Add shields of shock resistance and of drain resistance
These both appear as "wooden shield" when unidentified; so does the small shield.
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@@ -650,9 +650,15 @@ CLOAK("cloak of displacement", "piece of cloth",
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CLOAK_OF_DISPLACEMENT),
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/* shields */
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SHIELD("small shield", NoDes,
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1, 0, 0, 0, 6, 0, 30, 3, 9, 0, WOOD, HI_WOOD,
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SHIELD("small shield", "wooden shield",
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0, 0, 0, 0, 4, 0, 30, 3, 9, 0, WOOD, HI_WOOD,
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SMALL_SHIELD),
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SHIELD("shield of drain resistance", "wooden shield",
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0, 1, 0, DRAIN_RES, 3, 0, 30, 50, 9, 0, WOOD, HI_WOOD,
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SHIELD_OF_DRAIN_RESISTANCE),
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SHIELD("shield of shock resistance", "wooden shield",
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0, 1, 0, SHOCK_RES, 3, 0, 30, 50, 9, 0, WOOD, HI_WOOD,
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SHIELD_OF_SHOCK_RESISTANCE),
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SHIELD("elven shield", "blue and green shield",
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0, 0, 0, 0, 2, 0, 40, 7, 8, 0, WOOD, CLR_GREEN,
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ELVEN_SHIELD),
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@@ -663,10 +669,10 @@ SHIELD("orcish shield", "red-eyed shield",
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0, 0, 0, 0, 2, 0, 50, 7, 9, 0, IRON, CLR_RED,
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ORCISH_SHIELD),
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SHIELD("large shield", NoDes,
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1, 0, 1, 0, 7, 0, 100, 10, 8, 0, IRON, HI_METAL,
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1, 0, 1, 0, 4, 0, 100, 10, 8, 0, IRON, HI_METAL,
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LARGE_SHIELD),
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SHIELD("dwarvish roundshield", "large round shield",
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0, 0, 0, 0, 4, 0, 100, 10, 8, 0, IRON, HI_METAL,
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0, 0, 0, 0, 3, 0, 100, 10, 8, 0, IRON, HI_METAL,
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DWARVISH_ROUNDSHIELD),
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SHIELD("shield of reflection", "polished silver shield",
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0, 1, 0, REFLECTING, 3, 0, 50, 50, 8, 0, SILVER, HI_SILVER,
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@@ -17,7 +17,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 133
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#define EDITLEVEL 134
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/*
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* Development status possibilities.
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