a couple of miscellaneous formatting bits
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@@ -897,7 +897,8 @@ minliquid_core(struct monst* mtmp)
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int
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mcalcmove(
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struct monst *mon,
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boolean m_moving) /* True: adjust for moving; False: just adjust for speed */
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boolean m_moving) /* True: adjust for moving;
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* False: just adjust for speed */
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{
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int mmove = mon->data->mmove;
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int mmove_adj;
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@@ -1096,7 +1097,7 @@ movemon(void)
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iter_mons_safe(movemon_singlemon);
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if (any_light_source())
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gv.vision_full_recalc = 1; /* in case a mon moved with a light source */
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gv.vision_full_recalc = 1; /* in case a mon moved w/ a light source */
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/* reset obj bypasses after last monster has moved */
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if (gc.context.bypasses)
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clear_bypasses();
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