Merge remote-tracking branch 'origin/NetHack-3.6.0'
This commit is contained in:
358
doc/Guidebook.mn
358
doc/Guidebook.mn
@@ -465,7 +465,9 @@ more info).
|
||||
.hn 1
|
||||
Commands
|
||||
.pg
|
||||
Commands are initiated by typing one or two characters. Some commands,
|
||||
Commands can be initiated by typing one or two characters to which
|
||||
the command is bound to, or typing the command name in the extended
|
||||
commands entry. Some commands,
|
||||
like ``search'', do not require that any more information be collected by
|
||||
NetHack. Other commands might require additional information, for
|
||||
example a direction, or an object to be used. For those commands that
|
||||
@@ -498,11 +500,11 @@ ESC key.
|
||||
.pg
|
||||
The list of commands is rather long, but it can be read at any time
|
||||
during the game through the `?' command, which accesses a menu of
|
||||
helpful texts. Here are the commands for your reference:
|
||||
helpful texts. Here are the default key bindings for your reference:
|
||||
.lp ?
|
||||
Help menu: display one of several help texts available.
|
||||
.lp /
|
||||
The ``what-is'' command, to
|
||||
The ``whatis'' command, to
|
||||
tell what a symbol represents. You may choose to specify a location
|
||||
or type a symbol (or even a whole word) to explain.
|
||||
Specifying a location is done by moving the cursor to a particular spot
|
||||
@@ -584,7 +586,8 @@ A few other commands (eat food, offer sacrifice, apply tinning-kit) use
|
||||
the `m' prefix to skip checking for applicable objects on the floor
|
||||
and go straight to checking inventory,
|
||||
or (for ``#loot'' to remove a saddle),
|
||||
skip containers and go straight to adjacent monsters.
|
||||
skip containers and go straight to adjacent monsters. The prefix will
|
||||
make ``#travel'' command show a menu of interesting targets in sight.
|
||||
.lp F[yuhjklbn]
|
||||
Prefix: fight a monster (even if you only guess one is there).
|
||||
.lp M[yuhjklbn]
|
||||
@@ -823,7 +826,7 @@ via the ``#twoweapon'' extended command.
|
||||
.lp ""
|
||||
(In versions prior to 3.6 this was the command to switch from normal
|
||||
play to "explore mode", also known as "discovery mode", which has now
|
||||
been moved to ``#explore''.)
|
||||
been moved to ``#exploremode''.)
|
||||
.lp ^X
|
||||
Display basic information about your character.
|
||||
.lp ""
|
||||
@@ -912,7 +915,7 @@ compiled with.
|
||||
.lp #adjust
|
||||
Adjust inventory letters (most useful when the
|
||||
.op fixinv
|
||||
option is ``on'').
|
||||
option is ``on''). Autocompletes. Default key is 'M-a'.
|
||||
.lp ""
|
||||
This command allows you to move an item from one particular inventory
|
||||
slot to another so that it has a letter which is more meaningful for you
|
||||
@@ -923,50 +926,113 @@ choosing the item to adjust, enter a count prior to its letter.
|
||||
.lp #annotate
|
||||
Allows you to specify one line of text to associate with the current
|
||||
dungeon level. All levels with annotations are displayed by the
|
||||
``#overview'' command.
|
||||
``#overview'' command. Autocompletes. Default key is 'M-A', and '^N' if number_pad is on.
|
||||
.lp #apply
|
||||
Apply (use) a tool such as a pick-axe, a key, or a lamp. Default key is 'a'.
|
||||
.lp #attributes
|
||||
Show your attributes. Default key is '^X'.
|
||||
.lp #autopickup
|
||||
Toggle the autopickup -option on/off. Default key is '@'.
|
||||
.lp #call
|
||||
Call (name) a monster, or a object in inventory, on the floor,
|
||||
or in the discoveries list, or add an annotation for the
|
||||
current level (same as ``#annotate''). Default key is 'C'.
|
||||
.lp #cast
|
||||
Cast a spell. Default key is 'Z'.
|
||||
.lp #chat
|
||||
Talk to someone.
|
||||
Talk to someone. Default key is 'M-c'.
|
||||
.lp #close
|
||||
Close a door. Default key is 'c'.
|
||||
.lp #conduct
|
||||
List voluntary challenges you have maintained.
|
||||
List voluntary challenges you have maintained. Autocompletes. Default key is 'M-C'.
|
||||
.lp ""
|
||||
See the section below entitled ``Conduct'' for details.
|
||||
.lp "#dip "
|
||||
Dip an object into something.
|
||||
Dip an object into something. Autocompletes. Default key is 'M-d'.
|
||||
.lp #down
|
||||
Go down a staircase. Default key is '>'.
|
||||
.lp #drop
|
||||
Drop an item. Default key is 'd'.
|
||||
.lp #droptype
|
||||
Drop specific item types. Default key is 'D'.
|
||||
.lp "#eat "
|
||||
Eat something. Default key is 'e'.
|
||||
.lp #engrave
|
||||
Engrave writing on the floor. Default key is 'E'.
|
||||
.lp #enhance
|
||||
Advance or check weapon and spell skills.
|
||||
Advance or check weapon and spell skills. Autocompletes. Default key is 'M-e'.
|
||||
.lp #exploremode
|
||||
Enter the explore mode.
|
||||
.lp #fire
|
||||
Fire ammunition from quiver. Default key is 'f'.
|
||||
.lp #force
|
||||
Force a lock.
|
||||
Force a lock. Autocompletes. Default key is 'M-f'.
|
||||
.lp #glance
|
||||
Show what type of thing a map symbol corresponds to. Default key is ';'.
|
||||
.lp #help
|
||||
Show the help menu. Default key is '?', and 'h' if number_pad is on.
|
||||
.lp #history
|
||||
Show long version and game history. Default key is 'V'.
|
||||
.lp #inventory
|
||||
Show your inventory. Default key is 'i'.
|
||||
.lp #inventtype
|
||||
Inventory specific item types. Default key is 'I'.
|
||||
.lp #invoke
|
||||
Invoke an object's special powers.
|
||||
Invoke an object's special powers. Autocompletes. Default key is 'M-i'.
|
||||
.lp #jump
|
||||
Jump to another location.
|
||||
Jump to another location. Autocompletes. Default key is 'M-j', and 'j' if number_pad is on.
|
||||
.lp #kick
|
||||
Kick something.
|
||||
Kick something. Default key is '^D', and 'k' if number_pad is on.
|
||||
.lp #known
|
||||
Show what object types have been discovered. Default key is '\'.
|
||||
.lp #knownclass
|
||||
Show discovered types for one class of objects. Default key is '`'.
|
||||
.lp #levelchange
|
||||
Change your experience level. Autocompletes. Wizard-mode only.
|
||||
.lp #lightsources
|
||||
Show mobile light sources. Autocompletes. Wizard-mode only.
|
||||
.lp #look
|
||||
Look at what is here, under you. Default key is ':'.
|
||||
.lp #loot
|
||||
Loot a box or bag on the floor beneath you, or the saddle
|
||||
from a steed standing next to you.
|
||||
from a steed standing next to you. Autocompletes.
|
||||
Precede with the `m' prefix to skip containers at your location
|
||||
and go directly to removing a saddle.
|
||||
and go directly to removing a saddle. Default key is 'M-l', and 'l' if number_pad is on.
|
||||
.lp #monpolycontrol
|
||||
Control monster polymorphs. Autocompletes. Wizard-mode only.
|
||||
.lp #monster
|
||||
Use a monster's special ability (when polymorphed into monster form).
|
||||
Autocompletes. Default key is 'M-m'.
|
||||
.lp #name
|
||||
Name a monster, an individual object, or a type of object. Same as `C'.
|
||||
Name a monster, an individual object, or a type of object. Same as #call.
