Rejigger anti-magic traps

My changes were too drastic, so reduce the drain and damage so it
matches all the other traps. Now the anti-magic trap will always
ding your max energy a bit, in addition to the physical damage done
if wearing magic resistance.
This commit is contained in:
Pasi Kallinen
2022-07-12 20:24:27 +03:00
parent 0059ced578
commit 5c7c9d10ae
3 changed files with 11 additions and 12 deletions

View File

@@ -533,8 +533,7 @@ dying from being level-drained below level 1 killed hero without saying so
and jumped straight to "do you want your possessions identified?"
conflict will now consider your charisma and requires line of sight
boost hit points of some golems
make anti-magic fields drain more energy and prevent them from showing up
too early in the dungeon
make anti-magic fields always drain max energy
eating magical monsters such as wizards or shamans may give a mild buzz
make exploding spheres create an actual explosion
pets are more careful about attacking monsters at low health