Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2
This commit is contained in:
10
src/mon.c
10
src/mon.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 mon.c $NHDT-Date: 1526132509 2018/05/12 13:41:49 $ $NHDT-Branch: master $:$NHDT-Revision: 1.252 $ */
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/* NetHack 3.6 mon.c $NHDT-Date: 1539479657 2018/10/14 01:14:17 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.260 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2659,7 +2659,10 @@ setmangry(mtmp, via_attack)
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struct monst *mtmp;
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boolean via_attack;
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{
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if (via_attack && sengr_at("Elbereth", u.ux, u.uy, TRUE)) {
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if (via_attack && sengr_at("Elbereth", u.ux, u.uy, TRUE)
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/* only hypocritical if monster is vulnerable to Elbereth (or
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peaceful--not vulnerable but attacking it is hypocritical) */
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&& (onscary(u.ux, u.uy, mtmp) || mtmp->mpeaceful)) {
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You_feel("like a hypocrite.");
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/* AIS: Yes, I know alignment penalties and bonuses aren't balanced
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at the moment. This is about correct relative to other "small"
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@@ -2668,7 +2671,8 @@ boolean via_attack;
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violating your own request. I know 5 isn't actually large, but
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it's intentionally larger than the 1s and 2s that are normally
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given for this sort of thing. */
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adjalign(-5);
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/* reduce to 3 (average) when alignment is already very low */
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adjalign((u.ualign.record > 5) ? -5 : -rnd(5));
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if (!Blind)
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pline("The engraving beneath you fades.");
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16
src/u_init.c
16
src/u_init.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 u_init.c $NHDT-Date: 1526755625 2018/05/19 18:47:05 $ $NHDT-Branch: NetHack-3.6.2 $:$NHDT-Revision: 1.42 $ */
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/* NetHack 3.6 u_init.c $NHDT-Date: 1539510426 2018/10/14 09:47:06 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.43 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2017. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1112,10 +1112,13 @@ register struct trobj *trop;
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discover_object(POT_OIL, TRUE, FALSE);
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if (obj->oclass == ARMOR_CLASS) {
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if (is_shield(obj) && !uarms) {
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if (is_shield(obj) && !uarms && !(uwep && bimanual(uwep))) {
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setworn(obj, W_ARMS);
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if (uswapwep)
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setuswapwep((struct obj *) 0);
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/* 3.6.2: this used to unset uswapwep if it was set, but
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wearing a shield doesn't prevent having an alternate
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weapon ready to swap with the primary; just make sure we
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aren't two-weaponing (academic; no one starts that way) */
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u.twoweap = FALSE;
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} else if (is_helmet(obj) && !uarmh)
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setworn(obj, W_ARMH);
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else if (is_gloves(obj) && !uarmg)
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@@ -1135,10 +1138,11 @@ register struct trobj *trop;
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if (is_ammo(obj) || is_missile(obj)) {
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if (!uquiver)
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setuqwep(obj);
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} else if (!uwep)
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} else if (!uwep && (!uarms || !bimanual(obj))) {
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setuwep(obj);
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else if (!uswapwep)
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} else if (!uswapwep) {
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setuswapwep(obj);
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}
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}
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if (obj->oclass == SPBOOK_CLASS && obj->otyp != SPE_BLANK_PAPER)
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initialspell(obj);
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