|
||||
Autocompletes. Default keys are 'N', 'M-n', and 'M-N'.
|
||||
.lp #offer
|
||||
Offer a sacrifice to the gods.
|
||||
Offer a sacrifice to the gods. Autocompletes. Default key is 'M-o'.
|
||||
.lp ""
|
||||
You'll need to find an altar to have any chance at success.
|
||||
Corpses of recently killed monsters are the fodder of choice.
|
||||
.lp #open
|
||||
Open a door. Default key is 'o'.
|
||||
.lp #options
|
||||
Show and change option settings. Default key is 'O'.
|
||||
.lp #overview
|
||||
Display information you've discovered about the dungeon. Any visited
|
||||
level (unless forgotten due to amnesia) with an annotation is included,
|
||||
and many things (altars, thrones, fountains, and so on; extra stairs
|
||||
leading to another dungeon branch) trigger an automatic annotation.
|
||||
If dungeon overview is chosen during end-of-game disclosure, every visited
|
||||
level will be included regardless of annotations.
|
||||
level will be included regardless of annotations. Autocompletes.
|
||||
Default keys are '^O', and 'M-O'.
|
||||
.lp #panic
|
||||
Test the panic routine. Autocompletes. Wizard-mode only.
|
||||
.lp "#pay "
|
||||
Pay your shopping bill. Default key is 'p'.
|
||||
.lp #pickup
|
||||
Pick up things at the current location. Default key is ','.
|
||||
.lp #polyself
|
||||
Polymorph self. Autocompletes. Wizard-mode only.
|
||||
.lp #pray
|
||||
Pray to the gods for help.
|
||||
Pray to the gods for help. Autocompletes. Default key is 'M-p'.
|
||||
.lp ""
|
||||
Praying too soon after receiving prior help is a bad idea.
|
||||
(Hint: entering the dungeon alive is treated as having received help.
|
||||
@@ -976,40 +1042,152 @@ option to make you confirm your intent before praying. It is enabled
|
||||
by default, and you can reset the
|
||||
.op paranoid_confirmation
|
||||
option to disable it.
|
||||
.lp #prevmsg
|
||||
Show previously displayed game messages. Default key is '^P'.
|
||||
.lp #puton
|
||||
Put on an accessory (ring, amulet, etc). Default key is 'P'.
|
||||
.lp #quaff
|
||||
Quaff (drink) something. Default key is 'q'.
|
||||
.lp #quit
|
||||
Quit the program without saving your game.
|
||||
Quit the program without saving your game. Autocompletes. Default key is 'M-q'.
|
||||
.lp ""
|
||||
Since using this command by accident would throw away the current game,
|
||||
you are asked to confirm your intent before quitting. By default a
|
||||
response of 'y' acknowledges that intent. You can set the
|
||||
.op paranoid_confirmation
|
||||
option to require a response of "yes" instead.
|
||||
.lp #quiver
|
||||
Select ammunition for quiver. Default key is 'Q'.
|
||||
.lp #read
|
||||
Read a scroll, a spellbook, or something else. Default key is 'r'.
|
||||
.lp #redraw
|
||||
Redraw the screen. Default key is '^R', and '^L' if number_pad is on.
|
||||
.lp #remove
|
||||
Remove an accessory (ring, amulet, etc). Default key is 'R'.
|
||||
.lp #ride
|
||||
Ride (or stop riding) a saddled creature.
|
||||
Ride (or stop riding) a saddled creature. Autocompletes. Default key is 'M-R'.
|
||||
.lp "#rub "
|
||||
Rub a lamp or a stone.
|
||||
Rub a lamp or a stone. Autocompletes. Default key is 'M-r'.
|
||||
.lp #save
|
||||
Save the game. Default key is 'S'.
|
||||
.lp #search
|
||||
Search for traps and secret doors around you. Default key is 's'.
|
||||
.lp #seeall
|
||||
Show all equipment in use. Default key is '*'.
|
||||
.lp #seeamulet
|
||||
Show the amulet currently worn. Default key is '"'.
|
||||
.lp #seearmor
|
||||
Show the armor currently worn. Default key is '['.
|
||||
.lp #seegold
|
||||
Count your gold. Default key is '$'.
|
||||
.lp #seenv
|
||||
Show seen vectors. Autocompletes. Wizard-mode only.
|
||||
.lp #seerings
|
||||
Show the ring(s) currently worn. Default key is '='.
|
||||
.lp #seespells
|
||||
List and reorder known spells. Default key is '+'.
|
||||
.lp #seetools
|
||||
Show the tools currently in use. Default key is '('.
|
||||
.lp #seetrap
|
||||
Show the type of a trap near you. Default key is '^'.
|
||||
.lp #seeweapon
|
||||
Show the weapon currently wielded. Default key is ')'.
|
||||
.lp #shell
|
||||
Do a shell escape. Default key is '!'.
|
||||
.lp "#sit "
|
||||
Sit down.
|
||||
Sit down. Autocompletes. Default key is 'M-s'.
|
||||
.lp #stats
|
||||
Show memory statistics. Autocompletes. Wizard-mode only.
|
||||
.lp #suspend
|
||||
Suspend the game. Default key is '^Z'.
|
||||
.lp #swap
|
||||
Swap wielded and secondary weapons. Default key is 'x'.
|
||||
.lp #takeoff
|
||||
Take off one piece of armor. Default key is 'T'.
|
||||
.lp #takeoffall
|
||||
Remove all armor. Default key is 'A'.
|
||||
.lp #teleport
|
||||
Teleport around the level. Default key is '^T'.
|
||||
.lp #terrain
|
||||
Show bare map without displaying monsters, objects, or traps.
|
||||
Autocompletes.
|
||||
.lp #throw
|
||||
Throw something. Default key is 't'.
|
||||
.lp #timeout
|
||||
Look at the timeout queue. Autocompletes. Wizard-mode only.
|
||||
.lp "#tip "
|
||||
Tip over a container (bag or box) to pour out its contents.
|
||||
Autocompletes. Default key is 'M-T'.
|
||||
.lp #travel
|
||||
Travel to a specific location on the map. Default key is '_'.
|
||||
Using the ``request menu'' prefix shows a menu of interesting targets in sight
|
||||
without asking to move the cursor.
|
||||
.lp #turn
|
||||
Turn undead.
|
||||
Turn undead away. Autocompletes. Default key is 'M-t'.
|
||||
.lp #twoweapon
|
||||
Toggle two-weapon combat on or off.
|
||||
Toggle two-weapon combat on or off. Autocompletes. Default keys
|
||||
are 'X', and 'M-2'.
|
||||
.lp ""
|
||||
Note that you must
|
||||
use suitable weapons for this type of combat, or it will
|
||||
be automatically turned off.
|
||||
.lp #untrap
|
||||
Untrap something (trap, door, or chest).
|
||||
Untrap something (trap, door, or chest). Default key is 'M-u', and 'u' if number_pad is on.
|
||||
.lp ""
|
||||
In some circumstances it can also be used to rescue trapped monsters.
|
||||
.lp "#up "
|
||||
Go up a staircase. Default key is '<'.
|
||||
.lp #vanquished
|
||||
List vanquished monsters. Autocompletes. Wizard-mode only.
|
||||
.lp #version
|
||||
Print compile time options for this version of NetHack.
|
||||
Autocompletes. Default key is 'M-v'.
|
||||
.lp #versionshort
|
||||
Show version string. Default key is 'v'.
|
||||
.lp #vision
|
||||
Show vision array. Autocompletes. Wizard-mode only.
|
||||
.lp #wait
|
||||
Rest one move while doing nothing. Default key is '.', and ' ' if
|
||||
rest_on_space is on.
|
||||
.lp #wear
|
||||
Wear a piece of armor. Default key is 'W'.
