Unify boulder dropping on player
... and if you're swallowed, make the dropped boulder hit the monster. (Changes from UnNetHack)
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@@ -1870,6 +1870,7 @@ E void FDECL(forget_levels, (int));
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E void NDECL(forget_traps);
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E void FDECL(forget_map, (int));
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E int FDECL(seffects, (struct obj *));
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E void FDECL(drop_boulder_on_player, (BOOLEAN_P, BOOLEAN_P, BOOLEAN_P, BOOLEAN_P));
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E boolean FDECL(drop_boulder_on_monster, (int, int, BOOLEAN_P, BOOLEAN_P));
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E void FDECL(wand_explode, (struct obj *,int));
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#ifdef USE_TRAMPOLI
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