scatter() vs sinks

Objects shot, thrown, or kicked by the hero or by monsters stop
short if they try to pass over a sink; make objects launched by
an explosion behave similarly.
This commit is contained in:
PatR
2021-02-13 15:15:21 -08:00
parent 1b7faaf661
commit 5a8c978b1e
2 changed files with 5 additions and 2 deletions
+2 -1
View File
@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.450 $ $NHDT-Date: 1613171268 2021/02/12 23:07:48 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.451 $ $NHDT-Date: 1613258116 2021/02/13 23:15:16 $
General Fixes and Modified Features
-----------------------------------
@@ -382,6 +382,7 @@ prevent wish request "death wand" from matching Death monster and producing a
grammar bit: "you hear a [AEF] note squeak in the distance" (should be "an")
curses interface failed to honor menu_xxx option settings for menu interaction
during engraving, spaces were counted instead of non-spaces
when an explosion scatters objects, make any that fly over sinks stop there
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository