redundant "guard appears" messages

When a vault guard was created it was producing a "guard appears"
message, then the vault code immediately produced a "vault's guard
enters" message.  Suppress the creation message.

While testing that, I noticed that if the hero was blind and lacked
telepathy, "someone enters" started the guard interrogation sequence
but if hero answered and dropped gold, the way out wasn't discernable.
Put a "remembered, unseen monster" glyph at the guard's spot in the
breeched vault wall.  The player will need to do <search><move> over
and over to actually follow the guard but at least will know where to
start doing that.
This commit is contained in:
PatR
2022-07-14 23:58:34 -07:00
parent 32636099ce
commit 5aca2fc590
2 changed files with 29 additions and 21 deletions

View File

@@ -1,4 +1,4 @@
HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.952 $ $NHDT-Date: 1655503067 2022/06/17 21:57:47 $
HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.975 $ $NHDT-Date: 1657868310 2022/07/15 06:58:30 $
General Fixes and Modified Features
-----------------------------------
@@ -963,6 +963,8 @@ similarly, if #wizfliplevel was used to transpose an active level while a
blessed potion of polymorph will prompt user for monster to poly into
out of array bounds access attempt occurred when deciding whether to bounce
if wand or spell zap reached edge of map
if blind hero was challanged by a vault guard, it wasn't possible to see how
to start following that guard out of the vault
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository