From 5a78761b25db0d809e77f42cf6685f59fe099ec4 Mon Sep 17 00:00:00 2001 From: jwalz Date: Sat, 5 Jan 2002 21:05:47 +0000 Subject: [PATCH] *** empty log message *** --- doc/fixes33.0 | 372 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 372 insertions(+) create mode 100644 doc/fixes33.0 diff --git a/doc/fixes33.0 b/doc/fixes33.0 new file mode 100644 index 000000000..119de07bb --- /dev/null +++ b/doc/fixes33.0 @@ -0,0 +1,372 @@ +General Fixes and Modified Features +----------------------------------- +objects falling down a level don't cause everything at destination to scatter +randomize visible trap glyphs during hallucination +don't match statue entry when looking up statue trap [after trap detection] +do match statue entry when looking up "statue of a " when foo happens + to precede statue in the database; likewise for figurines +initialize random number generator before processing user configuration file + (random role selection always selected tourist) +support "character:X" and "role:X" in NETHACKOPTIONS as well as in config file +allow colon as an alternative to equals sign for `OPTIONS:whatever' and + equals sign as an alternative to colon for `pickup_types=?!="$' +make rndexp (blessed gain level) be safe for 16 bit integer configurations +don't add player's weapon proficiency bonus for weapon attacks by monsters +create quest artifact crystal balls with 5 charges instead of 0 +store ghost names in the same manner as other monster names (fix pet bug) +boost kobold shaman level to 2 (was 1, too low to ever cast a spell) +boost ogre king level to 9 (was 7, same as ogre lord) +throwing quest artifact to quest leader won't cause anger; also, artifact + will be caught and thrown back instead of being explicitly ignored +boost level of fake players in endgame to match their rank titles +don't lose odd hit points (integer division truncation) when splitting HP + for cloned monsters +update status line when cloning yourself halves your hit points +suppress clone's initial inventory for poly'd player just as for monsters +update the documention describing the O command +polyself: immediately update vision when reverting to human from eyeless form +use right pronoun when a mind flayer's attack is blocked by a monster's helmet +tins of lizard meat are never rotten, just like the corresponding corpses +tattered capes should not match ape entry in database +booze should not match ooze entry in database +lowered drawbridge should not match werecritter entry +lengthen option file line length to 4*BUFSZ +make zaps of death at polymorphed players work properly +change way invisibility works, add remembered invis monsters and 'F' command +don't list pick-axe and unicorn horn as likely candidates for charging +give more accurate message when nymph steals multi-turn armor from female char +fix splitting merged group of wielded weapons for menu mode version of #loot +if a buried container rots away, bury rather than destroy any contents +the 'W'ear command now only shows armor you can actually wear at this instant, + instead of all armor you're not currently wearing +wishing for a genocided monster egg gets a dead egg, not a generic egg +"Unfortunately it is still genocided" printed only if monster is in range + (particularly important for lifesaved monster genocided off-level). +message for monster growing into genocided monster only printed if in range +include number of attached candles when formatting candelabrum's name +support attaching already lit candles to candelabrum +range of candlelight varies with number of candles +dropping ring of hunger onto sink won't falsely claim that undestroyed objects + like the Amulet have vanished +winged gargoyle can't wear body armor +self probing and stethoscope display speed with same detail as enlightenment +throwing attacks can trigger reprisals similar to hand-to-hand and zap attacks +'A' now works in dropping like when picking up +make setting bear traps and land mines be a multi-turn occupation +make lava be properly lit on special levels +add orig.female flag to handle E quest monster situation +clean up inconsistent quest text +in initial legacy message, use "goddess" when appropriate +allow FIRSTNEMESIS message to actually be printed +taking a peaceful monster's weapon with applied bullwhip will anger victim +applying an unpaid magic lamp will charge a low lighting fee instead of the + djinni release fee +teleporting a Rider will usually bring it near you instead of sending it away +Riders can open locked doors without a key, just like the Wizard +Riders, angels, and elves won't avoid stepping on Elbereth/scare monster when + deciding where to walk +Riders and angels will ignore the sanctuary effect of temples +mind flayers cannot suck out brains by hitting long worm tails +don't ignore object age when #offering a partially eaten corpse +inability to pick up is not as general as nolimbs (blobs may pick up with + pseudopods and purple worms by swallowing) +wishing for a magic lamp produces an oil lamp, not a no-charges, possibly lit, + magic lamp +blobs may not ooze under doors if their inventory can't be squeezed through +peaceful/tame monsters will not use bullwhips on the player +ghosts were not inheriting player gender in bones files +cannot wish for tins of untinnable (due to insubstantiality) monsters +flying monsters cannot fall down stairs +prevent divine retribution from destroying a wand which is being broken +fix resuming to read a spellbook which has become blank since the prior read + attempt got interrupted +make recharging cancelled wands behave like recharging other cancelled objects +prevent "late" pline calls from triggering a crash when the RIP window was + displayed at end of game (observed when bones file rename failure + under Win95 was reported to wizard mode users) +cannot shatter soft weapons (whips, rubber hoses) +being punished on the Plane of Water doesn't trigger a panic when air bubbles + try to move the ball&chain or you around +seen-invisible monsters are consistently visible but transparent, rather + than looking like normal monsters +kicked object message for hitting another object no longer claims it "stops" +kicked object hits objects (plural) if quan>1 but there is nothing else there +kicking an object which is embedded in a closed door behaves like one in rock +can't kick object out of a known pit, but could when pit hadn't been seen yet +pets, shopkeepers, unique monsters, trolls, and Riders retain + their characteristics when killed and brought back to life +being polymorphed into a black light makes you hallucination resistant +don't attempt to perform panic save if the game is already over +don't leave old game's timers, light sources, and shop data in place if + aborted restore attempt reverts to starting new game [eventual panic] +Magicbane carried by mplayers has a lower enchantment than other artifacts +if pets take longer to untame than to starve, make them go wild anyway +split up erosion to allow both rust and acid (or fire and rot) +rust/fire/corrosion/rot now work in all cases (monster/monster, monster/you) +upon arrival to quest, mark return portal as seen +can't be blinded by light while asleep +can't put boulders or big statues into containers +engulfers which engulf a pile engulf 'several objects' +polyself: use right set of hit points for hunger and strength loss +polyself: likewise when checking for troubles during prayer +polyself: stop mimicking gold immediately if shape change occurs +polyself: change monster type when sex change occurs for succubus or incubus +Y2K fix: use 4 digit year values for the dates in the score file +when changing levels, update the screen to show the new level sooner +when changing levels, a monster might displace you from the stairs upon arrival +petrify polymorphed player who has protected hands but is using a non-hand + attack on a cockatrice +fix bug where barehanded AT_WEAP by polymorphed player on cockatrice worked +prevent multiple purchases of clairvoyance at temple from overflowing the + intrinsic's timed subfield and becoming permanent +when cursed, greased or oilskin cloak might fail to protect against grabbing +when any corpse wielded by a monster rots away, unwield it to avoid "bad + monster weapon restore" +hallucination affects priest and minion names +don't try to make the word "aklys" singular +bullwhip can't yank welded weapon from target +eroded T-shirts now display the eroded shirt text consistently +fix "killed by kicking something weird" when kicking a fountain +disallow fruit names whose prefixes are valid for food (uncursed, numbers, etc.) +properly handle wishing for fruits which start with other prefixes +avoid rn2(0) divide by 0 for empty inventory when trying to crawl out of water +don't let randomly placed monsters on special levels prevent explicitly + placed monsters