more Soundeffects tinkering
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@@ -3852,6 +3852,7 @@ boomhit(struct obj *obj, coordxy dx, coordxy dy)
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tmp_at(gb.bhitpos.x, gb.bhitpos.y);
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delay_output();
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if (IS_SINK(levl[gb.bhitpos.x][gb.bhitpos.y].typ)) {
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Soundeffect(se_boomerang_klonk, 75);
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if (!Deaf)
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pline("Klonk!");
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wake_nearto(gb.bhitpos.x, gb.bhitpos.y, 20);
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