diff --git a/doc/fixes37.0 b/doc/fixes37.0 index ad841ab0f..ec45cb17b 100644 --- a/doc/fixes37.0 +++ b/doc/fixes37.0 @@ -1013,8 +1013,10 @@ boiling a pool or fountain now creates a temporary cloud of steam random themed rooms in the dungeons of doom extended achievement and conduct fields for xlogfile record amount of gold in hero's possession in xlogfile -new objects: amulets of flying and guarding -new monsters: displacer beast ('f') and genetic engineer ('Q') +new objects: amulets of flying and guarding, gold dragon scale mail and + set of gold dragon scales +new monsters: displacer beast ('f') and genetic engineer ('Q'), gold dragon + and baby gold dragon (both 'D') make camera flash which reveals previously unseen map features or objects or monsters record those on the hero's map; monsters revert to 'unseen' boolean options can optionally have the form "name:value" with value taken diff --git a/include/extern.h b/include/extern.h index 0f59d7043..b47a6ac58 100644 --- a/include/extern.h +++ b/include/extern.h @@ -1338,6 +1338,7 @@ extern struct obj *rnd_treefruit_at(int, int); extern void set_corpsenm(struct obj *, int); extern long rider_revival_time(struct obj *, boolean); extern void start_corpse_timeout(struct obj *); +extern void maybe_adjust_light(struct obj *, int); extern void bless(struct obj *); extern void unbless(struct obj *); extern void curse(struct obj *); diff --git a/include/mondata.h b/include/mondata.h index 853ce6846..b0403a248 100644 --- a/include/mondata.h +++ b/include/mondata.h @@ -197,10 +197,15 @@ #define emits_light(ptr) \ (((ptr)->mlet == S_LIGHT || (ptr) == &mons[PM_FLAMING_SPHERE] \ || (ptr) == &mons[PM_SHOCKING_SPHERE] \ + || (ptr) == &mons[PM_BABY_GOLD_DRAGON] \ || (ptr) == &mons[PM_FIRE_VORTEX]) \ ? 1 \ - : ((ptr) == &mons[PM_FIRE_ELEMENTAL]) ? 1 : 0) -/* [note: the light ranges above were reduced to 1 for performance...] */ + : ((ptr) == &mons[PM_FIRE_ELEMENTAL] \ + || (ptr) == &mons[PM_GOLD_DRAGON]) ? 1 : 0) + /* [Note: the light ranges above were reduced to 1 for performance, + * otherwise screen updating on the plane of fire slowed to a crawl. + * Note too: that was with 1990s hardware and before fumarole smoke + * blocking line of sight was added, so might no longer be necessary.] */ #define likes_lava(ptr) \ (ptr == &mons[PM_FIRE_ELEMENTAL] || ptr == &mons[PM_SALAMANDER]) #define pm_invisible(ptr) \ diff --git a/include/patchlevel.h b/include/patchlevel.h index 3aee99c96..609a06cb9 100644 --- a/include/patchlevel.h +++ b/include/patchlevel.h @@ -17,7 +17,7 @@ * Incrementing EDITLEVEL can be used to force invalidation of old bones * and save files. */ -#define EDITLEVEL 35 +#define EDITLEVEL 36 /* * Development status possibilities. diff --git a/src/artifact.c b/src/artifact.c index c50b7c426..ab0ff9073 100644 --- a/src/artifact.c +++ b/src/artifact.c @@ -1675,6 +1675,13 @@ finesse_ahriman(struct obj *obj) boolean artifact_light(struct obj *obj) { + /* not artifacts but treat them as if they were because they emit + light without burning */ + if (obj && (obj->otyp == GOLD_DRAGON_SCALE_MAIL + || obj->otyp == GOLD_DRAGON_SCALES) + && (obj->owornmask & W_ARM) != 0L) + return TRUE; + return (boolean) (get_artifact(obj) && obj->oartifact == ART_SUNSWORD); } diff --git a/src/do_wear.c b/src/do_wear.c index d80c67220..36fe8ee5c 100644 --- a/src/do_wear.c +++ b/src/do_wear.c @@ -695,21 +695,37 @@ static int Armor_on(void) { /* - * No suits require special handling. Special properties conferred by - * suits are set up as intrinsics (actually 'extrinsics') by setworn() - * which is called by armor_or_accessory_on() before Armor_on(). + * Gold DSM requires special handling since it emits light when worn. */ - if (uarm) /* no known instances of !uarm here but play it safe */ - uarm->known = 1; /* suit's +/- evident because of status line AC */ + if (!uarm) /* no known instances of !uarm here but play it safe */ + return 0; + uarm->known = 1; /* suit's +/- evident because of status line AC */ + + if (artifact_light(uarm) && !uarm->lamplit) { + begin_burn(uarm, FALSE); + if (!Blind) + pline("%s %s to shine %s!", + Yname2(uarm), otense(uarm, "begin"), + arti_light_description(uarm)); + } return 0; } int Armor_off(void) { + struct obj *otmp = uarm; + boolean was_arti_light = otmp && otmp->lamplit && artifact_light(otmp); + g.context.takeoff.mask &= ~W_ARM; setworn((struct obj *) 0, W_ARM); g.context.takeoff.cancelled_don = FALSE; + + if (was_arti_light && !artifact_light(otmp)) { + end_burn(otmp, FALSE); + if (!Blind) + pline("%s shining.", Tobjnam(otmp, "stop")); + } return 0; } @@ -722,9 +738,18 @@ Armor_off(void) int Armor_gone(void) { + struct obj *otmp = uarm; + boolean was_arti_light = otmp && otmp->lamplit && artifact_light(otmp); + g.context.takeoff.mask &= ~W_ARM; setnotworn(uarm); g.context.takeoff.cancelled_don = FALSE; + + if (was_arti_light && !artifact_light(otmp)) { + end_burn(otmp, FALSE); + if (!Blind) + pline("%s shining.", Tobjnam(otmp, "stop")); + } return 0; } @@ -2773,6 +2798,10 @@ destroy_arm(register struct obj *atmp) } else if (DESTROY_ARM(uarm)) { if (donning(otmp)) cancel_don(); + /* for gold DSM, we don't want Armor_gone() to report that it + stops shining _after_ we've been told that it is destroyed */ + if (otmp->lamplit) + end_burn(otmp, FALSE); Your("armor turns to dust and falls to the %s!", surface(u.ux, u.uy)); (void) Armor_gone(); useup(otmp); diff --git a/src/light.c b/src/light.c index 273038b3e..31b950071 100644 --- a/src/light.c +++ b/src/light.c @@ -775,6 +775,8 @@ candle_light_range(struct obj *obj) int arti_light_radius(struct obj *obj) { + int res; + /* * Used by begin_burn() when setting up a new light source * (obj->lamplit will already be set by this point) and @@ -789,20 +791,34 @@ arti_light_radius(struct obj *obj) /* cursed radius of 1 is not noticeable for an item that's carried by the hero but is if it's carried by a monster or left lit on the floor (not applicable for Sunsword) */ - return (obj->blessed ? 3 : !obj->cursed ? 2 : 1); + res = (obj->blessed ? 3 : !obj->cursed ? 2 : 1); + + /* if poly'd into gold dragon with embedded scales, make the scales + have minimum radiance (hero as light source will use light radius + based on monster form); otherwise, worn gold DSM gives off more + light than other light sources */ + if (obj == uskin) + res = 1; + else if (obj->otyp == GOLD_DRAGON_SCALE_MAIL) /* DSM but not scales */ + ++res; + + return res; } -/* adverb describing lit artifact's light; depends on curse/bless state */ +/* adverb describing lit artifact's light; radius varies depending upon + curse/bless state; also used for gold dragon scales/scale mail */ const char * arti_light_description(struct obj *obj) { switch (arti_light_radius(obj)) { + case 4: + return "radiantly"; /* blessed gold dragon scale mail */ case 3: - return "brilliantly"; /* blessed */ + return "brilliantly"; /* blessed artifact, uncursed gold DSM */ case 2: - return "brightly"; /* uncursed */ + return "brightly"; /* uncursed artifact, cursed gold DSM */ case 1: - return "dimly"; /* cursed */ + return "dimly"; /* cursed artifact, embedded scales */ default: break; } diff --git a/src/mkobj.c b/src/mkobj.c index 7c1c7b3fa..c91a780bb 100644 --- a/src/mkobj.c +++ b/src/mkobj.c @@ -7,7 +7,6 @@ static void mkbox_cnts(struct obj *); static unsigned nextoid(struct obj *, struct obj *); -static void maybe_adjust_light(struct obj *, int); static void obj_timer_checks(struct obj *, xchar, xchar, int); static void container_weight(struct obj *); static struct obj *save_mtraits(struct obj *, struct monst *); @@ -1227,8 +1226,8 @@ start_corpse_timeout(struct obj* body) (void) start_timer(when, TIMER_OBJECT, action, obj_to_any(body)); } -static void -maybe_adjust_light(struct obj* obj, int old_range) +void +maybe_adjust_light(struct obj *obj, int old_range) { char buf[BUFSZ]; xchar ox, oy; @@ -1238,9 +1237,9 @@ maybe_adjust_light(struct obj* obj, int old_range) so will change after blessing or cursing */ if (delta) { obj_adjust_light_radius(obj, new_range); - /* simplifying assumptions: hero is wielding this object; - artifacts have to be in use to emit light and monsters' - gear won't change bless or curse state */ + /* simplifying assumptions: hero is wielding or wearing this object; + artifacts have to be in use to emit light and monsters' gear won't + change bless or curse state */ if (!Blind && get_obj_location(obj, &ox, &oy, 0)) { *buf = '\0'; if (iflags.last_msg == PLNMSG_OBJ_GLOWS) diff --git a/src/monmove.c b/src/monmove.c index a28a4288b..bbf771276 100644 --- a/src/monmove.c +++ b/src/monmove.c @@ -298,8 +298,10 @@ bee_eat_jelly(struct monst* mon, struct obj* obj) return -1; /* a queen is already present; ordinary bee hasn't moved yet */ } -#define flees_light(mon) ((mon)->data == &mons[PM_GREMLIN] \ - && (uwep && artifact_light(uwep) && uwep->lamplit)) +#define flees_light(mon) \ + ((mon)->data == &mons[PM_GREMLIN] \ + && ((uwep && uwep->lamplit && artifact_light(uwep)) \ + || (uarm && uarm->lamplit && artifact_light(uarm)))) /* we could include this in the above macro, but probably overkill/overhead */ /* && (!(which_armor((mon), W_ARMC) != 0 */ /* && which_armor((mon), W_ARMH) != 0)) */ diff --git a/src/monst.c b/src/monst.c index 1755e3072..bc19a9bad 100644 --- a/src/monst.c +++ b/src/monst.c @@ -1126,11 +1126,16 @@ NEARDATA struct permonst mons_init[] = { /* The order of the dragons is VERY IMPORTANT. Quite a few * pieces of code depend on gray being first and yellow being last. * The code also depends on the *order* being the same as that for - * dragon scale mail and dragon scales in objects.c. Baby dragons - * cannot confer intrinsics, to avoid polyself/egg abuse. + * dragon scale mail and dragon scales in objects.c. [Also, + * 'tilemap' assumes that shimmering dragon follows silver dragon.] * - * As reptiles, dragons are cold-blooded and thus aren't seen - * with infravision. Red dragons are the exception. + * Adult dragons are all lawful or chaotic; baby dragons are all + * neutral. This affects monster generation on some special levels. + * Baby dragons cannot confer intrinsics, to avoid polyself/egg abuse. + * + * As reptiles, dragons are cold-blooded and thus aren't seen with + * infravision. Red and gold dragons (also Chromatic Dragon) are + * the exceptions because they breathe fire. */ MON("baby gray dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, @@ -1138,6 +1143,13 @@ NEARDATA struct permonst mons_init[] = { SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, 13, CLR_GRAY), + MON("baby gold dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, + A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, + NO_ATTK), + SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0, + M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, + M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, M3_INFRAVISIBLE, + 13, HI_GOLD), MON("baby silver dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), @@ -1145,6 +1157,7 @@ NEARDATA struct permonst mons_init[] = { M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, 13, DRAGON_SILVER), #if 0 /* DEFERRED */ + /* [see "shimmering dragon" below] */ MON("baby shimmering dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 2, 6), @@ -1205,6 +1218,15 @@ NEARDATA struct permonst mons_init[] = { | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 0, 20, CLR_GRAY), + MON("gold dragon", S_DRAGON, LVL(15, 9, -1, 20, 4), (G_GENO | 1), + A(ATTK(AT_BREA, AD_FIRE, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), + ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), + NO_ATTK, NO_ATTK), + SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_FIRE, 0, + M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS + | M1_CARNIVORE, + M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, + M3_INFRAVISIBLE, 20, HI_GOLD), MON("silver dragon", S_DRAGON, LVL(15, 9, -1, 20, 4), (G_GENO | 1), A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, @@ -1215,6 +1237,10 @@ NEARDATA struct permonst mons_init[] = { M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 0, 20, DRAGON_SILVER), #if 0 /* DEFERRED */ + /* shimmering scales/scale-mail would confer displacement when worn by + the hero, so shimmering dragon ought to be displaced (hero who can + see one might misjudge its location) but monster displacement hasn't + been implemented so we don't include it */ MON("shimmering dragon", S_DRAGON, LVL(15, 9, -1, 20, 4), (G_GENO | 1), A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), @@ -3042,7 +3068,8 @@ struct permonst _mons2[] = { | M2_HOSTILE | M2_NASTY | M2_COLLECT | M2_MAGIC, M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, 22, HI_LORD), /* Multi-headed, possessing the breath attacks of all the other dragons - * (selected at random when attacking). + * (selected at random when attacking). Despite being a superset of + * gold dragon, does not emit light. */ MON("Chromatic Dragon", S_DRAGON, LVL(16, 12, 0, 30, -14), (G_NOGEN | G_UNIQ), diff --git a/src/objects.c b/src/objects.c index 738b69825..f64293206 100644 --- a/src/objects.c +++ b/src/objects.c @@ -377,6 +377,8 @@ HELM("helm of telepathy", "visored helmet", /* 3.4.1: dragon scale mail reclassified as "magic" since magic is needed to create them */ DRGN_ARMR("gray dragon scale mail", 1, ANTIMAGIC, 1200, 1, CLR_GRAY), + /* gold DSM is a light source; there's no property for that */ +DRGN_ARMR("gold dragon scale mail", 1, 0, 900, 1, HI_GOLD), DRGN_ARMR("silver dragon scale mail", 1, REFLECTING, 1200, 1, DRAGON_SILVER), #if 0 /* DEFERRED */ DRGN_ARMR("shimmering dragon scale mail", 1, DISPLACED, 1200, 1, CLR_CYAN), @@ -389,9 +391,10 @@ DRGN_ARMR("blue dragon scale mail", 1, SHOCK_RES, 900, 1, CLR_BLUE), DRGN_ARMR("green dragon scale mail", 1, POISON_RES, 900, 1, CLR_GREEN), DRGN_ARMR("yellow dragon scale mail", 1, ACID_RES, 900, 1, CLR_YELLOW), /* For now, only dragons leave these. */ -/* 3.4.1: dragon scales left classified as "non-magic"; they confer - magical properties but are produced "naturally" */ +/* 3.4.1: dragon scales left classified as "non-magic"; they confer magical + properties but are produced "naturally"; affects use as polypile fodder */ DRGN_ARMR("gray dragon scales", 0, ANTIMAGIC, 700, 7, CLR_GRAY), +DRGN_ARMR("gold dragon scales", 0, 0, 500, 7, HI_GOLD), DRGN_ARMR("silver dragon scales", 0, REFLECTING, 700, 7, DRAGON_SILVER), #if 0 /* DEFERRED */ DRGN_ARMR("shimmering dragon scales", 0, DISPLACED, 700, 7, CLR_CYAN), diff --git a/src/objnam.c b/src/objnam.c index 2c720edfa..4c3f49f82 100644 --- a/src/objnam.c +++ b/src/objnam.c @@ -1093,6 +1093,9 @@ doname_base(struct obj* obj, unsigned int doname_flags) if (obj == uarmg && Glib) /* just appended "(something)", * change to "(something; slippery)" */ Strcpy(rindex(bp, ')'), "; slippery)"); + else if (!Blind && obj->lamplit && artifact_light(obj)) + Sprintf(rindex(bp, ')'), ", %s lit)", + arti_light_description(obj)); } /*FALLTHRU*/ case WEAPON_CLASS: @@ -1228,13 +1231,17 @@ doname_base(struct obj* obj, unsigned int doname_flags) /* avoid "tethered wielded in right hand" for twoweapon */ (twoweap_primary && !tethered) ? "wielded" : "weapon", twoweap_primary ? "right " : "", hand_s); - - if (g.warn_obj_cnt && obj == uwep - && (EWarn_of_mon & W_WEP) != 0L) { - if (!Blind) /* we know bp[] ends with ')'; overwrite that */ + if (!Blind) { + if (g.warn_obj_cnt && obj == uwep + && (EWarn_of_mon & W_WEP) != 0L) + /* we know bp[] ends with ')'; overwrite that */ Sprintf(eos(bp) - 1, ", %s %s)", glow_verb(g.warn_obj_cnt, TRUE), glow_color(obj->oartifact)); + else if (obj->lamplit && artifact_light(obj)) + /* as above, overwrite known closing paren */ + Sprintf(eos(bp) - 1, ", %s lit)", + arti_light_description(obj)); } } } diff --git a/src/polyself.c b/src/polyself.c index 3c4077499..fe349bc19 100644 --- a/src/polyself.c +++ b/src/polyself.c @@ -456,7 +456,9 @@ polyself(int psflags) by_class: class = name_to_monclass(buf, &mntmp); if (class && mntmp == NON_PM) - mntmp = mkclass_poly(class); + mntmp = (draconian && class == S_DRAGON) + ? armor_to_dragon(uarm->otyp) + : mkclass_poly(class); } if (mntmp < LOW_PM) { if (!class) @@ -514,24 +516,23 @@ polyself(int psflags) do_merge: mntmp = armor_to_dragon(uarm->otyp); if (!(g.mvitals[mntmp].mvflags & G_GENOD)) { + unsigned was_lit = uarm->lamplit; + int arm_light = artifact_light(uarm) ? arti_light_radius(uarm) + : 0; + /* allow G_EXTINCT */ if (Is_dragon_scales(uarm)) { /* dragon scales remain intact as uskin */ You("merge with your scaly armor."); - } else { /* dragon scale mail */ - /* d.scale mail first reverts to scales */ - char *p, *dsmail; - + } else { /* dragon scale mail reverts to scales */ /* similar to noarmor(invent.c), shorten to " scale mail" */ - dsmail = strcpy(buf, simpleonames(uarm)); - if ((p = strstri(dsmail, " dragon ")) != 0) - while ((p[1] = p[8]) != '\0') - ++p; - /* tricky phrasing; dragon scale mail - is singular, dragon scales are plural */ - Your("%s reverts to scales as you merge with them.", - dsmail); + Strcpy(buf, simpleonames(uarm)); + strsubst(buf, " dragon ", " "); + /* tricky phrasing; dragon scale mail is singular, dragon + scales are plural (note: we don't use "set of scales", + which usually overrides the distinction, here) */ + Your("%s reverts to scales as you merge with them.", buf); /* uarm->spe enchantment remains unchanged; re-converting scales to mail poses risk of evaporation due to over enchanting */ @@ -543,6 +544,8 @@ polyself(int psflags) uarm = (struct obj *) 0; /* save/restore hack */ uskin->owornmask |= I_SPECIAL; + if (was_lit) + maybe_adjust_light(uskin, arm_light); update_inventory(); } } else if (iswere) { @@ -554,9 +557,10 @@ polyself(int psflags) } else if (isvamp) { do_vampyr: if (mntmp < LOW_PM || (mons[mntmp].geno & G_UNIQ)) { - mntmp = (g.youmonst.data == &mons[PM_VAMPIRE_LEADER] && !rn2(10)) - ? PM_WOLF - : !rn2(4) ? PM_FOG_CLOUD : PM_VAMPIRE_BAT; + mntmp = (g.youmonst.data == &mons[PM_VAMPIRE_LEADER] + && !rn2(10)) ? PM_WOLF + : !rn2(4) ? PM_FOG_CLOUD + : PM_VAMPIRE_BAT; if (g.youmonst.cham >= LOW_PM && !is_vampire(g.youmonst.data) && !rn2(2)) mntmp = g.youmonst.cham; @@ -920,6 +924,11 @@ break_armor(void) if ((otmp = uarm) != 0) { if (donning(otmp)) cancel_don(); + /* for gold DSM, we don't want Armor_gone() to report that it + stops shining _after_ we've been told that it is destroyed */ + if (otmp->lamplit) + end_burn(otmp, FALSE); + You("break out of your armor!"); exercise(A_STR, FALSE); (void) Armor_gone(); @@ -945,6 +954,10 @@ break_armor(void) if (donning(otmp)) cancel_don(); Your("armor falls around you!"); + /* [note: _gone() instead of _off() dates to when life-saving + could force fire resisting armor back on if hero burned in + hell (3.0, predating Gehennom); the armor isn't actually + gone here but also isn't available to be put back on] */ (void) Armor_gone(); dropp(otmp); } @@ -1653,12 +1666,17 @@ void skinback(boolean silently) { if (uskin) { + int old_light = arti_light_radius(uskin); + if (!silently) Your("skin returns to its original form."); uarm = uskin; uskin = (struct obj *) 0; /* undo save/restore hack */ uarm->owornmask &= ~I_SPECIAL; + + if (artifact_light(uarm)) + maybe_adjust_light(uarm, old_light); } } @@ -1877,6 +1895,9 @@ armor_to_dragon(int atyp) case SILVER_DRAGON_SCALE_MAIL: case SILVER_DRAGON_SCALES: return PM_SILVER_DRAGON; + case GOLD_DRAGON_SCALE_MAIL: + case GOLD_DRAGON_SCALES: + return PM_GOLD_DRAGON; #if 0 /* DEFERRED */ case SHIMMERING_DRAGON_SCALE_MAIL: case SHIMMERING_DRAGON_SCALES: @@ -1904,7 +1925,7 @@ armor_to_dragon(int atyp) case YELLOW_DRAGON_SCALES: return PM_YELLOW_DRAGON; default: - return -1; + return NON_PM; } } diff --git a/src/read.c b/src/read.c index 6e3e78edc..66f4b4a45 100644 --- a/src/read.c +++ b/src/read.c @@ -1113,11 +1113,17 @@ seffect_enchant_armor(struct obj **sobjp) ? rnd(3 - otmp->spe / 3) : 1; if (s >= 0 && Is_dragon_scales(otmp)) { + unsigned was_lit = otmp->lamplit; + int old_light = artifact_light(otmp) ? arti_light_radius(otmp) : 0; + /* dragon scales get turned into dragon scale mail */ pline("%s merges and hardens!", Yname2(otmp)); setworn((struct obj *) 0, W_ARM); /* assumes same order */ otmp->otyp += GRAY_DRAGON_SCALE_MAIL - GRAY_DRAGON_SCALES; + otmp->lamplit = 0; /* don't want bless() or uncurse() to adjust + * light radius because scales -> scale_mail will + * result in a second increase with own message */ if (sblessed) { otmp->spe++; cap_spe(otmp); @@ -1129,6 +1135,9 @@ seffect_enchant_armor(struct obj **sobjp) setworn(otmp, W_ARM); if (otmp->unpaid) alter_cost(otmp, 0L); /* shop bill */ + otmp->lamplit = was_lit; + if (old_light) + maybe_adjust_light(otmp, old_light); return; } pline("%s %s%s%s%s for a %s.", Yname2(otmp), diff --git a/src/worn.c b/src/worn.c index b1817eeed..050d20c91 100644 --- a/src/worn.c +++ b/src/worn.c @@ -528,8 +528,9 @@ m_dowear_type(struct monst *mon, long flag, boolean creation, boolean racialexception) { struct obj *old, *best, *obj; + long oldmask = 0L; int m_delay = 0; - int unseen = !canseemon(mon); + int sawmon = canseemon(mon), sawloc = cansee(mon->mx, mon->my); boolean autocurse; char nambuf[BUFSZ]; @@ -629,13 +630,15 @@ m_dowear_type(struct monst *mon, long flag, boolean creation, m_delay += 2; /* when upgrading a piece of armor, account for time spent taking off current one */ - if (old) + if (old) { m_delay += objects[old->otyp].oc_delay; - if (old) /* do this first to avoid "(being worn)" */ - old->owornmask = 0L; + oldmask = old->owornmask; /* needed later by artifact_light() */ + old->owornmask = 0L; /* avoid doname() showing "(being worn)" */ + } + if (!creation) { - if (canseemon(mon)) { + if (sawmon) { char buf[BUFSZ]; if (old) @@ -654,20 +657,45 @@ m_dowear_type(struct monst *mon, long flag, boolean creation, if (mon->mfrozen) mon->mcanmove = 0; } - if (old) + if (old) { update_mon_intrinsics(mon, old, FALSE, creation); + + /* owornmask was cleared above but artifact_light() expects it */ + old->owornmask = oldmask; + if (old->lamplit && artifact_light(old)) + end_burn(old, FALSE); + old->owornmask = 0L; + } mon->misc_worn_check |= flag; best->owornmask |= flag; if (autocurse) curse(best); + if (artifact_light(best) && !best->lamplit) { + begin_burn(best, FALSE); + vision_recalc(1); + if (!creation && best->lamplit && cansee(mon->mx, mon->my)) { + const char *adesc = arti_light_description(best); + + if (sawmon) /* could already see monster */ + pline("%s %s to shine %s.", Yname2(best), + otense(best, "begin"), adesc); + else if (canseemon(mon)) /* didn't see it until new light */ + pline("%s %s shining %s.", Yname2(best), + otense(best, "are"), adesc); + else if (sawloc) /* saw location but not invisible monster */ + pline("%s begins to shine %s.", Something, adesc); + else /* didn't see location until new light */ + pline("%s is shining %s.", Something, adesc); + } + } update_mon_intrinsics(mon, best, TRUE, creation); /* if couldn't see it but now can, or vice versa, */ - if (!creation && (unseen ^ !canseemon(mon))) { + if (!creation && (sawmon ^ !canseemon(mon))) { if (mon->minvis && !See_invisible) { pline("Suddenly you cannot see %s.", nambuf); makeknown(best->otyp); - } /* else if (!mon->minvis) pline("%s suddenly appears!", - Amonnam(mon)); */ + } /* else if (!mon->minvis) + * pline("%s suddenly appears!", Amonnam(mon)); */ } } #undef RACE_EXCEPTION @@ -1057,6 +1085,11 @@ extract_from_minvent( impossible("extract_from_minvent called on object not in minvent"); return; } + /* handle gold dragon scales/scale-mail (lit when worn) before clearing + obj->owornmask because artifact_light() expects that to be W_ARM */ + if ((unwornmask & W_ARM) != 0 && obj->lamplit && artifact_light(obj)) + end_burn(obj, FALSE); + obj_extract_self(obj); obj->owornmask = 0L; if (unwornmask) { diff --git a/win/share/monsters.txt b/win/share/monsters.txt index a7e97fa09..2c614ce9b 100644 --- a/win/share/monsters.txt +++ b/win/share/monsters.txt @@ -5195,7 +5195,45 @@ Z = (195, 195, 195) .....BPAA..PPAA. ...........PAA.. } -# tile 272 (baby silver dragon,male) +# tile 272 (baby gold dragon,male) +{ + ................ + ................ + ................ + .....PPPA....... + ....ODODDA...... + ...PDDDDDA...... + ..CHHHAPDA.AAA.. + .CHCDA.PDAAAAAA. + ..D..PHDAAAAAAA. + ....PPHHDDDAAAA. + ...PNNHHHDDDAAA. + ..PHNPHHDHHDDAA. + ..PHDPHHNPDADDA. + ..PHAPH.APDADDA. + .....PHAA..DDAA. + ...........DAA.. +} +# tile 273 (baby gold dragon,female) +{ + ................ + ................ + ................ + .....PPPA....... + ....ODODDA...... + ...PDDDDDA...... + ..CHHHAPDA.AAA.. + .CHCDA.PDAAAAAA. + ..D..PHDAAAAAAA. + ....PPHHDDDAAAA. + ...PNNHHHDDDAAA. + ..PHNPHHDHHDDAA. + ..PHDPHHNPDADDA. + ..PHAPH.APDADDA. + .....PHAA..DDAA. + ...........DAA.. +} +# tile 274 (baby silver dragon,male) { ................ ................ @@ -5214,7 +5252,7 @@ Z = (195, 195, 195) .....PBAA..BBAA. ...........BAA.. } -# tile 273 (baby silver dragon,female) +# tile 275 (baby silver dragon,female) { ................ ................ @@ -5233,7 +5271,7 @@ Z = (195, 195, 195) .....PBAA..BBAA. ...........BAA.. } -# tile 274 (baby shimmering dragon,male) +# tile 276 (baby shimmering dragon,male) { .I.............. ...BBBBBBB.I.... @@ -5252,7 +5290,7 @@ Z = (195, 195, 195) B....BPAA..PPAAB .B.........PAAB. } -# tile 275 (baby shimmering dragon,female) +# tile 277 (baby shimmering dragon,female) { .I.............. ...BBBBBBB.I.... @@ -5271,7 +5309,7 @@ Z = (195, 195, 195) B....BPAA..PPAAB .B.........PAAB. } -# tile 276 (baby red dragon,male) +# tile 278 (baby red dragon,male) { ................ ................ @@ -5290,7 +5328,7 @@ Z = (195, 195, 195) .....IDAA..DDAA. ...........DAA.. } -# tile 277 (baby red dragon,female) +# tile 279 (baby red dragon,female) { ................ ................ @@ -5309,7 +5347,7 @@ Z = (195, 195, 195) .....IDAA..DDAA. ...........DAA.. } -# tile 278 (baby white dragon,male) +# tile 280 (baby white dragon,male) { ................ ................ @@ -5328,7 +5366,7 @@ Z = (195, 195, 195) .....NOAA..OOAA. ...........OAA.. } -# tile 279 (baby white dragon,female) +# tile 281 (baby white dragon,female) { ................ ................ @@ -5347,7 +5385,7 @@ Z = (195, 195, 195) .....NOAA..OOAA. ...........OAA.. } -# tile 280 (baby orange dragon,male) +# tile 282 (baby orange dragon,male) { ................ ................ @@ -5366,7 +5404,7 @@ Z = (195, 195, 195) .....LCAA..CCAA. ...........CAA.. } -# tile 281 (baby orange dragon,female) +# tile 283 (baby orange dragon,female) { ................ ................ @@ -5385,7 +5423,7 @@ Z = (195, 195, 195) .....LCAA..CCAA. ...........CAA.. } -# tile 282 (baby black dragon,male) +# tile 284 (baby black dragon,male) { ................ ................ @@ -5404,7 +5442,7 @@ Z = (195, 195, 195) .....AAP...AAPP. ...........APP.. } -# tile 283 (baby black dragon,female) +# tile 285 (baby black dragon,female) { ................ ................ @@ -5423,7 +5461,7 @@ Z = (195, 195, 195) .....AAP...AAPP. ...........APP.. } -# tile 284 (baby blue dragon,male) +# tile 286 (baby blue dragon,male) { ................ ................ @@ -5442,7 +5480,7 @@ Z = (195, 195, 195) .....BEAA..EEAA. ...........EAA.. } -# tile 285 (baby blue dragon,female) +# tile 287 (baby blue dragon,female) { ................ ................ @@ -5461,7 +5499,7 @@ Z = (195, 195, 195) .....BEAA..EEAA. ...........EAA.. } -# tile 286 (baby green dragon,male) +# tile 288 (baby green dragon,male) { ................ ................ @@ -5480,7 +5518,7 @@ Z = (195, 195, 195) .....GFAA..FFAA. ...........FAA.. } -# tile 287 (baby green dragon,female) +# tile 289 (baby green dragon,female) { ................ ................ @@ -5499,7 +5537,7 @@ Z = (195, 195, 195) .....GFAA..FFAA. ...........FAA.. } -# tile 288 (baby yellow dragon,male) +# tile 290 (baby yellow dragon,male) { ................ ................ @@ -5518,7 +5556,7 @@ Z = (195, 195, 195) .....NHAA..HHAA. ...........HAA.. } -# tile 289 (baby yellow dragon,female) +# tile 291 (baby yellow dragon,female) { ................ ................ @@ -5537,7 +5575,7 @@ Z = (195, 195, 195) .....NHAA..HHAA. ...........HAA.. } -# tile 290 (gray dragon,male) +# tile 292 (gray dragon,male) { ......BBBPA..... .....NPNPPPA.... @@ -5556,7 +5594,7 @@ Z = (195, 195, 195) ....BPAA...PP.A. ........PPPP.A.. } -# tile 291 (gray dragon,female) +# tile 293 (gray dragon,female) { ......BBBPA..... .....NPNPPPA.... @@ -5575,7 +5613,45 @@ Z = (195, 195, 195) ....BPAA...PP.A. ........PPPP.A.. } -# tile 292 (silver dragon,male) +# tile 294 (gold dragon,male) +{ + ......PPPDA..... + .....OHOHHDA.... + ....PHHHHDDA.... + ..DCHHD..HDA.... + CHCHCD..PHDA.... + HD.D...PHDA..... + ......HPDAAAAAA. + ....PHPDAAAAAAAA + ..PHHPDA.HH.AAA. + .PHHHPDHHDHH.AA. + .PHHHPDDHHDHHAA. + DDHHPPDHHDHHDHA. + PD.HPDDHHDD.D.A. + PDAAPD.AADHADHA. + ....PDAA...HD.A. + ........DDHD.A.. +} +# tile 295 (gold dragon,female) +{ + ......PPPDA..... + .....OHOHHDA.... + ....PHHHHDDA.... + ..DCHHD..HDA.... + CHCHCD..PHDA.... + HD.D...PHDA..... + ......HPDAAAAAA. + ....PHPDAAAAAAAA + ..PHHPDA.HH.AAA. + .PHHHPDHHDHH.AA. + .PHHHPDDHHDHHAA. + DDHHPPDHHDHHDHA. + PD.HPDDHHDD.D.A. + PDAAPD.AADHADHA. + ....PDAA...HD.A. + ........DDHD.A.. +} +# tile 296 (silver dragon,male) { ......PPPBA..... .....OBOBBBA.... @@ -5594,7 +5670,7 @@ Z = (195, 195, 195) ....PBAA...BB.A. ........BBBB.A.. } -# tile 293 (silver dragon,female) +# tile 297 (silver dragon,female) { ......PPPBA..... .....OBOBBBA.... @@ -5613,7 +5689,7 @@ Z = (195, 195, 195) ....PBAA...BB.A. ........BBBB.A.. } -# tile 294 (shimmering dragon,male) +# tile 298 (shimmering dragon,male) { .I.BF.BBBPAFB... ..BF.NPNPPPAFB.I @@ -5632,7 +5708,7 @@ Z = (195, 195, 195) ....BPAA...PP.AB ........PPPP.AB. } -# tile 295 (shimmering dragon,female) +# tile 299 (shimmering dragon,female) { .I.BF.BBBPAFB... ..BF.NPNPPPAFB.I @@ -5651,7 +5727,7 @@ Z = (195, 195, 195) ....BPAA...PP.AB ........PPPP.AB. } -# tile 296 (red dragon,male) +# tile 300 (red dragon,male) { ......IIIDA..... .....NDNDDDA.... @@ -5670,7 +5746,7 @@ Z = (195, 195, 195) ....IDAAJJJDDJA. ........DDDDJA.. } -# tile 297 (red dragon,female) +# tile 301 (red dragon,female) { ......IIIDA..... .....NDNDDDA.... @@ -5689,7 +5765,7 @@ Z = (195, 195, 195) ....IDAAJJJDDJA. ........DDDDJA.. } -# tile 298 (white dragon,male) +# tile 302 (white dragon,male) { ......NNNOA..... .....IOIOOOA.... @@ -5708,7 +5784,7 @@ Z = (195, 195, 195) ....NOAA...OOJA. ........OOOOJA.. } -# tile 299 (white dragon,female) +# tile 303 (white dragon,female) { ......NNNOA..... .....IOIOOOA.... @@ -5727,7 +5803,7 @@ Z = (195, 195, 195) ....NOAA...OOJA. ........OOOOJA.. } -# tile 300 (orange dragon,male) +# tile 304 (orange dragon,male) { ......LLLCA..... .....NCNCCCA.... @@ -5746,7 +5822,7 @@ Z = (195, 195, 195) ....LCAA.KKCCJA. ........CCCCJA.. } -# tile 301 (orange dragon,female) +# tile 305 (orange dragon,female) { ......LLLCA..... .....NCNCCCA.... @@ -5765,7 +5841,7 @@ Z = (195, 195, 195) ....LCAA.KKCCJA. ........CCCCJA.. } -# tile 302 (black dragon,male) +# tile 306 (black dragon,male) { ......AAAA...... .....NANAAA..... @@ -5784,7 +5860,7 @@ Z = (195, 195, 195) ....AAPP...AAAP. ........AAAAA... } -# tile 303 (black dragon,female) +# tile 307 (black dragon,female) { ......AAAA...... .....NANAAA..... @@ -5803,7 +5879,7 @@ Z = (195, 195, 195) ....AAPP...AAAP. ........AAAAA... } -# tile 304 (blue dragon,male) +# tile 308 (blue dragon,male) { ......BBBEA..... .....NENEEEA.... @@ -5822,7 +5898,7 @@ Z = (195, 195, 195) ....BEAA...EEJA. ...P....EEEEJA.. } -# tile 305 (blue dragon,female) +# tile 309 (blue dragon,female) { ......BBBEA..... .....NENEEEA.... @@ -5841,7 +5917,7 @@ Z = (195, 195, 195) ....BEAA...EEJA. ...P....EEEEJA.. } -# tile 306 (green dragon,male) +# tile 310 (green dragon,male) { ......GGGFA..... .....NFNFFFA.... @@ -5860,7 +5936,7 @@ Z = (195, 195, 195) ....GFAA...FFJA. ........FFFFJA.. } -# tile 307 (green dragon,female) +# tile 311 (green dragon,female) { ......GGGFA..... .....NFNFFFA.... @@ -5879,7 +5955,7 @@ Z = (195, 195, 195) ....GFAA...FFJA. ........FFFFJA.. } -# tile 308 (yellow dragon,male) +# tile 312 (yellow dragon,male) { ......NNNHA..... .....DHDHHHA.... @@ -5898,7 +5974,7 @@ Z = (195, 195, 195) ....NHAAJJJHHJA. ........HHHHJA.. } -# tile 309 (yellow dragon,female) +# tile 313 (yellow dragon,female) { ......NNNHA..... .....DHDHHHA.... @@ -5917,7 +5993,7 @@ Z = (195, 195, 195) ....NHAAJJJHHJA. ........HHHHJA.. } -# tile 310 (stalker,male) +# tile 314 (stalker,male) { ................ .......PPP...... @@ -5936,7 +6012,7 @@ Z = (195, 195, 195) .....PP..PP..... ................ } -# tile 311 (stalker,female) +# tile 315 (stalker,female) { ................ .......PPP...... @@ -5955,7 +6031,7 @@ Z = (195, 195, 195) .....PP..PP..... ................ } -# tile 312 (air elemental,male) +# tile 316 (air elemental,male) { ................ ...P.PPP..P..... @@ -5974,7 +6050,7 @@ Z = (195, 195, 195) ...PP.APPPA..... ................ } -# tile 313 (air elemental,female) +# tile 317 (air elemental,female) { ................ ...P.PPP..P..... @@ -5993,7 +6069,7 @@ Z = (195, 195, 195) ...PP.APPPA..... ................ } -# tile 314 (fire elemental,male) +# tile 318 (fire elemental,male) { ................ .H..LDDD........ @@ -6012,7 +6088,7 @@ Z = (195, 195, 195) ..LDDCADDDA..... ................ } -# tile 315 (fire elemental,female) +# tile 319 (fire elemental,female) { ................ .H..LDDD........ @@ -6031,7 +6107,7 @@ Z = (195, 195, 195) ..LDDCADDDA..... ................ } -# tile 316 (earth elemental,male) +# tile 320 (earth elemental,male) { ..F............. ....CKKK..F..... @@ -6050,7 +6126,7 @@ Z = (195, 195, 195) ..CKKJAKKKA..... ................ } -# tile 317 (earth elemental,female) +# tile 321 (earth elemental,female) { ..F............. ....CKKK..F..... @@ -6069,7 +6145,7 @@ Z = (195, 195, 195) ..CKKJAKKKA..... ................ } -# tile 318 (water elemental,male) +# tile 322 (water elemental,male) { ................ ....PBBB..E..... @@ -6088,7 +6164,7 @@ Z = (195, 195, 195) ..PBBEABBBA..... ................ } -# tile 319 (water elemental,female) +# tile 323 (water elemental,female) { ................ ....PBBB..E..... @@ -6107,7 +6183,7 @@ Z = (195, 195, 195) ..PBBEABBBA..... ................ } -# tile 320 (lichen,male) +# tile 324 (lichen,male) { ................ ................ @@ -6126,7 +6202,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 321 (lichen,female) +# tile 325 (lichen,female) { ................ ................ @@ -6145,7 +6221,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 322 (brown mold,male) +# tile 326 (brown mold,male) { ................ ................ @@ -6164,7 +6240,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 323 (brown mold,female) +# tile 327 (brown mold,female) { ................ ................ @@ -6183,7 +6259,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 324 (yellow mold,male) +# tile 328 (yellow mold,male) { ................ ................ @@ -6202,7 +6278,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 325 (yellow mold,female) +# tile 329 (yellow mold,female) { ................ ................ @@ -6221,7 +6297,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 326 (green mold,male) +# tile 330 (green mold,male) { ................ ................ @@ -6240,7 +6316,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 327 (green mold,female) +# tile 331 (green mold,female) { ................ ................ @@ -6259,7 +6335,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 328 (red mold,male) +# tile 332 (red mold,male) { ................ ................ @@ -6278,7 +6354,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 329 (red mold,female) +# tile 333 (red mold,female) { ................ ................ @@ -6297,7 +6373,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 330 (shrieker,male) +# tile 334 (shrieker,male) { ................ ................ @@ -6316,7 +6392,7 @@ Z = (195, 195, 195) ...AAAAAAAAAA... ................ } -# tile 331 (shrieker,female) +# tile 335 (shrieker,female) { ................ ................ @@ -6335,7 +6411,7 @@ Z = (195, 195, 195) ...AAAAAAAAAA... ................ } -# tile 332 (violet fungus,male) +# tile 336 (violet fungus,male) { ................ ................ @@ -6354,7 +6430,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 333 (violet fungus,female) +# tile 337 (violet fungus,female) { ................ ................ @@ -6373,7 +6449,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 334 (gnome,male) +# tile 338 (gnome,male) { ................ ................ @@ -6392,7 +6468,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 335 (gnome,female) +# tile 339 (gnome,female) { ................ ................ @@ -6411,7 +6487,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 336 (gnome leader,male) +# tile 340 (gnome leader,male) { ................ ................ @@ -6430,7 +6506,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 337 (gnome leader,female) +# tile 341 (gnome leader,female) { ................ ................ @@ -6449,7 +6525,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 338 (gnomish wizard,male) +# tile 342 (gnomish wizard,male) { ................ ................ @@ -6468,7 +6544,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 339 (gnomish wizard,female) +# tile 343 (gnomish wizard,female) { ................ ................ @@ -6487,7 +6563,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 340 (gnome ruler,male) +# tile 344 (gnome ruler,male) { ................ ................ @@ -6506,7 +6582,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 341 (gnome ruler,female) +# tile 345 (gnome ruler,female) { ................ ................ @@ -6525,7 +6601,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 342 (giant,male) +# tile 346 (giant,male) { ......JJJJAA.... ....JJJJJJJJA... @@ -6544,7 +6620,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.CLLLKAA } -# tile 343 (giant,female) +# tile 347 (giant,female) { ......JJJJAA.... ....JJJJJJJJA... @@ -6563,7 +6639,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.CLLLKAA } -# tile 344 (stone giant,male) +# tile 348 (stone giant,male) { ......JJJJAA.... ....JJJJJJJJA... @@ -6582,7 +6658,7 @@ Z = (195, 195, 195) .....ALJACLJAAAA ...LLLLJ.CLLLKAA } -# tile 345 (stone giant,female) +# tile 349 (stone giant,female) { ......JJJJAA.... ....JJJJJJJJA... @@ -6601,7 +6677,7 @@ Z = (195, 195, 195) .....ALJACLJAAAA ...LLLLJ.CLLLKAA } -# tile 346 (hill giant,male) +# tile 350 (hill giant,male) { ......JJJJAA.... ....JJJJJJJJA... @@ -6620,7 +6696,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.LLLLKAA } -# tile 347 (hill giant,female) +# tile 351 (hill giant,female) { ......JJJJAA.... ....JJJJJJJJA... @@ -6639,7 +6715,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.LLLLKAA } -# tile 348 (fire giant,male) +# tile 352 (fire giant,male) { ....PPDDDDAA.... ....PDDDDDDDA... @@ -6658,7 +6734,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.LLLLKAA } -# tile 349 (fire giant,female) +# tile 353 (fire giant,female) { ....PPDDDDAA.... ....PDDDDDDDA... @@ -6677,7 +6753,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.LLLLKAA } -# tile 350 (frost giant,male) +# tile 354 (frost giant,male) { .....KJJJJAA.... ....KJJJJJJJA... @@ -6696,7 +6772,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.CLLLKAA } -# tile 351 (frost giant,female) +# tile 355 (frost giant,female) { .....KJJJJAA.... ....KJJJJJJJA... @@ -6715,7 +6791,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.CLLLKAA } -# tile 352 (ettin,male) +# tile 356 (ettin,male) { ....NN..ONOP.... ..NNOOPNNOOPP... @@ -6734,7 +6810,7 @@ Z = (195, 195, 195) .....BPAABPAAAAA ...PPPPA.BPPPFAA } -# tile 353 (ettin,female) +# tile 357 (ettin,female) { ....NN..ONOP.... ..NNOOPNNOOPP... @@ -6753,7 +6829,7 @@ Z = (195, 195, 195) .....BPAABPAAAAA ...PPPPA.BPPPFAA } -# tile 354 (storm giant,male) +# tile 358 (storm giant,male) { ......JJJJAA.... ....JJJJJJJJA... @@ -6772,7 +6848,7 @@ Z = (195, 195, 195) .....CLJACCJAAAA ...LLLLJ.LLLLKAA } -# tile 355 (storm giant,female) +# tile 359 (storm giant,female) { ......JJJJAA.... ....JJJJJJJJA... @@ -6791,7 +6867,7 @@ Z = (195, 195, 195) .....CLJACCJAAAA ...LLLLJ.LLLLKAA } -# tile 356 (titan,male) +# tile 360 (titan,male) { .....AAAAAAA.... ....AALLLLAAA... @@ -6810,7 +6886,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.CLLLKAA } -# tile 357 (titan,female) +# tile 361 (titan,female) { .....AAAAAAA.... ....AALLLLAAA... @@ -6829,7 +6905,7 @@ Z = (195, 195, 195) .....CLJACLJAAAA ...LLLLJ.CLLLKAA } -# tile 358 (minotaur,male) +# tile 362 (minotaur,male) { ................ .O..........O... @@ -6848,7 +6924,7 @@ Z = (195, 195, 195) ....CLCACLCAAAAA ..LLLLL.LLLLLAA. } -# tile 359 (minotaur,female) +# tile 363 (minotaur,female) { ................ .O..........O... @@ -6867,7 +6943,7 @@ Z = (195, 195, 195) ....CLCACLCAAAAA ..LLLLL.LLLLLAA. } -# tile 360 (jabberwock,male) +# tile 364 (jabberwock,male) { ................ ...DP........... @@ -6886,7 +6962,7 @@ Z = (195, 195, 195) ...IDAA..ID..... ................ } -# tile 361 (jabberwock,female) +# tile 365 (jabberwock,female) { ................ ...DP........... @@ -6905,7 +6981,7 @@ Z = (195, 195, 195) ...IDAA..ID..... ................ } -# tile 362 (vorpal jabberwock,male) +# tile 366 (vorpal jabberwock,male) { ................ ...GP........... @@ -6924,7 +7000,7 @@ Z = (195, 195, 195) ...FGAA..FG..... ................ } -# tile 363 (vorpal jabberwock,female) +# tile 367 (vorpal jabberwock,female) { ................ ...GP........... @@ -6943,7 +7019,7 @@ Z = (195, 195, 195) ...FGAA..FG..... ................ } -# tile 364 (Keystone Kop,male) +# tile 368 (Keystone Kop,male) { ................ ....AA.......... @@ -6962,7 +7038,7 @@ Z = (195, 195, 195) ..AA....AA...... ................ } -# tile 365 (Keystone Kop,female) +# tile 369 (Keystone Kop,female) { ................ ....AA.......... @@ -6981,7 +7057,7 @@ Z = (195, 195, 195) ..AA....AA...... ................ } -# tile 366 (Kop Sergeant,male) +# tile 370 (Kop Sergeant,male) { ................ ....AA.......... @@ -7000,7 +7076,7 @@ Z = (195, 195, 195) ..AA....AA...... ................ } -# tile 367 (Kop Sergeant,female) +# tile 371 (Kop Sergeant,female) { ................ ....AA.......... @@ -7019,7 +7095,7 @@ Z = (195, 195, 195) ..AA....AA...... ................ } -# tile 368 (Kop Lieutenant,male) +# tile 372 (Kop Lieutenant,male) { ................ ....AA.......... @@ -7038,7 +7114,7 @@ Z = (195, 195, 195) ..AA....AA...... ................ } -# tile 369 (Kop Lieutenant,female) +# tile 373 (Kop Lieutenant,female) { ................ ....AA.......... @@ -7057,7 +7133,7 @@ Z = (195, 195, 195) ..AA....AA...... ................ } -# tile 370 (Kop Kaptain,male) +# tile 374 (Kop Kaptain,male) { ................ ....AA....C..... @@ -7076,7 +7152,7 @@ Z = (195, 195, 195) ..AA....AA...... ................ } -# tile 371 (Kop Kaptain,female) +# tile 375 (Kop Kaptain,female) { ................ ....AA....C..... @@ -7095,7 +7171,7 @@ Z = (195, 195, 195) ..AA....AA...... ................ } -# tile 372 (lich,male) +# tile 376 (lich,male) { ................ ................ @@ -7114,7 +7190,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 373 (lich,female) +# tile 377 (lich,female) { ................ ................ @@ -7133,7 +7209,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 374 (demilich,male) +# tile 378 (demilich,male) { ................ ................ @@ -7152,7 +7228,7 @@ Z = (195, 195, 195) ......LLL....... ................ } -# tile 375 (demilich,female) +# tile 379 (demilich,female) { ................ ................ @@ -7171,7 +7247,7 @@ Z = (195, 195, 195) ......LLL....... ................ } -# tile 376 (master lich,male) +# tile 380 (master lich,male) { ...H............ ...HCH.H........ @@ -7190,7 +7266,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 377 (master lich,female) +# tile 381 (master lich,female) { ...H............ ...HCH.H........ @@ -7209,7 +7285,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 378 (arch-lich,male) +# tile 382 (arch-lich,male) { ................ ................ @@ -7228,7 +7304,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 379 (arch-lich,female) +# tile 383 (arch-lich,female) { ................ ................ @@ -7247,7 +7323,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 380 (kobold mummy,male) +# tile 384 (kobold mummy,male) { ................ ................ @@ -7266,7 +7342,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 381 (kobold mummy,female) +# tile 385 (kobold mummy,female) { ................ ................ @@ -7285,7 +7361,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 382 (gnome mummy,male) +# tile 386 (gnome mummy,male) { ................ ................ @@ -7304,7 +7380,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 383 (gnome mummy,female) +# tile 387 (gnome mummy,female) { ................ ................ @@ -7323,7 +7399,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 384 (orc mummy,male) +# tile 388 (orc mummy,male) { ................ ................ @@ -7342,7 +7418,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 385 (orc mummy,female) +# tile 389 (orc mummy,female) { ................ ................ @@ -7361,7 +7437,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 386 (dwarf mummy,male) +# tile 390 (dwarf mummy,male) { ................ ................ @@ -7380,7 +7456,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 387 (dwarf mummy,female) +# tile 391 (dwarf mummy,female) { ................ ................ @@ -7399,7 +7475,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 388 (elf mummy,male) +# tile 392 (elf mummy,male) { ................ ................ @@ -7418,7 +7494,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 389 (elf mummy,female) +# tile 393 (elf mummy,female) { ................ ................ @@ -7437,7 +7513,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 390 (human mummy,male) +# tile 394 (human mummy,male) { ................ ................ @@ -7456,7 +7532,7 @@ Z = (195, 195, 195) ..NNN.NNNA...... ................ } -# tile 391 (human mummy,female) +# tile 395 (human mummy,female) { ................ ................ @@ -7475,7 +7551,7 @@ Z = (195, 195, 195) ..NNN.NNNA...... ................ } -# tile 392 (ettin mummy,male) +# tile 396 (ettin mummy,male) { .....NN..ONOO... ...NNOOONNOOOO.. @@ -7494,7 +7570,7 @@ Z = (195, 195, 195) .....NOOANOOAAAA ...OOOOO.OOOOKAA } -# tile 393 (ettin mummy,female) +# tile 397 (ettin mummy,female) { .....NN..ONOO... ...NNOOONNOOOO.. @@ -7513,7 +7589,7 @@ Z = (195, 195, 195) .....NOOANOOAAAA ...OOOOO.OOOOKAA } -# tile 394 (giant mummy,male) +# tile 398 (giant mummy,male) { ......ONOOAA.... ....ONNNOOOOA... @@ -7532,7 +7608,7 @@ Z = (195, 195, 195) .....NOOANOOAAAA ...OOOOO.OOOOKAA } -# tile 395 (giant mummy,female) +# tile 399 (giant mummy,female) { ......ONOOAA.... ....ONNNOOOOA... @@ -7551,7 +7627,7 @@ Z = (195, 195, 195) .....NOOANOOAAAA ...OOOOO.OOOOKAA } -# tile 396 (red naga hatchling,male) +# tile 400 (red naga hatchling,male) { ................ ................ @@ -7570,7 +7646,7 @@ Z = (195, 195, 195) ....IIDDDDDA.... ................ } -# tile 397 (red naga hatchling,female) +# tile 401 (red naga hatchling,female) { ................ ................ @@ -7589,7 +7665,7 @@ Z = (195, 195, 195) ....IIDDDDDA.... ................ } -# tile 398 (black naga hatchling,male) +# tile 402 (black naga hatchling,male) { ................ ................ @@ -7608,7 +7684,7 @@ Z = (195, 195, 195) ....AAAAAAAA.... ................ } -# tile 399 (black naga hatchling,female) +# tile 403 (black naga hatchling,female) { ................ ................ @@ -7627,7 +7703,7 @@ Z = (195, 195, 195) ....AAAAAAAA.... ................ } -# tile 400 (golden naga hatchling,male) +# tile 404 (golden naga hatchling,male) { ................ ................ @@ -7646,7 +7722,7 @@ Z = (195, 195, 195) ....NNHHHHHA.... ................ } -# tile 401 (golden naga hatchling,female) +# tile 405 (golden naga hatchling,female) { ................ ................ @@ -7665,7 +7741,7 @@ Z = (195, 195, 195) ....NNHHHHHA.... ................ } -# tile 402 (guardian naga hatchling,male) +# tile 406 (guardian naga hatchling,male) { ................ ................ @@ -7684,7 +7760,7 @@ Z = (195, 195, 195) ....GGFFFFFA.... ................ } -# tile 403 (guardian naga hatchling,female) +# tile 407 (guardian naga hatchling,female) { ................ ................ @@ -7703,7 +7779,7 @@ Z = (195, 195, 195) ....GGFFFFFA.... ................ } -# tile 404 (red naga,male) +# tile 408 (red naga,male) { ................ ....KK.......... @@ -7722,7 +7798,7 @@ Z = (195, 195, 195) .....DDAA..DDA.. ..........DA.... } -# tile 405 (red naga,female) +# tile 409 (red naga,female) { ................ ....KK.......... @@ -7741,7 +7817,7 @@ Z = (195, 195, 195) .....DDAA..DDA.. ..........DA.... } -# tile 406 (black naga,male) +# tile 410 (black naga,male) { ................ ....KK.......... @@ -7760,7 +7836,7 @@ Z = (195, 195, 195) .....AAPP..AAP.. ..........AP.... } -# tile 407 (black naga,female) +# tile 411 (black naga,female) { ................ ....KK.......... @@ -7779,7 +7855,7 @@ Z = (195, 195, 195) .....AAPP..AAP.. ..........AP.... } -# tile 408 (golden naga,male) +# tile 412 (golden naga,male) { ................ ....KK.......... @@ -7798,7 +7874,7 @@ Z = (195, 195, 195) .....HHAA..HHA.. ..........HA.... } -# tile 409 (golden naga,female) +# tile 413 (golden naga,female) { ................ ....KK.......... @@ -7817,7 +7893,7 @@ Z = (195, 195, 195) .....HHAA..HHA.. ..........HA.... } -# tile 410 (guardian naga,male) +# tile 414 (guardian naga,male) { ................ ....KK.......... @@ -7836,7 +7912,7 @@ Z = (195, 195, 195) .....FFAA..FFA.. ..........FA.... } -# tile 411 (guardian naga,female) +# tile 415 (guardian naga,female) { ................ ....KK.......... @@ -7855,7 +7931,7 @@ Z = (195, 195, 195) .....FFAA..FFA.. ..........FA.... } -# tile 412 (ogre,male) +# tile 416 (ogre,male) { ................ ................ @@ -7874,7 +7950,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 413 (ogre,female) +# tile 417 (ogre,female) { ................ ................ @@ -7893,7 +7969,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 414 (ogre leader,male) +# tile 418 (ogre leader,male) { ................ ................ @@ -7912,7 +7988,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 415 (ogre leader,female) +# tile 419 (ogre leader,female) { ................ ................ @@ -7931,7 +8007,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 416 (ogre tyrant,male) +# tile 420 (ogre tyrant,male) { ...H..C..H...... ...HDCHCDH...... @@ -7950,7 +8026,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 417 (ogre tyrant,female) +# tile 421 (ogre tyrant,female) { ...HH.C.HH...... ...HDCHCDH...... @@ -7969,7 +8045,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 418 (gray ooze,male) +# tile 422 (gray ooze,male) { ................ ................ @@ -7988,7 +8064,7 @@ Z = (195, 195, 195) .........KCCCJ.. ................ } -# tile 419 (gray ooze,female) +# tile 423 (gray ooze,female) { ................ ................ @@ -8007,7 +8083,7 @@ Z = (195, 195, 195) .........KCCCJ.. ................ } -# tile 420 (brown pudding,male) +# tile 424 (brown pudding,male) { ................ ................ @@ -8026,7 +8102,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 421 (brown pudding,female) +# tile 425 (brown pudding,female) { ................ ................ @@ -8045,7 +8121,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 422 (green slime,male) +# tile 426 (green slime,male) { ................ ................ @@ -8064,7 +8140,7 @@ Z = (195, 195, 195) NGGFGGF..GF..... ..GGF..GGF..G... } -# tile 423 (green slime,female) +# tile 427 (green slime,female) { ................ ................ @@ -8083,7 +8159,7 @@ Z = (195, 195, 195) NGGFGGF..GF..... ..GGF..GGF..G... } -# tile 424 (black pudding,male) +# tile 428 (black pudding,male) { ........A....... ........AA...... @@ -8102,7 +8178,7 @@ Z = (195, 195, 195) ........AAAAAAAA ..........AAAA.. } -# tile 425 (black pudding,female) +# tile 429 (black pudding,female) { ........A....... ........AA...... @@ -8121,7 +8197,7 @@ Z = (195, 195, 195) ........AAAAAAAA ..........AAAA.. } -# tile 426 (quantum mechanic,male) +# tile 430 (quantum mechanic,male) { ................ ......LLLL...... @@ -8140,7 +8216,7 @@ Z = (195, 195, 195) ....NAAEBAANN... ................ } -# tile 427 (quantum mechanic,female) +# tile 431 (quantum mechanic,female) { ................ ......JJJJJ..... @@ -8159,7 +8235,7 @@ Z = (195, 195, 195) ....NAAEBAANN... ................ } -# tile 428 (genetic engineer,male) +# tile 432 (genetic engineer,male) { ................ ......LLLL...... @@ -8178,7 +8254,7 @@ Z = (195, 195, 195) ..AANAAEPAANN... ................ } -# tile 429 (genetic engineer,female) +# tile 433 (genetic engineer,female) { ................ ......LLLL...... @@ -8197,7 +8273,7 @@ Z = (195, 195, 195) ..AANAAEPAANN... ................ } -# tile 430 (rust monster,male) +# tile 434 (rust monster,male) { ................ ....EEEE........ @@ -8216,7 +8292,7 @@ Z = (195, 195, 195) ......AAAA...... ................ } -# tile 431 (rust monster,female) +# tile 435 (rust monster,female) { ................ ....EEEE........ @@ -8235,7 +8311,7 @@ Z = (195, 195, 195) ......AAAA...... ................ } -# tile 432 (disenchanter,male) +# tile 436 (disenchanter,male) { ................ ....PPPP........ @@ -8254,7 +8330,7 @@ Z = (195, 195, 195) ......AAAA...... ................ } -# tile 433 (disenchanter,female) +# tile 437 (disenchanter,female) { ................ ....PPPP........ @@ -8273,7 +8349,7 @@ Z = (195, 195, 195) ......AAAA...... ................ } -# tile 434 (garter snake,male) +# tile 438 (garter snake,male) { ................ ................ @@ -8292,7 +8368,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 435 (garter snake,female) +# tile 439 (garter snake,female) { ................ ................ @@ -8311,7 +8387,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 436 (snake,male) +# tile 440 (snake,male) { ................ ................ @@ -8330,7 +8406,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 437 (snake,female) +# tile 441 (snake,female) { ................ ................ @@ -8349,7 +8425,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 438 (water moccasin,male) +# tile 442 (water moccasin,male) { ................ ................ @@ -8368,7 +8444,7 @@ Z = (195, 195, 195) .....AAAAA...... ................ } -# tile 439 (water moccasin,female) +# tile 443 (water moccasin,female) { ................ ................ @@ -8387,7 +8463,7 @@ Z = (195, 195, 195) .....AAAAA...... ................ } -# tile 440 (python,male) +# tile 444 (python,male) { ................ ................ @@ -8406,7 +8482,7 @@ Z = (195, 195, 195) .....JJJJJAA.... ................ } -# tile 441 (python,female) +# tile 445 (python,female) { ................ ................ @@ -8425,7 +8501,7 @@ Z = (195, 195, 195) .....JJJJJAA.... ................ } -# tile 442 (pit viper,male) +# tile 446 (pit viper,male) { ................ ................ @@ -8444,7 +8520,7 @@ Z = (195, 195, 195) ......AAAA...... ................ } -# tile 443 (pit viper,female) +# tile 447 (pit viper,female) { ................ ................ @@ -8463,7 +8539,7 @@ Z = (195, 195, 195) ......AAAA...... ................ } -# tile 444 (cobra,male) +# tile 448 (cobra,male) { ................ ................ @@ -8482,7 +8558,7 @@ Z = (195, 195, 195) .....AAAAAAAAA.. ................ } -# tile 445 (cobra,female) +# tile 449 (cobra,female) { ................ ................ @@ -8501,7 +8577,7 @@ Z = (195, 195, 195) .....AAAAAAAAA.. ................ } -# tile 446 (troll,male) +# tile 450 (troll,male) { ................ ..AAAAAA........ @@ -8520,7 +8596,7 @@ Z = (195, 195, 195) ..KJA..KA....... ................ } -# tile 447 (troll,female) +# tile 451 (troll,female) { ................ ..AAAAAA........ @@ -8539,7 +8615,7 @@ Z = (195, 195, 195) ..KJA..KA....... ................ } -# tile 448 (ice troll,male) +# tile 452 (ice troll,male) { ................ ..OONOOO........ @@ -8558,7 +8634,7 @@ Z = (195, 195, 195) ..KJA..KA....... ................ } -# tile 449 (ice troll,female) +# tile 453 (ice troll,female) { ................ ..OONOOO........ @@ -8577,7 +8653,7 @@ Z = (195, 195, 195) ..KJA..KA....... ................ } -# tile 450 (rock troll,male) +# tile 454 (rock troll,male) { ................ ...AAAAA........ @@ -8596,7 +8672,7 @@ Z = (195, 195, 195) ..KJA..KA....... ................ } -# tile 451 (rock troll,female) +# tile 455 (rock troll,female) { ................ ...AAAAA........ @@ -8615,7 +8691,7 @@ Z = (195, 195, 195) ..KJA..KA....... ................ } -# tile 452 (water troll,male) +# tile 456 (water troll,male) { ................ ...AAAAA........ @@ -8634,7 +8710,7 @@ Z = (195, 195, 195) ..KJA..KA....... ................ } -# tile 453 (water troll,female) +# tile 457 (water troll,female) { ................ ...AAAAA........ @@ -8653,7 +8729,7 @@ Z = (195, 195, 195) ..KJA..KA....... ................ } -# tile 454 (Olog-hai,male) +# tile 458 (Olog-hai,male) { ...PPPPP........ ..PPAAAPP....... @@ -8672,7 +8748,7 @@ Z = (195, 195, 195) ..AAA.AAA....... ................ } -# tile 455 (Olog-hai,female) +# tile 459 (Olog-hai,female) { ...PPPPP........ ..PPAAAPP....... @@ -8691,7 +8767,7 @@ Z = (195, 195, 195) ..AAA.AAA....... ................ } -# tile 456 (umber hulk,male) +# tile 460 (umber hulk,male) { ................ ...AAAAA........ @@ -8710,7 +8786,7 @@ Z = (195, 195, 195) .AAAP..AAP...... ................ } -# tile 457 (umber hulk,female) +# tile 461 (umber hulk,female) { ................ ...AAAAA........ @@ -8729,7 +8805,7 @@ Z = (195, 195, 195) .AAAP..AAP...... ................ } -# tile 458 (vampire,male) +# tile 462 (vampire,male) { ................ ................ @@ -8748,7 +8824,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 459 (vampire,female) +# tile 463 (vampire,female) { ................ ................ @@ -8767,7 +8843,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 460 (vampire leader,male) +# tile 464 (vampire leader,male) { ................ .....AAAA....... @@ -8786,7 +8862,7 @@ Z = (195, 195, 195) .N..AAPP..AP.... ................ } -# tile 461 (vampire leader,female) +# tile 465 (vampire leader,female) { ................ .....AAAA....... @@ -8805,7 +8881,7 @@ Z = (195, 195, 195) .N..AAPP..AP.... ................ } -# tile 462 (vampire mage,male) +# tile 466 (vampire mage,male) { ................ ................ @@ -8824,7 +8900,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 463 (vampire mage,female) +# tile 467 (vampire mage,female) { ................ ................ @@ -8843,7 +8919,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 464 (Vlad the Impaler,male) +# tile 468 (Vlad the Impaler,male) { ................ ..N..AAAA....... @@ -8862,7 +8938,7 @@ Z = (195, 195, 195) ..N.AAPP..AP.... ................ } -# tile 465 (Vlad the Impaler,female) +# tile 469 (Vlad the Impaler,female) { ................ ..N..AAAA....... @@ -8881,7 +8957,7 @@ Z = (195, 195, 195) ..N.AAPP..AP.... ................ } -# tile 466 (barrow wight,male) +# tile 470 (barrow wight,male) { ................ ................ @@ -8900,7 +8976,7 @@ Z = (195, 195, 195) .J.....LLAA..... ................ } -# tile 467 (barrow wight,female) +# tile 471 (barrow wight,female) { ................ .......OOOOO.... @@ -8919,7 +8995,7 @@ Z = (195, 195, 195) .J.....LLAA..... ................ } -# tile 468 (wraith,male) +# tile 472 (wraith,male) { ................ ................ @@ -8938,7 +9014,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 469 (wraith,female) +# tile 473 (wraith,female) { ................ ................ @@ -8957,7 +9033,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 470 (Nazgul,male) +# tile 474 (Nazgul,male) { ................ ................ @@ -8976,7 +9052,7 @@ Z = (195, 195, 195) ......PPPPA..... ................ } -# tile 471 (Nazgul,female) +# tile 475 (Nazgul,female) { ................ ................ @@ -8995,7 +9071,7 @@ Z = (195, 195, 195) ......PPPPA..... ................ } -# tile 472 (xorn,male) +# tile 476 (xorn,male) { ................ ................ @@ -9014,7 +9090,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 473 (xorn,female) +# tile 477 (xorn,female) { ................ ................ @@ -9033,7 +9109,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 474 (monkey,male) +# tile 478 (monkey,male) { ................ ................ @@ -9052,7 +9128,7 @@ Z = (195, 195, 195) .....JJA.JJA.... ................ } -# tile 475 (monkey,female) +# tile 479 (monkey,female) { ................ ................ @@ -9071,7 +9147,7 @@ Z = (195, 195, 195) .....JJA.JJA.... ................ } -# tile 476 (ape,male) +# tile 480 (ape,male) { ................ ................ @@ -9090,7 +9166,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 477 (ape,female) +# tile 481 (ape,female) { ................ ................ @@ -9109,7 +9185,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 478 (owlbear,male) +# tile 482 (owlbear,male) { ................ ....K.....K..... @@ -9128,7 +9204,7 @@ Z = (195, 195, 195) ...PJPJAJPJPA... ................ } -# tile 479 (owlbear,female) +# tile 483 (owlbear,female) { ................ ....K.....K..... @@ -9147,7 +9223,7 @@ Z = (195, 195, 195) ...PJPJAJPJPA... ................ } -# tile 480 (yeti,male) +# tile 484 (yeti,male) { ................ ....BNNN........ @@ -9166,7 +9242,7 @@ Z = (195, 195, 195) ..BNNA..NNA..... ................ } -# tile 481 (yeti,female) +# tile 485 (yeti,female) { ................ ....BNNN........ @@ -9185,7 +9261,7 @@ Z = (195, 195, 195) ..BNNA..NNA..... ................ } -# tile 482 (carnivorous ape,male) +# tile 486 (carnivorous ape,male) { ................ ................ @@ -9204,7 +9280,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 483 (carnivorous ape,female) +# tile 487 (carnivorous ape,female) { ................ ................ @@ -9223,7 +9299,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 484 (sasquatch,male) +# tile 488 (sasquatch,male) { ................ ....CCCCC....... @@ -9242,7 +9318,7 @@ Z = (195, 195, 195) .CJJJKACKJJKA... ................ } -# tile 485 (sasquatch,female) +# tile 489 (sasquatch,female) { ................ ....CCCCC....... @@ -9261,7 +9337,7 @@ Z = (195, 195, 195) .CJJJKACKJJKA... ................ } -# tile 486 (kobold zombie,male) +# tile 490 (kobold zombie,male) { ................ ................ @@ -9280,7 +9356,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 487 (kobold zombie,female) +# tile 491 (kobold zombie,female) { ................ ................ @@ -9299,7 +9375,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 488 (gnome zombie,male) +# tile 492 (gnome zombie,male) { ................ ................ @@ -9318,7 +9394,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 489 (gnome zombie,female) +# tile 493 (gnome zombie,female) { ................ ................ @@ -9337,7 +9413,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 490 (orc zombie,male) +# tile 494 (orc zombie,male) { ................ ................ @@ -9356,7 +9432,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 491 (orc zombie,female) +# tile 495 (orc zombie,female) { ................ ................ @@ -9375,7 +9451,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 492 (dwarf zombie,male) +# tile 496 (dwarf zombie,male) { ................ ................ @@ -9394,7 +9470,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 493 (dwarf zombie,female) +# tile 497 (dwarf zombie,female) { ................ ................ @@ -9413,7 +9489,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 494 (elf zombie,male) +# tile 498 (elf zombie,male) { ................ ................ @@ -9432,7 +9508,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 495 (elf zombie,female) +# tile 499 (elf zombie,female) { ................ ................ @@ -9451,7 +9527,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 496 (human zombie,male) +# tile 500 (human zombie,male) { ......AAA....... .....FFGAA...... @@ -9470,7 +9546,7 @@ Z = (195, 195, 195) ....GGAGGA...... ................ } -# tile 497 (human zombie,female) +# tile 501 (human zombie,female) { ......AAA....... .....FFGAA...... @@ -9489,7 +9565,7 @@ Z = (195, 195, 195) ....GGAGGA...... ................ } -# tile 498 (ettin zombie,male) +# tile 502 (ettin zombie,male) { ....NN..ONOP.... ..NNOOPNNOOPP... @@ -9508,7 +9584,7 @@ Z = (195, 195, 195) .....GFAAGFAAAAA ...FFFFA.GFFFFAA } -# tile 499 (ettin zombie,female) +# tile 503 (ettin zombie,female) { ....NN..ONOP.... ..NNOOPNNOOPP... @@ -9527,7 +9603,7 @@ Z = (195, 195, 195) .....GFAAGFAAAAA ...FFFFA.GFFFFAA } -# tile 500 (ghoul,male) +# tile 504 (ghoul,male) { ......AAA....... .....OOOAA...... @@ -9546,7 +9622,7 @@ Z = (195, 195, 195) ....OOAOOA...... ................ } -# tile 501 (ghoul,female) +# tile 505 (ghoul,female) { ......AAA....... .....OOOAA...... @@ -9565,7 +9641,7 @@ Z = (195, 195, 195) ....OOAOOA...... ................ } -# tile 502 (giant zombie,male) +# tile 506 (giant zombie,male) { ......JJJJAA.... ....JJJJJJJJA... @@ -9584,7 +9660,7 @@ Z = (195, 195, 195) ....GFFAGFFAAAAA ...GFFAAGFFFAAAA } -# tile 503 (giant zombie,female) +# tile 507 (giant zombie,female) { ......JJJJAA.... ....JJJJJJJJA... @@ -9603,7 +9679,7 @@ Z = (195, 195, 195) ....GFFAGFFAAAAA ...GFFAAGFFFAAAA } -# tile 504 (skeleton,male) +# tile 508 (skeleton,male) { ................ ................ @@ -9622,7 +9698,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 505 (skeleton,female) +# tile 509 (skeleton,female) { ................ ................ @@ -9641,7 +9717,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 506 (straw golem,male) +# tile 510 (straw golem,male) { ......LJ........ ......LJHJ...... @@ -9660,7 +9736,7 @@ Z = (195, 195, 195) ....HALA.AHAAL.. ..........L..... } -# tile 507 (straw golem,female) +# tile 511 (straw golem,female) { ......LJ........ ......LJHJ...... @@ -9679,7 +9755,7 @@ Z = (195, 195, 195) ....HALA.AHAAL.. ..........L..... } -# tile 508 (paper golem,male) +# tile 512 (paper golem,male) { ................ .......OA....... @@ -9698,7 +9774,7 @@ Z = (195, 195, 195) ....OOA...OOA... ................ } -# tile 509 (paper golem,female) +# tile 513 (paper golem,female) { ................ .......OA....... @@ -9717,7 +9793,7 @@ Z = (195, 195, 195) ....OOA...OOA... ................ } -# tile 510 (rope golem,male) +# tile 514 (rope golem,male) { ................ ................ @@ -9736,7 +9812,7 @@ Z = (195, 195, 195) ...O.A....OAA... ....OA.......... } -# tile 511 (rope golem,female) +# tile 515 (rope golem,female) { ................ ................ @@ -9755,7 +9831,7 @@ Z = (195, 195, 195) ...O.A....OAA... ....OA.......... } -# tile 512 (gold golem,male) +# tile 516 (gold golem,male) { ................ ......HNH....... @@ -9774,7 +9850,7 @@ Z = (195, 195, 195) H...HNC.AHNC.A.H ..H............. } -# tile 513 (gold golem,female) +# tile 517 (gold golem,female) { ................ ......HNH....... @@ -9793,7 +9869,7 @@ Z = (195, 195, 195) H...HNC.AHNC.A.H ..H............. } -# tile 514 (leather golem,male) +# tile 518 (leather golem,male) { ......KKKK...... .....KHKHJ...... @@ -9812,7 +9888,7 @@ Z = (195, 195, 195) ...KJJA..KJJA... ....KA....KA.... } -# tile 515 (leather golem,female) +# tile 519 (leather golem,female) { ......KKKK...... .....KHKHJ...... @@ -9831,7 +9907,7 @@ Z = (195, 195, 195) ...KJJA..KJJA... ....KA....KA.... } -# tile 516 (wood golem,male) +# tile 520 (wood golem,male) { ................ ......KCKJ...... @@ -9850,7 +9926,7 @@ Z = (195, 195, 195) ....KCKJAKCKJA.. ................ } -# tile 517 (wood golem,female) +# tile 521 (wood golem,female) { ................ ......KCKJ...... @@ -9869,7 +9945,7 @@ Z = (195, 195, 195) ....KCKJAKCKJA.. ................ } -# tile 518 (flesh golem,male) +# tile 522 (flesh golem,male) { ................ ................ @@ -9888,7 +9964,7 @@ Z = (195, 195, 195) ..LLDDD..DDDDD.. ................ } -# tile 519 (flesh golem,female) +# tile 523 (flesh golem,female) { ................ ................ @@ -9907,7 +9983,7 @@ Z = (195, 195, 195) ..LLDDD..DDDDD.. ................ } -# tile 520 (clay golem,male) +# tile 524 (clay golem,male) { ................ ................ @@ -9926,7 +10002,7 @@ Z = (195, 195, 195) ..CKKKA.CKKKAA.. ................ } -# tile 521 (clay golem,female) +# tile 525 (clay golem,female) { ................ ................ @@ -9945,7 +10021,7 @@ Z = (195, 195, 195) ..CKKKA.CKKKAA.. ................ } -# tile 522 (stone golem,male) +# tile 526 (stone golem,male) { ................ ................ @@ -9964,7 +10040,7 @@ Z = (195, 195, 195) ...PPAA.PPPA.... ................ } -# tile 523 (stone golem,female) +# tile 527 (stone golem,female) { ................ ................ @@ -9983,7 +10059,7 @@ Z = (195, 195, 195) ...PPAA.PPPA.... ................ } -# tile 524 (glass golem,male) +# tile 528 (glass golem,male) { ................ .....BBBBBBA.... @@ -10002,7 +10078,7 @@ Z = (195, 195, 195) ..BNPA....NPAA.. ...BA.....BPA... } -# tile 525 (glass golem,female) +# tile 529 (glass golem,female) { ................ .....BBBBBBA.... @@ -10021,7 +10097,7 @@ Z = (195, 195, 195) ..BNPA....NPAA.. ...BA.....BPA... } -# tile 526 (iron golem,male) +# tile 530 (iron golem,male) { ................ ......PBP....... @@ -10040,7 +10116,7 @@ Z = (195, 195, 195) ....PBP.APBP.A.. ................ } -# tile 527 (iron golem,female) +# tile 531 (iron golem,female) { ................ ......PBP....... @@ -10059,7 +10135,7 @@ Z = (195, 195, 195) ....PBP.APBP.A.. ................ } -# tile 528 (human,male) +# tile 532 (human,male) { ................ ................ @@ -10078,7 +10154,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 529 (human,female) +# tile 533 (human,female) { ................ ................ @@ -10097,7 +10173,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 530 (wererat,male) +# tile 534 (wererat,male) { ................ ................ @@ -10116,7 +10192,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 531 (wererat,female) +# tile 535 (wererat,female) { ................ ................ @@ -10135,7 +10211,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 532 (werejackal,male) +# tile 536 (werejackal,male) { ................ ................ @@ -10154,7 +10230,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 533 (werejackal,female) +# tile 537 (werejackal,female) { ................ ................ @@ -10173,7 +10249,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 534 (werewolf,male) +# tile 538 (werewolf,male) { ................ ................ @@ -10192,7 +10268,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 535 (werewolf,female) +# tile 539 (werewolf,female) { ................ ................ @@ -10211,7 +10287,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 536 (elf,male) +# tile 540 (elf,male) { ................ .........G...... @@ -10230,7 +10306,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 537 (elf,female) +# tile 541 (elf,female) { ................ .........G...... @@ -10249,7 +10325,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 538 (Woodland-elf,male) +# tile 542 (Woodland-elf,male) { ................ ................ @@ -10268,7 +10344,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 539 (Woodland-elf,female) +# tile 543 (Woodland-elf,female) { ................ ................ @@ -10287,7 +10363,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 540 (Green-elf,male) +# tile 544 (Green-elf,male) { ................ ................ @@ -10306,7 +10382,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 541 (Green-elf,female) +# tile 545 (Green-elf,female) { ................ ................ @@ -10325,7 +10401,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 542 (Grey-elf,male) +# tile 546 (Grey-elf,male) { ................ ................ @@ -10344,7 +10420,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 543 (Grey-elf,female) +# tile 547 (Grey-elf,female) { ................ ................ @@ -10363,7 +10439,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 544 (elf-leader,male) +# tile 548 (elf-leader,male) { ................ ................ @@ -10382,7 +10458,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 545 (elf-leader,female) +# tile 549 (elf-leader,female) { ................ ................ @@ -10401,7 +10477,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 546 (elven monarch,male) +# tile 550 (elven monarch,male) { ................ ................ @@ -10420,7 +10496,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 547 (elven monarch,female) +# tile 551 (elven monarch,female) { ................ ......H..H...... @@ -10439,7 +10515,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 548 (doppelganger,male) +# tile 552 (doppelganger,male) { ................ ......CCCC..I... @@ -10458,7 +10534,7 @@ Z = (195, 195, 195) ..CD.LLAALLADC.. ................ } -# tile 549 (doppelganger,female) +# tile 553 (doppelganger,female) { ................ ......CCCC..I... @@ -10477,7 +10553,7 @@ Z = (195, 195, 195) ..CD.LLAALLADC.. ................ } -# tile 550 (shopkeeper,male) +# tile 554 (shopkeeper,male) { ................ ................ @@ -10496,7 +10572,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 551 (shopkeeper,female) +# tile 555 (shopkeeper,female) { ................ ................ @@ -10515,7 +10591,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 552 (guard,male) +# tile 556 (guard,male) { ................ .....BBPPPAA.... @@ -10534,7 +10610,7 @@ Z = (195, 195, 195) .....BPPABPPAAAA ....BPPP.BPPPAAA } -# tile 553 (guard,female) +# tile 557 (guard,female) { ................ .....BBPPPAA.... @@ -10553,7 +10629,7 @@ Z = (195, 195, 195) .....BPPABPPAAAA ....BPPP.BPPPAAA } -# tile 554 (prisoner,male) +# tile 558 (prisoner,male) { ................ ................ @@ -10572,7 +10648,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 555 (prisoner,female) +# tile 559 (prisoner,female) { ................ ................ @@ -10591,7 +10667,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 556 (Oracle,male) +# tile 560 (Oracle,male) { ................ ................ @@ -10610,7 +10686,7 @@ Z = (195, 195, 195) ....LELLLLELAA.. ................ } -# tile 557 (Oracle,female) +# tile 561 (Oracle,female) { ................ ................ @@ -10629,7 +10705,7 @@ Z = (195, 195, 195) ....LELLLLELAA.. ................ } -# tile 558 (aligned priest,male) +# tile 562 (aligned priest,male) { ................ INI............. @@ -10648,7 +10724,7 @@ Z = (195, 195, 195) .JACCCJJCCCAA... ................ } -# tile 559 (aligned priest,female) +# tile 563 (aligned priest,female) { ................ INI............. @@ -10667,7 +10743,7 @@ Z = (195, 195, 195) .JACCCJJCCCAA... ................ } -# tile 560 (high priest,male) +# tile 564 (high priest,male) { .INI............ IIIII.KCCK...... @@ -10686,7 +10762,7 @@ Z = (195, 195, 195) ..HACCCJJCCCAA.. ................ } -# tile 561 (high priest,female) +# tile 565 (high priest,female) { .INI............ IIIII.KCCK...... @@ -10705,7 +10781,7 @@ Z = (195, 195, 195) ..HACCCJJCCCAA.. ................ } -# tile 562 (soldier,male) +# tile 566 (soldier,male) { .....J.......... .....JAAA....... @@ -10724,7 +10800,7 @@ Z = (195, 195, 195) .....JJ.JJ...... ................ } -# tile 563 (soldier,female) +# tile 567 (soldier,female) { .....J.......... .....JAAA....... @@ -10743,7 +10819,7 @@ Z = (195, 195, 195) .....JJ.JJ...... ................ } -# tile 564 (sergeant,male) +# tile 568 (sergeant,male) { .....J.......... .....JFFF....... @@ -10762,7 +10838,7 @@ Z = (195, 195, 195) .....AA.AA...... ................ } -# tile 565 (sergeant,female) +# tile 569 (sergeant,female) { .....J.......... .....JFFF....... @@ -10781,7 +10857,7 @@ Z = (195, 195, 195) .....AA.AA...... ................ } -# tile 566 (nurse,male) +# tile 570 (nurse,male) { ................ .......NO....... @@ -10800,7 +10876,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 567 (nurse,female) +# tile 571 (nurse,female) { ................ .......NO....... @@ -10819,7 +10895,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 568 (lieutenant,male) +# tile 572 (lieutenant,male) { ................ .......FFF...... @@ -10838,7 +10914,7 @@ Z = (195, 195, 195) .....AA.AA...... ................ } -# tile 569 (lieutenant,female) +# tile 573 (lieutenant,female) { ................ .......FFF...... @@ -10857,7 +10933,7 @@ Z = (195, 195, 195) .....AA.AA...... ................ } -# tile 570 (captain,male) +# tile 574 (captain,male) { ................ ......FHHF...... @@ -10876,7 +10952,7 @@ Z = (195, 195, 195) .....AA.AAAAA... ................ } -# tile 571 (captain,female) +# tile 575 (captain,female) { ................ ......FHHF...... @@ -10895,7 +10971,7 @@ Z = (195, 195, 195) .....AA.AAAAA... ................ } -# tile 572 (watchman,male) +# tile 576 (watchman,male) { ................ ......PPP....... @@ -10914,7 +10990,7 @@ Z = (195, 195, 195) ....JJJ.JJJ..... ................ } -# tile 573 (watchman,female) +# tile 577 (watchman,female) { ................ ......PPP....... @@ -10933,7 +11009,7 @@ Z = (195, 195, 195) ....JJJ.JJJ..... ................ } -# tile 574 (watch captain,male) +# tile 578 (watch captain,male) { ......PPP....... .....PHHHP...... @@ -10952,7 +11028,7 @@ Z = (195, 195, 195) ....JJJ.JJJ..... ................ } -# tile 575 (watch captain,female) +# tile 579 (watch captain,female) { ......PPP....... .....PHHHP...... @@ -10971,7 +11047,7 @@ Z = (195, 195, 195) ....JJJ.JJJ..... ................ } -# tile 576 (Medusa,male) +# tile 580 (Medusa,male) { ................ ..GA...GA....... @@ -10990,7 +11066,7 @@ Z = (195, 195, 195) ..IIKIKIKIA..... ................ } -# tile 577 (Medusa,female) +# tile 581 (Medusa,female) { ................ ..GA...GA....... @@ -11009,7 +11085,7 @@ Z = (195, 195, 195) ..IIKIKIKIA..... ................ } -# tile 578 (Wizard of Yendor,male) +# tile 582 (Wizard of Yendor,male) { .EEE.......EEE.. EFFAE..E..EAFFE. @@ -11028,7 +11104,7 @@ Z = (195, 195, 195) .EEEEEEEEEEEAAA. EEEEEEEEEEEEEEA. } -# tile 579 (Wizard of Yendor,female) +# tile 583 (Wizard of Yendor,female) { .EEE.......EEE.. EFFAE..E..EAFFE. @@ -11047,7 +11123,7 @@ Z = (195, 195, 195) .EEEEEEEEEEEAAA. EEEEEEEEEEEEEEA. } -# tile 580 (Croesus,male) +# tile 584 (Croesus,male) { ....H..H..H..... ....HCHEHCH..... @@ -11066,7 +11142,7 @@ Z = (195, 195, 195) .GIIIKJJKKIIIGG. ................ } -# tile 581 (Croesus,female) +# tile 585 (Croesus,female) { ....H..H..H..... ....HCHEHCH..... @@ -11085,7 +11161,7 @@ Z = (195, 195, 195) .GIIIKJJKKIIIGG. ................ } -# tile 582 (Charon,male) +# tile 586 (Charon,male) { ................ .......J........ @@ -11104,7 +11180,7 @@ Z = (195, 195, 195) .JJJJJJJJJJJAAA. JJJJJJJJJJJJJJA. } -# tile 583 (Charon,female) +# tile 587 (Charon,female) { ................ .......J........ @@ -11123,7 +11199,7 @@ Z = (195, 195, 195) .JJJJJJJJJJJAAA. JJJJJJJJJJJJJJA. } -# tile 584 (ghost,male) +# tile 588 (ghost,male) { ................ ................ @@ -11142,7 +11218,7 @@ Z = (195, 195, 195) .O...P....P..... ........P....... } -# tile 585 (ghost,female) +# tile 589 (ghost,female) { ................ ................ @@ -11161,7 +11237,7 @@ Z = (195, 195, 195) .O...P....P..... ........P....... } -# tile 586 (shade,male) +# tile 590 (shade,male) { ................ ................ @@ -11180,7 +11256,7 @@ Z = (195, 195, 195) AAAA.AAAAJA..... ................ } -# tile 587 (shade,female) +# tile 591 (shade,female) { ................ ................ @@ -11199,7 +11275,7 @@ Z = (195, 195, 195) AAAA.AAAAJA..... ................ } -# tile 588 (water demon,male) +# tile 592 (water demon,male) { ................ ................ @@ -11218,7 +11294,7 @@ Z = (195, 195, 195) ....EEAEEA...... ................ } -# tile 589 (water demon,female) +# tile 593 (water demon,female) { ................ ................ @@ -11237,7 +11313,7 @@ Z = (195, 195, 195) ....EEAEEA...... ................ } -# tile 590 (amorous demon,male) +# tile 594 (amorous demon,male) { DD.OHHD......... DDOHHDGD........ @@ -11275,7 +11351,7 @@ Z = (195, 195, 195) ....DDAA..DDAA.. ...DDJA...DDDA.. } -# tile 592 (horned devil,male) +# tile 596 (horned devil,male) { ................ ................ @@ -11294,7 +11370,7 @@ Z = (195, 195, 195) ..CDDAA.DDK..... ................ } -# tile 593 (horned devil,female) +# tile 597 (horned devil,female) { ................ ................ @@ -11313,7 +11389,7 @@ Z = (195, 195, 195) ..CDDAA.DDK..... ................ } -# tile 596 (erinys,male) +# tile 598 (erinys,male) { ..GA...GA....... ...FA.FA..GA.... @@ -11332,7 +11408,7 @@ Z = (195, 195, 195) ..BBEBEBEBA..... ................ } -# tile 597 (erinys,female) +# tile 599 (erinys,female) { ..GA...GA....... ...FA.FA..GA.... @@ -11351,7 +11427,7 @@ Z = (195, 195, 195) ..BBEBEBEBA..... ................ } -# tile 598 (barbed devil,male) +# tile 600 (barbed devil,male) { ................ ................ @@ -11370,7 +11446,7 @@ Z = (195, 195, 195) .CCDDAA.DDKK.... ................ } -# tile 599 (barbed devil,female) +# tile 601 (barbed devil,female) { ................ ................ @@ -11389,7 +11465,7 @@ Z = (195, 195, 195) .CCDDAA.DDKK.... ................ } -# tile 600 (marilith,male) +# tile 602 (marilith,male) { .D..HHH.....D... DD.HHHHHA...DD.. @@ -11408,7 +11484,7 @@ Z = (195, 195, 195) ..FGFFFFFFFFFA.. ....GFFFFFFAA... } -# tile 601 (marilith,female) +# tile 603 (marilith,female) { .D..HHH.....D... DD.HHHHHA...DD.. @@ -11427,7 +11503,7 @@ Z = (195, 195, 195) ..FGFFFFFFFFFA.. ....GFFFFFFAA... } -# tile 602 (vrock,male) +# tile 604 (vrock,male) { ................ ......OPP.O..... @@ -11446,7 +11522,7 @@ Z = (195, 195, 195) .....DDA.DDA.... ................ } -# tile 603 (vrock,female) +# tile 605 (vrock,female) { ................ ......OPP.O..... @@ -11465,7 +11541,7 @@ Z = (195, 195, 195) .....DDA.DDA.... ................ } -# tile 604 (hezrou,male) +# tile 606 (hezrou,male) { ................ ................ @@ -11484,7 +11560,7 @@ Z = (195, 195, 195) ...........FFFA. ................ } -# tile 605 (hezrou,female) +# tile 607 (hezrou,female) { ................ ................ @@ -11503,7 +11579,7 @@ Z = (195, 195, 195) ...........FFFA. ................ } -# tile 606 (bone devil,male) +# tile 608 (bone devil,male) { ................ ................ @@ -11522,7 +11598,7 @@ Z = (195, 195, 195) ..NOOAA.OOL..... ................ } -# tile 607 (bone devil,female) +# tile 609 (bone devil,female) { ................ ................ @@ -11541,7 +11617,7 @@ Z = (195, 195, 195) ..NOOAA.OOL..... ................ } -# tile 608 (ice devil,male) +# tile 610 (ice devil,male) { ................ ................ @@ -11560,7 +11636,7 @@ Z = (195, 195, 195) ..BNNAA.NNP..... ................ } -# tile 609 (ice devil,female) +# tile 611 (ice devil,female) { ................ ................ @@ -11579,7 +11655,7 @@ Z = (195, 195, 195) ..BNNAA.NNP..... ................ } -# tile 610 (nalfeshnee,male) +# tile 612 (nalfeshnee,male) { ................ ................ @@ -11598,7 +11674,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 611 (nalfeshnee,female) +# tile 613 (nalfeshnee,female) { ................ ................ @@ -11617,7 +11693,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 612 (pit fiend,male) +# tile 614 (pit fiend,male) { ................ .K.O.......O.K.. @@ -11636,7 +11712,7 @@ Z = (195, 195, 195) ...CDDAA.DDK.... ................ } -# tile 613 (pit fiend,female) +# tile 615 (pit fiend,female) { ................ .K.O.......O.K.. @@ -11655,7 +11731,7 @@ Z = (195, 195, 195) ...CDDAA.DDK.... ................ } -# tile 614 (sandestin,male) +# tile 616 (sandestin,male) { .....CCCCC..I... .I..CD....C..... @@ -11674,7 +11750,7 @@ Z = (195, 195, 195) .CD.DDAADDDADC.. ................ } -# tile 615 (sandestin,female) +# tile 617 (sandestin,female) { .....CCCCC..I... .I..CD....C..... @@ -11693,7 +11769,7 @@ Z = (195, 195, 195) .CD.DDAADDDADC.. ................ } -# tile 616 (balrog,male) +# tile 618 (balrog,male) { ................ .K..O.....O..K.. @@ -11712,7 +11788,7 @@ Z = (195, 195, 195) ..CDDDAA.DDDK.AA ................ } -# tile 617 (balrog,female) +# tile 619 (balrog,female) { ................ .K..O.....O..K.. @@ -11731,7 +11807,7 @@ Z = (195, 195, 195) ..CDDDAA.DDDK.AA ................ } -# tile 618 (Juiblex,male) +# tile 620 (Juiblex,male) { ................ DD.........DD... @@ -11750,7 +11826,7 @@ Z = (195, 195, 195) .CCCCCCCCCCCKA.. ................ } -# tile 619 (Juiblex,female) +# tile 621 (Juiblex,female) { ................ DD.........DD... @@ -11769,7 +11845,7 @@ Z = (195, 195, 195) .CCCCCCCCCCCKA.. ................ } -# tile 620 (Yeenoghu,male) +# tile 622 (Yeenoghu,male) { ....B.HHP....... ....BPPPP....... @@ -11788,7 +11864,7 @@ Z = (195, 195, 195) ...BPAA.PPA..... ................ } -# tile 621 (Yeenoghu,female) +# tile 623 (Yeenoghu,female) { ....B.HHP....... ....BPPPP....... @@ -11807,7 +11883,7 @@ Z = (195, 195, 195) ...BPAA.PPA..... ................ } -# tile 622 (Orcus,male) +# tile 624 (Orcus,male) { ................ .K..O.....O..K.. @@ -11826,7 +11902,7 @@ Z = (195, 195, 195) ...OOPPAOOPPAGA. ................ } -# tile 623 (Orcus,female) +# tile 625 (Orcus,female) { ................ .K..O.....O..K.. @@ -11845,7 +11921,7 @@ Z = (195, 195, 195) ...OOPPAOOPPAGA. ................ } -# tile 624 (Geryon,male) +# tile 626 (Geryon,male) { .K...........K.. .K....JJJ....KJ. @@ -11864,7 +11940,7 @@ Z = (195, 195, 195) ....FGGGFFFFFFFA .....FFFFFFFFFA. } -# tile 625 (Geryon,female) +# tile 627 (Geryon,female) { .K...........K.. .K....JJJ....KJ. @@ -11883,7 +11959,7 @@ Z = (195, 195, 195) ....FGGGFFFFFFFA .....FFFFFFFFFA. } -# tile 626 (Dispater,male) +# tile 628 (Dispater,male) { ................ ......OJJO...... @@ -11902,7 +11978,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 627 (Dispater,female) +# tile 629 (Dispater,female) { ................ ......OJJO...... @@ -11921,7 +11997,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 628 (Baalzebub,male) +# tile 630 (Baalzebub,male) { ......F...F..... .......F.F...... @@ -11940,7 +12016,7 @@ Z = (195, 195, 195) .....FFA..FF.... ................ } -# tile 629 (Baalzebub,female) +# tile 631 (Baalzebub,female) { ......F...F..... .......F.F...... @@ -11959,7 +12035,7 @@ Z = (195, 195, 195) .....FFA..FF.... ................ } -# tile 630 (Asmodeus,male) +# tile 632 (Asmodeus,male) { ................ ......OJJO...... @@ -11978,7 +12054,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 631 (Asmodeus,female) +# tile 633 (Asmodeus,female) { ................ ......OJJO...... @@ -11997,7 +12073,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 632 (Demogorgon,male) +# tile 634 (Demogorgon,male) { ...KKK..KKK..... ..KBKBK.BKBK.... @@ -12016,7 +12092,7 @@ Z = (195, 195, 195) ..GAGFAFFFAFA... ................ } -# tile 633 (Demogorgon,female) +# tile 635 (Demogorgon,female) { ...KKK..KKK..... ..KBKBK.BKBK.... @@ -12035,7 +12111,7 @@ Z = (195, 195, 195) ..GAGFAFFFAFA... ................ } -# tile 634 (Death,male) +# tile 636 (Death,male) { .BBBB....JJJ.... .BPPPP.JJJJ..... @@ -12054,7 +12130,7 @@ Z = (195, 195, 195) .CJJAAAAAAAAJJA. ACJAAAAAAAAAAAJ. } -# tile 635 (Death,female) +# tile 637 (Death,female) { .BBBB....JJJ.... .BPPPP.JJJJ..... @@ -12073,7 +12149,7 @@ Z = (195, 195, 195) .CJJAAAAAAAAJJA. ACJAAAAAAAAAAAJ. } -# tile 636 (Pestilence,male) +# tile 638 (Pestilence,male) { F........JJJ.... ..F....JJJJ..... @@ -12092,7 +12168,7 @@ Z = (195, 195, 195) ..JJFBFAFFAJJJA. .JJAAFAFAAAAAAJ. } -# tile 637 (Pestilence,female) +# tile 639 (Pestilence,female) { F........JJJ.... ..F....JJJJ..... @@ -12111,7 +12187,7 @@ Z = (195, 195, 195) ..JJFBFAFFAJJJA. .JJAAFAFAAAAAAJ. } -# tile 638 (Famine,male) +# tile 640 (Famine,male) { .........JJJ.... .......JJJ...... @@ -12130,7 +12206,7 @@ Z = (195, 195, 195) K...JJAAAJJAA... K..JJAAAAAJJJA.. } -# tile 639 (Famine,female) +# tile 641 (Famine,female) { .........JJJ.... .......JJJ...... @@ -12149,7 +12225,7 @@ Z = (195, 195, 195) K...JJAAAJJAA... K..JJAAAAAJJJA.. } -# tile 640 (mail daemon,male) +# tile 642 (mail daemon,male) { ...OP.BEEE.PO... ...OOEBEEEEOOD.. @@ -12168,7 +12244,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 641 (mail daemon,female) +# tile 643 (mail daemon,female) { ...OP.BEEE.PO... ...OOEBEEEEOOD.. @@ -12187,7 +12263,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 642 (djinni,male) +# tile 644 (djinni,male) { .LL..NNN..LL.... ..L..NGNA.L..... @@ -12206,7 +12282,7 @@ Z = (195, 195, 195) .........IFED... ................ } -# tile 643 (djinni,female) +# tile 645 (djinni,female) { .LL..NNN..LL.... ..L..NGNA.L..... @@ -12225,7 +12301,7 @@ Z = (195, 195, 195) .........IFED... ................ } -# tile 644 (jellyfish,male) +# tile 646 (jellyfish,male) { ................ .....PBPA....... @@ -12244,7 +12320,7 @@ Z = (195, 195, 195) ..PEE.P.E..E.... .P..E.P..E...... } -# tile 645 (jellyfish,female) +# tile 647 (jellyfish,female) { ................ .....PBPA....... @@ -12263,7 +12339,7 @@ Z = (195, 195, 195) ..PEE.P.E..E.... .P..E.P..E...... } -# tile 646 (piranha,male) +# tile 648 (piranha,male) { ................ ................ @@ -12282,7 +12358,7 @@ Z = (195, 195, 195) .....E..P....... ....E..E...E.... } -# tile 647 (piranha,female) +# tile 649 (piranha,female) { ................ ................ @@ -12301,7 +12377,7 @@ Z = (195, 195, 195) .....E..P....... ....E..E...E.... } -# tile 648 (shark,male) +# tile 650 (shark,male) { ................ ................ @@ -12320,7 +12396,7 @@ Z = (195, 195, 195) PDNPPEE..EE..... .PPPE..EEE..E... } -# tile 649 (shark,female) +# tile 651 (shark,female) { ................ ................ @@ -12339,7 +12415,7 @@ Z = (195, 195, 195) PDNPPEE..EE..... .PPPE..EEE..E... } -# tile 650 (giant eel,male) +# tile 652 (giant eel,male) { ................ ................ @@ -12358,7 +12434,7 @@ Z = (195, 195, 195) ...EE.AAAAE.E... ..E...EE.E...E.. } -# tile 651 (giant eel,female) +# tile 653 (giant eel,female) { ................ ................ @@ -12377,7 +12453,7 @@ Z = (195, 195, 195) ...EE.AAAAE.E... ..E...EE.E...E.. } -# tile 652 (electric eel,male) +# tile 654 (electric eel,male) { ................ ................ @@ -12396,7 +12472,7 @@ Z = (195, 195, 195) ...EE.AAADE.E... ..E...EE.E...E.. } -# tile 653 (electric eel,female) +# tile 655 (electric eel,female) { ................ ................ @@ -12415,7 +12491,7 @@ Z = (195, 195, 195) ...EE.AAADE.E... ..E...EE.E...E.. } -# tile 654 (kraken,male) +# tile 656 (kraken,male) { ................ ................ @@ -12434,7 +12510,7 @@ Z = (195, 195, 195) EEEEEEE..EE..... ..EEE..EEE..E... } -# tile 655 (kraken,female) +# tile 657 (kraken,female) { ................ ................ @@ -12453,7 +12529,7 @@ Z = (195, 195, 195) EEEEEEE..EE..... ..EEE..EEE..E... } -# tile 656 (newt,male) +# tile 658 (newt,male) { ................ ................ @@ -12472,7 +12548,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 657 (newt,female) +# tile 659 (newt,female) { ................ ................ @@ -12491,7 +12567,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 658 (gecko,male) +# tile 660 (gecko,male) { ................ ................ @@ -12510,7 +12586,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 659 (gecko,female) +# tile 661 (gecko,female) { ................ ................ @@ -12529,7 +12605,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 660 (iguana,male) +# tile 662 (iguana,male) { ................ ................ @@ -12548,7 +12624,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 661 (iguana,female) +# tile 663 (iguana,female) { ................ ................ @@ -12567,7 +12643,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 662 (baby crocodile,male) +# tile 664 (baby crocodile,male) { ................ ................ @@ -12586,7 +12662,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 663 (baby crocodile,female) +# tile 665 (baby crocodile,female) { ................ ................ @@ -12605,7 +12681,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 664 (lizard,male) +# tile 666 (lizard,male) { ................ ................ @@ -12624,7 +12700,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 665 (lizard,female) +# tile 667 (lizard,female) { ................ ................ @@ -12643,7 +12719,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 666 (chameleon,male) +# tile 668 (chameleon,male) { ................ ................ @@ -12662,7 +12738,7 @@ Z = (195, 195, 195) .DD............. ................ } -# tile 667 (chameleon,female) +# tile 669 (chameleon,female) { ................ ................ @@ -12681,7 +12757,7 @@ Z = (195, 195, 195) .DD............. ................ } -# tile 668 (crocodile,male) +# tile 670 (crocodile,male) { ................ ................ @@ -12700,7 +12776,7 @@ Z = (195, 195, 195) .DF............. ................ } -# tile 669 (crocodile,female) +# tile 671 (crocodile,female) { ................ ................ @@ -12719,7 +12795,7 @@ Z = (195, 195, 195) .DF............. ................ } -# tile 670 (salamander,male) +# tile 672 (salamander,male) { ................ ................ @@ -12738,7 +12814,7 @@ Z = (195, 195, 195) ..ACCA.......... ...AAA.......... } -# tile 671 (salamander,female) +# tile 673 (salamander,female) { ................ ................ @@ -12757,7 +12833,7 @@ Z = (195, 195, 195) ..ACCA.......... ...AAA.......... } -# tile 672 (long worm tail,male) +# tile 674 (long worm tail,male) { ........ILLLL... ......IILLAA.... @@ -12776,7 +12852,7 @@ Z = (195, 195, 195) .LLLIIIILLLA.... ...LLLLLAAA..... } -# tile 673 (long worm tail,female) +# tile 675 (long worm tail,female) { ........ILLLL... ......IILLAA.... @@ -12795,7 +12871,7 @@ Z = (195, 195, 195) .LLLIIIILLLA.... ...LLLLLAAA..... } -# tile 674 (archeologist,male) +# tile 676 (archeologist,male) { ................ ................ @@ -12814,7 +12890,7 @@ Z = (195, 195, 195) .....CJJ.JKJ.... ................ } -# tile 675 (archeologist,female) +# tile 677 (archeologist,female) { ................ ................ @@ -12833,7 +12909,7 @@ Z = (195, 195, 195) .....CJJ.JKJ.... ................ } -# tile 676 (barbarian,male) +# tile 678 (barbarian,male) { ................ ................ @@ -12852,7 +12928,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 677 (barbarian,female) +# tile 679 (barbarian,female) { ................ ................ @@ -12871,7 +12947,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 678 (cave dweller,male) +# tile 680 (cave dweller,male) { ................ ................ @@ -12890,7 +12966,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 679 (cave dweller,female) +# tile 681 (cave dweller,female) { ................ ................ @@ -12909,7 +12985,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 680 (healer,male) +# tile 682 (healer,male) { ................ .......NN....... @@ -12928,7 +13004,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 681 (healer,female) +# tile 683 (healer,female) { ................ .......NN....... @@ -12947,7 +13023,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 682 (knight,male) +# tile 684 (knight,male) { ................ ................ @@ -12966,7 +13042,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 683 (knight,female) +# tile 685 (knight,female) { ................ ................ @@ -12985,7 +13061,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 684 (monk,male) +# tile 686 (monk,male) { ................ ................ @@ -13004,7 +13080,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 685 (monk,female) +# tile 687 (monk,female) { ................ ................ @@ -13023,7 +13099,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 686 (cleric,male) +# tile 688 (cleric,male) { ................ ................ @@ -13042,7 +13118,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 687 (cleric,female) +# tile 689 (cleric,female) { ................ .......JJ....... @@ -13061,7 +13137,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 688 (ranger,male) +# tile 690 (ranger,male) { ................ ................ @@ -13080,7 +13156,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 689 (ranger,female) +# tile 691 (ranger,female) { ................ ................ @@ -13099,7 +13175,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 690 (rogue,male) +# tile 692 (rogue,male) { ................ ................ @@ -13118,7 +13194,7 @@ Z = (195, 195, 195) .....KKA.KKA.... ................ } -# tile 691 (rogue,female) +# tile 693 (rogue,female) { ................ ................ @@ -13137,7 +13213,7 @@ Z = (195, 195, 195) .....KKA.KKA.... ................ } -# tile 692 (samurai,male) +# tile 694 (samurai,male) { ................ ................ @@ -13156,7 +13232,7 @@ Z = (195, 195, 195) .....IIA.IIA.... ................ } -# tile 693 (samurai,female) +# tile 695 (samurai,female) { ................ ................ @@ -13175,7 +13251,7 @@ Z = (195, 195, 195) .....IIA.IIA.... ................ } -# tile 694 (tourist,male) +# tile 696 (tourist,male) { ................ ................ @@ -13194,7 +13270,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 695 (tourist,female) +# tile 697 (tourist,female) { ................ ................ @@ -13213,7 +13289,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 696 (valkyrie,male) +# tile 698 (valkyrie,male) { D..............D .D............D. @@ -13232,7 +13308,7 @@ Z = (195, 195, 195) .D...........D.. D.............D. } -# tile 697 (valkyrie,female) +# tile 699 (valkyrie,female) { ................ ................ @@ -13251,7 +13327,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 698 (wizard,male) +# tile 700 (wizard,male) { ................ .........BP..... @@ -13270,7 +13346,7 @@ Z = (195, 195, 195) ....BPPPPPPE.... ................ } -# tile 699 (wizard,female) +# tile 701 (wizard,female) { ................ .........BP..... @@ -13289,7 +13365,7 @@ Z = (195, 195, 195) ....BPPPPPPE.... ................ } -# tile 700 (Lord Carnarvon,male) +# tile 702 (Lord Carnarvon,male) { .......JJ....... ......KJJJ...... @@ -13308,7 +13384,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 701 (Lord Carnarvon,female) +# tile 703 (Lord Carnarvon,female) { .......JJ....... ......KJJJ...... @@ -13327,7 +13403,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 702 (Pelias,male) +# tile 704 (Pelias,male) { ................ .......JJ....... @@ -13346,7 +13422,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 703 (Pelias,female) +# tile 705 (Pelias,female) { ................ .......JJ....... @@ -13365,7 +13441,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 704 (Shaman Karnov,male) +# tile 706 (Shaman Karnov,male) { ................ .......JJA...... @@ -13384,7 +13460,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 705 (Shaman Karnov,female) +# tile 707 (Shaman Karnov,female) { ................ .......JJA...... @@ -13403,7 +13479,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 706 (Earendil,male) +# tile 708 (Earendil,male) { .........G...... ....B..GGF..B... @@ -13422,7 +13498,7 @@ Z = (195, 195, 195) .....AAAAAA..... ................ } -# tile 707 (Earendil,female) +# tile 709 (Earendil,female) { .........G...... ....B..GGF..B... @@ -13441,7 +13517,7 @@ Z = (195, 195, 195) .....AAAAAA..... ................ } -# tile 708 (Elwing,male) +# tile 710 (Elwing,male) { .........G...... ....B..GGF..B... @@ -13460,7 +13536,7 @@ Z = (195, 195, 195) .....AAAAAA..... ................ } -# tile 709 (Elwing,female) +# tile 711 (Elwing,female) { .........G...... ....B..GGF..B... @@ -13479,7 +13555,7 @@ Z = (195, 195, 195) .....AAAAAA..... ................ } -# tile 710 (Hippocrates,male) +# tile 712 (Hippocrates,male) { ................ ....LLLCCD...... @@ -13498,7 +13574,7 @@ Z = (195, 195, 195) .LCCCCCCCDA..... ................ } -# tile 711 (Hippocrates,female) +# tile 713 (Hippocrates,female) { ................ ....LLLCCD...... @@ -13517,7 +13593,7 @@ Z = (195, 195, 195) .LCCCCCCCDA..... ................ } -# tile 712 (King Arthur,male) +# tile 714 (King Arthur,male) { ................ ................ @@ -13536,7 +13612,7 @@ Z = (195, 195, 195) ....PPAA.PPA.... ................ } -# tile 713 (King Arthur,female) +# tile 715 (King Arthur,female) { ................ ................ @@ -13555,7 +13631,7 @@ Z = (195, 195, 195) ....PPAA.PPA.... ................ } -# tile 714 (Grand Master,male) +# tile 716 (Grand Master,male) { ................ .......LL....... @@ -13574,7 +13650,7 @@ Z = (195, 195, 195) ..JACCCCCCCCAA.. ................ } -# tile 715 (Grand Master,female) +# tile 717 (Grand Master,female) { ................ .......LL....... @@ -13593,7 +13669,7 @@ Z = (195, 195, 195) ..JACCCCCCCCAA.. ................ } -# tile 716 (Arch Priest,male) +# tile 718 (Arch Priest,male) { ..N............. .NNN..JLLJ...... @@ -13612,7 +13688,7 @@ Z = (195, 195, 195) ..HACCCJJCCCAA.. ................ } -# tile 717 (Arch Priest,female) +# tile 719 (Arch Priest,female) { ..N............. .NNN..JLLJ...... @@ -13631,7 +13707,7 @@ Z = (195, 195, 195) ..HACCCJJCCCAA.. ................ } -# tile 718 (Orion,male) +# tile 720 (Orion,male) { ................ ................ @@ -13650,7 +13726,7 @@ Z = (195, 195, 195) ......BPAPAA.A.. .....PPA.PPA.... } -# tile 719 (Orion,female) +# tile 721 (Orion,female) { ................ ................ @@ -13669,7 +13745,7 @@ Z = (195, 195, 195) ......BPAPAA.A.. .....PPA.PPA.... } -# tile 720 (Master of Thieves,male) +# tile 722 (Master of Thieves,male) { ................ ...H.....H...... @@ -13688,7 +13764,7 @@ Z = (195, 195, 195) ...JJA..JJA..... ................ } -# tile 721 (Master of Thieves,female) +# tile 723 (Master of Thieves,female) { ................ ...H.....H...... @@ -13707,7 +13783,7 @@ Z = (195, 195, 195) ...JJA..JJA..... ................ } -# tile 722 (Lord Sato,male) +# tile 724 (Lord Sato,male) { .....AAA........ .....AAA........ @@ -13726,7 +13802,7 @@ Z = (195, 195, 195) ..IIIA.IIIAA.... ................ } -# tile 723 (Lord Sato,female) +# tile 725 (Lord Sato,female) { .....AAA........ .....AAA........ @@ -13745,7 +13821,7 @@ Z = (195, 195, 195) ..IIIA.IIIAA.... ................ } -# tile 724 (Twoflower,male) +# tile 726 (Twoflower,male) { ................ ................ @@ -13764,7 +13840,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 725 (Twoflower,female) +# tile 727 (Twoflower,female) { ................ ................ @@ -13783,7 +13859,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 726 (Norn,male) +# tile 728 (Norn,male) { ................ ................ @@ -13802,7 +13878,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 727 (Norn,female) +# tile 729 (Norn,female) { ................ ................ @@ -13821,7 +13897,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 728 (Neferet the Green,male) +# tile 730 (Neferet the Green,male) { ................ ................ @@ -13840,7 +13916,7 @@ Z = (195, 195, 195) ...BPPPPPPPE.... ................ } -# tile 729 (Neferet the Green,female) +# tile 731 (Neferet the Green,female) { ................ ................ @@ -13859,7 +13935,7 @@ Z = (195, 195, 195) ...BPPPPPPPE.... ................ } -# tile 730 (Minion of Huhetotl,male) +# tile 732 (Minion of Huhetotl,male) { ...OP......PO... ...OODDDDDDOOD.. @@ -13878,7 +13954,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 731 (Minion of Huhetotl,female) +# tile 733 (Minion of Huhetotl,female) { ...OP......PO... ...OODDDDDDOOD.. @@ -13897,7 +13973,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 732 (Thoth Amon,male) +# tile 734 (Thoth Amon,male) { ................ ......OJJO...... @@ -13916,7 +13992,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 733 (Thoth Amon,female) +# tile 735 (Thoth Amon,female) { ................ ......OJJO...... @@ -13935,7 +14011,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 734 (Chromatic Dragon,male) +# tile 736 (Chromatic Dragon,male) { ......GGGFA..... .....NFNFEEA.... @@ -13954,7 +14030,7 @@ Z = (195, 195, 195) ....GFAA...CCJA. ........FFFFJA.. } -# tile 735 (Chromatic Dragon,female) +# tile 737 (Chromatic Dragon,female) { ......GGGFA..... .....NFNFEEA.... @@ -13973,7 +14049,7 @@ Z = (195, 195, 195) ....GFAA...CCJA. ........FFFFJA.. } -# tile 736 (Goblin King,male) +# tile 738 (Goblin King,male) { ................ ................ @@ -13992,7 +14068,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 737 (Goblin King,female) +# tile 739 (Goblin King,female) { ................ ................ @@ -14011,7 +14087,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 738 (Cyclops,male) +# tile 740 (Cyclops,male) { ................ ....LLLLL....... @@ -14030,7 +14106,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 739 (Cyclops,female) +# tile 741 (Cyclops,female) { ................ ....LLLLL....... @@ -14049,7 +14125,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 740 (Ixoth,male) +# tile 742 (Ixoth,male) { ....O......O.... ....O......O.... @@ -14068,7 +14144,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 741 (Ixoth,female) +# tile 743 (Ixoth,female) { ....O......O.... ....O......O.... @@ -14087,7 +14163,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 742 (Master Kaen,male) +# tile 744 (Master Kaen,male) { ................ .......KKA...... @@ -14106,7 +14182,7 @@ Z = (195, 195, 195) ...KJJJJJJJJJA.. ................ } -# tile 743 (Master Kaen,female) +# tile 745 (Master Kaen,female) { ................ .......KKA...... @@ -14125,7 +14201,7 @@ Z = (195, 195, 195) ...KJJJJJJJJJA.. ................ } -# tile 744 (Nalzok,male) +# tile 746 (Nalzok,male) { ....O......O.... ....O......O.... @@ -14144,7 +14220,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 745 (Nalzok,female) +# tile 747 (Nalzok,female) { ....O......O.... ....O......O.... @@ -14163,7 +14239,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 746 (Scorpius,male) +# tile 748 (Scorpius,male) { .....JLJLJAA.... ....JA.JCJCKAA.. @@ -14182,7 +14258,7 @@ Z = (195, 195, 195) ...D...JAAJA.JJ. ........JA.JA... } -# tile 747 (Scorpius,female) +# tile 749 (Scorpius,female) { .....JLJLJAA.... ....JA.JCJCKAA.. @@ -14201,7 +14277,7 @@ Z = (195, 195, 195) ...D...JAAJA.JJ. ........JA.JA... } -# tile 748 (Master Assassin,male) +# tile 750 (Master Assassin,male) { ................ ................ @@ -14220,7 +14296,7 @@ Z = (195, 195, 195) .....AAA.AAA.... ................ } -# tile 749 (Master Assassin,female) +# tile 751 (Master Assassin,female) { ................ ................ @@ -14239,7 +14315,7 @@ Z = (195, 195, 195) .....AAA.AAA.... ................ } -# tile 750 (Ashikaga Takauji,male) +# tile 752 (Ashikaga Takauji,male) { ................ ................ @@ -14258,7 +14334,7 @@ Z = (195, 195, 195) .....IIA.IIA.... ................ } -# tile 751 (Ashikaga Takauji,female) +# tile 753 (Ashikaga Takauji,female) { ................ ................ @@ -14277,7 +14353,7 @@ Z = (195, 195, 195) .....IIA.IIA.... ................ } -# tile 752 (Lord Surtur,male) +# tile 754 (Lord Surtur,male) { ....PPDDDDAA.... ....PDDDDDDDA... @@ -14296,7 +14372,7 @@ Z = (195, 195, 195) .....BPPABPPAAAA ...LLLLJ.BLLLKAA } -# tile 753 (Lord Surtur,female) +# tile 755 (Lord Surtur,female) { ....PPDDDDAA.... ....PDDDDDDDA... @@ -14315,7 +14391,7 @@ Z = (195, 195, 195) .....BPPABPPAAAA ...LLLLJ.BLLLKAA } -# tile 754 (Dark One,male) +# tile 756 (Dark One,male) { ................ ......AAA....... @@ -14334,7 +14410,7 @@ Z = (195, 195, 195) AAAAAAAAAAAAAAAA ................ } -# tile 755 (Dark One,female) +# tile 757 (Dark One,female) { ................ ......AAA....... @@ -14353,7 +14429,7 @@ Z = (195, 195, 195) AAAAAAAAAAAAAAAA ................ } -# tile 756 (student,male) +# tile 758 (student,male) { ................ ................ @@ -14372,7 +14448,7 @@ Z = (195, 195, 195) .....CJJ.JKJ.... ................ } -# tile 757 (student,female) +# tile 759 (student,female) { ................ ................ @@ -14391,7 +14467,7 @@ Z = (195, 195, 195) .....CJJ.JKJ.... ................ } -# tile 758 (chieftain,male) +# tile 760 (chieftain,male) { ................ ................ @@ -14410,7 +14486,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 759 (chieftain,female) +# tile 761 (chieftain,female) { ................ ................ @@ -14429,7 +14505,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 760 (neanderthal,male) +# tile 762 (neanderthal,male) { ................ ................ @@ -14448,7 +14524,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 761 (neanderthal,female) +# tile 763 (neanderthal,female) { ................ ................ @@ -14467,7 +14543,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 762 (High-elf,male) +# tile 764 (High-elf,male) { .........G...... .......GGF...... @@ -14486,7 +14562,7 @@ Z = (195, 195, 195) ......GFAFAA.... .....KLA.LKA.... } -# tile 763 (High-elf,female) +# tile 765 (High-elf,female) { .........G...... .......GGF...... @@ -14505,7 +14581,7 @@ Z = (195, 195, 195) ......GFAFAA.... .....KLA.LKA.... } -# tile 764 (attendant,male) +# tile 766 (attendant,male) { ................ ................ @@ -14524,7 +14600,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 765 (attendant,female) +# tile 767 (attendant,female) { ................ ................ @@ -14543,7 +14619,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 766 (page,male) +# tile 768 (page,male) { ................ ................ @@ -14562,7 +14638,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 767 (page,female) +# tile 769 (page,female) { ................ ................ @@ -14581,7 +14657,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 768 (abbot,male) +# tile 770 (abbot,male) { ................ ................ @@ -14600,7 +14676,7 @@ Z = (195, 195, 195) ....CDCCCDDA.A.. ...CCCCCCCDD.... } -# tile 769 (abbot,female) +# tile 771 (abbot,female) { ................ ................ @@ -14619,7 +14695,7 @@ Z = (195, 195, 195) ....CDCCCDDA.A.. ...CCCCCCCDD.... } -# tile 770 (acolyte,male) +# tile 772 (acolyte,male) { ................ ................ @@ -14638,7 +14714,7 @@ Z = (195, 195, 195) ....LCCCCCDD.... ................ } -# tile 771 (acolyte,female) +# tile 773 (acolyte,female) { ................ ................ @@ -14657,7 +14733,7 @@ Z = (195, 195, 195) ....LCCCCCDD.... ................ } -# tile 772 (hunter,male) +# tile 774 (hunter,male) { ................ ................ @@ -14676,7 +14752,7 @@ Z = (195, 195, 195) ....JPPA.PPA.... ................ } -# tile 773 (hunter,female) +# tile 775 (hunter,female) { ................ ................ @@ -14695,7 +14771,7 @@ Z = (195, 195, 195) ....JPPA.PPA.... ................ } -# tile 774 (thug,male) +# tile 776 (thug,male) { ................ ................ @@ -14714,7 +14790,7 @@ Z = (195, 195, 195) .....KKA.KKA.... ................ } -# tile 775 (thug,female) +# tile 777 (thug,female) { ................ ................ @@ -14733,7 +14809,7 @@ Z = (195, 195, 195) .....KKA.KKA.... ................ } -# tile 776 (ninja,male) +# tile 778 (ninja,male) { ................ ................ @@ -14752,7 +14828,7 @@ Z = (195, 195, 195) .....AAA.AAA.... ................ } -# tile 777 (ninja,female) +# tile 779 (ninja,female) { ................ ................ @@ -14771,7 +14847,7 @@ Z = (195, 195, 195) .....AAA.AAA.... ................ } -# tile 778 (roshi,male) +# tile 780 (roshi,male) { ................ ................ @@ -14790,7 +14866,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 779 (roshi,female) +# tile 781 (roshi,female) { ................ ................ @@ -14809,7 +14885,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 780 (guide,male) +# tile 782 (guide,male) { ................ ................ @@ -14828,7 +14904,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 781 (guide,female) +# tile 783 (guide,female) { ................ ................ @@ -14847,7 +14923,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 782 (warrior,male) +# tile 784 (warrior,male) { .....O....O..... .....NO..ON..... @@ -14866,7 +14942,7 @@ Z = (195, 195, 195) .....KLA.LKA.... ................ } -# tile 783 (warrior,female) +# tile 785 (warrior,female) { .....O....O..... .....NO..ON..... @@ -14885,7 +14961,7 @@ Z = (195, 195, 195) .....KLA.LKA.... ................ } -# tile 784 (apprentice,male) +# tile 786 (apprentice,male) { ................ ................ @@ -14904,7 +14980,7 @@ Z = (195, 195, 195) ....BPPPPPPE.... ................ } -# tile 785 (apprentice,female) +# tile 787 (apprentice,female) { ................ ................ @@ -14923,7 +14999,7 @@ Z = (195, 195, 195) ....BPPPPPPE.... ................ } -# tile 786 (invisible monster, nogender) +# tile 788 (invisible monster, nogender) { ................ ................ diff --git a/win/share/objects.txt b/win/share/objects.txt index 094c7c14a..1b6654eb4 100644 --- a/win/share/objects.txt +++ b/win/share/objects.txt @@ -1604,7 +1604,26 @@ Z = (195, 195, 195) ................ ................ } -# tile 83 (silver dragon scale mail) +# tile 83 (gold dragon scale mail) +{ + ................ + ................ + ...H.HHHOOO.O... + .H.HHHHHOODOO.O. + .H.HODHOODHODAOA + .H.HDHOODHODDAOA + ..AHHOODHODDDA.A + ...HOODHODDHDA.. + ...HODHODDHDDA.. + ....HHODDHDDAA.. + ...H.HDDHDDAOA.. + ..HHHAHHDDAOOOA. + .HHHDA.HDAAOOOOA + ..HDAA......OOA. + ................ + ................ +} +# tile 84 (silver dragon scale mail) { ................ ................ @@ -1623,7 +1642,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 84 (shimmering dragon scale mail) +# tile 85 (shimmering dragon scale mail) { ................ ................ @@ -1642,7 +1661,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 85 (red dragon scale mail) +# tile 86 (red dragon scale mail) { ................ ................ @@ -1661,7 +1680,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 86 (white dragon scale mail) +# tile 87 (white dragon scale mail) { ................ ................ @@ -1680,7 +1699,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 87 (orange dragon scale mail) +# tile 88 (orange dragon scale mail) { ................ ................ @@ -1699,7 +1718,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 88 (black dragon scale mail) +# tile 89 (black dragon scale mail) { ................ ................ @@ -1718,7 +1737,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 89 (blue dragon scale mail) +# tile 90 (blue dragon scale mail) { ................ ................ @@ -1737,7 +1756,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 90 (green dragon scale mail) +# tile 91 (green dragon scale mail) { ................ ................ @@ -1756,7 +1775,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 91 (yellow dragon scale mail) +# tile 92 (yellow dragon scale mail) { ................ ................ @@ -1775,7 +1794,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 92 (gray dragon scales) +# tile 93 (gray dragon scales) { ................ ................ @@ -1794,7 +1813,26 @@ Z = (195, 195, 195) ................ ................ } -# tile 93 (silver dragon scales) +# tile 94 (gold dragon scales) +{ + ................ + ................ + ................ + ........H....... + .......HDH...... + ....H.HDHDA..... + ...HDH.DHAAD.... + ..HDHHAHAADHA... + ...HDAADHAHAA... + ....AADHAAAA.... + .......AAHA..... + .......HDAA..... + ........AA...... + ................ + ................ + ................ +} +# tile 95 (silver dragon scales) { ................ ................ @@ -1813,7 +1851,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 94 (shimmering dragon scales) +# tile 96 (shimmering dragon scales) { ................ ................ @@ -1832,7 +1870,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 95 (red dragon scales) +# tile 97 (red dragon scales) { ................ ................ @@ -1851,7 +1889,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 96 (white dragon scales) +# tile 98 (white dragon scales) { ................ ................ @@ -1870,7 +1908,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 97 (orange dragon scales) +# tile 99 (orange dragon scales) { ................ ................ @@ -1889,7 +1927,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 98 (black dragon scales) +# tile 100 (black dragon scales) { ................ ................ @@ -1908,7 +1946,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 99 (blue dragon scales) +# tile 101 (blue dragon scales) { ................ ................ @@ -1927,7 +1965,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 100 (green dragon scales) +# tile 102 (green dragon scales) { ................ ................ @@ -1946,7 +1984,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 101 (yellow dragon scales) +# tile 103 (yellow dragon scales) { ................ ................ @@ -1965,7 +2003,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 102 (plate mail) +# tile 104 (plate mail) { ................ ................ @@ -1984,7 +2022,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 103 (crystal plate mail) +# tile 105 (crystal plate mail) { ................ ................ @@ -2003,7 +2041,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 104 (bronze plate mail) +# tile 106 (bronze plate mail) { ................ ................ @@ -2022,7 +2060,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 105 (splint mail) +# tile 107 (splint mail) { ................ ................ @@ -2041,7 +2079,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 106 (banded mail) +# tile 108 (banded mail) { ................ ................ @@ -2060,7 +2098,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 107 (dwarvish mithril-coat) +# tile 109 (dwarvish mithril-coat) { ................ ................ @@ -2079,7 +2117,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 108 (elven mithril-coat) +# tile 110 (elven mithril-coat) { ................ ...N.N.NO.O.O... @@ -2098,7 +2136,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 109 (chain mail) +# tile 111 (chain mail) { ................ ................ @@ -2117,7 +2155,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 110 (crude chain mail / orcish chain mail) +# tile 112 (crude chain mail / orcish chain mail) { ................ ................ @@ -2136,7 +2174,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 111 (scale mail) +# tile 113 (scale mail) { ................ ................ @@ -2155,7 +2193,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 112 (studded leather armor) +# tile 114 (studded leather armor) { ................ ................ @@ -2174,7 +2212,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 113 (ring mail) +# tile 115 (ring mail) { ................ ................ @@ -2193,7 +2231,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 114 (crude ring mail / orcish ring mail) +# tile 116 (crude ring mail / orcish ring mail) { ................ ................ @@ -2212,7 +2250,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 115 (leather armor) +# tile 117 (leather armor) { ................ ................ @@ -2231,7 +2269,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 116 (leather jacket) +# tile 118 (leather jacket) { ................ ................ @@ -2250,7 +2288,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 117 (Hawaiian shirt) +# tile 119 (Hawaiian shirt) { ................ ................ @@ -2269,7 +2307,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 118 (T-shirt) +# tile 120 (T-shirt) { ................ ................ @@ -2288,7 +2326,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 119 (mummy wrapping) +# tile 121 (mummy wrapping) { ................ ................ @@ -2307,7 +2345,7 @@ Z = (195, 195, 195) ..N.AAN.NA.OO... ................ } -# tile 120 (faded pall / elven cloak) +# tile 122 (faded pall / elven cloak) { ................ ................ @@ -2326,7 +2364,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 121 (coarse mantelet / orcish cloak) +# tile 123 (coarse mantelet / orcish cloak) { ................ ................ @@ -2345,7 +2383,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 122 (hooded cloak / dwarvish cloak) +# tile 124 (hooded cloak / dwarvish cloak) { ................ ................ @@ -2364,7 +2402,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 123 (slippery cloak / oilskin cloak) +# tile 125 (slippery cloak / oilskin cloak) { ................ ................ @@ -2383,7 +2421,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 124 (robe) +# tile 126 (robe) { ................ ......CCC....... @@ -2402,7 +2440,7 @@ Z = (195, 195, 195) ...ACCCCCCAAA... ....AAAAAAAA.... } -# tile 125 (apron / alchemy smock) +# tile 127 (apron / alchemy smock) { ................ ................ @@ -2421,7 +2459,7 @@ Z = (195, 195, 195) .....NNNNNAA.... ......AAAAA..... } -# tile 126 (leather cloak) +# tile 128 (leather cloak) { ................ ................ @@ -2440,7 +2478,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 127 (tattered cape / cloak of protection) +# tile 129 (tattered cape / cloak of protection) { ................ ................ @@ -2459,7 +2497,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 128 (opera cloak / cloak of invisibility) +# tile 130 (opera cloak / cloak of invisibility) { ................ ......NNN....... @@ -2478,7 +2516,7 @@ Z = (195, 195, 195) ..AANNNNNNAOOAA. ....AAAAAAAAAA.. } -# tile 129 (ornamental cope / cloak of magic resistance) +# tile 131 (ornamental cope / cloak of magic resistance) { ................ ................ @@ -2497,7 +2535,7 @@ Z = (195, 195, 195) ..AAAAAAAAAAAP.. ...PPPPPPPPPPP.. } -# tile 130 (piece of cloth / cloak of displacement) +# tile 132 (piece of cloth / cloak of displacement) { ................ ................ @@ -2516,7 +2554,7 @@ Z = (195, 195, 195) .....PPPPPAA.... .......PPAA..... } -# tile 131 (small shield) +# tile 133 (small shield) { ................ ................ @@ -2535,7 +2573,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 132 (blue and green shield / elven shield) +# tile 134 (blue and green shield / elven shield) { ................ ................ @@ -2554,7 +2592,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 133 (white-handed shield / Uruk-hai shield) +# tile 135 (white-handed shield / Uruk-hai shield) { ................ ...K.KKKJJJ.J... @@ -2573,7 +2611,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 134 (red-eyed shield / orcish shield) +# tile 136 (red-eyed shield / orcish shield) { ................ ................ @@ -2592,7 +2630,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 135 (large shield) +# tile 137 (large shield) { ................ ...N.NNNOOO.O... @@ -2611,7 +2649,7 @@ Z = (195, 195, 195) ........AA...... ................ } -# tile 136 (large round shield / dwarvish roundshield) +# tile 138 (large round shield / dwarvish roundshield) { ................ ................ @@ -2630,7 +2668,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 137 (polished silver shield / shield of reflection) +# tile 139 (polished silver shield / shield of reflection) { ................ ................ @@ -2649,7 +2687,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 138 (old gloves / leather gloves) +# tile 140 (old gloves / leather gloves) { ................ ................ @@ -2668,7 +2706,7 @@ Z = (195, 195, 195) .........AAA.... ................ } -# tile 139 (padded gloves / gauntlets of fumbling) +# tile 141 (padded gloves / gauntlets of fumbling) { ................ ................ @@ -2687,7 +2725,7 @@ Z = (195, 195, 195) .........AAA.... ................ } -# tile 140 (riding gloves / gauntlets of power) +# tile 142 (riding gloves / gauntlets of power) { ................ ................ @@ -2706,7 +2744,7 @@ Z = (195, 195, 195) .........AAA.... ................ } -# tile 141 (fencing gloves / gauntlets of dexterity) +# tile 143 (fencing gloves / gauntlets of dexterity) { ................ ................ @@ -2725,7 +2763,7 @@ Z = (195, 195, 195) .........AAA.... ................ } -# tile 142 (walking shoes / low boots) +# tile 144 (walking shoes / low boots) { ................ ................ @@ -2744,7 +2782,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 143 (hard shoes / iron shoes) +# tile 145 (hard shoes / iron shoes) { ................ ................ @@ -2763,7 +2801,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 144 (jackboots / high boots) +# tile 146 (jackboots / high boots) { .......CCKKKK... ......CKAAAAJJ.. @@ -2782,7 +2820,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 145 (combat boots / speed boots) +# tile 147 (combat boots / speed boots) { ................ ................ @@ -2801,7 +2839,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 146 (jungle boots / water walking boots) +# tile 148 (jungle boots / water walking boots) { ................ ................ @@ -2820,7 +2858,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 147 (hiking boots / jumping boots) +# tile 149 (hiking boots / jumping boots) { ................ ................ @@ -2839,7 +2877,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 148 (mud boots / elven boots) +# tile 150 (mud boots / elven boots) { ................ ................ @@ -2858,7 +2896,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 149 (buckled boots / kicking boots) +# tile 151 (buckled boots / kicking boots) { ................ ................ @@ -2877,7 +2915,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 150 (riding boots / fumble boots) +# tile 152 (riding boots / fumble boots) { ................ ................ @@ -2896,7 +2934,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 151 (snow boots / levitation boots) +# tile 153 (snow boots / levitation boots) { ................ ................ @@ -2915,7 +2953,7 @@ Z = (195, 195, 195) ...A.A.A.A.A.A.. ................ } -# tile 152 (wooden / adornment) +# tile 154 (wooden / adornment) { ................ ................ @@ -2934,7 +2972,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 153 (granite / gain strength) +# tile 155 (granite / gain strength) { ................ ................ @@ -2953,7 +2991,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 154 (opal / gain constitution) +# tile 156 (opal / gain constitution) { ................ ................ @@ -2972,7 +3010,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 155 (clay / increase accuracy) +# tile 157 (clay / increase accuracy) { ................ ................ @@ -2991,7 +3029,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 156 (coral / increase damage) +# tile 158 (coral / increase damage) { ................ ................ @@ -3010,7 +3048,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 157 (black onyx / protection) +# tile 159 (black onyx / protection) { ................ ................ @@ -3029,7 +3067,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 158 (moonstone / regeneration) +# tile 160 (moonstone / regeneration) { ................ ................ @@ -3048,7 +3086,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 159 (tiger eye / searching) +# tile 161 (tiger eye / searching) { ................ ................ @@ -3067,7 +3105,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 160 (jade / stealth) +# tile 162 (jade / stealth) { ................ ................ @@ -3086,7 +3124,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 161 (bronze / sustain ability) +# tile 163 (bronze / sustain ability) { ................ ................ @@ -3105,7 +3143,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 162 (agate / levitation) +# tile 164 (agate / levitation) { ................ ................ @@ -3124,7 +3162,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 163 (topaz / hunger) +# tile 165 (topaz / hunger) { ................ ................ @@ -3143,7 +3181,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 164 (sapphire / aggravate monster) +# tile 166 (sapphire / aggravate monster) { ................ ................ @@ -3162,7 +3200,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 165 (ruby / conflict) +# tile 167 (ruby / conflict) { ................ ................ @@ -3181,7 +3219,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 166 (diamond / warning) +# tile 168 (diamond / warning) { ................ ................ @@ -3200,7 +3238,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 167 (pearl / poison resistance) +# tile 169 (pearl / poison resistance) { ................ ................ @@ -3219,7 +3257,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 168 (iron / fire resistance) +# tile 170 (iron / fire resistance) { ................ ................ @@ -3238,7 +3276,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 169 (brass / cold resistance) +# tile 171 (brass / cold resistance) { ................ ................ @@ -3257,7 +3295,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 170 (copper / shock resistance) +# tile 172 (copper / shock resistance) { ................ ................ @@ -3276,7 +3314,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 171 (twisted / free action) +# tile 173 (twisted / free action) { ................ ................ @@ -3295,7 +3333,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 172 (steel / slow digestion) +# tile 174 (steel / slow digestion) { ................ ................ @@ -3314,7 +3352,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 173 (silver / teleportation) +# tile 175 (silver / teleportation) { ................ ................ @@ -3333,7 +3371,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 174 (gold / teleport control) +# tile 176 (gold / teleport control) { ................ ................ @@ -3352,7 +3390,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 175 (ivory / polymorph) +# tile 177 (ivory / polymorph) { ................ ................ @@ -3371,7 +3409,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 176 (emerald / polymorph control) +# tile 178 (emerald / polymorph control) { ................ ................ @@ -3390,7 +3428,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 177 (wire / invisibility) +# tile 179 (wire / invisibility) { ................ ................ @@ -3409,7 +3447,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 178 (engagement / see invisible) +# tile 180 (engagement / see invisible) { ................ ................ @@ -3428,7 +3466,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 179 (shiny / protection from shape changers) +# tile 181 (shiny / protection from shape changers) { ................ ................ @@ -3447,7 +3485,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 180 (circular / amulet of ESP) +# tile 182 (circular / amulet of ESP) { ................ ......LLLLLAA... @@ -3466,7 +3504,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 181 (spherical / amulet of life saving) +# tile 183 (spherical / amulet of life saving) { ................ ......LLLLLAA... @@ -3485,7 +3523,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 182 (oval / amulet of strangulation) +# tile 184 (oval / amulet of strangulation) { ................ ......LLLLLLAA.. @@ -3504,7 +3542,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 183 (triangular / amulet of restful sleep) +# tile 185 (triangular / amulet of restful sleep) { ................ ......LLLLLAA... @@ -3523,7 +3561,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 184 (pyramidal / amulet versus poison) +# tile 186 (pyramidal / amulet versus poison) { ................ ......LLLLLAA... @@ -3542,7 +3580,7 @@ Z = (195, 195, 195) ....KJJJJJJJJA.. .......AAAAAAA.. } -# tile 185 (square / amulet of change) +# tile 187 (square / amulet of change) { ................ ......LLLLLAA... @@ -3561,7 +3599,7 @@ Z = (195, 195, 195) .......AAAAA.... ................ } -# tile 186 (concave / amulet of unchanging) +# tile 188 (concave / amulet of unchanging) { ................ ......LLLLLAA... @@ -3580,7 +3618,7 @@ Z = (195, 195, 195) .......KCCAA.... ........AAA..... } -# tile 187 (hexagonal / amulet of reflection) +# tile 189 (hexagonal / amulet of reflection) { ................ ......LLLLLAA... @@ -3599,7 +3637,7 @@ Z = (195, 195, 195) ........AAA..... ................ } -# tile 188 (octagonal / amulet of magical breathing) +# tile 190 (octagonal / amulet of magical breathing) { ................ ......LLLLLAA... @@ -3618,7 +3656,7 @@ Z = (195, 195, 195) .......KKKAA.... ........AAA..... } -# tile 189 (perforated / amulet of guarding) +# tile 191 (perforated / amulet of guarding) { ................ ......LLLLLAA... @@ -3638,7 +3676,7 @@ Z = (195, 195, 195) ........AAA..... } -# tile 190 (cubical / amulet of flying) +# tile 192 (cubical / amulet of flying) { ................ ......LLLLLAA... @@ -3657,7 +3695,7 @@ Z = (195, 195, 195) ......CKKKKA.... .......AAAAA.... } -# tile 191 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor) +# tile 193 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor) { ................ ......HHHHHAA... @@ -3676,7 +3714,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 192 (Amulet of Yendor / Amulet of Yendor) +# tile 194 (Amulet of Yendor / Amulet of Yendor) { ................ ......HHHHHAA... @@ -3695,7 +3733,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 193 (large box) +# tile 195 (large box) { ................ ................ @@ -3714,7 +3752,7 @@ Z = (195, 195, 195) CKKKKKKKKKKJAA.. .AAAAAAAAAAAA... } -# tile 194 (chest) +# tile 196 (chest) { ................ ................ @@ -3733,7 +3771,7 @@ Z = (195, 195, 195) CKKKKKKKKKKJAA.. .AAAAAAAAAAAA... } -# tile 195 (ice box) +# tile 197 (ice box) { ................ ................ @@ -3752,7 +3790,7 @@ Z = (195, 195, 195) NBBBBBBBBBBPAA.. .AAAAAAAAAAAA... } -# tile 196 (bag / sack) +# tile 198 (bag / sack) { ................ ................ @@ -3771,7 +3809,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 197 (bag / oilskin sack) +# tile 199 (bag / oilskin sack) { ................ ................ @@ -3790,7 +3828,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 198 (bag / bag of holding) +# tile 200 (bag / bag of holding) { ................ ................ @@ -3809,7 +3847,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 199 (bag / bag of tricks) +# tile 201 (bag / bag of tricks) { ................ ................ @@ -3828,7 +3866,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 200 (key / skeleton key) +# tile 202 (key / skeleton key) { ................ ................ @@ -3847,7 +3885,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 201 (lock pick) +# tile 203 (lock pick) { ................ ................ @@ -3866,7 +3904,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 202 (credit card) +# tile 204 (credit card) { ................ ................ @@ -3885,7 +3923,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 203 (candle / tallow candle) +# tile 205 (candle / tallow candle) { ................ ................ @@ -3904,7 +3942,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 204 (candle / wax candle) +# tile 206 (candle / wax candle) { ................ ................ @@ -3923,7 +3961,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 205 (brass lantern) +# tile 207 (brass lantern) { ................ ................ @@ -3942,7 +3980,7 @@ Z = (195, 195, 195) .....AAAAAAA.... ................ } -# tile 206 (lamp / oil lamp) +# tile 208 (lamp / oil lamp) { ................ ................ @@ -3961,7 +3999,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 207 (lamp / magic lamp) +# tile 209 (lamp / magic lamp) { ................ ................ @@ -3980,7 +4018,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 208 (expensive camera) +# tile 210 (expensive camera) { ................ ................ @@ -3999,7 +4037,7 @@ Z = (195, 195, 195) ...PPPPPPPPPPPP. ................ } -# tile 209 (looking glass / mirror) +# tile 211 (looking glass / mirror) { ................ ................ @@ -4018,7 +4056,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 210 (glass orb / crystal ball) +# tile 212 (glass orb / crystal ball) { ................ ................ @@ -4037,7 +4075,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 211 (lenses) +# tile 213 (lenses) { ................ ................ @@ -4056,7 +4094,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 212 (blindfold) +# tile 214 (blindfold) { ................ ................ @@ -4075,7 +4113,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 213 (towel) +# tile 215 (towel) { ................ ................ @@ -4094,7 +4132,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 214 (saddle) +# tile 216 (saddle) { ................ ................ @@ -4113,7 +4151,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 215 (leash) +# tile 217 (leash) { ................ ................ @@ -4132,7 +4170,7 @@ Z = (195, 195, 195) .....AAAA....... ................ } -# tile 216 (stethoscope) +# tile 218 (stethoscope) { ................ ................ @@ -4151,7 +4189,7 @@ Z = (195, 195, 195) ........AAA..... ................ } -# tile 217 (tinning kit) +# tile 219 (tinning kit) { ................ ................ @@ -4170,7 +4208,7 @@ Z = (195, 195, 195) ......AAA....... ................ } -# tile 218 (tin opener) +# tile 220 (tin opener) { ................ ................ @@ -4189,7 +4227,7 @@ Z = (195, 195, 195) ........AA...... ................ } -# tile 219 (can of grease) +# tile 221 (can of grease) { ................ ................ @@ -4208,7 +4246,7 @@ Z = (195, 195, 195) .......AAAA..... ................ } -# tile 220 (figurine) +# tile 222 (figurine) { ................ ................ @@ -4227,7 +4265,7 @@ Z = (195, 195, 195) .....JJJJJAA.... ................ } -# tile 221 (magic marker) +# tile 223 (magic marker) { ................ ................ @@ -4246,7 +4284,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 222 (land mine) +# tile 224 (land mine) { ................ ................ @@ -4265,7 +4303,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 223 (beartrap) +# tile 225 (beartrap) { ................ ................ @@ -4284,7 +4322,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 224 (whistle / tin whistle) +# tile 226 (whistle / tin whistle) { ................ ................ @@ -4303,7 +4341,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 225 (whistle / magic whistle) +# tile 227 (whistle / magic whistle) { ................ ................ @@ -4322,7 +4360,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 226 (flute / wooden flute) +# tile 228 (flute / wooden flute) { ................ ................ @@ -4341,7 +4379,7 @@ Z = (195, 195, 195) ..A............. ................ } -# tile 227 (flute / magic flute) +# tile 229 (flute / magic flute) { ................ ................ @@ -4360,7 +4398,7 @@ Z = (195, 195, 195) ..A............. ................ } -# tile 228 (horn / tooled horn) +# tile 230 (horn / tooled horn) { ................ ................ @@ -4379,7 +4417,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 229 (horn / frost horn) +# tile 231 (horn / frost horn) { ................ ................ @@ -4398,7 +4436,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 230 (horn / fire horn) +# tile 232 (horn / fire horn) { ................ ................ @@ -4417,7 +4455,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 231 (horn / horn of plenty) +# tile 233 (horn / horn of plenty) { ................ ................ @@ -4436,7 +4474,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 232 (harp / wooden harp) +# tile 234 (harp / wooden harp) { ................ ................ @@ -4455,7 +4493,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 233 (harp / magic harp) +# tile 235 (harp / magic harp) { ................ ................ @@ -4474,7 +4512,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 234 (bell) +# tile 236 (bell) { ................ .......KA....... @@ -4493,7 +4531,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 235 (bugle) +# tile 237 (bugle) { ................ ................ @@ -4512,7 +4550,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 236 (drum / leather drum) +# tile 238 (drum / leather drum) { ................ ................ @@ -4531,7 +4569,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 237 (drum / drum of earthquake) +# tile 239 (drum / drum of earthquake) { ................ ................ @@ -4550,7 +4588,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 238 (pick-axe) +# tile 240 (pick-axe) { ................ ................ @@ -4569,7 +4607,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 239 (grappling hook) +# tile 241 (grappling hook) { .............N.. ..............P. @@ -4588,7 +4626,7 @@ Z = (195, 195, 195) ..OOA..OOOA..... ....OOOAA....... } -# tile 240 (unicorn horn) +# tile 242 (unicorn horn) { ................ ................ @@ -4607,7 +4645,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 241 (candelabrum / Candelabrum of Invocation) +# tile 243 (candelabrum / Candelabrum of Invocation) { .......N........ .......D........ @@ -4626,7 +4664,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 242 (silver bell / Bell of Opening) +# tile 244 (silver bell / Bell of Opening) { ................ .......OA....... @@ -4645,7 +4683,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 243 (tripe ration) +# tile 245 (tripe ration) { ................ ................ @@ -4664,7 +4702,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 244 (corpse) +# tile 246 (corpse) { ................ .....D.DPLN..... @@ -4683,7 +4721,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 245 (egg) +# tile 247 (egg) { ................ ................ @@ -4702,7 +4740,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 246 (meatball) +# tile 248 (meatball) { ................ ................ @@ -4721,7 +4759,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 247 (meat stick) +# tile 249 (meat stick) { ................ ................ @@ -4740,7 +4778,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 248 (huge chunk of meat) +# tile 250 (huge chunk of meat) { ................ ................ @@ -4759,7 +4797,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 249 (meat ring) +# tile 251 (meat ring) { ................ ................ @@ -4778,7 +4816,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 250 (glob of gray ooze) +# tile 252 (glob of gray ooze) { ................ ................ @@ -4797,7 +4835,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 251 (glob of brown pudding) +# tile 253 (glob of brown pudding) { ................ ................ @@ -4816,7 +4854,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 252 (glob of green slime) +# tile 254 (glob of green slime) { ................ ................ @@ -4835,7 +4873,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 253 (glob of black pudding) +# tile 255 (glob of black pudding) { ................ ................ @@ -4854,7 +4892,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 254 (kelp frond) +# tile 256 (kelp frond) { ....FA.......... ....FFA......... @@ -4873,7 +4911,7 @@ Z = (195, 195, 195) .....FFFFA...... ......FFFFA..... } -# tile 255 (eucalyptus leaf) +# tile 257 (eucalyptus leaf) { ................ ................ @@ -4892,7 +4930,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 256 (apple) +# tile 258 (apple) { ................ ................ @@ -4911,7 +4949,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 257 (orange) +# tile 259 (orange) { ................ ................ @@ -4930,7 +4968,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 258 (pear) +# tile 260 (pear) { ................ ................ @@ -4949,7 +4987,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 259 (melon) +# tile 261 (melon) { ................ ................ @@ -4968,7 +5006,7 @@ Z = (195, 195, 195) ......AAA....... ................ } -# tile 260 (banana) +# tile 262 (banana) { ................ ................ @@ -4987,7 +5025,7 @@ Z = (195, 195, 195) .....AAAAA...... ................ } -# tile 261 (carrot) +# tile 263 (carrot) { ................ ..........F..F.. @@ -5006,7 +5044,7 @@ Z = (195, 195, 195) ...A............ ................ } -# tile 262 (sprig of wolfsbane) +# tile 264 (sprig of wolfsbane) { ................ ................ @@ -5025,7 +5063,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 263 (clove of garlic) +# tile 265 (clove of garlic) { ................ ................ @@ -5044,7 +5082,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 264 (slime mold) +# tile 266 (slime mold) { ................ ................ @@ -5063,7 +5101,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 265 (lump of royal jelly) +# tile 267 (lump of royal jelly) { ................ ................ @@ -5082,7 +5120,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 266 (cream pie) +# tile 268 (cream pie) { ................ ................ @@ -5101,7 +5139,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 267 (candy bar) +# tile 269 (candy bar) { ................ ................ @@ -5120,7 +5158,7 @@ Z = (195, 195, 195) ....A........... ................ } -# tile 268 (fortune cookie) +# tile 270 (fortune cookie) { ................ ................ @@ -5139,7 +5177,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 269 (pancake) +# tile 271 (pancake) { ................ ................ @@ -5158,7 +5196,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 270 (lembas wafer) +# tile 272 (lembas wafer) { ................ ................ @@ -5177,7 +5215,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 271 (cram ration) +# tile 273 (cram ration) { ................ ...JKA.......... @@ -5196,7 +5234,7 @@ Z = (195, 195, 195) .....AAAAAA..... ................ } -# tile 272 (food ration) +# tile 274 (food ration) { ...JJA.......... ...BPA.......... @@ -5215,7 +5253,7 @@ Z = (195, 195, 195) ....KKKKKKKKKA.. .....AAAAAAAA... } -# tile 273 (K-ration) +# tile 275 (K-ration) { ................ ................ @@ -5234,7 +5272,7 @@ Z = (195, 195, 195) ....KKKKKKKKKA.. .....AAAAAAAA... } -# tile 274 (C-ration) +# tile 276 (C-ration) { ................ ................ @@ -5253,7 +5291,7 @@ Z = (195, 195, 195) ....KKKKKKKKKA.. .....AAAAAAAA... } -# tile 275 (tin) +# tile 277 (tin) { ................ ................ @@ -5272,7 +5310,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 276 (ruby / gain ability) +# tile 278 (ruby / gain ability) { ................ ................ @@ -5291,7 +5329,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 277 (pink / restore ability) +# tile 279 (pink / restore ability) { ................ ................ @@ -5310,7 +5348,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 278 (orange / confusion) +# tile 280 (orange / confusion) { ................ ................ @@ -5329,7 +5367,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 279 (yellow / blindness) +# tile 281 (yellow / blindness) { ................ ................ @@ -5348,7 +5386,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 280 (emerald / paralysis) +# tile 282 (emerald / paralysis) { ................ ................ @@ -5367,7 +5405,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 281 (dark green / speed) +# tile 283 (dark green / speed) { ................ ................ @@ -5386,7 +5424,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 282 (cyan / levitation) +# tile 284 (cyan / levitation) { ................ ................ @@ -5405,7 +5443,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 283 (sky blue / hallucination) +# tile 285 (sky blue / hallucination) { ................ ................ @@ -5424,7 +5462,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 284 (brilliant blue / invisibility) +# tile 286 (brilliant blue / invisibility) { ................ ................ @@ -5443,7 +5481,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 285 (magenta / see invisible) +# tile 287 (magenta / see invisible) { ................ ................ @@ -5462,7 +5500,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 286 (purple-red / healing) +# tile 288 (purple-red / healing) { ................ ................ @@ -5481,7 +5519,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 287 (puce / extra healing) +# tile 289 (puce / extra healing) { ................ ................ @@ -5500,7 +5538,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 288 (milky / gain level) +# tile 290 (milky / gain level) { ................ ................ @@ -5519,7 +5557,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 289 (swirly / enlightenment) +# tile 291 (swirly / enlightenment) { ................ ................ @@ -5538,7 +5576,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 290 (bubbly / monster detection) +# tile 292 (bubbly / monster detection) { ................ ................ @@ -5557,7 +5595,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 291 (smoky / object detection) +# tile 293 (smoky / object detection) { ................ ................ @@ -5576,7 +5614,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 292 (cloudy / gain energy) +# tile 294 (cloudy / gain energy) { ................ ................ @@ -5595,7 +5633,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 293 (effervescent / sleeping) +# tile 295 (effervescent / sleeping) { ................ ................ @@ -5614,7 +5652,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 294 (black / full healing) +# tile 296 (black / full healing) { ................ ................ @@ -5633,7 +5671,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 295 (golden / polymorph) +# tile 297 (golden / polymorph) { ................ ................ @@ -5652,7 +5690,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 296 (brown / booze) +# tile 298 (brown / booze) { ................ ................ @@ -5671,7 +5709,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 297 (fizzy / sickness) +# tile 299 (fizzy / sickness) { ................ ................ @@ -5690,7 +5728,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 298 (dark / fruit juice) +# tile 300 (dark / fruit juice) { ................ ................ @@ -5709,7 +5747,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 299 (white / acid) +# tile 301 (white / acid) { ................ ................ @@ -5728,7 +5766,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 300 (murky / oil) +# tile 302 (murky / oil) { ................ ................ @@ -5747,7 +5785,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 301 (clear / water) +# tile 303 (clear / water) { ................ ................ @@ -5766,7 +5804,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 302 (ZELGO MER / enchant armor) +# tile 304 (ZELGO MER / enchant armor) { ................ ................ @@ -5785,7 +5823,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 303 (JUYED AWK YACC / destroy armor) +# tile 305 (JUYED AWK YACC / destroy armor) { ................ ................ @@ -5804,7 +5842,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 304 (NR 9 / confuse monster) +# tile 306 (NR 9 / confuse monster) { ................ ................ @@ -5823,7 +5861,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 305 (XIXAXA XOXAXA XUXAXA / scare monster) +# tile 307 (XIXAXA XOXAXA XUXAXA / scare monster) { ................ ................ @@ -5842,7 +5880,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 306 (PRATYAVAYAH / remove curse) +# tile 308 (PRATYAVAYAH / remove curse) { ................ ................ @@ -5861,7 +5899,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 307 (DAIYEN FOOELS / enchant weapon) +# tile 309 (DAIYEN FOOELS / enchant weapon) { ................ ................ @@ -5880,7 +5918,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 308 (LEP GEX VEN ZEA / create monster) +# tile 310 (LEP GEX VEN ZEA / create monster) { ................ ................ @@ -5899,7 +5937,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 309 (PRIRUTSENIE / taming) +# tile 311 (PRIRUTSENIE / taming) { ................ ................ @@ -5918,7 +5956,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 310 (ELBIB YLOH / genocide) +# tile 312 (ELBIB YLOH / genocide) { ................ ................ @@ -5937,7 +5975,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 311 (VERR YED HORRE / light) +# tile 313 (VERR YED HORRE / light) { ................ ................ @@ -5956,7 +5994,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 312 (VENZAR BORGAVVE / teleportation) +# tile 314 (VENZAR BORGAVVE / teleportation) { ................ ................ @@ -5975,7 +6013,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 313 (THARR / gold detection) +# tile 315 (THARR / gold detection) { ................ ................ @@ -5994,7 +6032,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 314 (YUM YUM / food detection) +# tile 316 (YUM YUM / food detection) { ................ ................ @@ -6013,7 +6051,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 315 (KERNOD WEL / identify) +# tile 317 (KERNOD WEL / identify) { ................ ................ @@ -6032,7 +6070,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 316 (ELAM EBOW / magic mapping) +# tile 318 (ELAM EBOW / magic mapping) { ................ ................ @@ -6051,7 +6089,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 317 (DUAM XNAHT / amnesia) +# tile 319 (DUAM XNAHT / amnesia) { ................ ................ @@ -6070,7 +6108,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 318 (ANDOVA BEGARIN / fire) +# tile 320 (ANDOVA BEGARIN / fire) { ................ ................ @@ -6089,7 +6127,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 319 (KIRJE / earth) +# tile 321 (KIRJE / earth) { ................ ................ @@ -6108,7 +6146,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 320 (VE FORBRYDERNE / punishment) +# tile 322 (VE FORBRYDERNE / punishment) { ................ ................ @@ -6127,7 +6165,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 321 (HACKEM MUCHE / charging) +# tile 323 (HACKEM MUCHE / charging) { ................ ................ @@ -6146,7 +6184,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 322 (VELOX NEB / stinking cloud) +# tile 324 (VELOX NEB / stinking cloud) { ................ ................ @@ -6165,7 +6203,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 323 (FOOBIE BLETCH) +# tile 325 (FOOBIE BLETCH) { ................ ................ @@ -6184,7 +6222,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 324 (TEMOV) +# tile 326 (TEMOV) { ................ ................ @@ -6203,7 +6241,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 325 (GARVEN DEH) +# tile 327 (GARVEN DEH) { ................ ................ @@ -6222,7 +6260,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 326 (READ ME) +# tile 328 (READ ME) { ................ ................ @@ -6241,7 +6279,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 327 (ETAOIN SHRDLU) +# tile 329 (ETAOIN SHRDLU) { ................ ................ @@ -6260,7 +6298,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 328 (LOREM IPSUM) +# tile 330 (LOREM IPSUM) { ................ ................ @@ -6279,7 +6317,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 329 (FNORD) +# tile 331 (FNORD) { ................ ................ @@ -6298,7 +6336,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 330 (KO BATE) +# tile 332 (KO BATE) { ................ ................ @@ -6317,7 +6355,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 331 (ABRA KA DABRA) +# tile 333 (ABRA KA DABRA) { ................ ................ @@ -6336,7 +6374,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 332 (ASHPD SODALG) +# tile 334 (ASHPD SODALG) { ................ ................ @@ -6355,7 +6393,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 333 (ZLORFIK) +# tile 335 (ZLORFIK) { ................ ................ @@ -6374,7 +6412,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 334 (GNIK SISI VLE) +# tile 336 (GNIK SISI VLE) { ................ ................ @@ -6393,7 +6431,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 335 (HAPAX LEGOMENON) +# tile 337 (HAPAX LEGOMENON) { ................ ................ @@ -6412,7 +6450,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 336 (EIRIS SAZUN IDISI) +# tile 338 (EIRIS SAZUN IDISI) { ................ ................ @@ -6431,7 +6469,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 337 (PHOL ENDE WODAN) +# tile 339 (PHOL ENDE WODAN) { ................ ................ @@ -6450,7 +6488,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 338 (GHOTI) +# tile 340 (GHOTI) { ................ ................ @@ -6469,7 +6507,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 339 (MAPIRO MAHAMA DIROMAT) +# tile 341 (MAPIRO MAHAMA DIROMAT) { ................ ................ @@ -6488,7 +6526,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 340 (VAS CORP BET MANI) +# tile 342 (VAS CORP BET MANI) { ................ ................ @@ -6507,7 +6545,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 341 (XOR OTA) +# tile 343 (XOR OTA) { ................ ................ @@ -6526,7 +6564,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 342 (STRC PRST SKRZ KRK) +# tile 344 (STRC PRST SKRZ KRK) { ................ ................ @@ -6545,7 +6583,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 343 (stamped / mail) +# tile 345 (stamped / mail) { ................ ................ @@ -6564,7 +6602,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 344 (unlabeled / blank paper) +# tile 346 (unlabeled / blank paper) { ................ ................ @@ -6583,7 +6621,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 345 (parchment / dig) +# tile 347 (parchment / dig) { ................ ................ @@ -6602,7 +6640,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 346 (vellum / magic missile) +# tile 348 (vellum / magic missile) { ................ ................ @@ -6621,7 +6659,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 347 (ragged / fireball) +# tile 349 (ragged / fireball) { ................ ................ @@ -6640,7 +6678,7 @@ Z = (195, 195, 195) ......OOJJAA.... ................ } -# tile 348 (dog eared / cone of cold) +# tile 350 (dog eared / cone of cold) { ................ ................ @@ -6659,7 +6697,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 349 (mottled / sleep) +# tile 351 (mottled / sleep) { ................ ................ @@ -6678,7 +6716,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 350 (stained / finger of death) +# tile 352 (stained / finger of death) { ................ ................ @@ -6697,7 +6735,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 351 (cloth / light) +# tile 353 (cloth / light) { ................ ................ @@ -6716,7 +6754,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 352 (leathery / detect monsters) +# tile 354 (leathery / detect monsters) { ................ ................ @@ -6735,7 +6773,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 353 (white / healing) +# tile 355 (white / healing) { ................ ................ @@ -6754,7 +6792,7 @@ Z = (195, 195, 195) .......PNNAA.... ................ } -# tile 354 (pink / knock) +# tile 356 (pink / knock) { ................ ................ @@ -6773,7 +6811,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 355 (red / force bolt) +# tile 357 (red / force bolt) { ................ ................ @@ -6792,7 +6830,7 @@ Z = (195, 195, 195) .......DDDAA.... ................ } -# tile 356 (orange / confuse monster) +# tile 358 (orange / confuse monster) { ................ ................ @@ -6811,7 +6849,7 @@ Z = (195, 195, 195) .......CCCAA.... ................ } -# tile 357 (yellow / cure blindness) +# tile 359 (yellow / cure blindness) { ................ ................ @@ -6830,7 +6868,7 @@ Z = (195, 195, 195) .......HHHAA.... ................ } -# tile 358 (velvet / drain life) +# tile 360 (velvet / drain life) { ................ ................ @@ -6849,7 +6887,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 359 (light green / slow monster) +# tile 361 (light green / slow monster) { ................ ................ @@ -6868,7 +6906,7 @@ Z = (195, 195, 195) .......GGGAA.... ................ } -# tile 360 (dark green / wizard lock) +# tile 362 (dark green / wizard lock) { ................ ................ @@ -6887,7 +6925,7 @@ Z = (195, 195, 195) .......FFFAA.... ................ } -# tile 361 (turquoise / create monster) +# tile 363 (turquoise / create monster) { ................ ................ @@ -6906,7 +6944,7 @@ Z = (195, 195, 195) .......FBBAA.... ................ } -# tile 362 (cyan / detect food) +# tile 364 (cyan / detect food) { ................ ................ @@ -6925,7 +6963,7 @@ Z = (195, 195, 195) .......BBBAA.... ................ } -# tile 363 (light blue / cause fear) +# tile 365 (light blue / cause fear) { ................ ................ @@ -6944,7 +6982,7 @@ Z = (195, 195, 195) .......BBBAA.... ................ } -# tile 364 (dark blue / clairvoyance) +# tile 366 (dark blue / clairvoyance) { ................ ................ @@ -6963,7 +7001,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 365 (indigo / cure sickness) +# tile 367 (indigo / cure sickness) { ................ ................ @@ -6982,7 +7020,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 366 (magenta / charm monster) +# tile 368 (magenta / charm monster) { ................ ................ @@ -7001,7 +7039,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 367 (purple / haste self) +# tile 369 (purple / haste self) { ................ ................ @@ -7020,7 +7058,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 368 (violet / detect unseen) +# tile 370 (violet / detect unseen) { ................ ................ @@ -7039,7 +7077,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 369 (tan / levitation) +# tile 371 (tan / levitation) { ................ ................ @@ -7058,7 +7096,7 @@ Z = (195, 195, 195) .......KKKAA.... ................ } -# tile 370 (plaid / extra healing) +# tile 372 (plaid / extra healing) { ................ ................ @@ -7077,7 +7115,7 @@ Z = (195, 195, 195) .......EFDAA.... ................ } -# tile 371 (light brown / restore ability) +# tile 373 (light brown / restore ability) { ................ ................ @@ -7096,7 +7134,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 372 (dark brown / invisibility) +# tile 374 (dark brown / invisibility) { ................ ................ @@ -7115,7 +7153,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 373 (gray / detect treasure) +# tile 375 (gray / detect treasure) { ................ ................ @@ -7134,7 +7172,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 374 (wrinkled / remove curse) +# tile 376 (wrinkled / remove curse) { ................ ................ @@ -7153,7 +7191,7 @@ Z = (195, 195, 195) ......JJKKAA.... ................ } -# tile 375 (dusty / magic mapping) +# tile 377 (dusty / magic mapping) { ................ ................ @@ -7172,7 +7210,7 @@ Z = (195, 195, 195) .KAKA..JJJAA.... ................ } -# tile 376 (bronze / identify) +# tile 378 (bronze / identify) { ................ ................ @@ -7191,7 +7229,7 @@ Z = (195, 195, 195) .......CCCAA.... ................ } -# tile 377 (copper / turn undead) +# tile 379 (copper / turn undead) { ................ ................ @@ -7210,7 +7248,7 @@ Z = (195, 195, 195) .......JCJAA.... ................ } -# tile 378 (silver / polymorph) +# tile 380 (silver / polymorph) { ................ ................ @@ -7229,7 +7267,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 379 (gold / teleport away) +# tile 381 (gold / teleport away) { ................ ................ @@ -7248,7 +7286,7 @@ Z = (195, 195, 195) .......HHHAA.... ................ } -# tile 380 (glittering / create familiar) +# tile 382 (glittering / create familiar) { ................ ................ @@ -7267,7 +7305,7 @@ Z = (195, 195, 195) .......PPPAN.... .......N........ } -# tile 381 (shining / cancellation) +# tile 383 (shining / cancellation) { ....N........... .......N........ @@ -7286,7 +7324,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 382 (dull / protection) +# tile 384 (dull / protection) { ................ ................ @@ -7305,7 +7343,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 383 (thin / jumping) +# tile 385 (thin / jumping) { ................ ................ @@ -7324,7 +7362,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 384 (thick / stone to flesh) +# tile 386 (thick / stone to flesh) { ................ ................ @@ -7343,7 +7381,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 385 (plain / blank paper) +# tile 387 (plain / blank paper) { ................ ................ @@ -7362,7 +7400,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 386 (paperback / novel) +# tile 388 (paperback / novel) { ................ ................ @@ -7381,7 +7419,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 387 (papyrus / Book of the Dead) +# tile 389 (papyrus / Book of the Dead) { ................ ................ @@ -7400,7 +7438,7 @@ Z = (195, 195, 195) .......AAA...... ................ } -# tile 388 (glass / light) +# tile 390 (glass / light) { ................ ................ @@ -7419,7 +7457,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 389 (balsa / secret door detection) +# tile 391 (balsa / secret door detection) { ................ ................ @@ -7438,7 +7476,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 390 (crystal / enlightenment) +# tile 392 (crystal / enlightenment) { ................ ................ @@ -7457,7 +7495,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 391 (maple / create monster) +# tile 393 (maple / create monster) { ................ ................ @@ -7476,7 +7514,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 392 (pine / wishing) +# tile 394 (pine / wishing) { ................ ................ @@ -7495,7 +7533,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 393 (oak / nothing) +# tile 395 (oak / nothing) { ................ ................ @@ -7514,7 +7552,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 394 (ebony / striking) +# tile 396 (ebony / striking) { ................ ................ @@ -7533,7 +7571,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 395 (marble / make invisible) +# tile 397 (marble / make invisible) { ................ ................ @@ -7552,7 +7590,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 396 (tin / slow monster) +# tile 398 (tin / slow monster) { ................ ................ @@ -7571,7 +7609,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 397 (brass / speed monster) +# tile 399 (brass / speed monster) { ................ ................ @@ -7590,7 +7628,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 398 (copper / undead turning) +# tile 400 (copper / undead turning) { ................ ................ @@ -7609,7 +7647,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 399 (silver / polymorph) +# tile 401 (silver / polymorph) { ................ ................ @@ -7628,7 +7666,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 400 (platinum / cancellation) +# tile 402 (platinum / cancellation) { ................ ................ @@ -7647,7 +7685,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 401 (iridium / teleportation) +# tile 403 (iridium / teleportation) { ................ ................ @@ -7666,7 +7704,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 402 (zinc / opening) +# tile 404 (zinc / opening) { ................ ................ @@ -7685,7 +7723,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 403 (aluminum / locking) +# tile 405 (aluminum / locking) { ................ ................ @@ -7704,7 +7742,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 404 (uranium / probing) +# tile 406 (uranium / probing) { ................ ................ @@ -7723,7 +7761,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 405 (iron / digging) +# tile 407 (iron / digging) { ................ ................ @@ -7742,7 +7780,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 406 (steel / magic missile) +# tile 408 (steel / magic missile) { ................ ................ @@ -7761,7 +7799,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 407 (hexagonal / fire) +# tile 409 (hexagonal / fire) { ................ ................ @@ -7780,7 +7818,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 408 (short / cold) +# tile 410 (short / cold) { ................ ................ @@ -7799,7 +7837,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 409 (runed / sleep) +# tile 411 (runed / sleep) { ................ ................ @@ -7818,7 +7856,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 410 (long / death) +# tile 412 (long / death) { ................ .............NO. @@ -7837,7 +7875,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 411 (curved / lightning) +# tile 413 (curved / lightning) { ................ .......NO....... @@ -7856,7 +7894,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 412 (forked) +# tile 414 (forked) { ................ ................ @@ -7875,7 +7913,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 413 (spiked) +# tile 415 (spiked) { ................ ................ @@ -7894,7 +7932,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 414 (jeweled) +# tile 416 (jeweled) { ................ ................ @@ -7913,7 +7951,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 415 (gold piece) +# tile 417 (gold piece) { ................ ................ @@ -7932,7 +7970,7 @@ Z = (195, 195, 195) .........HA..... ...........HA... } -# tile 416 (white / dilithium crystal) +# tile 418 (white / dilithium crystal) { ................ ................ @@ -7951,7 +7989,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 417 (white / diamond) +# tile 419 (white / diamond) { ................ ................ @@ -7970,7 +8008,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 418 (red / ruby) +# tile 420 (red / ruby) { ................ ................ @@ -7989,7 +8027,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 419 (orange / jacinth) +# tile 421 (orange / jacinth) { ................ ................ @@ -8008,7 +8046,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 420 (blue / sapphire) +# tile 422 (blue / sapphire) { ................ ................ @@ -8027,7 +8065,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 421 (black / black opal) +# tile 423 (black / black opal) { ................ ................ @@ -8046,7 +8084,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 422 (green / emerald) +# tile 424 (green / emerald) { ................ ................ @@ -8065,7 +8103,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 423 (green / turquoise) +# tile 425 (green / turquoise) { ................ ................ @@ -8084,7 +8122,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 424 (yellow / citrine) +# tile 426 (yellow / citrine) { ................ ................ @@ -8103,7 +8141,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 425 (green / aquamarine) +# tile 427 (green / aquamarine) { ................ ................ @@ -8122,7 +8160,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 426 (yellowish brown / amber) +# tile 428 (yellowish brown / amber) { ................ ................ @@ -8141,7 +8179,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 427 (yellowish brown / topaz) +# tile 429 (yellowish brown / topaz) { ................ ................ @@ -8160,7 +8198,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 428 (black / jet) +# tile 430 (black / jet) { ................ ................ @@ -8179,7 +8217,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 429 (white / opal) +# tile 431 (white / opal) { ................ ................ @@ -8198,7 +8236,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 430 (yellow / chrysoberyl) +# tile 432 (yellow / chrysoberyl) { ................ ................ @@ -8217,7 +8255,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 431 (red / garnet) +# tile 433 (red / garnet) { ................ ................ @@ -8236,7 +8274,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 432 (violet / amethyst) +# tile 434 (violet / amethyst) { ................ ................ @@ -8255,7 +8293,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 433 (red / jasper) +# tile 435 (red / jasper) { ................ ................ @@ -8274,7 +8312,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 434 (violet / fluorite) +# tile 436 (violet / fluorite) { ................ ................ @@ -8293,7 +8331,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 435 (black / obsidian) +# tile 437 (black / obsidian) { ................ ................ @@ -8312,7 +8350,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 436 (orange / agate) +# tile 438 (orange / agate) { ................ ................ @@ -8331,7 +8369,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 437 (green / jade) +# tile 439 (green / jade) { ................ ................ @@ -8350,7 +8388,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 438 (white / worthless piece of white glass) +# tile 440 (white / worthless piece of white glass) { ................ ................ @@ -8369,7 +8407,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 439 (blue / worthless piece of blue glass) +# tile 441 (blue / worthless piece of blue glass) { ................ ................ @@ -8388,7 +8426,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 440 (red / worthless piece of red glass) +# tile 442 (red / worthless piece of red glass) { ................ ................ @@ -8407,7 +8445,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 441 (yellowish brown / worthless piece of yellowish brown glass) +# tile 443 (yellowish brown / worthless piece of yellowish brown glass) { ................ ................ @@ -8426,7 +8464,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 442 (orange / worthless piece of orange glass) +# tile 444 (orange / worthless piece of orange glass) { ................ ................ @@ -8445,7 +8483,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 443 (yellow / worthless piece of yellow glass) +# tile 445 (yellow / worthless piece of yellow glass) { ................ ................ @@ -8464,7 +8502,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 444 (black / worthless piece of black glass) +# tile 446 (black / worthless piece of black glass) { ................ ................ @@ -8483,7 +8521,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 445 (green / worthless piece of green glass) +# tile 447 (green / worthless piece of green glass) { ................ ................ @@ -8502,7 +8540,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 446 (violet / worthless piece of violet glass) +# tile 448 (violet / worthless piece of violet glass) { ................ ................ @@ -8521,7 +8559,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 447 (gray / luckstone) +# tile 449 (gray / luckstone) { ................ ................ @@ -8540,7 +8578,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 448 (gray / loadstone) +# tile 450 (gray / loadstone) { ................ ................ @@ -8559,7 +8597,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 449 (gray / touchstone) +# tile 451 (gray / touchstone) { ................ ................ @@ -8578,7 +8616,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 450 (gray / flint) +# tile 452 (gray / flint) { ................ ................ @@ -8597,7 +8635,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 451 (rock) +# tile 453 (rock) { ................ ................ @@ -8616,7 +8654,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 452 (boulder) +# tile 454 (boulder) { ................ ................ @@ -8635,7 +8673,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 453 (statue) +# tile 455 (statue) { ................ ........JJ...... @@ -8654,7 +8692,7 @@ Z = (195, 195, 195) .....JJJJJJAA... ................ } -# tile 454 (heavy iron ball) +# tile 456 (heavy iron ball) { ................ ................ @@ -8673,7 +8711,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 455 (iron chain) +# tile 457 (iron chain) { ................ ................ @@ -8692,7 +8730,7 @@ Z = (195, 195, 195) ...........PP.PA ............AA.. } -# tile 456 (splash of venom / splash of blinding venom) +# tile 458 (splash of venom / splash of blinding venom) { ................ ................ @@ -8711,7 +8749,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 457 (splash of venom / splash of acid venom) +# tile 459 (splash of venom / splash of acid venom) { ................ ................