Rejigger anti-magic traps
My changes were too drastic, so reduce the drain and damage so it matches all the other traps. Now the anti-magic trap will always ding your max energy a bit, in addition to the physical damage done if wearing magic resistance.
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@@ -1435,7 +1435,6 @@ mktrap(
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if (lvl < 5)
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kind = NO_TRAP;
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break;
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case ANTI_MAGIC:
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case LANDMINE:
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if (lvl < 6)
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kind = NO_TRAP;
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