'tips' fix and enhancement
When 'tips' are enabled, the farlook tip displays some text at the start of getpos(). But it clobbered the initial prompt, leaving the screen in an ambiguous state (seemingly a normal map display, but it is actually waiting for player to move the cursor) after removing the tip's popup window. Reissue the prompt. farlook's short but misleading prompt of "Pick an object" is changed to "Pick a monster, object or location". I would normally include a comma before "or" but omitting it makes the longer text seem slightly less cluttered. The other tips are all one-line, delivered via pline(). Prefix all of their messages with "Tip:" (which the farlook one already uses) as a hint for using OPTIONS=!tips to shut them off.
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@@ -1152,7 +1152,7 @@ extern void impact_disturbs_zombies(struct obj *, boolean) NONNULLARG1;
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extern void disturb_buried_zombies(coordxy, coordxy);
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extern boolean u_maybe_impaired(void);
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extern const char *u_locomotion(const char *) NONNULLARG1;
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extern void handle_tip(int);
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extern boolean handle_tip(int);
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extern void domove(void);
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extern void runmode_delay_output(void);
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extern void overexert_hp(void);
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