X11 pilemark.xbm
Update the unix Makefiles and the older OSX hints files to handle the pile marker tile overlay. I didn't touch hints/macosx10.10 and .11 since I think there's still a merge for them pending. A couple of formatting tweaks for bemain.c are included, for no compelling reason. What are the odds that anyone will every build that again?
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 bemain.c $NHDT-Date: 1432512791 2015/05/25 00:13:11 $ $NHDT-Branch: master $:$NHDT-Revision: 1.17 $ */
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/* NetHack 3.6 bemain.c $NHDT-Date: 1447844549 2015/11/18 11:02:29 $ $NHDT-Branch: master $:$NHDT-Revision: 1.18 $ */
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/* Copyright (c) Dean Luick, 1996. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -66,10 +66,10 @@ MAIN(int argc, char **argv)
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display_gamewindows();
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/*
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* First, try to find and restore a save file for specified character.
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* We'll return here if new game player_selection() renames the hero.
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*/
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/*
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* First, try to find and restore a save file for specified character.
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* We'll return here if new game player_selection() renames the hero.
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*/
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attempt_restore:
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if ((fd = restore_saved_game()) >= 0) {
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#ifdef NEWS
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@@ -167,7 +167,6 @@ process_options(int argc, char **argv)
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case 'D':
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wizard = TRUE, discover = FALSE;
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break;
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/* otherwise fall thru to discover */
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case 'X':
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discover = TRUE, wizard = FALSE;
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break;
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@@ -268,6 +267,7 @@ authorize_wizard_mode()
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* do anything extra.
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*/
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void nethack_exit(int status);
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void
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nethack_exit(int status)
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{
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