Minor variation for Earth and Astral planes
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@@ -45,6 +45,9 @@ MAP
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..
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ENDMAP
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ENDMAP
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REPLACE_TERRAIN:(0,0,75,19), ' ', ('.', unlit), 5%
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# Since there are no stairs, this forces the hero's initial placement
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# Since there are no stairs, this forces the hero's initial placement
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TELEPORT_REGION:(69,16,69,16),(0,0,0,0)
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TELEPORT_REGION:(69,16,69,16),(0,0,0,0)
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PORTAL:(0,0,75,19),(65,13,75,19),"air"
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PORTAL:(0,0,75,19),(65,13,75,19),"air"
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@@ -503,6 +506,19 @@ MAP
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|...............|
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|...............|
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-----------------
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-----------------
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ENDMAP
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ENDMAP
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IF [75%] {
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TERRAIN:fillrect (17,14, 30,18),'.'
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TERRAIN:fillrect (44,14, 57,18),'.'
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WALLIFY
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$hall = selection:floodfill(37,18)
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LOOP [6 + 3d4] {
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MONSTER:('A',"Angel"),rndcoord($hall),noalign,hostile
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[50%]: MONSTER:random,rndcoord($hall),hostile
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}
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}
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# Rider locations
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# Rider locations
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$place = { (23,9),(37,14),(51,9) }
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$place = { (23,9),(37,14),(51,9) }
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SHUFFLE: $place
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SHUFFLE: $place
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