|
||||
.lp #whatdoes
|
||||
Tell what a key does. Default key is '&'.
|
||||
.lp #whatis
|
||||
Show what type of thing a symbol corresponds to. Default key is '/'.
|
||||
.lp #wield
|
||||
Wield a weapon. Default key is 'w'.
|
||||
.lp #wipe
|
||||
Wipe off your face.
|
||||
Wipe off your face. Autocompletes. Default key is 'M-w'.
|
||||
.lp #wizdebug_bury
|
||||
Bury objects under and around you. Autocompletes. Wizard-mode only.
|
||||
.lp #wizdebug_traveldisplay
|
||||
Toggle travel display. Autocompletes. Wizard-mode only.
|
||||
.lp #wizdetect
|
||||
Search a room. Autocompletes. Wizard-mode only. Default key is '^E'.
|
||||
.lp #wizgenesis
|
||||
Create a monster. Autocompletes. Wizard-mode only. Default key is '^G'.
|
||||
.lp #wizidentify
|
||||
Identify all items in inventory. Autocompletes. Wizard-mode only.
|
||||
Default key is '^I'.
|
||||
.lp #wizintrinsic
|
||||
Set intrinsic. Autocompletes. Wizard-mode only.
|
||||
.lp #wizlevelport
|
||||
Teleport to another level. Autocompletes. Wizard-mode only. Default key is '^V'.
|
||||
.lp #wizmap
|
||||
Map the level. Autocompletes. Wizard-mode only. Default key is '^F'.
|
||||
.lp #wizrumorcheck
|
||||
Verify rumor boundaries. Autocompletes. Wizard-mode only.
|
||||
.lp #wizsmell
|
||||
Smell monster. Autocompletes. Wizard-mode only.
|
||||
.lp #wizwhere
|
||||
Show locations of special levels. Autocompletes. Wizard-mode only.
|
||||
.lp #wizwish
|
||||
Wish for something. Autocompletes. Wizard-mode only. Default key is '^W'.
|
||||
.lp #wmode
|
||||
Show wall modes. Autocompletes. Wizard-mode only.
|
||||
.lp "#zap "
|
||||
Zap a wand. Default key is 'z'.
|
||||
.lp "#? "
|
||||
Help menu: get the list of available extended commands.
|
||||
.lp ""
|
||||
@@ -2054,10 +2232,32 @@ HACKDIR, must be writeable.
|
||||
.lp TROUBLEDIR
|
||||
The location that a record of game aborts and self-diagnosed game problems
|
||||
is kept. Defaults to HACKDIR, must be writeable.
|
||||
.lp AUTOCOMPLETE
|
||||
Enable or disable an extended command autocompletion.
|
||||
Autocompletion has no effect for the X11 windowport.
|
||||
You can specify multiple autocompletions. To enable
|
||||
autocompletion, list the extended command. Prefix the
|
||||
command with ``!'' to disable the autocompletion
|
||||
for that command.
|
||||
.pg
|
||||
Example:
|
||||
.sd
|
||||
\fBAUTOCOMPLETE=zap,!annotate\fP
|
||||
.ed
|
||||
.lp AUTOPICKUP_EXCEPTION
|
||||
Set exceptions to the
|
||||
.op pickup_types
|
||||
option. See the ``Configuring Autopickup Exceptions'' section.
|
||||
.lp BINDINGS
|
||||
Change the key bindings of some special keys, menu accelerators, or
|
||||
extended commands. You can specify multiple bindings. Format is key
|
||||
followed by the command, separated by a colon.
|
||||
See the ``Changing Key Bindings`` section for more information.
|
||||
.pg
|
||||
Example:
|
||||
.sd
|
||||
\fBBIND=^X:getpos.autodescribe\fP
|
||||
.ed
|
||||
.lp MSGTYPE
|
||||
Change the way messages are shown in the top status line.
|
||||
See the ``Configuring Message Types`` section.
|
||||
@@ -2955,6 +3155,105 @@ The second example results in the exclusion of any corpse from autopickup.
|
||||
The last example results in the exclusion of items known to be cursed from
|
||||
autopickup.
|
||||
.hn 2
|
||||
Changing Key Bindings
|
||||
.pg
|
||||
It is possible to change the default key bindings of some special commands,
|
||||
menu accelerator keys, and extended commands, by using BIND stanzas in the
|
||||
configuration file. Format is key, followed by the command to bind to, separated
|
||||
by a colon. The key can be a single character (``x''), a control key (``^X'',
|
||||
``C-x''), a meta key (``M-x''), or a three-digit decimal ASCII code.
|
||||
.pg
|
||||
For example:
|
||||
.sd
|
||||
.si
|
||||
BIND=^X:getpos.autodescribe
|
||||
BIND={:menu_first_page
|
||||
BIND=v:loot
|
||||
.ei
|
||||
.ed
|
||||
.pg
|
||||
.lp "Extended command keys"
|
||||
You can bind multiple keys to the same extended command. Unbind a key by
|
||||
using ``nothing'' as the extended command to bind to. You can also bind
|
||||
the ``<esc>'', ``<enter>'', and ``<space>'' keys.
|
||||
.lp "Menu accelerator keys"
|
||||
The menu control or accelerator keys can also be rebound via OPTIONS-lines
|
||||
in the config file. You cannot bind object symbols into menu accelerators.
|
||||
.lp "Special command keys"
|
||||
Below are the special commands you can rebind. Some of them can be bound to
|
||||
same keys with no problems, others are in the same "context", and if bound
|
||||
to same keys, only one of those commands will be available. Special command
|
||||
can only be bound to a single key.
|
||||
.pg
|
||||
.lp count
|
||||
Prefix key to start a count, to repeat a command this many times. With number_pad only. Default is 'n'.
|
||||
.lp doinv
|
||||
Show inventory. With number_pad only. Default is '0'.
|
||||
.lp fight
|
||||
Prefix key to force fight a direction. Default is 'F'.
|
||||
.lp fight.numpad
|
||||
Prefix key to force fight a direction. With number_pad only. Default is '-'.
|
||||
.lp getdir.help
|
||||
When asked for a direction, the key to show the help. Default is '?'.
|
||||
.lp getdir.self
|
||||
When asked for a direction, the key to target yourself. Default is '.'.
|
||||
.lp getdir.self2
|
||||
When asked for a direction, the key to target yourself. Default is 's'.
|
||||
.lp getpos.autodescribe
|
||||
When asked for a location, the key to toggle autodescribe. Default is '#'.
|
||||
.lp getpos.door.next
|
||||
When asked for a location, the key to go to next closest door or doorway. Default is 'd'.
|
||||
.lp getpos.door.prev
|
||||
When asked for a location, the key to go to previous closest door or doorway. Default is 'D'.
|
||||
.lp getpos.help
|
||||
When asked for a location, the key to show help. Default is '?'.
|
||||
.lp getpos.mon.next
|
||||
When asked for a location, the key to go to next closest monster. Default is 'm'.
|
||||
.lp getpos.mon.prev
|
||||
When asked for a location, the key to go to previous closest monster. Default is 'M'.
|
||||
.lp getpos.obj.next
|
||||
When asked for a location, the key to go to next closest object. Default is 'o'.
|
||||
.lp getpos.obj.prev
|
||||
When asked for a location, the key to go to previous closest object. Default is 'O'.
|
||||
.lp getpos.menu
|
||||
When asked for a location, show a menu of all interesting targets. Default is 'A'.
|
||||
.lp getpos.menu.cansee
|
||||
When asked for a location, show a menu of interesting targets in view. Default is 'a'.
|
||||
.lp getpos.pick
|
||||
When asked for a location, the key to choose the location, and possibly ask for more info. Default is '.'.
