Ensure there are candles in Vlad's tower
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@@ -19,15 +19,17 @@ MAP
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--- --- ---
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ENDMAP
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$niches = { (03,01), (03,09), (07,01), (07,09), (11,01), (11,09) }
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SHUFFLE: $niches
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LADDER:(11,05),down
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# The lord and his court
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MONSTER:('V',"Vlad the Impaler"),(06,05)
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MONSTER:'V',(03,09)
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MONSTER:'V',(07,09)
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MONSTER:'V',(11,09)
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MONSTER:'V',(03,01)
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MONSTER:'V',(07,01)
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MONSTER:'V',(11,01)
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MONSTER:'V',$niches[0]
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MONSTER:'V',$niches[1]
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MONSTER:'V',$niches[2]
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MONSTER:'V',$niches[3]
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MONSTER:'V',$niches[4]
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MONSTER:'V',$niches[5]
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# The doors
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DOOR:closed,(08,03)
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DOOR:closed,(10,03)
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@@ -38,12 +40,17 @@ DOOR:locked,(10,07)
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DOOR:closed,(03,06)
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# treasures
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OBJECT:('(',"chest"),(07,05)
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OBJECT:('(',"chest"),(03,09)
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OBJECT:('(',"chest"),(07,09)
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OBJECT:('(',"chest"),(11,09)
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OBJECT:('(',"chest"),(03,01)
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OBJECT:('(',"chest"),(07,01)
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OBJECT:('(',"chest"),(11,01)
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OBJECT:('(',"chest"),$niches[0]
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OBJECT:('(',"chest"),$niches[1]
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OBJECT:('(',"chest"),$niches[2]
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OBJECT:('(',"chest"),$niches[3]
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CONTAINER:('(',"chest"),$niches[4] {
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OBJECT:('(', "wax candle"), quantity:4d2
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}
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CONTAINER:('(',"chest"),$niches[5] {
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OBJECT:('(', "tallow candle"), quantity:4d2
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}
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# We have to protect the tower against outside attacks
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NON_DIGGABLE:(00,00,14,10)
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