diff --git a/doc/Guidebook.tex b/doc/Guidebook.tex index 9be2f073d..87cf04452 100644 --- a/doc/Guidebook.tex +++ b/doc/Guidebook.tex @@ -1130,7 +1130,7 @@ slot to another so that it has a letter which is more meaningful for you or that it will appear in a particular location when inventory listings are displayed. You can move to a currently empty slot, or if the destination is -occupied--and won't merge--the item there will swap slots with the one +occupied---and won't merge---the item there will swap slots with the one being moved. ``{\tt \#adjust}'' can also be used to split a stack of objects; when choosing the item to adjust, enter a count prior to its letter.\\ @@ -2044,9 +2044,9 @@ will result in it disappearing from your map, similarly if it is the one who moved rather than you. %.pg -However, if you encounter a monster which you can't see or sense-- -perhaps it is invisible and has just tapped you on the noggin-- -a special ``remembered, unseen monster'' marker will be displayed at +However, if you encounter a monster which you can't see or +sense---perhaps it is invisible and has just tapped you on the +noggin---a special ``remembered, unseen monster'' marker will be displayed at the location where you think it is. That will persist until you have proven that there is no monster there, even if the unseen monster @@ -2326,7 +2326,7 @@ But first you need to have a weapon in each hand. (Note that your two weapons are not fully equal; the one in the hand you normally wield with is considered primary and the other one is considered secondary. The most noticeable difference is -after you stop--or before you begin, for that matter--wielding +after you stop---or before you begin, for that matter---wielding two weapons at once. The primary is your wielded weapon and the secondary is just an item in your inventory that's been designated as alternate weapon.) @@ -2558,7 +2558,7 @@ The commands to use rings are `{\tt P}' (put on) and `{\tt R}' (remove). %.pg Spellbooks are tomes of mighty magic. When studied with the `{\tt r}' (read) command, they transfer to the reader the knowledge of a spell (and -therefore eventually become unreadable) --- unless the attempt backfires. +therefore eventually become unreadable)---unless the attempt backfires. Reading a cursed spellbook or one with mystic runes beyond your ken can be harmful to your health! @@ -2701,9 +2701,9 @@ you are carrying (shopkeepers aside). Normally, if you have seen an object at a particular map location and move to another location where you can't directly see that object any more, if will continue to be displayed on your map. -That remains the case even if it is not actually there any more-- -perhaps a monster has picked it up or it has rotted away-- -until you can see or feel that location again. +That remains the case even if it is not actually there any +more---perhaps a monster has picked it up or it has rotted +away---until you can see or feel that location again. One notable exception is that if the object gets covered by the ``remembered, unseen monster'' marker. When that marker is later removed @@ -3033,6 +3033,8 @@ Override one or more symbols in the symbol set used for all dungeon levels except for the special rogue level. See the ``Modifying {\it NetHack\/} Symbols'' section. %.pg + +%.lp "" Example: %.sd \begin{verbatim} @@ -4382,158 +4384,158 @@ Below are the special commands you can rebind. Some of them can be bound to same keys with no problems, others are in the same ``context'', and if bound to same keys, only one of those commands will be available. Special command can only be bound to a single key. +\elist %.pg -\blist{} +\blist{\itemindent 10mm \labelwidth 15mm \rightmargin 20mm} %.lp -\item{\bb{count}} +\item[{\bb{count}}] Prefix key to start a count, to repeat a command this many times. With {\it number\verb+_+pad\/} only. Default is `{\tt n}'. %.lp -\item{\bb{doinv}} +\item[{\bb{doinv}}] Show inventory. With {\it number\verb+_+pad\/} only. Default is `{\tt 0}'. %.lp -\item{\bb{fight}} +\item[{\bb{fight}}] Prefix key to force fight a direction. Default is `{\tt F}'. %.lp -\item{\bb{fight.numpad}} +\item[{\bb{fight.numpad}}] Prefix key to force fight a direction. With {\it number\verb+_+pad\/} only. Default is `{\tt -}'. %.lp -\item{\bb{getdir.help}} +\item[{\bb{getdir.help}}] When asked for a direction, the key to show the help. Default is `{\tt ?