|
||||
.lp getpos.pick.once
|
||||
When asked for a location, the key to choose the location, and skip asking for more info. Default is ','.
|
||||
.lp getpos.pick.quick
|
||||
When asked for a location, the key to choose the location, skip asking for more info, and exit the location asking loop. Default is ';'.
|
||||
.lp getpos.pick.verbose
|
||||
When asked for a location, the key to choose the location, and show more info without asking. Default is ':'.
|
||||
.lp getpos.self
|
||||
When asked for a location, the key to go to your location. Default is '@'.
|
||||
.lp getpos.unexplored.next
|
||||
When asked for a location, the key to go to next closest unexplored location. Default is 'x'.
|
||||
.lp getpos.unexplored.prev
|
||||
When asked for a location, the key to go to previous closest unexplored location. Default is 'X'.
|
||||
.lp getpos.valid
|
||||
When asked for a location, the key to go to show valid target locations. Default is '$'.
|
||||
.lp nopickup
|
||||
Prefix key to move without picking up items. Default is 'm'.
|
||||
.lp redraw
|
||||
Key to redraw the screen. Default is '^R'.
|
||||
.lp redraw.numpad
|
||||
Key to redraw the screen. With number_pad only. Default is '^L'.
|
||||
.lp repeat
|
||||
Key to repeat previous command. Default is '^A'.
|
||||
.lp reqmenu
|
||||
Prefix key to request menu from some commands. Default is 'm'.
|
||||
.lp run
|
||||
Prefix key to run towards a direction. Default is 'G'.
|
||||
.lp run.nopickup
|
||||
Prefix key to run towards a direction without picking up items on the way. Default is 'M'.
|
||||
.lp run.numpad
|
||||
Prefix key to run towards a direction. With number_pad only. Default is '5'.
|
||||
.lp rush
|
||||
Prefix key to rush towards a direction. Default is 'g'.
|
||||
.hn 2
|
||||
Configuring Message Types
|
||||
.pg
|
||||
You can change the way the messages are shown in the message area, when
|
||||
@@ -3285,6 +3584,7 @@ s S_spider (arachnid or centipede)
|
||||
* S_ss4 (magic shield 4 of 4)
|
||||
^ S_statue_trap (statue trap)
|
||||
S_stone (dark part of a room)
|
||||
] S_strange_obj (strange object)
|
||||
- S_sw_bc (swallow bottom center)
|
||||
`\e' S_sw_bl (swallow bottom left)
|
||||
/ S_sw_br (swallow bottom right)
|
||||
|
||||
@@ -571,7 +571,9 @@ more info).
|
||||
\section{Commands}
|
||||
|
||||
%.pg
|
||||
Commands are initiated by typing one or two characters. Some commands,
|
||||
Commands can initiated by typing one or two characters to which
|
||||
the command is bound to, or typing the command name in the extended
|
||||
commands entry. Some commands,
|
||||
like ``{\tt search}'', do not require that any more information be collected
|
||||
by {\it NetHack\/}. Other commands might require additional information, for
|
||||
example a direction, or an object to be used. For those commands that
|
||||
@@ -607,7 +609,7 @@ greater control (see below). To cancel a count or a prefix, press the
|
||||
%.pg
|
||||
The list of commands is rather long, but it can be read at any time
|
||||
during the game through the `{\tt ?}' command, which accesses a menu of
|
||||
helpful texts. Here are the commands for your reference:
|
||||
helpful texts. Here are the default key bindings for your reference:
|
||||
|
||||
\blist{}
|
||||
%.lp
|
||||
@@ -615,7 +617,7 @@ helpful texts. Here are the commands for your reference:
|
||||
Help menu: display one of several help texts available.
|
||||
%.lp
|
||||
\item[\tb{/}]
|
||||
The {\tt what-is} command, to
|
||||
The {\tt whatis} command, to
|
||||
tell what a symbol represents. You may choose to specify a location
|
||||
or type a symbol (or even a whole word) to explain.
|
||||
Specifying a location is done by moving the cursor to a particular spot
|
||||
@@ -704,7 +706,8 @@ A few other commands (eat food, offer sacrifice, apply tinning-kit) use
|
||||
the `{\tt m}' prefix to skip checking for applicable objects on the floor
|
||||
and go straight to checking inventory,
|
||||
or (for ``{\tt \#loot}'' to remove a saddle),
|
||||
skip containers and go straight to adjacent monsters.
|
||||
skip containers and go straight to adjacent monsters. The prefix will
|
||||
make ``{\tt \#travel}'' command show a menu of interesting targets in sight.
|
||||
%.lp
|
||||
\item[\tb{F[yuhjklbn]}]
|
||||
Prefix: fight a monster (even if you only guess one is there).
|
||||
@@ -985,7 +988,7 @@ via the ``{\tt \#twoweapon}'' extended command.\\
|
||||
|
||||
(In versions prior to 3.6 this was the command to switch from normal
|
||||
play to ``explore mode'', also known as ``discovery mode'', which has now
|
||||
been moved to ``{\tt \#explore}''.)
|
||||
been moved to ``{\tt \#exploremode}''.)
|
||||
%.lp
|
||||
\item[\tb{\^{}X}]
|
||||
Display basic information about your character.\\
|
||||
@@ -1092,7 +1095,7 @@ the game was compiled with.
|
||||
\item[\tb{\#adjust}]
|
||||
Adjust inventory letters (most useful when the
|
||||
{\it fixinv\/}
|
||||
option is ``on'').\\
|
||||
option is ``on''). Autocompletes. Default key is '{\tt M-a}'.\\
|
||||
%.lp ""
|
||||
This command allows you to move an item from one particular inventory
|
||||
slot to another so that it has a letter which is more meaningful for you
|
||||
@@ -1104,65 +1107,162 @@ choosing the item to adjust, enter a count prior to its letter.
|
||||
\item[\tb{\#annotate}]
|
||||
Allows you to specify one line of text to associate with the current
|
||||
dungeon level. All levels with annotations are displayed by the
|
||||
``{\tt \#overview}'' command.
|
||||
``{\tt \#overview}'' command. Autocompletes. Default key is '{\tt M-A}',
|
||||
and '{\tt \^{}N}' if {\it number\verb+_+pad\/} is on.
|
||||
%.lp
|
||||
\item[\tb{\#apply}]
|
||||
Apply (use) a tool such as a pick-axe, a key, or a lamp.
|
||||
Default key is '{\tt a}'.
|
||||
%.lp
|
||||
\item[\tb{\#attributes}]
|
||||
Show your attributes. Default key is '{\tt \^{}X}'.\\
|
||||
%.lp
|
||||
\item[\tb{\#autopickup}]
|
||||
Toggle the {\it autopickup\/} -option. Default key is '{\tt @}'.\\
|
||||
%.lp
|
||||
\item[\tb{\#call}]
|
||||
Call (name) a monster, or a object in inventory, on the floor,
|
||||
or in the discoveries list, or add an annotation for the
|
||||
current level (same as ``{\tt \#annotate}''). Default key is '{\tt C}'.
|
||||
%.lp
|
||||
\item[\tb{\#cast}]
|
||||
Cast a spell. Default key is '{\tt Z}'.\\
|
||||
%.lp
|
||||
\item[\tb{\#chat}]
|
||||
Talk to someone.
|
||||
Talk to someone. Default key is '{\tt M-c}'.\\
|
||||
%.lp
|
||||
\item[\tb{\#close}]
|
||||
Close a door. Default key is '{\tt c}'.\\
|
||||
%.lp
|
||||
\item[\tb{\#conduct}]
|
||||
List voluntary challenges you have maintained.\\
|
||||
List voluntary challenges you have maintained. Autocompletes.
|
||||
Default key is '{\tt M-C}'.\\
|
||||
%.lp ""
|
||||
See the section below entitled ``Conduct'' for details.
