diff --git a/doc/fixes34.3 b/doc/fixes34.3 index 0dc20adba..212fafacf 100644 --- a/doc/fixes34.3 +++ b/doc/fixes34.3 @@ -70,6 +70,9 @@ cutting a shopkeeper polymorphed in to a long worm would generate strange messages and could cause a crash reading a cursed scroll of light in a corridor wouldn't display correctly if lit_corridor option was disabled +barbarians can become export in short sword skill +samurai are now limited to master in martial arts skill; barbarians and + cavemen are now limited to master in bare-handed combat skill Platform- and/or Interface-Specific Fixes diff --git a/src/u_init.c b/src/u_init.c index 114893c50..77c92b0c5 100644 --- a/src/u_init.c +++ b/src/u_init.c @@ -1,4 +1,4 @@ -/* SCCS Id: @(#)u_init.c 3.4 2002/03/02 */ +/* SCCS Id: @(#)u_init.c 3.4 2002/10/22 */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ @@ -271,7 +271,7 @@ static const struct def_skill Skill_A[] = { static const struct def_skill Skill_B[] = { { P_DAGGER, P_BASIC }, { P_AXE, P_EXPERT }, - { P_PICK_AXE, P_EXPERT }, { P_SHORT_SWORD, P_BASIC }, + { P_PICK_AXE, P_SKILLED }, { P_SHORT_SWORD, P_EXPERT }, { P_BROAD_SWORD, P_SKILLED }, { P_LONG_SWORD, P_SKILLED }, { P_TWO_HANDED_SWORD, P_EXPERT }, { P_SCIMITAR, P_SKILLED }, { P_SABER, P_BASIC }, { P_CLUB, P_SKILLED }, @@ -284,7 +284,7 @@ static const struct def_skill Skill_B[] = { { P_RIDING, P_BASIC }, #endif { P_TWO_WEAPON_COMBAT, P_BASIC }, - { P_BARE_HANDED_COMBAT, P_GRAND_MASTER }, + { P_BARE_HANDED_COMBAT, P_MASTER }, { P_NONE, 0 } }; @@ -299,7 +299,7 @@ static const struct def_skill Skill_C[] = { { P_BOW, P_SKILLED }, { P_SLING, P_EXPERT }, { P_ATTACK_SPELL, P_BASIC }, { P_MATTER_SPELL, P_SKILLED }, { P_BOOMERANG, P_EXPERT }, { P_UNICORN_HORN, P_BASIC }, - { P_BARE_HANDED_COMBAT, P_GRAND_MASTER }, + { P_BARE_HANDED_COMBAT, P_MASTER }, { P_NONE, 0 } }; @@ -422,7 +422,7 @@ static const struct def_skill Skill_S[] = { { P_RIDING, P_SKILLED }, #endif { P_TWO_WEAPON_COMBAT, P_EXPERT }, - { P_MARTIAL_ARTS, P_GRAND_MASTER }, + { P_MARTIAL_ARTS, P_MASTER }, { P_NONE, 0 } };