redundant "guard appears" messages
When a vault guard was created it was producing a "guard appears" message, then the vault code immediately produced a "vault's guard enters" message. Suppress the creation message. While testing that, I noticed that if the hero was blind and lacked telepathy, "someone enters" started the guard interrogation sequence but if hero answered and dropped gold, the way out wasn't discernable. Put a "remembered, unseen monster" glyph at the guard's spot in the breeched vault wall. The player will need to do <search><move> over and over to actually follow the guard but at least will know where to start doing that.
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@@ -1,4 +1,4 @@
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HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.952 $ $NHDT-Date: 1655503067 2022/06/17 21:57:47 $
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HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.975 $ $NHDT-Date: 1657868310 2022/07/15 06:58:30 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -963,6 +963,8 @@ similarly, if #wizfliplevel was used to transpose an active level while a
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blessed potion of polymorph will prompt user for monster to poly into
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out of array bounds access attempt occurred when deciding whether to bounce
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if wand or spell zap reached edge of map
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if blind hero was challanged by a vault guard, it wasn't possible to see how
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to start following that guard out of the vault
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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