who target that location from being created (a web + trap's spider resulted in no quest nemesis) +don't let randomly placed stairs on special levels be covered by explicitly + placed features such as fountains +substitute random monsters when special level monsters have been genocided +fix intrinsic blockage by worn items so that wielding a mummy wrapping or + cornuthaum won't have the same special effect as wearing one +magic markers created via polymorphing tools are flagged as being recharged +unseen rust monster eating messages, and make tame rust monsters consistent + with wild ones with regard to rustproofed items +pager: guard against '%' in output from being treated as a printf formatting + directive (using '/' or ';' to look at food yields "% blah blah") +getpos: support shifted movement letters in number_pad as per help text +getpos: properly truncate diagonal movements at map edge +using #name to call an object type something could be used to distinguish + fake amulet of yendor (appeared in discoveries list) from real (didn't) +upon quest completion, leader now IDs quest artifact and also tells player + that Bell of Opening is necessary if character doesn't already have it +remove unwanted quote marks from quest message R 70 +make polymorphed objects be likely to retain magic state: non-magic items + usually yield other non-magic items, magic items yield magic ones +make artifact mirrors unlikely to break when used to hit monsters +make sure that nemeses don't leave corpses if the message says there's no body +fix wizard-mode problem with generating Master of Thieves (was singularizing it) +allow weapon-using monsters who ignore gems to throw darts +make flint stones be the preferred ammo for sling wielding monsters +gaining/losing telepathy via polymorph (i.e. mind flayer) redisplays monsters +prayer result of ``escape from solid rock'' isn't inhibited by teleport + restrictions (attempting to fix all troubles got stuck in a loop) +fix surviving level teleport to a negative destination from somewhere other + than the main dungeon (was corrupting the level maps) +surviving level teleport to a negative destination ("you float down to earth") + escapes the dungeon instead of arriving on level 1 +dying due to level teleport directly to heaven won't leave bones +kicking shades with blessed boots, punching with blessed gloves or when wearing + silver rings, does the appropriate damage to them +add artifacts to ending score and display +prevent used objects like scrolls and potions which immediately cause the + character's death from remaining in final inventory (disclosure+bones) +blessed genocide of '@' will list the player's role during genocide disclosure +moved skill definitions to their own file (skills.h) and embedded them in + the object table. +increased the maximum number of branches supported by dgn_comp. +increased the number of characters permitted in a role name. +the number of bits available for properties are expanded. +water demons should not chat about being freed. +since hallucinating players see monsters constantly change anyway, don't print + message when werecritter changes +artifacts which do fire/cold/electric damage to their targets can destroy + carried objects which are susceptible to that type of damage +some artifacts are now unaligned in order to be more accessible to all types + of characters +wizard mode ^F command reveals floor traps along with the map +pager: '/' was not finding data.base entries for shopkeepers, mimics, or + race/role spit when picking from the screen +small monsters like hobbits and gnome zombies couldn't wear cloaks/wraps +make sure non-erodable objects aren't eroded or erodeproof (could happen by + wishing or object polymorph) +consistently let iron non-weapons rust, etc. +handle more spelling variations ("boots of speed",&c) when granting wishes +fix 3.2.0 change which flags the castle and priest quest levels as graveyards +when stepping on a spot where "there are several objects here" (so many + objects that they aren't automatically shown to the user), report any + dungeon feature such as stairs just like when there are fewer objects +report "file empty?" rather than "version mismatch" when that's the reason + why a data file fails its validation check +to-hit bonuses don't accumulate for monsters with multiple weapon + attacks +skill definitions moved to skills.h +skills are stored in the objects[] table. +intrinsics