}'. %.lp -\item{\bb{getdir.self}} +\item[{\bb{getdir.self}}] When asked for a direction, the key to target yourself. Default is `{\tt .}'. %.lp -\item{\bb{getdir.self2}} +\item[{\bb{getdir.self2}}] When asked for a direction, the key to target yourself. Default is `{\tt s}'. %.lp -\item{\bb{getpos.autodescribe}} +\item[{\bb{getpos.autodescribe}}] When asked for a location, the key to toggle {\it autodescribe\/}. Default is `{\tt \#}'. %.lp -\item{\bb{getpos.all.next}} +\item[{\bb{getpos.all.next}}] When asked for a location, the key to go to next closest interesting thing. Default is `{\tt a}'. %.lp -\item{\bb{getpos.all.prev}} +\item[{\bb{getpos.all.prev}}] When asked for a location, the key to go to previous closest interesting thing. Default is `{\tt A}'. %.lp -\item{\bb{getpos.door.next}} +\item[{\bb{getpos.door.next}}] When asked for a location, the key to go to next closest door or doorway. Default is `{\tt d}'. %.lp -\item{\bb{getpos.door.prev}} +\item[{\bb{getpos.door.prev}}] When asked for a location, the key to go to previous closest door or doorway. Default is `{\tt D}'. %.lp -\item{\bb{getpos.help}} +\item[{\bb{getpos.help}}] When asked for a location, the key to show help. Default is `{\tt ?}'. %.lp -\item{\bb{getpos.mon.next}} +\item[{\bb{getpos.mon.next}}] When asked for a location, the key to go to next closest monster. Default is `{\tt m}'. %.lp -\item{\bb{getpos.mon.prev}} +\item[{\bb{getpos.mon.prev}}] When asked for a location, the key to go to previous closest monster. Default is `{\tt M}'. %.lp -\item{\bb{getpos.obj.next}} +\item[{\bb{getpos.obj.next}}] When asked for a location, the key to go to next closest object. Default is `{\tt o}'. %.lp -\item{\bb{getpos.obj.prev}} +\item[{\bb{getpos.obj.prev}}] When asked for a location, the key to go to previous closest object. Default is `{\tt O}'. %.lp -\item{\bb{getpos.menu}} +\item[{\bb{getpos.menu}}] When asked for a location, and using one of the next or previous keys to cycle through targets, toggle showing a menu instead. Default is `{\tt !}'. %.lp -\item{\bb{getpos.moveskip}} +\item[{\bb{getpos.moveskip}}] When asked for a location, and using the shifted movement keys or meta-digit keys to fast-move around, move by skipping the same glyphs instead of by 8 units. Default is `{\tt *}'. %.lp -\item{\bb{getpos.filter}} +\item[{\bb{getpos.filter}}] When asked for a location, change the filtering mode when using one of the next or previous keys to cycle through targets. Toggles between no filtering, in view only, and in the same area only. Default is `{\tt "}'. %.lp -\item{\bb{getpos.pick}} +\item[{\bb{getpos.pick}}] When asked for a location, the key to choose the location, and possibly ask for more info. Default is `{\tt .}'. %.lp -\item{\bb{getpos.pick.once}} +\item[{\bb{getpos.pick.once}}] When asked for a location, the key to choose the location, and skip asking for more info. Default is `{\tt ,}'. %.lp -\item{\bb{getpos.pick.quick}} +\item[{\bb{getpos.pick.quick}}] When asked for a location, the key to choose the location, skip asking for more info, and exit the location asking loop. Default is `{\tt ;}'. %.lp -\item{\bb{getpos.pick.verbose}} +\item[{\bb{getpos.pick.verbose}}] When asked for a location, the key to choose the location, and show more info without asking. Default is `{\tt :}'. %.lp -\item{\bb{getpos.self}} +\item[{\bb{getpos.self}}] When asked for a location, the key to go to your location. Default is `{\tt @}'. %.lp -\item{\bb{getpos.unexplored.next}} +\item[{\bb{getpos.unexplored.next}}] When asked for a location, the key to go to next closest unexplored location. Default is `{\tt x}'. %.lp -\item{\bb{getpos.unexplored.prev}} +\item[{\bb{getpos.unexplored.prev}}] When asked for a location, the key to go to previous closest unexplored