containers and objects in special level descriptions

On mazelike levels, containers had to be listed before their objects.  But,
for roomfilled levels, containers had to be listed _after_ the objects.  All
our current levels that use containers with objects are mazelike, so I
changed the room behavior, updating the comment in lev_comp.y to match.
Other items/monsters are still processed in reverse on roomfilled special
levels, but I think this is OK.
This commit is contained in:
cohrs
2002-07-14 20:17:45 +00:00
parent 8768a69e49
commit 5d530348d4
3 changed files with 6 additions and 5 deletions
+1 -1
View File
@@ -877,7 +877,7 @@ object_detail : OBJECT_ID object_desc
}
| COBJECT_ID object_desc
{
/* 1: is contents of next object with 2 */
/* 1: is contents of preceeding object with 2 */
/* 2: is a container */
/* 0: neither */
tmpobj[nobj-1]->containment = 2;