Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2
This commit is contained in:
@@ -45,7 +45,7 @@
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%.au
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\author{Original version - Eric S. Raymond\\
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(Edited and expanded for 3.6 by Mike Stephenson and others)}
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\date{September 26, 2018}
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\date{October 14, 2018}
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\maketitle
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@@ -2619,13 +2619,14 @@ you are carrying (shopkeepers aside).
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%.pg
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Normally, if you have seen an object at a particular map location and
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move to another location which can't directly see that object any
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move to another location where you can't directly see that object any
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more, if will continue to be displayed on your map.
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That remains the case even if it is not actually there any more--
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perhaps a monster has picked it up or it has rotted away--
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until you can see or feel that location again.
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One notable exception is that if the object gets covered by the
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``remembered, unseen monster'' marker and that marker is later removed
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``remembered, unseen monster'' marker.
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When that marker is later removed
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after you've verified that no monster is there, you will forget that
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there was any object there regardless of whether the unseen monster
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actually took the object.
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@@ -2637,7 +2638,7 @@ The situation is the same for a pile of objects, except that only the
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top item of the pile is displayed.
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The
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{\it hilite\verb+_+pile\/}
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option can be enabled in order to show an item differently when is
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option can be enabled in order to show an item differently when it is
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the top one of a pile.
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%.hn 1
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@@ -3109,7 +3110,7 @@ peaceable creatures (default on). Persistent.
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%.lp
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%.lp
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\item[\ib{dark\verb+_+room}]
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Show out-of-sight areas of lit rooms (default off). Persistent.
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Show out-of-sight areas of lit rooms (default on). Persistent.
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\item[\ib{disclose}]
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Controls what information the program reveals when the game ends.
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Value is a space separated list of prompting/category pairs
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