more README updates

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nhmall
2019-12-05 16:11:20 -05:00
parent 9a707f7d46
commit 5a9acceee6
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@@ -5,15 +5,12 @@ which is a distant descendent of Rogue and Hack, and a direct descendent of
NetHack 3.6. NetHack 3.6.
NetHack 3.7.0 work-in-progress is not a release of NetHack. As a .0 version, NetHack 3.7.0 work-in-progress is not a release of NetHack. As a .0 version,
and still very early in its development cycle, it is quite likely that there and still very early in its development cycle, there has already been changes
has been, and will continue to be, quite a number of code changes and/or code made, and there will continue to be many more prior to an eventual release.
additions. The code may involve new approaches to things and may add many new
features and changes in the weeks and months ahead, and it may alter existing
behavior.
In short -- there are likely to be bugs. Don't treat NetHack-3.7 branch as In short -- there are likely to be bugs. Don't treat NetHack-3.7 branch as
released code, and if stability is paramount, then the most recent released code, and if stability is paramount, then the most recent
NetHack 3.6.3 release is probably safest for you. NetHack 3.6.3 release is safest for you.
We're making the .0 work-in-progress available so that you can observe its We're making the .0 work-in-progress available so that you can observe its
development, test it out, and contribute to its development. Constructive development, test it out, and contribute to its development. Constructive
@@ -45,13 +42,21 @@ process. Among them:
to open up the possibility of utilizing them between different platforms, to open up the possibility of utilizing them between different platforms,
such as between your desktop computer and your hand-held device. such as between your desktop computer and your hand-held device.
Below you will find some other general notes on the changes in NetHack 3.7 that * Add support to make the game restartable without exit (a.k.a. "play again"
were not considered spoilers: support). Toward that end, many previously scattered and separate variables
- automatic annotation "gateway to Moloch's Sanctum" for vibrating square level have been gathered into a central 'g' structure in decl.h/decl.c. That
once that square's location becomes known (found or magic mapped); will benefit the porting effort to some platforms that are under
goes away once sanctum temple is found (entered or high altar mapped) consideration.
- savefile: add support to deconstruct internal data structures down into their
individual fields and save those fields instead of the entire struct Here are some other general notes on the changes in NetHack 3.7 that were not
considered spoilers:
- automatic annotation "gateway to Moloch's Sanctum" for vibrating square
level once that square's location becomes known (found or magic
mapped); goes away once sanctum temple is found (entered or high altar
mapped)
- savefile: add support to deconstruct internal data structures down into
their individual fields and save those fields instead of the entire
struct
- savefile: use little-endian format for fields where that makes a difference - savefile: use little-endian format for fields where that makes a difference
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