elemental_clog() should not destroy the very monster trying to be placed

This commit is contained in:
nhmall
2019-06-02 08:15:41 -04:00
parent 4e119f4f00
commit 5c30cc5890
2 changed files with 4 additions and 2 deletions

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@@ -42,6 +42,8 @@ some improvement to the handling of endgame levels filling up with monsters
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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elemental_clog() loop needed to guard against obliteration of the monster
that was trying to be placed
curses: sometimes the message window would show a blank line after a prompt