|
||||
%.lp
|
||||
\item[\tb{\#dip}]
|
||||
Dip an object into something.
|
||||
Dip an object into something. Autocompletes. Default key is '{\tt M-d}'.
|
||||
%.lp
|
||||
\item[\tb{\#down}]
|
||||
Go down a staircase. Default key is '{\tt >}'.
|
||||
%.lp
|
||||
\item[\tb{\#drop}]
|
||||
Drop an item. Default key is '{\tt d}'.
|
||||
%.lp
|
||||
\item[\tb{\#droptype}]
|
||||
Drop specific item types. Default key is '{\tt D}'.
|
||||
%.lp
|
||||
\item[\tb{\#eat}]
|
||||
Eat something. Default key is '{\tt e}'.
|
||||
%.lp
|
||||
\item[\tb{\#engrave}]
|
||||
Engrave writing on the floor. Default key is '{\tt E}'.
|
||||
%.lp
|
||||
\item[\tb{\#enhance}]
|
||||
Advance or check weapon and spell skills.
|
||||
Advance or check weapon and spell skills. Autocompletes.
|
||||
Default key is '{\tt M-e}'.
|
||||
%.lp
|
||||
\item[\tb{\#exploremode}]
|
||||
Enter the explore mode.
|
||||
%.lp
|
||||
\item[\tb{\#fire}]
|
||||
Fire ammunition from quiver. Default key is '{\tt f}'.
|
||||
%.lp
|
||||
\item[\tb{\#force}]
|
||||
Force a lock.
|
||||
Force a lock. Autocompletes. Default key is '{\tt M-f}'.
|
||||
%.lp
|
||||
\item[\tb{\#glance}]
|
||||
Show what type of thing a map symbol corresponds to. Default key is '{\tt ;}'.
|
||||
%.lp
|
||||
\item[\tb{\#help}]
|
||||
Show the help menu. Default key is '{\tt ?}', and '{\tt h}' if {\it number\verb+_+pad\/} is on.
|
||||
%.lp
|
||||
\item[\tb{\#history}]
|
||||
Show long version and game history. Default key is '{\tt V}'.
|
||||
%.lp
|
||||
\item[\tb{\#inventory}]
|
||||
Show your inventory. Default key is '{\tt i}'.
|
||||
%.lp
|
||||
\item[\tb{\#inventtype}]
|
||||
Inventory specific item types. Default key is '{\tt I}'.
|
||||
%.lp
|
||||
\item[\tb{\#invoke}]
|
||||
Invoke an object's special powers.
|
||||
Invoke an object's special powers. Autocompletes. Default key is '{\tt M-i}'.
|
||||
%.lp
|
||||
\item[\tb{\#jump}]
|
||||
Jump to another location.
|
||||
Jump to another location. Autocompletes. Default key is '{\tt M-j}', and '{\tt j}' if {\it number\verb+_+pad\/} is on.
|
||||
%.lp
|
||||
\item[\tb{\#kick}]
|
||||
Kick something.
|
||||
Kick something. Default key is '{\tt \^{}D}', and '{\tt k}' if {\it number\verb+_+pad\/} is on.
|
||||
%.lp
|
||||
\item[\tb{\#known}]
|
||||
Show what object types have been discovered. Default key is '{\tt $\backslash$}'.
|
||||
%.lp
|
||||
\item[\tb{\#knownclass}]
|
||||
Show discovered types for one class of objects. Default key is '{\tt `}'.
|
||||
%.lp
|
||||
\item[\tb{\#levelchange}]
|
||||
Change your experience level. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#lightsources}]
|
||||
Show mobile light sources. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#look}]
|
||||
Look at what is here, under you. Default key is '{\tt :}'.
|
||||
%.lp
|
||||
\item[\tb{\#loot}]
|
||||
Loot a box or bag on the floor beneath you, or the saddle
|
||||
from a steed standing next to you.
|
||||
from a steed standing next to you. Autocompletes.
|
||||
Default key is '{\tt M-l}', and '{\tt l}' if {\it number\verb+_+pad\/} is on.
|
||||
Precede with the `{\tt m}' prefix to skip containers at your location
|
||||
and go directly to removing a saddle.
|
||||
%.lp
|
||||
\item[\tb{\#monpolycontrol}]
|
||||
Control monster polymorphs. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#monster}]
|
||||
Use a monster's special ability (when polymorphed into monster form).
|
||||
Autocompletes. Default key is '{\tt M-m}'.
|
||||
%.lp
|
||||
\item[\tb{\#name}]
|
||||
Name a monster, an individual object, or a type of object. Same as `{\tt C}'.
|
||||
Name a monster, an individual object, or a type of object. Same as `{\tt \#call}'.
|
||||
Autocompletes. Default keys are '{\tt N}', '{\tt M-n}', and '{\tt M-N}'.
|
||||
%.lp
|
||||
\item[\tb{\#offer}]
|
||||
Offer a sacrifice to the gods.\\
|
||||
Offer a sacrifice to the gods. Autocompletes. Default key is '{\tt M-o}'.\\
|
||||
%.lp ""
|
||||
You'll need to find an altar to have any chance at success.
|
||||
Corpses of recently killed monsters are the fodder of choice.
|
||||
%.lp
|
||||
\item[\tb{\#open}]
|
||||
Open a door. Default key is '{\tt o}'.
|
||||
%.lp
|
||||
\item[\tb{\#options}]
|
||||
Show and change option settings. Default key is '{\tt O}'.
|
||||
%.lp
|
||||
\item[\tb{\#overview}]
|
||||
Display information you've discovered about the dungeon. Any visited
|
||||
level (unless forgotten due to amnesia) with an annotation is included,
|
||||
and many things (altars, thrones, fountains, and so on; extra stairs
|
||||
leading to another dungeon branch) trigger an automatic annotation.
|
||||
If dungeon overview is chosen during end-of-game disclosure, every visited
|
||||
level will be included regardless of annotations.
|
||||
level will be included regardless of annotations. Autocompletes.
|
||||
Default keys are '{\tt \^{}O}', and '{\tt M-O}'.
|
||||
%.lp
|
||||
\item[\tb{\#panic}]
|
||||
Test the panic routine. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#pay}]
|
||||
Pay your shopping bill. Default key is '{\tt p}'.
|
||||
%.lp
|
||||
\item[\tb{\#pickup}]
|
||||
Pick up things at the current location. Default key is '{\tt ,}'.
|
||||
%.lp
|
||||
\item[\tb{\#polyself}]
|
||||
Polymorph self. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#pray}]
|
||||
Pray to the gods for help.\\
|
||||
Pray to the gods for help. Autocompletes. Default key is '{\tt M-p}'.\\
|
||||
%.lp ""
|
||||
Praying too soon after receiving prior help is a bad idea.
|
||||
(Hint: entering the dungeon alive is treated as having received help.
|
||||
@@ -1173,8 +1273,18 @@ by default, and you can reset the
|
||||
{\it paranoid\verb+_+confirmation\/}
|
||||
option to disable it.
|
||||
%.lp
|
||||
\item[\tb{\#prevmsg}]
|
||||
Show previously displayed game messages. Default key is '{\tt \^{}P}'.
|
||||
%.lp
|
||||
\item[\tb{\#puton}]
|
||||
Put on an accessory (ring, amulet, etc). Default key is '{\tt P}'.
|
||||
%.lp
|
||||
\item[\tb{\#quaff}]
|
||||
Quaff (drink) something. Default key is '{\tt q}'.
|
||||
%.lp
|
||||
\item[\tb{\#quit}]
|
||||
Quit the program without saving your game.\\
|
||||
Quit the program without saving your game. Autocompletes.
|
||||
Default key is '{\tt M-q}'.
