fix #H9424 - mon vs shade damage despite harmless
Monster vs monster non-weapon attack against a shade that failed due to non-silver and non-blessed hit was inflicting damage.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.172 $ $NHDT-Date: 1573688684 2019/11/13 23:44:44 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.174 $ $NHDT-Date: 1573773953 2019/11/14 23:25:53 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -252,6 +252,7 @@ in symset:curses, symbol S_tree was accidentally set to horizontal line where
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percentage highlighting for Xp broke up/down/changed highlighting for it;
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it was flagged as having gone up every time the percentage changed
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deaf change to zap_over_floor needed to be restricted to player actions only
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monster vs shade attack inflicted damage despite "passes harmlessly through"
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curses: sometimes the message window would show a blank line after a prompt
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curses: the change to show map in columns 1..79 instead of 2..80 made the
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highlight for '@' show up in the wrong place if clipped map had been
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