fix github issue #972 - moving while trapped
Reported by elunna: a monster trapped in a pit or web that was adjacent to a polymorph trap could enter that trap to change shape. It would remain flagged as trapped but there's no way to escape from a polymorph trap so it would be stuck. Fix supplied by entrez: when a monster is picking MUSE strategy, don't allow it choose "enter polymorph trap" if it is currently trapped. I entered the changes from the diff manually and added a bunch of minor formatting bits. Fixes #972
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@@ -1,4 +1,4 @@
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HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1051 $ $NHDT-Date: 1665130022 2022/10/07 08:07:02 $
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DT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1051 $ $NHDT-Date: 1665130022 2022/10/07 08:07:02 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -1107,6 +1107,9 @@ fix a case where punished iron ball yanked hero on top of a monster
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slightly randomize amount of items and monsters in the mines
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dying in a wall spot (temporary gap or via Passes_walls) shared by two shops
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could result in "place_object: \"<item>\" [0] off map <0,0>" warnings
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a monster capable of using a polymorph trap to deliberately change form could
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do so when trapped in an adjacent web or pit; if that happened, the
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monster remained flagged as 'trapped' and wouldn't be able to move
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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