add glob merging for obvious cases

flooreffects() covers most dropped/thrown/etc. cases, and the hooks in
invent and mon handle "deathdrops" along with picking up items.
still need to check putting into/removing from containers
This commit is contained in:
Derek S. Ray
2015-03-23 23:13:53 -04:00
parent daf3343dae
commit 5ccae41702
10 changed files with 11265 additions and 11123 deletions

View File

@@ -1212,6 +1212,9 @@ E void FDECL(obj_ice_effects, (int, int, BOOLEAN_P));
E long FDECL(peek_at_iced_corpse_age, (struct obj *));
E int FDECL(hornoplenty, (struct obj *,BOOLEAN_P));
E void NDECL(obj_sanity_check);
E struct obj* FDECL(obj_nexto, (struct obj*));
E struct obj* FDECL(obj_nexto_xy, (int, int, int, int));
E struct obj* FDECL(obj_meld, (struct obj**, struct obj**));
/* ### mkroom.c ### */

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@@ -94,7 +94,7 @@ struct obj {
Bitfield(recharged,3); /* number of times it's been recharged */
#define on_ice recharged /* corpse on ice */
Bitfield(lamplit,1); /* a light-source -- can be lit */
Bitfield(oglobby,1); /* globby; will combine with like types on adjacent squares */
Bitfield(globby,1); /* globby; will combine with like types on adjacent squares */
Bitfield(greased,1); /* covered with grease */
Bitfield(nomerge,1); /* set temporarily to prevent merging */
Bitfield(was_thrown,1); /* thrown by hero since last picked up */