|
||||
%.lp ""
|
||||
Since using this command by accident would throw away the current game,
|
||||
you are asked to confirm your intent before quitting. By default a
|
||||
@@ -1182,40 +1292,196 @@ response of `{\tt y}' acknowledges that intent. You can set the
|
||||
{\it paranoid\verb+_+confirmation\/}
|
||||
option to require a response of ``{\tt yes}'' instead.
|
||||
%.lp
|
||||
\item[\tb{\#quiver}]
|
||||
Select ammunition for quiver. Default key is '{\tt Q}'.
|
||||
%.lp
|
||||
\item[\tb{\#read}]
|
||||
Read a scroll, a spellbook, or something else. Default key is '{\tt r}'.
|
||||
%.lp
|
||||
\item[\tb{\#redraw}]
|
||||
Redraw the screen. Default key is '{\tt \^{}R}', and '{\tt \^{}L}' if {\it number\verb+_+pad\/} is on.
|
||||
%.lp
|
||||
\item[\tb{\#remove}]
|
||||
Remove an accessory (ring, amulet, etc). Default key is '{\tt R}'.
|
||||
%.lp
|
||||
\item[\tb{\#ride}]
|
||||
Ride (or stop riding) a saddled creature.
|
||||
Ride (or stop riding) a saddled creature. Autocompletes.
|
||||
Default key is '{\tt M-R}'.
|
||||
%.lp
|
||||
\item[\tb{\#rub}]
|
||||
Rub a lamp or a stone.
|
||||
Rub a lamp or a stone. Autocompletes. Default key is '{\tt M-r}'.
|
||||
%.lp
|
||||
\item[\tb{\#save}]
|
||||
Save the game. Default key is '{\tt S}'.
|
||||
%.lp
|
||||
\item[\tb{\#search}]
|
||||
Search for traps and secret doors around you. Default key is '{\tt s}'.
|
||||
%.lp
|
||||
\item[\tb{\#seeall}]
|
||||
Show all equipment in use. Default key is '{\tt *}'.
|
||||
%.lp
|
||||
\item[\tb{\#seeamulet}]
|
||||
Show the amulet currently worn. Default key is '{\tt "}'.
|
||||
%.lp
|
||||
\item[\tb{\#seearmor}]
|
||||
Show the armor currently worn. Default key is '{\tt [}'.
|
||||
%.lp
|
||||
\item[\tb{\#seegold}]
|
||||
Count your gold. Default key is '{\tt \$}'.
|
||||
%.lp
|
||||
\item[\tb{\#seenv}]
|
||||
Show seen vectors. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#seerings}]
|
||||
Show the ring(s) currently worn. Default key is '{\tt =}'.
|
||||
%.lp
|
||||
\item[\tb{\#seespells}]
|
||||
List and reorder known spells. Default key is '{\tt +}'.
|
||||
%.lp
|
||||
\item[\tb{\#seetools}]
|
||||
Show the tools currently in use. Default key is '{\tt (}'.
|
||||
%.lp
|
||||
\item[\tb{\#seetrap}]
|
||||
Show the type of a trap near you. Default key is '{\tt \^{}}'.
|
||||
%.lp
|
||||
\item[\tb{\#seeweapon}]
|
||||
Show the weapon currently wielded. Default key is '{\tt )}'.
|
||||
%.lp
|
||||
\item[\tb{\#shell}]
|
||||
Do a shell escape. Default key is '{\tt !}'.
|
||||
%.lp
|
||||
\item[\tb{\#sit}]
|
||||
Sit down.
|
||||
Sit down. Autocompletes. Default key is '{\tt M-s}'.
|
||||
%.lp
|
||||
\item[\tb{\#stats}]
|
||||
Show memory statistics. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#suspend}]
|
||||
Suspend the game. Default key is '{\tt \^{}Z}'.
|
||||
%.lp
|
||||
\item[\tb{\#swap}]
|
||||
Swap wielded and secondary weapons. Default key is '{\tt x}'.
|
||||
%.lp
|
||||
\item[\tb{\#takeoff}]
|
||||
Take off one piece of armor. Default key is '{\tt T}'.
|
||||
%.lp
|
||||
\item[\tb{\#takeoffall}]
|
||||
Remove all armor. Default key is '{\tt A}'.
|
||||
%.lp
|
||||
\item[\tb{\#teleport}]
|
||||
Teleport around the level. Default key is '{\tt \^{}T}'.
|
||||
%.lp
|
||||
\item[\tb{\#terrain}]
|
||||
Show bare map without displaying monsters, objects, or traps.
|
||||
Autocompletes.
|
||||
%.lp
|
||||
\item[\tb{\#throw}]
|
||||
Throw something. Default key is '{\tt t}'.
|
||||
%.lp
|
||||
\item[\tb{\#timeout}]
|
||||
Look at the timeout queue. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#tip}]
|
||||
Tip over a container (bag or box) to pour out its contents.
|
||||
Autocompletes. Default key is '{\tt M-T}'.
|
||||
%.lp
|
||||
\item[\tb{\#travel}]
|
||||
Travel to a specific location on the map. Default key is '{\tt _}'.
|
||||
Using the ``request menu'' prefix shows a menu of interesting targets in sight
|
||||
without asking to move the cursor.
|
||||
%.lp
|
||||
\item[\tb{\#turn}]
|
||||
Turn undead.
|
||||
Turn undead away. Autocompletes. Default key is '{\tt M-t}'.
|
||||
%.lp
|
||||
\item[\tb{\#twoweapon}]
|
||||
Toggle two-weapon combat on or off.\\
|
||||
Toggle two-weapon combat on or off. Autocompletes. Default keys are '{\tt X}',
|
||||
and '{\tt M-2}'.
|
||||
%.lp ""
|
||||
Note that you must
|
||||
use suitable weapons for this type of combat, or it will
|
||||
be automatically turned off.
|
||||
%.lp
|
||||
\item[\tb{\#untrap}]
|
||||
Untrap something (trap, door, or chest).\\
|
||||
Untrap something (trap, door, or chest). Default key is '{\tt M-u}', and '{\tt u}' if {\it number\verb+_+pad\/} is on.
|
||||
%.lp ""
|
||||
In some circumstancs it can also be used to rescue trapped monsters.
|
||||
%.lp
|
||||
\item[\tb{\#up}]
|
||||
Go up a staircase. Default key is '{\tt <}'.
|
||||
%.lp
|
||||
\item[\tb{\#vanquished}]
|
||||
List vanquished monsters. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#version}]
|
||||
Print compile time options for this version of {\it NetHack}.
|
||||
Autocompletes. Default key is '{\tt M-v}'.
|
||||
%.lp
|
||||
\item[\tb{\#versionshort}]
|
||||
Show version string. Default key is '{\tt v}'.
|
||||
%.lp
|
||||
\item[\tb{\#vision}]
|
||||
Show vision array. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wait}]
|
||||
Rest one move while doing nothing. Default key is '{\tt .}', and '{\tt{ }}' if {\it rest\verb+_+on\verb+_+space\/} is on.
|
||||
%.lp
|
||||
\item[\tb{\#wear}]
|
||||
Wear a piece of armor. Default key is '{\tt W}'.
|
||||
%.lp
|
||||
\item[\tb{\#whatdoes}]
|
||||
Tell what a key does. Default key is '{\tt \&}'.
|
||||
%.lp
|
||||
\item[\tb{\#whatis}]
|
||||
Show what type of thing a symbol corresponds to. Default key is '{\tt /}'.
|
||||
%.lp
|
||||
\item[\tb{\#wield}]
|
||||
Wield a weapon. Default key is '{\tt w}'.
|
||||
%.lp
|
||||
\item[\tb{\#wipe}]
|
||||
Wipe off your face.
