fix #H9424 - mon vs shade damage despite harmless

Monster vs monster non-weapon attack against a shade that failed
due to non-silver and non-blessed hit was inflicting damage.
This commit is contained in:
PatR
2019-11-14 15:28:32 -08:00
parent 501541635a
commit 5abf64adaf
2 changed files with 29 additions and 15 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.172 $ $NHDT-Date: 1573688684 2019/11/13 23:44:44 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.174 $ $NHDT-Date: 1573773953 2019/11/14 23:25:53 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -252,6 +252,7 @@ in symset:curses, symbol S_tree was accidentally set to horizontal line where
percentage highlighting for Xp broke up/down/changed highlighting for it;
it was flagged as having gone up every time the percentage changed
deaf change to zap_over_floor needed to be restricted to player actions only
monster vs shade attack inflicted damage despite "passes harmlessly through"
curses: sometimes the message window would show a blank line after a prompt
curses: the change to show map in columns 1..79 instead of 2..80 made the
highlight for '@' show up in the wrong place if clipped map had been