location. Default is `{\tt X}'. %.lp -\item{\bb{getpos.valid}} +\item[{\bb{getpos.valid}}] When asked for a location, the key to go to show valid target locations. Default is `{\tt \$}'. %.lp -\item{\bb{getpos.valid.next}} +\item[{\bb{getpos.valid.next}}] When asked for a location, the key to go to next closest valid location. Default is `{\tt z}'. %.lp -\item{\bb{getpos.valid.prev}} +\item[{\bb{getpos.valid.prev}}] When asked for a location, the key to go to previous closest valid location. Default is `{\tt Z}'. %.lp -\item{\bb{nopickup}} +\item[{\bb{nopickup}}] Prefix key to move without picking up items. Default is `{\tt m}'. %.lp -\item{\bb{redraw}} +\item[{\bb{redraw}}] Key to redraw the screen. Default is `{\tt \^{}R}'. %.lp -\item{\bb{redraw.numpad}} +\item[{\bb{redraw.numpad}}] Key to redraw the screen. With {\it number\verb+_+pad\/} only. Default is `{\tt \^{}L}'. %.lp -\item{\bb{repeat}} +\item[{\bb{repeat}}] Key to repeat previous command. Default is `{\tt \^{}A}'. %.lp -\item{\bb{reqmenu}} +\item[{\bb{reqmenu}}] Prefix key to request menu from some commands. Default is `{\tt m}'. %.lp -\item{\bb{run}} +\item[{\bb{run}}] Prefix key to run towards a direction. Default is `{\tt G}'. %.lp -\item{\bb{run.nopickup}} +\item[{\bb{run.nopickup}}] Prefix key to run towards a direction without picking up items on the way. Default is `{\tt M}'. %.lp -\item{\bb{run.numpad}} +\item[{\bb{run.numpad}}] Prefix key to run towards a direction. With {\it number\verb+_+pad\/} only. Default is `{\tt 5}'. %.lp -\item{\bb{rush}} +\item[{\bb{rush}}] Prefix key to rush towards a direction. Default is `{\tt g}'. \elist -\elist %.hn 2 @@ -4737,6 +4739,8 @@ combination with any of the other attributes. To specify both a color and an attribute, use `\&' to combine them. To specify multiple attributes, use `+' to combine those. + +%.lp "" For example: {\tt magenta\&inverse+dim}. Note that the display may substitute or ignore particular attributes @@ -4789,23 +4793,19 @@ percentage or absolute number threshold, or text to match against. \blist{} %.lp "*" -\item{\bb{}} -``{\tt always}'' will set the default attributes for that field. +\item[{\tt always}] will set the default attributes for that field. %.lp "*" -\item{\bb{}} -``{\tt up}'' and ``{\tt down}'' set the field attributes for when the field +\item[{\tt up} and ``{\tt down}''] set the field attributes for when the field value changes upwards or downwards. This attribute times out after {\tt statushilites} turns. %.lp "*" -\item{\bb{}} -``{\tt changed}'' sets the field attribute for when the field value +\item[{\tt changed}] sets the field attribute for when the field value changes. This attribute times out after {\tt statushilites} turns. (If a field has both a ``changed'' rule and an ``up'' or ``down'' rule which matches a change in the field's value, the ``up'' or ``down'' one takes precedence.) %.lp "*" -\item{\bb{}} -percentage sets the field attribute when the field value +\item[{\tt percentage}] sets the field attribute when the field value matches the percentage. It is specified as a number between 0 and 100, followed by `{\tt \%}' (percent sign). @@ -4833,8 +4833,7 @@ exactly 1 experience point short of the next level. % percentage will remain at 0\% no matter have many additional experience % points you earn.) %.lp "*" -\item{\bb{}} -absolute value sets the attribute when the field value +\item[{\tt absolute}] value sets the attribute when the field value matches that number. The number must be 0 or higher, except for ``{\it armor-class\/} which allows negative values, and may optionally be preceded by `{\tt =}'. @@ -4843,8 +4842,7 @@ it also matches when value is below or above. If the prefix is `{\tt <}' or `{\tt >}', only match when strictly above or below. %.lp "*" -\item{\bb{}} -text match sets the attribute when the field value matches the text. +\item[{\tt text}] match sets the attribute when the field value matches the text. Text matches can only be used for ``{\it alignment\/}'', ``{\it carrying-capacity\/}'', ``{\it hunger\/}'', ``{\it dungeon-level\/}'', and ``{\it title\/}''.