containers and objects in special level descriptions

On mazelike levels, containers had to be listed before their objects.  But,
for roomfilled levels, containers had to be listed _after_ the objects.  All
our current levels that use containers with objects are mazelike, so I
changed the room behavior, updating the comment in lev_comp.y to match.
Other items/monsters are still processed in reverse on roomfilled special
levels, but I think this is OK.
This commit is contained in:
cohrs
2002-07-14 20:17:45 +00:00
parent 8768a69e49
commit 5d530348d4
3 changed files with 6 additions and 5 deletions
+1
View File
@@ -165,6 +165,7 @@ in some situations, if hero stood still, a hostile dwarf would switch back
and forth between weapon and pick-axe and never move
uncontrolled teleports did not handle leashed pets
minetown fountain warnings shouldn't prevent finding gems/coins in fountain
order of container and objects was different for mazelike and roomfilled levels
Platform- and/or Interface-Specific Fixes