Rejigger anti-magic traps

My changes were too drastic, so reduce the drain and damage so it
matches all the other traps. Now the anti-magic trap will always
ding your max energy a bit, in addition to the physical damage done
if wearing magic resistance.
This commit is contained in:
Pasi Kallinen
2022-07-12 20:24:27 +03:00
parent 0059ced578
commit 5c7c9d10ae
3 changed files with 11 additions and 12 deletions

View File

@@ -1435,7 +1435,6 @@ mktrap(
if (lvl < 5)
kind = NO_TRAP;
break;
case ANTI_MAGIC:
case LANDMINE:
if (lvl < 6)
kind = NO_TRAP;