and extrinsics are now >32 bit +number of roles no longer limited to 26 letters +renamed typename() to obj_typename() +add "You hear a nearby zap" when monster is close +fixed a bug that would print of "a Book of the Dead" instead of "The" +fixed a bug so there is no delay when a rolling boulder trap is + triggered completely out of sight +fixed emergency_disrobe() so it will drop gold +fixed a missing case that occurs (rarely) when praying during a + full moon and your god is very pleased +ask for confirmation before praying; no more accidental Alt-P +more guilt messages when you do something which lowers alignment +mplayers get more suitable equipment for their role +allow spaces before = in the options file +dragon scales/scale mail of all colors now work when worn by monsters (in + 3.2.x, only gray conferred any special benefit) +when shopkeeper takes cash from dead player's corpse, clear `been robbed' + status if there's enough gold to cover the amount so that next + player who loads level as bones data won't start out owing money +merged scrolls of scare monster crumble to dust together, matching the + existing feedback (was destroying one and leaving the rest) +properly disallow wishing for venom and allow wishing for iron balls by class +drum of earthquake can't destroy the high altars +potion of oil can't be ignited while underwater +zapping a wand of digging upwards while underwater won't dislodge a rock + from the ceiling +add "born" field so monster extinction limits the number created, not killed +allow "okonomiyaki", etc. to pluralize properly (Ranma 1/2 is popular) +fix off-by-one bug that disabled the check to see if you tried to name your + fruit after a previously existing corpse or egg +avoid a "glorkum" message if an object conveying a warning is stolen before + the warning message is delivered +flags.made_amulet flag was never being set +make sure proper message is given when tinning cockatrice while a flesh golem +fix punctuation on cancelled cobra's dry rattle message +leash cannot choke monsters that do not breathe +rothes are now brown, harder to confuse with much more powerful grey quadrupeds +defer level change for every schedule_goto() call, not just while monsters + are moving (player's move could cause an engulfer to expel character + onto a level changing trap, then attempt to access stale monster and + possibly trigger relmon panic or crash) +fix obscure worm bug which did not consider the tail tip to be visible. Bug + produced "You miss it" on 3.2 and a blatantly obvious 'I' in prerelease 3.3. +water prayer: treat already blessed potions as `other' rather than as `water' +water prayer: potions being blessed glow light blue rather than amber; + hallucination affects the color seen when changed potions glow +fix Death/Sandman #9 joke (should be 8) and make sure the message can be seen +zapping Death with wand of death multiple times could cause hit points to wrap +when pet attacks monster that attacks back, be sure it's in range (could be a + worm attacked on the tail) + + +Platform- and/or Interface-Specific Fixes +----------------------------------------- +micro: -uwizard-{class} counts as -uwizard when allowing debug mode +micro (assorted): readmail()--don't show fake mail text when blind; also, + update the "report bugs to" message to specify devteam@nethack.org +msdos: fix overlay separations in weapon.c +msdos: fix problem breaking compile without REINCARNATION +msdos: fix dependency in djgpp Makefile (wintty.c -> hack.h) +tty: try to use terminfo sgr0 (aka termcap me) attribute to turn off all + text attributes, instead of just using "rmso" (aka "se") attribute. +tty: change name of nethack's termcap.h to be tcap.h +tty: ^P at a long prompt printed an extra newline (and then wrapped oddly) +tty: get repeat to work properly on extended commands +tty/ASCIIGRAPH: rogue level uses PC Rogue colors and symbols +nt: in TTY port, non-English keyboard layouts that depended on AltGr-+ sequence + were getting "Unknown command 'M-\'" for '\','@','$','{','[',']','}'. +tty and X11: avoid crashing trying to display long (>128 char) menu items +X11: avoid setuid install problems by changing uid to real uid while + opening the X11 connection. +unix: compress/uncompress detects failure of the compressor, such as for + filesystem full or missing compressor, and no longer deletes the + valid file. In the uncompress case, such as