forcefight against edge of map
Noticed when testing the forcefight against obscured furniture fix: if you attempted forcefight against the edge of the map, you got feedback about having already moved as far in <direction> as possible rather than about forcefight failing to attack anything. Have the can't move out bounds test check for forcefight before deciding to give to its normal feedback.
This commit is contained in:
@@ -896,6 +896,8 @@ with two-weapon combat or Cleaver attacking multiple targets, hero kept going
|
||||
with next attack after being paralyzed by passive counter-attack
|
||||
trap detection could falsely find trapped secret doors; those can't be trapped
|
||||
due to details of how they use overlaid fields in the rm structure
|
||||
for force-fight against edge of level, report "you harmlessly attack unknown
|
||||
obstacle" rather than "you have moved as far <direction> as possible"
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user