|
||||
Wipe off your face. Autocompletes. Default key is '{\tt M-w}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizdebug\verb+_+bury}]
|
||||
Bury objects under and around you. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizdebug\verb+_+traveldisplay}]
|
||||
Toggle travel display. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizdetect}]
|
||||
Search a room. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}E}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizgenesis}]
|
||||
Create a monster. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}G}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizidentify}]
|
||||
Identify all items in inventory. Autocompletes. Wizard-mode only.
|
||||
Default key is '{\tt \^{}I}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizintrinsic}]
|
||||
Set intrinsic. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizlevelport}]
|
||||
Teleport to another level. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}V}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizmap}]
|
||||
Map the level. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}F}'.
|
||||
%.lp
|
||||
\item[\tb{\#wizrumorcheck}]
|
||||
Verify rumor boundaries. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizsmell}]
|
||||
Smell monster. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizwhere}]
|
||||
Show locations of special levels. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#wizwish}]
|
||||
Wish for something. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}W}'.
|
||||
%.lp
|
||||
\item[\tb{\#wmode}]
|
||||
Show wall modes. Autocompletes. Wizard-mode only.
|
||||
%.lp
|
||||
\item[\tb{\#zap}]
|
||||
Zap a wand. Default key is '{\tt z}'.
|
||||
%.lp
|
||||
\item[\tb{\#?}]
|
||||
Help menu: get the list of available extended commands.
|
||||
@@ -2464,10 +2730,42 @@ HACKDIR, must be writeable.
|
||||
\item[\bb{TROUBLEDIR}]
|
||||
The location that a record of game aborts and self-diagnosed game problems
|
||||
is kept. Defaults to HACKDIR, must be writeable.
|
||||
%.lp
|
||||
\item[\bb{AUTOCOMPLETE}]
|
||||
Enable or disable an extended command autocompletion.
|
||||
Autocompletion has no effect for the X11 windowport.
|
||||
You can specify multiple autocompletions. To enable
|
||||
autocompletion, list the extended command. Prefix the
|
||||
command with ``{{\tt !}}'' to disable the autocompletion
|
||||
for that command.
|
||||
|
||||
%.pg
|
||||
Example:
|
||||
%.sd
|
||||
\begin{verbatim}
|
||||
AUTOCOMPLETE=zap,!annotate
|
||||
\end{verbatim}
|
||||
%.ed
|
||||
|
||||
%.lp
|
||||
\item[\bb{AUTOPICKUP\_EXCEPTION}]
|
||||
Set exceptions to the {{\it pickup\_types\/}}
|
||||
option. See the ``Configuring Autopickup Exceptions'' section.
|
||||
%.lp
|
||||
\item[\bb{BINDINGS}]
|
||||
Change the key bindings of some special keys, menu accelerators, or
|
||||
extended commands. You can specify multiple bindings. Format is key
|
||||
followed by the command, separated by a colon.
|
||||
See the ``Changing Key Bindings`` section for more information.
|
||||
|
||||
%.pg
|
||||
Example:
|
||||
%.sd
|
||||
\begin{verbatim}
|
||||
BIND=^X:getpos.autodescribe
|
||||
\end{verbatim}
|
||||
%.ed
|
||||
|
||||
%.lp
|
||||
\item[\bb{MSGTYPE}]
|
||||
Change the way messages are shown in the top status line.
|
||||
@@ -3552,6 +3850,154 @@ The last example results in the exclusion of items known to be cursed from
|
||||
autopickup.
|
||||
|
||||
%.lp
|
||||
|
||||
%.hn 2
|
||||
\subsection*{Changing Key Bindings}
|
||||
|
||||
%.pg
|
||||
It is possible to change the default key bindings of some special commands,
|
||||
menu accelerator keys, and extended commands, by using BIND stanzas in the
|
||||
configuration file. Format is key, followed by the command to bind to, separated
|
||||
by a colon. The key can be a single character (``{\tt x}''),
|
||||
a control key (``{\tt \^{}X}'', ``{\tt C-x}''), a meta key (``{\tt M-x}''),
|
||||
or a three-digit decimal ASCII code.
|
||||
|
||||
%.pg
|
||||
For example:
|
||||
|
||||
\begin{verbatim}
|
||||
BIND=^X:getpos.autodescribe
|
||||
BIND={:menu_first_page
|
||||
BIND=v:loot
|
||||
\end{verbatim}
|
||||
|
||||
\blist{}
|
||||
%.lp "Extended command keys"
|
||||
\item[\tb{Extended command keys}]
|
||||
You can bind multiple keys to the same extended command. Unbind a key by
|
||||
using ``{\tt nothing}'' as the extended command to bind to. You can also bind
|
||||
the ``{\tt <esc>}'', ``{\tt <enter>}'', and ``{\tt <space>}'' keys.
|
||||
|
||||
%.lp "Menu accelerator keys"
|
||||
\item[\tb{Menu accelerator keys}]
|
||||
The menu control or accelerator keys can also be rebound via OPTIONS-lines
|
||||
in the config file. You cannot bind object symbols into menu accelerators.
|
||||
|
||||
%.lp "Special command keys"
|
||||
\item[\tb{Special command keys}]
|
||||
Below are the special commands you can rebind. Some of them can be bound to
|
||||
same keys with no problems, others are in the same "context", and if bound
|
||||
to same keys, only one of those commands will be available. Special command
|
||||
can only be bound to a single key.
|
||||
|
||||
%.pg
|
||||
\blist{}
|
||||
%.lp
|
||||
\item{\bb{count}}
|
||||
Prefix key to start a count, to repeat a command this many times. With {\it number\verb+_+pad\/} only. Default is ``{\tt n}''.
|
||||
%.lp
|
||||
\item{\bb{doinv}}
|
||||
Show inventory. With {\it number\verb+_+pad\/} only. Default is ``{\tt 0}''.
|
||||
%.lp
|
||||
\item{\bb{fight}}
|
||||
Prefix key to force fight a direction. Default is ``{\tt F}''.
|
||||
%.lp
|
||||
\item{\bb{fight.numpad}}
|
||||
Prefix key to force fight a direction. With {\it number\verb+_+pad\/} only. Default is ``{\tt -}''.
|
||||
%.lp
|
||||
\item{\bb{getdir.help}}
|
||||
When asked for a direction, the key to show the help. Default is ``{\tt ?}''.
|
||||
%.lp
|
||||
\item{\bb{getdir.self}}
|
||||
When asked for a direction, the key to target yourself. Default is ``{\tt .}''.
|
||||
%.lp
|
||||
\item{\bb{getdir.self2}}
|
||||
When asked for a direction, the key to target yourself. Default is ``{\tt s}''.
|
||||
%.lp
|
||||
\item{\bb{getpos.autodescribe}}
|
||||
When asked for a location, the key to toggle {\it autodescribe\/}. Default is ``{\tt \#}''.
|
||||
%.lp
|
||||
\item{\bb{getpos.door.next}}
|
||||
When asked for a location, the key to go to next closest door or doorway. Default is ``{\tt d}''.
|
||||
%.lp
|
||||
\item{\bb{getpos.door.prev}}
|
||||
When asked for a location, the key to go to previous closest door or doorway. Default is ``{\tt D}''.
|
||||
%.lp
|
||||
\item{\bb{getpos.help}}
|
||||
When asked for a location, the key to show help. Default is ``{\tt ?}''.
|
||||
%.lp
|
||||
\item{\bb{getpos.mon.next}}
|
||||
When asked for a location, the key to go to next closest monster. Default is ``{\tt m}''.
|
||||
%.lp
|
||||
\item{\bb{getpos.mon.prev}}
|
||||
When asked for a location, the key to go to previous closest monster. Default is ``{\tt M}''.
|
||||
%.lp
|
||||
\item{\bb{getpos.obj.next}}
|
||||
When asked for a location, the key to go to next closest object. Default is ``{\tt o}''.
