +455,84 @@ option. The map (rest of the screen) .pg The rest of the screen is the map of the level as you have explored it -so far. Each symbol on the screen represents something. You can set -various graphics options to change some of the symbols the game uses; -otherwise, the game will use default symbols. Here is a list of what the -default symbols mean: -.lp "\\- and | " -The walls of a room, or an open door. Or a grave (|). -.lp . -The floor of a room, ice, or a doorless doorway. -.lp # -A corridor, or iron bars, or a tree, or possibly a kitchen sink (if -your dungeon has sinks), or a drawbridge. -.lp > +so far. +Each symbol on the screen represents something. +You can set various graphics options to change some of the symbols the +game uses; otherwise, the game will use default symbols. +Here is a list of what the default symbols mean: +.lp \f(CR\\-\fP +The horizontal or corner walls of a room, or an open east/west door. +.lp \f(CR|\fP +The vertical walls of a room, or an open north/south door, or a grave. +.lp \f(CR.\fP +The floor of a room, or ice, or a doorless doorway, or the span of an +open drawbridge. +.lp \f(CR#\fP +A corridor, or iron bars, or a tree, or the portcullis of a closed +drawbridge. +.lp "" +Note: engravings in corridors also appear as \f(CR#\fP but are shown in +a different color from normal corridor locations. +.lp \f(CR>\fP Stairs down: a way to the next level. -.lp < +.lp \f(CR<\fP Stairs up: a way to the previous level. -.lp + +.lp \f(CR+\fP A closed door, or a spellbook containing a spell you may be able to learn. -.lp @ -Your character or a human. -.lp $ +.lp \f(CR@\fP +Your character or a human or an elf. +.lp \f(CR$\fP A pile of gold. -.lp \(ha \" ^ +.lp \f(CR\(ha\fP \" \(ah == 'hat' == circumflex accent == caret ^ A trap (once you have detected it). -.lp ) +.lp \f(CR)\fP A weapon. -.lp [ +.lp \f(CR[\fP A suit or piece of armor. -.lp % +.lp \f(CR%\fP Something edible (not necessarily healthy). -.lp ? +.lp \f(CR?\fP A scroll. -.lp / +.lp \f(CR/\fP A wand. -.lp = +.lp \f(CR=\fP A ring. -.lp ! +.lp \f(CR!\fP A potion. -.lp ( +.lp \f(CR(\fP A useful item (pick-axe, key, lamp...). -.lp \(dq \" \(dq == double quote +.lp \f(CR\(dq\fP \" \(dq == double quote An amulet or a spider web. -.lp * +.lp \f(CR*\fP A gem or rock (possibly valuable, possibly worthless). -.lp \` -A boulder or statue. -.lp 0 +.lp \f(CR\`\fP +A boulder or statue or an engraving on the floor of a room. +.lp "" +Note: statues are displayed as if they were the monsters they depict +so won't appear as a \fIgrave accent\fP (aka \fIback-tick\fP). +.lp \f(CR0\fP An iron ball. -.lp _ +.lp \f(CR_\fP An altar, or an iron chain. -.lp { -A fountain. -.lp } -A pool of water or moat or a pool of lava. -.lp \\\\ +.lp \f(CR{\fP +A fountain or a sink. +.lp \f(CR}\fP +A pool of water or moat or a wall of water +or a pool of lava or a wall of lava. +.lp \f(CR\\\\\fP An opulent throne. -.lp "a-zA-Z and other symbols" +.lp "\f(CRa\fP-\f(CRz\fP\ \ \fIand\fP" +.lp "\f(CRA\fP-\f(CRZ\fP\ \ \fIand\fP" +.lp "\f(CR@&\(aq\fP" \" \(aq == apostrophe / single quote Letters and certain other symbols represent the various inhabitants -of the Mazes of Menace. Watch out, they can be nasty and vicious. +of the Mazes of Menace. +Watch out, they can be nasty and vicious. Sometimes, however, they can be helpful. -.lp I -This marks the last known location of an invisible or otherwise unseen -monster. Note that the monster could have moved. -The \(oqF\(cq and \(oqm\(cq commands may be useful here. +.lp \f(CRI\fP +Rather than a specific type of monster, this marks the last known +location of an invisible or otherwise unseen monster. +Note that the monster could have