uncompressing the save + file, a message is generated as well. +dlb: handle situation where lseek(,,SEEK_END) doesn't yield the size of the + contents of a file (specifically, VMS "variable length" record format) +vms: install.com couldn't handle the `copy readonly files' step when DLB + wasn't enabled +mac: added unix tty-ish menu flexability +mac: stoped using OLDROUTINENAMES +mac: added dlb support +mac: Increased the maximum number of menu items, so the inventory + won't get cut off at the bottom. +mac: Changed the behavior of Cmd-Q so it uses the new #quit command. +mac: Will only dispatch events if the window system is initialized. + This fixes a bug that would crash the system if the user had an + invalid option in the NetHack Defaults file. +mac: Added an appropriate message when eating an apple. +mac: Change the askname dialog for the new role patch. +mac: Add a gray background to all dialogs. +mac: Replace some improper calls to InitCursor(). +mac: Remove a whole bunch of unused code. +mac: Added Balloon Help messages. +mac: Pop-up menus display the 3-letter file code instead of a single + letter. +mac: Pop-up menus and text item have a 3-dimensional look. + + +General New Features +-------------------- +incorporate the "wizard patch" +`#quit' command added +`*' command added; displays inventory of all equipment currently in use +add Stone To Flesh spell +wands eventually explode if rechaged too many times +show IDed Amulet of Yendor + invocation tools in own section of discoveries + list; likewise for IDed artifacts +add infravision +add Eyes of the Overworld +add lenses +split players race from role in life +cursed figurines cam spontaneously transform when carried +`in_use' struct obj field is unconditional rather than just #if !NO_SIGNAL +add the secondary weapon slot, e(x)change command, #twoweapon + command, and "pushweapon" option. +add the quiver slot, (Q)uiver command, (f)ire command, and + "autoquiver" option (defaults to false). +add the "pickup_burden" option which controls when the user + is asked for confirmation when picking up an item. +pole-weapons can be applied at a distance, and similarly used by monsters. +'/' command's pick-a-location input (getpos) supports shortcuts to bypass the + "more info?" prompt; ':' for '.'+'y', ',' for '.'+'n', ';' for ','+ESC +monsters can throw cockatrice eggs at players +prayer trouble "stuck in wall" takes boulders into consideration +crysknives can be "fixed" +vampires now #chat back +new monsters: chickatrice,pyrolisk,fox,coyote,winter wolf cub,dingo, + gas spore,flaming sphere,shocking sphere,lynx,panther,raven, + glass piercer,mastodon,woodchuck,centipede,master mind flayer, + pony,horse,warhorse,silver dragon,lichen,storm giant,arch-lich, + dwarf mummy,green slime,disenchanter,monkey,dwarf zombie,ghoul, + paper golem, gold golem,glass golem,prisoner,jellyfish,piranha, + shark +new objects: amulet of unchanging,silver dagger,silver spear, + silver dragon scales/mail,robe,alchemy smock,kicking boots, + kelp frond,eucalyptus leaf,scroll of earth,spell of drain life, + potion of acid,potion of full healing,potion of polymorph, + potion of sleeping,ring of free action,ring of gain constitution, + ring of increase accuracy,ring of slow digestion,grappling hook, + ring of sustain ability,wand of enlightenment,saddle,various gems +add Monk role +the old Elf role is replaced by the Ranger +add Human, Elf, Dwarf, Gnome, and Orc races +add multishot ammunition +add graves, iron bars, trees, and arboreal levels +dwarvish mattocks can be used to dig +add leprechaun, cockatrice, and anthole special rooms +add the Sokoban dungeon +implement talking artifacts +members of the clergy (aligned/high/player priests and monks) are + generated with a robe instead of chain mail. +new tin of meat types +tinning kits and cameras have charges +blessed magic mapping detects secret doors +starting spells are known at start of game +pre-discoveries are listed with an * +voluntary challenges with #conduct +add a funny message when eating tridents and flint stones +allow debug-mode level teleport to the sanctum +some #monster commands now consume energy +trees can be kicked as a possible source of fruit +Wile E. Coyote references when using '/' on a coyote + +Platform- and/or Interface-Specific New Features +------------------------------------------------ +WinNT: implement mail support +WinNT: console mouse support added to TTY port +