|
||||
%.lp
|
||||
\item{\bb{getpos.obj.prev}}
|
||||
When asked for a location, the key to go to previous closest object. Default is ``{\tt O}''.
|
||||
%.lp
|
||||
\item{\bb{getpos.menu}}
|
||||
When asked for a location, show a menu of all interesting targets. Default is '{\tt A}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.menu.cansee}}
|
||||
When asked for a location, show a menu of interesting targets in view. Default is '{\tt a}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.pick}}
|
||||
When asked for a location, the key to choose the location, and possibly ask for more info. Default is ``{\tt .}''.
|
||||
%.lp
|
||||
\item{\bb{getpos.pick.once}}
|
||||
When asked for a location, the key to choose the location, and skip asking for more info. Default is ``{\tt ,}''.
|
||||
%.lp
|
||||
\item{\bb{getpos.pick.quick}}
|
||||
When asked for a location, the key to choose the location, skip asking for more info, and exit the location asking loop. Default is ``{\tt ;}''.
|
||||
%.lp
|
||||
\item{\bb{getpos.pick.verbose}}
|
||||
When asked for a location, the key to choose the location, and show more info without asking. Default is ``{\tt :}''.
|
||||
%.lp
|
||||
\item{\bb{getpos.self}}
|
||||
When asked for a location, the key to go to your location. Default is ``{\tt @}''.
|
||||
%.lp
|
||||
\item{\bb{getpos.unexplored.next}}
|
||||
When asked for a location, the key to go to next closest unexplored location. Default is ``{\tt x}''.
|
||||
%.lp
|
||||
\item{\bb{getpos.unexplored.prev}}
|
||||
When asked for a location, the key to go to previous closest unexplored location. Default is ``{\tt X}''.
|
||||
%.lp
|
||||
\item{\bb{getpos.valid}}
|
||||
When asked for a location, the key to go to show valid target locations. Default is ``{\tt \$}''.
|
||||
%.lp
|
||||
\item{\bb{nopickup}}
|
||||
Prefix key to move without picking up items. Default is ``{\tt m}''.
|
||||
%.lp
|
||||
\item{\bb{redraw}}
|
||||
Key to redraw the screen. Default is ``{\tt \^{}R}''.
|
||||
%.lp
|
||||
\item{\bb{redraw.numpad}}
|
||||
Key to redraw the screen. With {\it number\verb+_+pad\/} only. Default is ``{\tt \^{}L}''.
|
||||
%.lp
|
||||
\item{\bb{repeat}}
|
||||
Key to repeat previous command. Default is ``{\tt \^{}A}''.
|
||||
%.lp
|
||||
\item{\bb{reqmenu}}
|
||||
Prefix key to request menu from some commands. Default is ``{\tt m}''.
|
||||
%.lp
|
||||
\item{\bb{run}}
|
||||
Prefix key to run towards a direction. Default is ``{\tt G}''.
|
||||
%.lp
|
||||
\item{\bb{run.nopickup}}
|
||||
Prefix key to run towards a direction without picking up items on the way. Default is ``{\tt M}''.
|
||||
%.lp
|
||||
\item{\bb{run.numpad}}
|
||||
Prefix key to run towards a direction. With {\it number\verb+_+pad\/} only. Default is ``{\tt 5}''.
|
||||
%.lp
|
||||
\item{\bb{rush}}
|
||||
Prefix key to rush towards a direction. Default is ``{\tt g}''.
|
||||
\elist
|
||||
\elist
|
||||
|
||||
|
||||
%.hn 2
|
||||
\subsection*{Configuring Message Types}
|
||||
|
||||
@@ -3926,6 +4372,7 @@ Default & Symbol Name & Description\\
|
||||
\verb@*@ & S\verb+_+ss4 & (magic shield 4 of 4)\\
|
||||
\verb@^@ & S\verb+_+statue\verb+_+trap & (statue trap)\\
|
||||
\verb@ @ & S\verb+_+stone & (dark part of a room)\\
|
||||
\verb@]@ & S\verb+_+strange\verb+_+obj & (strange object)\\
|
||||
\verb@-@ & S\verb+_+sw\verb+_+bc & (swallow bottom center)\\
|
||||
\verb@\@ & S\verb+_+sw\verb+_+bl & (swallow bottom left)\\
|
||||
\verb@/@ & S\verb+_+sw\verb+_+br & (swallow bottom right )\\
|
||||
@@ -3998,7 +4445,7 @@ These co-ordinates are often useful in giving players a better sense of the
|
||||
overall location of items on the screen.
|
||||
%.pg
|
||||
NetHack can also be compiled with support for sending the game messages
|
||||
to an external program, such as a text-to-speech synthesizer. If the #version
|
||||
to an external program, such as a text-to-speech synthesizer. If the \#version
|
||||
extended command shows "external program as a message handler", your NetHack
|
||||
has been compiled with the capability. When compiling NetHack from source
|
||||
on Linux and other POSIX systems, define {\it MSGHANDLER\/} to enable it. To use
|
||||
|
||||
@@ -344,6 +344,10 @@ don't show monster vs. monster attack message, if the message refers to
|
||||
a monster that cannot be sensed by the hero
|
||||
umber hulk gazing at hidden mimic forces mimic to unhide
|
||||
show some timed hero properties in wizard-mode #timeout
|
||||
give quest guardians some equipment
|
||||
hero polyed into ghoul can only eat non-veggy corpses or eggs
|
||||
kicking activates statue traps
|
||||
pets start with apport equal to your charisma
|
||||
|
||||
|
||||
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
|
||||
@@ -441,8 +445,8 @@ allow knife and stiletto as possible tin opening tools
|
||||
wizard mode #wizintrinsic command
|
||||
additional tribute passages for The Colour of Magic, The Light Fantastic,
|
||||
Equal Rites, Mort, Sourcery, Wyrd Sisters, Pyramids, Guards! Guards!,
|
||||
Eric, Moving Pictures, Reaper Man, Witches Abroad, Snuff, and
|
||||
Raising Steam
|
||||
Eric, Moving Pictures, Reaper Man, Witches Abroad, Snuff,
|
||||
Raising Steam, and The Shepherd's Crown
|
||||
compile-time options SIMPLE_MAIL and SERVER_ADMIN_MSG for public server use
|
||||
database entries for Cleaver, Sunsword, Frost and Fire brands, and
|
||||
polymorph trap
|
||||
@@ -496,6 +500,8 @@ when moving a cursor for travel target, show if there is no known travel
|
||||
show the reason why travel was interrupted if mention_walls is on
|
||||
random horses have a tiny chance of being generated saddled
|
||||
give feedback just before timed levitation runs out
|
||||
travel accepts 'm' (request menu) prefix
|
||||
pressing a or A when cursor positioning shows menu of "interesting" features
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific New Features
|
||||
@@ -514,6 +520,7 @@ X11: status display split into three columns to accomodate Stone/Deaf/Lev/&c;
|
||||
NetHack*status_condition.foreground, .background, and .showGrip
|
||||
resources replaced by status_condition[1-3].*
|
||||
X11: more terminal-like default resources
|
||||
win32gui: save and load map colors from registry
|
||||
|
||||
|
||||
NetHack Community Patches (or Variation) Included
|
||||
@@ -530,6 +537,7 @@ Ray Chason's MS-DOS port restored to functionality with credit to Reddit user
|
||||
b_helyer for the fix to sys/share/pcmain.c
|
||||
Ray Chason's MSDOS port support for some VESA modes
|
||||
Darshan Shaligram's pet ranged attack
|
||||
Jason Dorje Short's key rebinding
|
||||
|
||||
|
||||
Code Cleanup and Reorganization
|
||||
|
||||
Reference in New Issue
Block a user