Make SINKS unconditional.
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@@ -688,9 +688,7 @@ char *buf;
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else if (IS_THRONE(maploc->typ)) what = "a throne";
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else if (IS_FOUNTAIN(maploc->typ)) what = "a fountain";
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else if (IS_GRAVE(maploc->typ)) what = "a headstone";
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#ifdef SINKS
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else if (IS_SINK(maploc->typ)) what = "a sink";
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#endif
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else if (IS_ALTAR(maploc->typ)) what = "an altar";
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else if (IS_DRAWBRIDGE(maploc->typ)) what = "a drawbridge";
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else if (maploc->typ == STAIRS) what = "the stairs";
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@@ -1054,7 +1052,6 @@ dokick()
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}
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goto ouch;
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}
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#ifdef SINKS
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if(IS_SINK(maploc->typ)) {
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int gend = poly_gender();
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short washerndx = (gend == 1 || (gend == 2 && rn2(2))) ?
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@@ -1107,7 +1104,6 @@ dokick()
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}
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goto ouch;
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}
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#endif
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if (maploc->typ == STAIRS || maploc->typ == LADDER ||
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IS_STWALL(maploc->typ)) {
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if(!IS_STWALL(maploc->typ) && maploc->ladder == LA_DOWN)
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