moved. +The \(oqs\(cq, \(oqF\(cq, and \(oqm\(cq commands may be useful here. .pg You need not memorize all these symbols; you can ask the game what any symbol represents with the \(oq/\(cq command (see the next section for diff --git a/doc/Guidebook.tex b/doc/Guidebook.tex index 57d69e381..b4fd65941 100644 --- a/doc/Guidebook.tex +++ b/doc/Guidebook.tex @@ -48,7 +48,7 @@ \author{Original version - Eric S. Raymond\\ (Edited and expanded for 3.7.0 by Mike Stephenson and others)} %DO NOT REMOVE NH_DATESUB \date{DATE(%B %-d, %Y)} -\date{April 12, 2024} +\date{July 16, 2024} \maketitle @@ -514,92 +514,79 @@ game will use default symbols. Here is a list of what the default symbols mean: \blist{} -%.lp -\item[\tb{- {\rm and} |}] -The walls of a room, or an open door. Or a grave ({\tt |}). -%.lp +\item[\tb{-}] +The horizontal or corner walls of a room, or an open east/west door. +\item[\tb{|}] +The vertical walls of a room, or an open north/south door, or a grave. \item[\tb{.}] -The floor of a room, ice, or a doorless doorway. -%.lp +The floor of a room, or ice, or a doorless doorway, or the span of an +open drawbridge. \item[\tb{\#}] -A corridor, or iron bars, or a tree, or possibly a kitchen sink (if -your dungeon has sinks), or a drawbridge. -%.lp +A corridor, or iron bars, or a tree, or the portcullis of a closed +drawbridge.\\ +%.lp "" +Note: engravings in corridors also appear as \f(CR#\fP but are shown in +a different color from normal corridor locations. \item[\tb{>}] Stairs down: a way to the next level. -%.lp \item[\tb{<}] Stairs up: a way to the previous level. -%.lp \item[\tb{+}] A closed door, or a spellbook containing a spell you may be able to learn. -%.lp \item[\tb{@}] -Your character or a human. -%.lp +Your character or a human or an elf. \item[\tb{\$}] A pile of gold. -%.lp \item[\tb{\^}] A trap (once you have detected it). -%.lp \item[\tb{)}] A weapon. -%.lp \item[\tb{[}] A suit or piece of armor. -%.lp \item[\tb{\%}] Something edible (not necessarily healthy). -%.lp \item[\tb{?}] A scroll. -%.lp \item[\tb{/}] A wand. -%.lp \item[\tb{=}] A ring. -%.lp \item[\tb{!}] A potion. -%.lp \item[\tb{(}] A useful item (pick-axe, key, lamp \ldots). -%.lp \item[\tb{"}] An amulet or a spider web. -%.lp \item[\tb{*}] A gem or rock (possibly valuable, possibly worthless). -%.lp \item[\tb{\`}] -A boulder or statue. -%.lp +A boulder or statue or an engraving on the floor of a room.\\ +%.lp "" +Note: statues are displayed as if they were the monsters they depict +so won't appear as a {\it grave accent\/} (aka {\it back-tick}. \item[\tb{0}] An iron ball. -%.lp \item[\tb{\verb+_+}] An altar, or an iron chain. -%.lp \item[\tb{\{}] -A fountain. -%.lp +A fountain or a sink. \item[\tb{\}}] -A pool of water or moat or a pool of lava. -%.lp +A pool of water or moat or a wall of water +or a pool of lava or a wall of lava. \item[\tb{$\backslash$}] An opulent throne. -%.lp -\item[\tb{a-zA-Z {\rm \& other symbols}}] +\item[\tb{a-z}] +\item[\tb{A-Z}] +\item[\tb{@\&\-}] Letters and certain other symbols represent the various inhabitants -of the Mazes of Menace. Watch out, they can be nasty and vicious. +of the Mazes of Menace. +Watch out, they can be nasty and vicious. Sometimes, however, they can be helpful. -%.lp \item[\tb{I}] -This marks the last known location of an invisible or otherwise unseen -monster. Note that the monster could have moved. -The `{\tt F}' and `{\tt m}' commands may be useful here. +Rather than a specific type of monster, this marks the last known +location of an invisible or otherwise unseen monster. +Note that the monster could have moved. +The `{\tt s}', `{\tt F}', and `{\tt m}' commands may be useful here. \elist %.pg