Fixes (from <Someone>)

- visual feedback after a prompt: append an empty line to the message
  window when clear_nhwindow(WIN_MESSAGE) is called. Filter
  out empty lines in the buffer except for the active slot.

- append ellipses to the status line text if the text is truncated

- get rid of message boxes at the end of the game (ignore empty lines in
  raw_print as Yitzhak suggested)
This commit is contained in:
nethack.allison
2002-02-05 19:04:35 +00:00
parent 9d03c83d57
commit 5bd29d05f6
3 changed files with 26 additions and 9 deletions

View File

@@ -196,11 +196,19 @@ void onMSNHCommand(HWND hWnd, WPARAM wParam, LPARAM lParam)
{
PMSNHMsgPutstr msg_data = (PMSNHMsgPutstr)lParam;
SCROLLINFO si;
char* p;
/* append text to the end of the array */
memmove(&data->window_text[0],
&data->window_text[1],
(MSG_LINES-1)*sizeof(data->window_text[0]));
/* check if the string is empty */
for(p = data->window_text[MSG_LINES-1].text; *p && isspace(*p); p++);
if( *p ) {
/* last string is not empty - scroll up */
memmove(&data->window_text[0],
&data->window_text[1],
(MSG_LINES-1)*sizeof(data->window_text[0]));
}
/* append new text to the end of the array */
data->window_text[MSG_LINES-1].attr = msg_data->attr;
strncpy(data->window_text[MSG_LINES-1].text, msg_data->text, MAXWINDOWTEXT);
@@ -220,6 +228,13 @@ void onMSNHCommand(HWND hWnd, WPARAM wParam, LPARAM lParam)
case MSNH_MSG_CLEAR_WINDOW:
{
MSNHMsgPutstr data;
/* append an empty line to the message window (send message to itself) */
data.attr = ATR_NONE;
data.text = " ";
onMSNHCommand(hWnd, (WPARAM)MSNH_MSG_PUTSTR, (LPARAM)&data);
InvalidateRect(hWnd, NULL, TRUE);
break;
}