more README updates
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@@ -5,15 +5,12 @@ which is a distant descendent of Rogue and Hack, and a direct descendent of
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NetHack 3.6.
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NetHack 3.6.
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NetHack 3.7.0 work-in-progress is not a release of NetHack. As a .0 version,
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NetHack 3.7.0 work-in-progress is not a release of NetHack. As a .0 version,
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and still very early in its development cycle, it is quite likely that there
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and still very early in its development cycle, there has already been changes
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has been, and will continue to be, quite a number of code changes and/or code
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made, and there will continue to be many more prior to an eventual release.
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additions. The code may involve new approaches to things and may add many new
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features and changes in the weeks and months ahead, and it may alter existing
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behavior.
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In short -- there are likely to be bugs. Don't treat NetHack-3.7 branch as
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In short -- there are likely to be bugs. Don't treat NetHack-3.7 branch as
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released code, and if stability is paramount, then the most recent
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released code, and if stability is paramount, then the most recent
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NetHack 3.6.3 release is probably safest for you.
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NetHack 3.6.3 release is safest for you.
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We're making the .0 work-in-progress available so that you can observe its
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We're making the .0 work-in-progress available so that you can observe its
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development, test it out, and contribute to its development. Constructive
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development, test it out, and contribute to its development. Constructive
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@@ -45,13 +42,21 @@ process. Among them:
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to open up the possibility of utilizing them between different platforms,
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to open up the possibility of utilizing them between different platforms,
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such as between your desktop computer and your hand-held device.
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such as between your desktop computer and your hand-held device.
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Below you will find some other general notes on the changes in NetHack 3.7 that
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* Add support to make the game restartable without exit (a.k.a. "play again"
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were not considered spoilers:
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support). Toward that end, many previously scattered and separate variables
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- automatic annotation "gateway to Moloch's Sanctum" for vibrating square level
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have been gathered into a central 'g' structure in decl.h/decl.c. That
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once that square's location becomes known (found or magic mapped);
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will benefit the porting effort to some platforms that are under
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goes away once sanctum temple is found (entered or high altar mapped)
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consideration.
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- savefile: add support to deconstruct internal data structures down into their
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individual fields and save those fields instead of the entire struct
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Here are some other general notes on the changes in NetHack 3.7 that were not
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considered spoilers:
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- automatic annotation "gateway to Moloch's Sanctum" for vibrating square
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level once that square's location becomes known (found or magic
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mapped); goes away once sanctum temple is found (entered or high altar
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mapped)
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- savefile: add support to deconstruct internal data structures down into
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their individual fields and save those fields instead of the entire
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struct
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- savefile: use little-endian format for fields where that makes a difference
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- savefile: use little-endian format for fields where that makes a difference
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- - - - - - - - - - -
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- - - - - - - - - - -
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