Unify boulder dropping on player

... and if you're swallowed, make the dropped boulder hit the monster.
(Changes from UnNetHack)
This commit is contained in:
Pasi Kallinen
2015-04-22 20:22:51 +03:00
parent ed164ad324
commit 5a42ce4040
3 changed files with 62 additions and 71 deletions

View File

@@ -1870,6 +1870,7 @@ E void FDECL(forget_levels, (int));
E void NDECL(forget_traps);
E void FDECL(forget_map, (int));
E int FDECL(seffects, (struct obj *));
E void FDECL(drop_boulder_on_player, (BOOLEAN_P, BOOLEAN_P, BOOLEAN_P, BOOLEAN_P));
E boolean FDECL(drop_boulder_on_monster, (int, int, BOOLEAN_P, BOOLEAN_P));
E void FDECL(wand_explode, (struct obj *,int));
#ifdef USE_TRAMPOLI